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Overwatch |OT10| That'll do pig, that'll do

Nimby

Banned
Torb has a fantastic weapon and can make mince meat of a lot of opponents, even doing good damage at range.

The upgrading is there to make turrets not so easy, and punish lazy/hasty placements.

Torb can't upgrade his turret very well because you can outdamage his repair, or stall it so much he can't upgrade (Torb can only upgrade his turret if it has full HP). Then Torb usually just dies for trying to do the thing he is meant to do. Once the offense has made a good presence on the objective, and his turret is down, you can't really put up another turret unless the offense has bad target priority. This is why pro teams only use Torb on first point 2CP and hybrid, because he has the time to actually set-up compared to other defensive objectives and offense.

His damage at range is also inconsistent, his weapon arcs and it is a projectile. He shreds up close with his shotgun, provided he hasn't already been killed because he dies so fast. It also isn't the best for extremely mobile targets because the spread is quite large unless you are point blank range with the enemy.
 

Azoor

Member
Gotta fucking love it when our team ignores Mercy all of the match and gets pissed when she comes and rezzes everyone after wombo combo.
 
Torb can't upgrade his turret very well because you can outdamage his repair, or stall it so much he can't upgrade (Torb can only upgrade his turret if it has full HP). Then Torb usually just dies for trying to do the thing he is meant to do. Once the offense has made a good presence on the objective, and his turret is down, you can't really put up another turret unless the offense has bad target priority. This is why pro teams only use Torb on first point 2CP and hybrid, because he has the time to actually set-up compared to other defensive objectives and offense.

His damage at range is also inconsistent, his weapon arcs and it is a projectile. He shreds up close with his shotgun, provided he hasn't already been killed because he dies so fast. It also isn't the best for extremely mobile targets because the spread is quite large unless you are point blank range with the enemy.

His primary is great.

I feel like he should have his turrets pre-set up, and if enemies or on him, it's too late for him.

While he repairs slower than he is shot at, he is still serving to distract an opponent. Once upgraded, the turret can be incredibly powerful, especially if teammates help distract from taking it down.

At level 2, you can heal it well enough to have an enemy taken down before it gets destroyed. And of course, level 3 is insane, and instantly heals/boosts turrets to like 800 HP.

I feel the turret is fine because in a good game, teammates and placement serve to make up for its weaknesses.
 

Owzers

Member
Soloq was bad and then one duo with Pinku was still bad. Should have known to quit when the first game had a leaver on my team.
 
This is my first season and I've started playing like 80% zenyatta lately and loving it. At my 2100 sr I'm doing (almost) as much damage as I was ever doing on soldier or reaper while still doing like 10k healing. Plus with the discords Zen can kind of guide the team with priority targets. He seems like such a powerful character.
 

antitrop

Member
This is my first season and I've started playing like 80% zenyatta lately and loving it. At my 2100 sr I'm doing (almost) as much damage as I was ever doing on soldier or reaper while still doing like 10k healing. Plus with the discords Zen can kind of guide the team with priority targets. He seems like such a powerful character.
Zen is incredibly strong right now. One of the best heroes at the moment, for sure.

Lucio and Zen are pretty much the goto supports for this meta. Ana has trouble healing through Winston bubble and D.Va Matrix, so her usefulness right now is limited.
 

MCD

Junior Member
This is my first season and I've started playing like 80% zenyatta lately and loving it. At my 2100 sr I'm doing (almost) as much damage as I was ever doing on soldier or reaper while still doing like 10k healing. Plus with the discords Zen can kind of guide the team with priority targets. He seems like such a powerful character.

I die whenever I pick him up. With Lucio or Mercy I can bounce around but with Zen you are at the mercy (no pun intended) of your team actually protecting you and that's hard when I mostly play solo or in duo.

I like him though. Discord is extremely powerful and rewarding.
 

maomaoIYP

Member
I solo queued into a R66 match where my team had not 1, not 2, but 4 Mercy OTPs. We started on defense, and for some reason the enemy Tracer, Genji and Ana thought it was a good idea to spawn camp me (Zen) and our soldier. They had 3 v 4 on the payload almost the entire game and never made it past the 2nd bend. Me and the soldier killed the Ana and Tracer and then Genji solo ulted to kill me right outside the spawn. It was a super easy win when they could have easily stomped us silly.
 

jviggy43

Member
His primary is great.

I feel like he should have his turrets pre-set up, and if enemies or on him, it's too late for him.

While he repairs slower than he is shot at, he is still serving to distract an opponent. Once upgraded, the turret can be incredibly powerful, especially if teammates help distract from taking it down.

At level 2, you can heal it well enough to have an enemy taken down before it gets destroyed. And of course, level 3 is insane, and instantly heals/boosts turrets to like 800 HP.

I feel the turret is fine because in a good game, teammates and placement serve to make up for its weaknesses.
100% this. He should have those turrets up before pushed start and shouldn't be able to get them going in the middle of a fight.
 

Veelk

Banned
Can someone please explain to me why people never go for the shield generator in QP? Even if they have a character who can do that? It's really strange. I know you just want to get your kills, but...you're gonna do that way better if you don't handicap yourself.

Edit: I know everyone complains about this already, but I honestly cannot get over how fucking awful QP is. Like, it's honestly kind of amazing. It doesn't matter how obvious a problem is or how much a simple character swap would fix it. Or even a simple character action. It's not gonna happen. No matter what.
 

MCD

Junior Member
Can someone please explain to me why people never go for the shield generator in QP? Even if they have a character who can do that? It's really strange. I know you just want to get your kills, but...you're gonna do that way better if you don't handicap yourself.

Edit: I know everyone complains about this already, but I honestly cannot get over how fucking awful QP is. Like, it's honestly kind of amazing. It doesn't matter how obvious a problem is or how much a simple character swap would fix it. Or even a simple character action. It's not gonna happen. No matter what.

QP is for fooling around or testing a new character you want to main or trying to get better at.

For example, I wrote about testing Lucio with the Elite controller and QP sounds perfect for that. Sure I can go training but that's too boring.

Newcomers also try to level up here before comp.

Don't expect any challenges in QP because no one gonna take it srsly without any penalty.
 

Veelk

Banned
QP is for fooling around or testing a new character you want to main or trying to get better at.

For example, I wrote about testing Lucio with the Elite controller and QP sounds perfect for that. Sure I can go training but that's too boring.

Newcomers also try to level up here before comp.

Don't expect any challenges in QP because no one gonna take it srsly without any penalty.

I want to take this mentality, push it's head into a toilet bowl, and keep in there until there are no more bubbles it stops moving.

You are not practicing anything whatsoever if the enemy team is killing you before you can get out of spawn because they heal any damage you take while you get nothing.

If "practice" to you means just testing out controllers, you can do that in the practice mode. If 'practice' means actually trying to figure out how you can work a character in a game, then you need teammates who are also trying to simulate a game, which basically just makes it a game.

Quickplay isn't practice. It's where people who want to practice go to have their time wasted. The only actual practice mode is competitive, and even that is contingent on other people trying too.
 

Ramirez

Member
I want to take this mentality, push it's head into a toilet bowl, and keep in there until there are no more bubbles it stops moving.

You are not practicing anything whatsoever if the enemy team is killing you before you can get out of spawn because they heal any damage you take while you get nothing.

If "practice" to you means just testing out controllers, you can do that in the practice mode. If 'practice' means actually trying to simulate a game, then you need teammates who are also trying to simulate a game.

Quickplay isn't practice. It's where people who want to practice go to have their time wasted.

Play comp if you want a serious game, QP will always be what it is.
 

Veelk

Banned
Play comp if you want a serious game, QP will always be what it is.

That's the thing. I don't want a serious game. I want a mode where there aren't stakes so I don't lose SR for daring to practice a character I'm not familiar with. But QP isn't that mode. What practical skill can I try to employ when nothing I do can possibly change the tide of the battle because the enemy is steamrolling my team with kill after kill after kill. The best possible chance I have is that I can get a few kills of my own in before dying while their mercy rezes the one I just killed.

There isn't a mode in the game that actually qualifies as practice. The most you can do is party up with other people so you have some semblance of control over what your team will be, but as far as solo quing goes, you're shit out of luck.
 

MCD

Junior Member
I want to take this mentality, push it's head into a toilet bowl, and keep in there until there are no more bubbles it stops moving.

You are not practicing anything whatsoever if the enemy team is killing you before you can get out of spawn because they heal any damage you take while you get nothing.

If "practice" to you means just testing out controllers, you can do that in the practice mode. If 'practice' means actually trying to figure out how you can work a character in a game, then you need teammates who are also trying to simulate a game, which basically just makes it a game.

Quickplay isn't practice. It's where people who want to practice go to have their time wasted. The only actual practice mode is competitive, and even that is contingent on other people trying too.

I learn a new thing everyday in comp. Comp is where everything you learned are put to the test. I had to learn a tank character (D.VA) when I lost 700+ SR in comp. I had to pick another healer (Lucio) because Mercy can be stressful as fuck with the amount of folks depending on you. I even went soldier few rounds. In the bronze/silver/gold ranks and even in other modes I played I shit you not 70 hours split between Tracer and Bastion. That's it. Tracer and Bastion only.

I am so much better now and I love the game even more but you can't just go into comp and just say OK guys lemme pick Symm a character I never played because we need her now. In higher ranks this means instant loss. You might win and perhaps you might even do great but it's too risky with your teammates SR on the line.

I have a good Chinese friend who sets up custom match and teaches me new stuff and test out heros or just fool around with unlimited abilities and gravity fun but not everyone do that and this is where QP comes. A mode where I can fight other players and gtfo whenever I want? Sign me the fuck up!

TL;DR perhaps you might wanna join a club or something and set up custom matches between two teams where you can duke it out for real without the silliness of QP
 

Nazo

Member
I seriously did not know until just this moment that Lucio has the ability to wall ride backwards. You just turn it on in the menu.


WHY THE HELL IS THIS NOT ON BY DEFAULT?
 

Data West

coaches in the WNBA
I seriously did not know until just this moment that Lucio has the ability to wall ride backwards. You just turn it on in the menu.


WHY THE HELL IS THIS NOT ON BY DEFAULT?

They only patched it in a month or two ago

i guess they turned it off by default to not 'confuse' new players
 
OW has two modes you play the main game through: Quick Play, and Ranked. It's frustrating because Quick Play is a guaranteed shitshow, and Ranked can be stressful, demanding, and has consequences. There's no in-between.

Heroes of the Storm has three modes you play the main game through: Quick Play, Unranked, and Ranked. As you might expect, Quick Play is a shitshow. Ranked is stressful, demanding, and has consequences. But what about Unranked? Unranked is a happy medium between the two - the stakes are low and you can try new things, but everyone tries to play as a coherent team for the most part.

I don't think an Unranked mode in Overwatch is inherently doomed to become Quick Play 2.0. Players naturally tend to look at the 3 modes and come to a place where they can decide which one is appropriate for their time. The people who just want to screw around pick Quick Play.
 

Blues1990

Member
Do you guys think a Tank/Support hybrid would work? I obviously don't mean anything like a Reinhardt/Orisa with Mercy/Lucio's healing. But something with a higher health-pool and decent defensive capabilities, along with some sort of healing ability.
 
Do you guys think a Tank/Support hybrid would work? I obviously don't mean anything like a Reinhardt/Orisa with Mercy/Lucio's healing. But something with a higher health-pool and decent defensive capabilities, along with some sort of healing ability.

Yeah that wouldn't be a bad idea. Similar to soldier as a single use ability rather than a constant effect.
 

MCD

Junior Member
Do you guys think a Tank/Support hybrid would work? I obviously don't mean anything like a Reinhardt/Orisa with Mercy/Lucio's healing. But something with a higher health-pool and decent defensive capabilities, along with some sort of healing ability.

I am thinking of a psychic defense hero who can teleport others out of danger and can shield others.
 

Blues1990

Member
Yeah that wouldn't be a bad idea. Similar to soldier as a single use ability rather than a constant effect.

The idea of deploying health stations has been floating around for a while, and I would love such a mechanic to appear in the game. Alternatively, being able to chain heal would be a unique mechanic.

I am thinking of a psychic defense hero who can teleport others out of danger and can shield others.

If it's single-target teleportation, then sure. But in what way would this hero provide shields?
 
Do you guys think a Tank/Support hybrid would work? I obviously don't mean anything like a Reinhardt/Orisa with Mercy/Lucio's healing. But something with a higher health-pool and decent defensive capabilities, along with some sort of healing ability.

Slow movement, heal allies/ hurt enemies aura, high HP. Basically a charging station. I could see the utility of such a character.
 

MCD

Junior Member
The idea of deploying health stations has been floating around for a while, and I would love such a mechanic to appear in the game. Alternatively, being able to chain heal would be a unique mechanic.



If it's single-target teleportation, then sure. But in what way would this hero provide shields?

Something like Zarya's orb but longer duration I guess?
 

IKizzLE

Member
How high will I go?!? Lady luck finally giving me Ws after SOOOOOOOOOOO many Ls.

20024030_10156375679633662_1335161401831968342_o.jpg
 

Veelk

Banned
OW has two modes you play the main game through: Quick Play, and Ranked. It's frustrating because Quick Play is a guaranteed shitshow, and Ranked can be stressful, demanding, and has consequences. There's no in-between.

Heroes of the Storm has three modes you play the main game through: Quick Play, Unranked, and Ranked. As you might expect, Quick Play is a shitshow. Ranked is stressful, demanding, and has consequences. But what about Unranked? Unranked is a happy medium between the two - the stakes are low and you can try new things, but everyone tries to play as a coherent team for the most part.

I don't think an Unranked mode in Overwatch is inherently doomed to become Quick Play 2.0. Players naturally tend to look at the 3 modes and come to a place where they can decide which one is appropriate for their time. The people who just want to screw around pick Quick Play.
Well, fucking hell, Jeff.

If you have the solution already available in another one of your games, whats the holdup?
 

TrueBlue

Member
Unranked would be an excellent addition. Given how much criticism has been levelled at the game this season, I feel it's one that is almost inevitable.
 
Won't people just use unranked to try get better with different characters in a competitive like situation? Which just means it will eventually turn into QP because everyone is more concerned with getting better with Genji than worrying about the team and/or objective?
 

HMD

Member
I had a thrower and a GM smurf in my team at the same time, and we somehow won. The thrower was using mei to block our spawn doors and throwing mei's ult off the map.

Platinum on console is something else.
 

Ramirez

Member
For many, many people (including myself) quickplay is what they play. The "it's just quickplay" mentality is horribly toxic. Losing in quickplay sucks just as much as losing in comp.

Can't say I agree, or understand, lol. If you care that much about winning, what is keeping you out of comp? Enter it with the same mindset you're entering QP, but get much better match quality, why wouldn't you want that?
 

Veelk

Banned
Can't say I agree, or understand, lol. If you care that much about winning, what is keeping you out of comp? Enter it with the same mindset you're entering QP, but get much better match quality, why wouldn't you want that?

I don't want that because in this case losing has consequences where you drop in rank and are stuck with worse quality matches.

It's like trying to play Basketball except your only choices are playing actual games for actual stakes or playing 'casually' where people are also allowed to randomly kick the ball away for fun.
 

LiK

Member
Like everyone said, if you want a serious game, you need to play Comp. Stop worrying about SR and just play there. Win or lose doesn't matter as long you're getting better.

QP is a trash mode where you learn to practice heroes you don't play much or mess around. No one takes it seriously unless you're in a full stack against another full stack. There should be no expectations for a serious game of any type there. You're better off playing Arcade where people actually want to win for the weekly lootboxes.
 

Veelk

Banned
Like everyone said, if you want a serious game, you need to play Comp. Stop worrying about SR and just play there. Win or lose doesn't matter as long you're getting better.

QP is a trash mode where you learn to practice heroes you don't play much or mess around. No one takes it seriously unless you're in a full stack against another full stack. There should be no expectations for a serious game of any type there. You're better off playing Arcade where people actually want to win for the weekly lootboxes.

Why can't a middleground exist?
 
If there was an unranked mode it would be the same as QP unless it offers some kind of reward.

It would also fragment the playerbase even more... they should just add some kind of reward for QP. Credits or something.
 

Veelk

Banned
I have no problem whatsoever offering some kind of reward or incentive.

In fact, how about this? Unranked is the same as Comp, functionally speaking....But it only gives and takes 20% of the SR you'd get in a normal comp game.

There. Some incentive to do well, one that affects the thing that prevents you from messing around in Comp, but it gives you some legroom to mess around with.
 
I have no problem whatsoever offering some kind of reward or incentive.

In fact, how about this? Unranked is the same as Comp, functionally speaking....But it only gives and takes 20% of the SR you'd get in a normal comp game.

There. Some incentive to do well, one that affects the thing that prevents you from messing around in Comp, but it gives you some legroom to mess around with.

I have no problem with an unranked mode however, if it's unranked it should not affect SR.
 

ohkay

Member
If you're trying to learn/work on the basic mechanics of a character: use QP. Winning doesn't matter, and you can hone your aim, ability use, etc. with no consequence.

If you want to learn how to play that character in a team environment: play comp. You're gonna get teams that are more likely to work together because of that meaningless SR number everyone focuses on.

If there was an "unranked" mode, it would just become the new QP. People won't play seriously if there's no consequence to losing
 

jviggy43

Member
I want to take this mentality, push it's head into a toilet bowl, and keep in there until there are no more bubbles it stops moving.

You are not practicing anything whatsoever if the enemy team is killing you before you can get out of spawn because they heal any damage you take while you get nothing.

If "practice" to you means just testing out controllers, you can do that in the practice mode. If 'practice' means actually trying to figure out how you can work a character in a game, then you need teammates who are also trying to simulate a game, which basically just makes it a game.

Quickplay isn't practice. It's where people who want to practice go to have their time wasted. The only actual practice mode is competitive, and even that is contingent on other people trying too.
All of this. All of it.


Also they should do what halo did and have ranks for quick play like their social matches did. Get those people who want to practice in unranked away from those who want to screw around with hanzo or attack torb.
 

Langy

Member
People who leave a ranked game after the first round should take everyones SR loss for them!

It's so infuriating trying to regain my SR, only to have someone leave after attack because we don't get the payload home. Well we certainly ain't going to stop the other team with 5 players now are we???

It's ruining this game to the point i don't wanna play anymore...
 
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