Absolutely Apex will get less views from the west now. Are they even going to bother to cast it in English anymore?
The more I play Junkrat in QP, the more I'm kind of amazed at how good he can be. If you're smart about placement and patient, it's really crazy how you can almost always get one guarenteed kill off his trap and mine combo.
Problem is that it's QP, so I'm not sure about bringing him over in comp. I did encounter one Junkrat in comp recently, but this was against...honestly, kind of the dumbest batch of players I've seen in a long while. Idk, once I climb a little more so that a few losses won't sink me back down to gold.
I could totally see him having a pro-level presence with just a couple sensible buffs that would not overpower him in the least. Just let him lay down 3 traps at once and give his ult more life so it's not instantly deleted.
On second thought
/me cuts
I found it! I'm gonna start watching now and report back later.
http://www.gosugamers.net/overwatch...7-summer/matches/185975-runaway-vs-miraculous
https://us.battle.net/forums/en/overwatch/topic/20758226064?page=2#post-33
Basically status quo. If they are focused on making competitive and pro play successful, they have to pool information only from those modes/gameplay. Good luck trying to make everyone happy with 1 universal balance patches that addresses casual, ladder and pro all together.
You're getting it.
Blizzard, ya messed up hard.
I don't know about this game at the moment. A lot of you seem to be sure that the meta is changing with Doomfist, but so many patches before we've attempted to "predict the meta" and it ends up going in a completely different direction or not changing.
If the meta does change and it devolves into "always pick these 6 heroes" again, I'm not sure how much more of this game I can stand. Which it very well may be since some of you were talking about some Rein/Zarya comp with Junkrat forcing a team to switch off dive (I have limited internet access right now or I would have watched it myself), pre patch. So now we've got this stupid apparently OP Zarya that didn't need really any changes made to her directly which is going to dictate another meta for the next 6 months.
Roadhog really was the glue holding this game together now that I think about it.
Rein's shield in the way? M2 that thing down.
Zarya too powered up? hook her in and 1 shot her.
Divers harassing your healers? hook em in and 1 shot them.
Winston being an annoying ass? hook him and you know the drill.
Blizzard, ya messed up hard.
At least Blizzard knows they messed up and are trying to find a way to buff him. I don't have a lot of faith that whatever change they decide to make will make him truly viable again, but it's better than nothing.
https://us.battle.net/forums/en/overwatch/topic/20758226064?page=2#post-33
Basically status quo. If they are focused on making competitive and pro play successful, they have to pool information only from those modes/gameplay. Good luck trying to make everyone happy with 1 universal balance patches that addresses casual, ladder and pro all together.
This thread a few months ago was Winston sucks and needs a buff. Give him 900hp shield or shorter cd. Hog hook is BS no skill. Worse than scatter arrow.
Thread today. I miss roadhog. Fuck Winston.
She stops dive, you see with her venom mine...Waiting for the "Widow is must pick" posts.
This thread a few months ago was Winston sucks and needs a buff. Give him 900hp shield or shorter cd. Hog hook is BS no skill. Worse than scatter arrow.
Thread today. I miss roadhog. Fuck Winston.
So basically, Blizzard is going to try and achieve the impossible and balance for all levels, likely pleasing nobody in the process.
Good luck, I guess.
I've been asking for this shit since s1They still haven't done a pure solo q.
This thread a few months ago was Winston sucks and needs a buff. Give him 900hp shield or shorter cd. Hog hook is BS no skill. Worse than scatter arrow.
Thread today. I miss roadhog. Fuck Winston.
Widow mine should drain health until you either get a health pack or a teamate uses an ability to heal you. Imagine the panic of people scrambling to get back to safety
Doomfist is not going to drastically change the meta in anyway.
Overwatch needs more than just a new meta anyway. Competitive needs some sort of overhaul and stricter penalties and the ability to avoid playing with people(yes even if that means the poor Widow maker mains have to wait 30 minutes for a match)
May that never happen.Waiting for the "Widow is must pick" posts.
The problem is dva Winston too good.Winston is kind of weird. I see him everywhere now and all that, but I never get the feeling that he's impossible to handle unless his team just straight up outclasses mine. He can be really annoying if a player knows how to weave in and out of his shield and disengage, but since that is meant to be his playstyle, I find it hard to fault him for that. I just mostly don't like him because I feel like D.Va does a similar job to him in a way more satisfying manner. Still, his pickrate is getting tiring. It's not fun seeing the same heroes every goddamn game.
*Turns and glares heavily at Soldier 76*
But I say we wait til the Doomfist update. It's not just Doomfist that's gonna shake things up, but other updates to Hog and Mercy and Rein and who knows who else. If Winston is still picked every game after that, then something's gotta be done.
Hog before the nerf didn't deal with it anyway. He can only focus one person so dive him with more than one and he's dead. Plus DM.You don't know the value of something till you miss it.
I am all for the Winston bubble change, but nerfing he character that was keeping him in check changes things,
Widow mine should drain health until you either get a health pack or a teamate uses an ability to heal you. Imagine the panic of people scrambling to get back to safety
To be fair they were saying the same thing about sombra when she was released back in November(?) and she really didn't change much.Every pro player I have seen has said that the meta will change at least initially with the Doomfist patch. Keep in mind it's not just Doomfist being added, but buffs to Zarya, McCree, Reaper, and Reinhardt that will help change the meta.
You're not wrong about the second part though.
Widow mine should drain health until you either get a health pack or a teamate uses an ability to heal you. Imagine the panic of people scrambling to get back to safety
To be fair they were saying the same thing about sombra when she was released back in November(?) and she really didn't change much.
I think he'll be more of a factor than sombra or orisa when both were released but I just don't see him drastically changing anything hopefully I'm wrong.
No console players are getting more headshots then kephrii now because keyboard and mouse is everywhere
I like this a lotWidow mine should drain health until you either get a health pack or a teamate uses an ability to heal you. Imagine the panic of people scrambling to get back to safety
This meta talk only applies to Diamond and above. On silver nobody heals. On gold nobody tanks. On platinum everybody is Genji.
The more I play Junkrat in QP, the more I'm kind of amazed at how good he can be. If you're smart about placement and patient, it's really crazy how you can almost always get one guarenteed kill off his trap and mine combo.
Problem is that it's QP, so I'm not sure about bringing him over in comp. I did encounter one Junkrat in comp recently, but this was against...honestly, kind of the dumbest batch of players I've seen in a long while. Idk, once I climb a little more so that a few losses won't sink me back down to gold.
I could totally see him having a pro-level presence with just a couple sensible buffs that would not overpower him in the least. Just let him lay down 3 traps at once and give his ult more life so it's not instantly deleted.
This thread a few months ago was Winston sucks and needs a buff. Give him 900hp shield or shorter cd. Hog hook is BS no skill. Worse than scatter arrow.
Thread today. I miss roadhog. Fuck Winston.
Lol @ ppl thinking old roadhog was more "skill based" than he is now. He was ez mode, and now he's shit.
There is a middle ground that isn't reverting the nerf.
He should be able to hook combo again, but the right click can get a rework.Lol @ ppl thinking old roadhog was more "skill based" than he is now. He was ez mode, and now he's shit.
There is a middle ground that isn't reverting the nerf.
All I asked for with Winston was a slight 10% increase to attack. The barrier buff made him much stronger than expected.
One of my favourite streamers (who was a former Demoman player back in the TF2 days) primarily plays Junkrat in the higher levels. I'd recommend watching this vid if you want to hear more about his thought process about playing the character:
https://m.youtube.com/watch?v=xUt0LDEcdDU
Yep. He was a nice option to have at higher level player but was rarely picked out if the gate and certainly wasn't an issue at the pro scene. The current version of him has to be a bottom 5 character in game (which no duh, did they not see the feedback on PTR?).Doing nothing to Roadhog and figuring out what to do with him would have been better.
So much of all of this. Had he been an issue at high level play id maybe consider he was an issue. But he wasnt. Because people didn't run squishy characters out of position and made picks to mitigate hog's usefulness.He was "ez mode" because people made blatant positioning errors, and he had many drawbacks: he's an ult charge battery for the enemy team and is actually pretty damn vulnerable if he misses his hook, his E is pretty poor defensively too because it makes him not able to move while doing it.
Roadhog was fine, I'd say slightly change the hook combo so that some characters (like Reaper) don't die to it, but otherwise he was in a good place.
People who are bad at the game felt like he was overpowered. He wasn't, you just didn't know how to deal with him correctly.
The suggestion I've seen on the official forums to revert the nerfs but instead add a 1-2 sec delay before his hook launches after you press shift (him swinging his chain, with an audio cue) so that you actually have to predict movement even more and the enemy team is alerted, would have been the best kind of "nerf" to him.
It would have made him more skill-based, not weaker.
Why is doomfist not realeasing today on Tuesday and instead on thursday?