Oh sorry. What I was saying is, what stops scum from hitting cops who had a right answer twice in a row? There has to be a low chance for that among peekers.um, what?
i have no idea what you are asking here?
Oh sorry. What I was saying is, what stops scum from hitting cops who had a right answer twice in a row? There has to be a low chance for that among peekers.um, what?
i have no idea what you are asking here?
Re: Why I think there's no cop -
This is mostly wishful thinking, I have no evidence of such I just think games without them or games with unusual cops are more interesting. In the absence of any confirming evidence I choose to assume there isn't one for now.
MmmmRe: Why I think there's no cop -
This is mostly wishful thinking, I have no evidence of such I just think games without them or games with unusual cops are more interesting. In the absence of any confirming evidence I choose to assume there isn't one for now.
... wishful thinking is your reason for voting for someone? Not the possibility of them being scum? :\
Oh sorry. What I was saying is, what stops scum from hitting cops who had a right answer twice in a row? There has to be a low chance for that among peekers.
Re: Why I think there's no cop -
This is mostly wishful thinking, I have no evidence of such I just think games without them or games with unusual cops are more interesting. In the absence of any confirming evidence I choose to assume there isn't one for now.
If I'm working from the assumption there is no cop then the suggestion of a plan that relies on one is potentially scummy behavior. Is it a strong case? Absolutely not, but here we are on day 1 again.
Nothing wrong with peeking dead players.If we assume there are 5 scum, and we lynch town today, there are 21 players alive on N1. So you have 20 targets. 25% chance to accidentally green check scum, if you do it absolutely by random pick.
I just feel it's much better than hoping cop stays alive and claims all peeks or does a really good job with breadcrumbs.What I'm saying is, this plan will be a suicide for the cop on the long run. It could give town green checks, but how many of those green checks are actually alive, when the cop flips?
The zero cop angle is kinda interesting. I don't see any real issues with peeking when there's no cop, but it could complicate things a bit if people start pretending to town read their peeks.Re: Why I think there's no cop -
This is mostly wishful thinking, I have no evidence of such I just think games without them or games with unusual cops are more interesting. In the absence of any confirming evidence I choose to assume there isn't one for now.
Nice, got a read list from you.Verelios
Barrylocke
Xamtheking
Ty4on
Burbeting
Bam, there's your scum. I'm outta here!
I'm leaning to vote NO in the peek plot. Maybe it's that I'm a bit slow but I don't see how we gain something from it. It will only make a confusing game (which, with everyone having a role, it will be) even more confusing.
Re: Why I think there's no cop -
This is mostly wishful thinking, I have no evidence of such I just think games without them or games with unusual cops are more interesting. In the absence of any confirming evidence I choose to assume there isn't one for now.
What? I don't know how to respond to this.
Man, the mere suggestion of peeking gets very interesting reactions from people.
Sometimes more telling than using peeking itself.
I still don't understand this whole peeking business. I'm not for or against it, I'm just confused af
no kidding, i feel like iv actually got a handle on day 1 for once thanks to this.
The one time it was used in Mini Mafia I don't recall it really having a significant impact on the game, but that game also ended really fast in town's favor so...
The Cop died on N1...
Minimafia was quite cop heavy IIRC with most setups having a cop and some having multiple.
The Cop died on N1...
Also I'm against a mass claim, for the record. Mostly because while it does give us an idea as to the power abilities, it also gives scum an advantage because they know exactly who's who and will put targets on the most powerful.
Perhaps later in the game it would be wiser, when it becomes more of a necessity.
we gain the certainty of knowing the cops results, no chance of them dying unexpectedly and leaving us in the dark.
and it doesnt get complicated at all, its just one line from every player each day, and its then back to business.
You are assuming that there is a cop. We don't know that. If there is no cop all of that is in vain.
Maybe I don't undertand it very well. Everyone claim someone is town? Because if you could claim either town or scum it can give scum a chance to threw town off. If I say someone is scum (lying) and I get killed during the night phase my target would be the main suspect of the next night phase, because town will suspect that I got killed because I'm the cop or got to close of find scum.
i get the impression that knowing a players hero will help scum much more than town.
This is a role madness game with 22 players, why wouldn't there be a cop?You are assuming that there is a cop. We don't know that. If there is no cop all of that is in vain.
Maybe I don't undertand it very well. Everyone claim someone is town? Because if you could claim either town or scum it can give scum a chance to threw town off. If I say someone is scum (lying) and I get killed during the night phase my target would be the main suspect of the next night phase, because town will suspect that I got killed because I'm the cop or got to close of find scum.
While this is true, we don't have to reveal everything during a mass claim. It'll also let town PRs (which is most of us) will also know who to protect/target.
But you flip would tell if you'd bluffed or not. Why as town would you lie about that?
everyone seems to be agreed that the roles ability fits with that character, so i cant imagine mercy not being some kind of doctor power.
If I'm not a cop and say that someone else is either town or scum I'm lying. Maybe I expressed myself wrong.
I will try to clarify what I said before: Ouro (just an example, it can be anyone) says that you are scum (You are not and he doesn't really know as he's not a cop), if I were scum I know you are not scum so I would just kill Ouro during the next night phase and make you the suspect for the next day phase.
This is a role madness game with 22 players, why wouldn't there be a cop?
I don't know, the only ones that know are sorian and the actual cop (if he exist). But there is no evidence that he exist. Maybe we don't have a cop but we have someone who can get the roles but not the aligments, maybe he gets the roles of the people who target him, etc. We don't know much.
I never played Overwatch. Is there a cop, detective or something like that in the roster?
This is why I didn't understand how it worked:But you flip would tell if you'd bluffed or not. Why as town would you lie about that?
Everybody claims whom they "peeked" during the night and their alignment. The real cop(s) peeks their actual target so we get clear view when they flip.
Obvs we peek townies. If cop finds scum they should claim.
This is why I didn't understand how it worked:
If everyone claim town it make more sense.
Everybody claims whom they "peeked" during the night and their alignment. The real cop(s) peeks their actual target so we get clear view when they flip.
Obvs we peek townies. If cop finds scum they should claim.
Nothing explicit, but like you could frame Widowmaker, Soldier 76, or Hanzo, or whatever as a cop due to abilities. There's enough choices tho that you'd effectively guessing.
I dunno, two players questioning whether there's a cop in a damm role madness game seems real suspect to me.
Outside of the Cop weirdness, not much. Burb and Ouro are being pretty agressive, but that's how they tend to play from what I've seen.Agreed.
How are you feeling about the game so far, Bronx?
Obviously if the cop hits scum they should claim asap.
Well, Town has a lot more agency than normal, with everyone being a PRWhat? No they absolutely should not. Trading the cop for 1 scum is not a great trade for town. Better the town drops hints, lobbies and tries to clear more town/find more scum.
I mean, if D6 the cop has found all 5 scum then yeah, sure. But that's so insanely unlikely as to not really be worth my having just mentioned it.
What? No they absolutely should not. Trading the cop for 1 scum is not a great trade for town. Better the town drops hints, lobbies and tries to clear more town/find more scum.
I mean, if D6 the cop has found all 5 scum then yeah, sure. But that's so insanely unlikely as to not really be worth my having just mentioned it.