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Overwatch |OT3| White, White, Blue, White

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Bisnic

Really Really Exciting Member!
I've gotten a few POTGs with Symmetra where I just run after people with the main beam focused on them and manage to kill 3 of them.

I think most people still underestimate her because of her support title haha.
 

Mupod

Member
I love this game, and I KNOW wins don't matter, but there's something simply enraging when you see your team doing dumb shit, like 3 people picking widow when we are escorting. Argh.

I did almost get all the gold medals in a game though. Just didn't get healing. I'm starting to think that 76's ultimate is the best. When used at the right time, there's just nothing ppl can do to stop the killing. Flank then activate, boom, clear objective.

if I see a team making absolutely stupid character choices (and refusing to switch off Genji etc) I just go S76 and play COD.

the silly thing is how often I end up going on a tear with him and just win the match by accident. I chase the elusive 5 golds and that's fun in itself.

I've gotten a few POTGs with Symmetra where I just run after people with the main beam focused on them and manage to kill 3 of them.

I think most people still underestimate her because of her support title haha.

I've gotten more than a few. I get POTG on her most of the time I play her doing just that. The last one after I wiped 3 people in a 3v1 they started talking in match chat about how Symmetra does too much damage. Well no you just ran at me with 150-200 hp squishies when my beam was charged.
 

ramyeon

Member
6Msw1oU.jpg
Had my best games in ages tonight. On a real roll with Tracer. Time to call it a night I think.
 

vareon

Member
Switching to her gun on ocassion can throw some people off even Tracer who most probably think it will be an effortless kill, a lot of people have been conditioned to not view her as a threat. I think one time an Mercy killed me when I was going to high noon their team, granted I was already a bit damaged.

With support, they will most likely run away.

I got a few Tracer kills as Mercy where they got a bit overconfident and going in with low health. There's no better feeling.

In fact any elimination with Mercy's pew pew pew gun feels good.
 

Rockandrollclown

lookwhatyou'vedone
As someone who plays the objective in this game, sometimes I feel like there is another game happening somewhere far away that I am completely uninvolved in. I know its always 6v6, but sometimes I never see like half of my team outside of the initial spawn room.
 

B-Genius

Unconfirmed Member
Yesterday I finally had enough gold to buy a legendary skin. I play a lot of D.Va and it was a hard choice between Scavenger and Junker. Went with Scavenger in the end, and have been rocking it today. I was so happy.

... Until I next levelled up, of course, at which point I received the Scavenger skin.

THERE IS NO EMOTICON FOR WHAT I'M FEELING RIGHT NOW.

Seriously, why don't dupe skins give you at least half of what they're worth? 200 for a legendary is so measly.

... It could have been any other skin ._.
 
This morning I got 9 votes at the end of the game playing as Lucio, and I only healed about 30% of the damage. Good to see respect for support!

Edit: Of course, I also healed 49% one game and got 0 votes. :(
 

Kito

Member
I think most people still underestimate her because of her support title haha.

Got 32 elims in a game with her today. A salty guy in the chat said unlimited turrets are unfair and Symmetra should be nerfed - clearly he's never played with her, though I'm flattered that my turret spawns outpaced him.

Well no you just ran at me with 150-200 hp squishies when my beam was charged.

Say you kill 1 person and don't release left click, will it stay charged or will it dissipate? I don't really understand the mechanics of her beam.
 

Plywood

NeoGAF's smiling token!
Yesterday I finally had enough gold to buy a legendary skin. I play a lot of D.Va and it was a hard choice between Scavenger and Junker. Went with Scavenger in the end, and have been rocking it today. I was so happy.

... Until I next levelled up, of course, at which point I received the Scavenger skin.

THERE IS NO EMOTICON FOR WHAT I'M FEELING RIGHT NOW.

Seriously, why don't dupe skins give you at least half of what they're worth? 200 for a legendary is so measly.

... It could have been any other skin ._.
I have a tinfoil hat theory that your unlocked items show up more often than anything new.
 

Mupod

Member
Got 32 elims in a game with her today. A salty guy in the chat said unlimited turrets are unfair and Symmetra should be nerfed - clearly he's never played with her, though I'm flattered that my turret spawns outpaced him.



Say you kill 1 person and don't release left click, will it stay charged or will it dissipate? I don't really understand the mechanics of her beam.

I haven't actually tested it at all but I probably should considering she's slowly becoming my best character.

I could be wrong but it feels like the beam powerup just degrades over time and you can reload, turn it off etc. I reloaded twice during the POTG I mentioned and I had time to burn a Lucio, Genji and Tracer. You can also charge it up on silly things like Mei ice walls.
 

Kito

Member
This morning I got 9 votes at the end of the game playing as Lucio, and I only healed about 30% of the damage. Good to see respect for support!

Edit: Of course, I also healed 49% one game and got 0 votes. :(

1 more vote and you would have had a 'legendary' card.

Also, I'm never really conscious of a Lucio heal so I can understand why it goes unappreciated. There's no strong indicator. I more often see Lucios get votes for x number of sound barriers.
 

Lesath

Member
I got a few Tracer kills as Mercy where they got a bit overconfident and going in with low health. There's no better feeling.

In fact any elimination with Mercy's pew pew pew gun feels good.

It's true - there's no better feeling than taking down an overconfident offense hero. I've meleed a few tracers to death.
 

eek5

Member
Say you kill 1 person and don't release left click, will it stay charged or will it dissipate? I don't really understand the mechanics of her beam.
Takes ~2 seconds to ramp up and ~4 seconds to ramp down so you have ~2 seconds to find another target to maintain max energy.
 

Mupod

Member
It's true - there's no better feeling than taking down an overconfident offense hero. I've meleed a few tracers to death.

I have booted so many (discord orb'd) Tracers and Genjis in the ass as Zenyatta I lost count. Including Genjis with their sword out. It's hilariously effective when they are focusing on juking your shots.
 

Kito

Member
You can also charge it up on silly things like Mei ice walls.

Interesting. Does it also work on the ice when she freezes herself?

Takes ~2 seconds to ramp up and ~4 seconds to ramp down so you have ~2 seconds to find another target to maintain max energy.

That explains why a Symmetra chased me (Mercy) with her beam on, and instamelted me when it touched.
 

Mupod

Member
Interesting. Does it also work on the ice when she freezes herself?

I believe so. Also works on D-Va's mech as it's dying, with the added bonus of the beam instantly latching on to her as she ejects for insane damage. I *think* it charges up on Rein's shield but not sure.
 

LiK

Member
So you think it's not a badly designed map as long as you have a team and use teamwork on a team that isn't using teamwork?

Yeah.......


They're not bad maps if a team using teamwork can actually win. They would be bad maps if you can't win even WITH teamwork.
 
Glad to hear it. I know the reason to hide it is to prevent players from leaving before the match but fucking right I'm leaving if it's a team of randoms vs. 4-6 player premades. I have no problem with a hard fought loss but getting steamrolled is an infuriating waste of time.

I think it will be good to know who is in a group as you will most likely prioritize those players above the randoms most of the time since their communication and teamwork is probably on point compared to a random that is going lone wolf.
 

Gurrry

Member
Working on getting my roadhog into the top 100 on masteroverwatch. Currently at #174.

I really hope that the ranked mode offers some sort of ranking system based off character. Im obviously going to have to start from scratch again, but I like the idea of mastering a character and working on a separate rank from the overall leaderboard.
 
Working on getting my roadhog into the top 100 on masteroverwatch. Currently at #174.

I really hope that the ranked mode offers some sort of ranking system based off character. Im obviously going to have to start from scratch again, but I like the idea of mastering a character and working on a separate rank from the overall leaderboard.

I just started messing around with roadhog last night due to mccree nerfs and trying to venture away from my support play. Any tips you'd recommend for me picking him up? I really enjoy his kit in randoms as I can be self sustaining if need be.
 

aravuus

Member
I'm sure this is an idiotic question, but what does it mean when your portrait is on fire? Also, are the medals awarded compared to other players?
 

Bisnic

Really Really Exciting Member!
I'm sure this is an idiotic question, but what does it mean when your portrait is on fire? Also, are the medals awarded compared to other players?

On fire means you're doing good I think. Lots of eliminations, low deaths.
 
I'm sure this is an idiotic question, but what does it mean when your portrait is on fire? Also, are the medals awarded compared to other players?

There's a meter below your health that shows your fire level. You get fire for kills, playing the objective, healing, giving armour, etc. If you're "on fire" it basically just means that your average score over the past minute or so is high. It means you're actively contributing and highlights who on your team is currently putting in work.

The medals are given out for standings on your team. So if you get the most kills on your team, you get the gold medal for kills. Same for silver and bronze.
 

aravuus

Member
On fire means you're doing good I think. Lots of eliminations, low deaths.

There's a meter below your health that shows your fire level. You get fire for kills, playing the objective, healing, giving armour, etc. If you're "on fire" it basically just means that your average score over the past minute or so is high. It means you're actively contributing and highlights who on your team is currently putting in work.

The medals are given out for standings on your team. So if you get the most kills on your team, you get the gold medal for kills. Same for silver and bronze.

Awesome, thanks. I know this is still super low level play since I just started playing like 4-5 hours ago, so it doesn't really indicate anything, but it still feels good to get those gold medals. Gotten all 5 three times now as Soldier 76.

Really enjoying the game. Gotta learn the maps and some more heroes before I start playing with my friends, though.
 

eek5

Member
I'm sure this is an idiotic question, but what does it mean when your portrait is on fire? Also, are the medals awarded compared to other players?
Ok so the fire bar can hold infinite fire but only displays a max of 350 fire. You need 250 fire to become on fire. Fire will degrade at 5 fire per second
Here are the rates:
  • Payload escort = 5 fire per second
  • Payload checkpoint = 55 fire
  • Capture point capturing = 180 fire in total
  • Capture point checkpoint = 55
  • Control point capturing = 100 total
  • Control point checkpoint = 10
  • All hereos gain fire based on % damage done for an elimination (50% dealt = 50 fire)
  • Bastion healing = 1 fire per 5 hp healed
  • D. Va using defense matrix = 1 fire per 25 damage blocked
  • Hanzo recon assist = 40 fire per assisit
  • Lucio healing = 1 fire per 5 hp healed
  • Mei blocking with wall = 1 fire per 25 damage blocked
  • Mei healing in ice block = 1 fire per 5 hp healed
  • Mercy healing = 1 fire per 5 hp healed
  • Mercy resurrecting = 50 fire per resurrect
  • Mercy damage boost = 1 fire per assist (but if she damages for 99% then gets the final 1% killing blow she will gain 100 fire)
  • Reaper healing = 1 fire per 5 hp healed
  • Reinhardt blocking with shield = 1 fire per 25 damage blocked
  • Roadhog healing = 1 fire per 5 hp healed
  • Soldier: 76 healing = 1 fire per 5 hp healed
  • Symmetra shields = 25 fire per shield
  • Symmetra teleporter = 25 fire per teleport
  • Torbjorn using armor pack = 25 fire per armor pack picked up by allies
  • Torbjorn healing turret = 1 fire per 5 turret hp healed
  • Widowmaker recon assist = 40 fire per assist
  • Winston blcoking with shield = 1 fire per 25 damage blocked
  • Zarya blocking with shield = 1 fire per 25 damage blocked
  • Zenyatta healing = 1 fire per 5 hp healed
  • Zenyatta discord orb = 1 fire per assist
  • Destorying D. Va's mech = 100 fire
  • Destroying Junkrat's concussion mine = 1 fire
  • Destroying Junkrat's steel trap = 1 fire
  • Destroying Junkrat's RIP-tire = 50 fire
  • Destroying Symmetra's sentry turret = 25 fire
  • Destroying Symmetra's teleporter = 100 fire
  • Destroying Torbjorn's turret = Lvl 1 is 50 fire / Lvl 2 is 75 fire / Lvl 3 (Ult) is 100 fire
  • Destroying Widowmaker's venom mine = 25 fire

https://www.reddit.com/r/OverwatchUniversity/comments/4oj94w/the_on_fire_system_explained/
 

Data West

coaches in the WNBA
alright we dont have a support and we havent had one this entire game
oh you're switching characters?
oh you went form reaper to 76. ok.jpg
 

Gurrry

Member
I just started messing around with roadhog last night due to mccree nerfs and trying to venture away from my support play. Any tips you'd recommend for me picking him up? I really enjoy his kit in randoms as I can be self sustaining if need be.

Just keep practicing landing your hooks. Eventually youll figure out "the trick" to it, and start landing them more efficiently. There a little anticipation on it. Try and predict where the opponent will be when you throw the hook. If youve ever thrown a football before, i compare it to that. You dont want to throw it directly to the reciever, you want to throw it to where they will be when the ball gets there. Same with the hook. If youre super close to the enemy though, you can usually just aim and hit shift and get them reliably.

My one big tip is that when you do hook someone, try and take a step forward before blasting them. Make sure your reticle is covering their body/head. By taking that one step forward before immediately shooting them, you can usually one shot almost anyone in the game. By getting closer, you increase your damage (obviously). However, some characters you want to blast immidietely (reapers, tracers, meis) because they can counter your hook by phasing out. So in those cases, the quicker the better.

The most important thing, constantly spam your heal. Its become second nature to me at this point. But ALWAYS use your E. Always.

Another HUGE tip. You can counter almost any ultimate. Reaper's Die Die Die, hook them out of it as soon as you see him. You can save so many people by doing this. Same with Pharra, get your sky hooks ready and pull her before she can rain justice from above. This goes for alot of characters, but the hook can be the ultimate counter to some of the best ultimates in the game. Make it your duty to counter those characters.
 
Glad to hear it. I know the reason to hide it is to prevent players from leaving before the match but fucking right I'm leaving if it's a team of randoms vs. 4-6 player premades. I have no problem with a hard fought loss but getting steamrolled is an infuriating waste of time.

I'd leave with pre-mades of even 3 players, 2 players I'd give them a chance and see, but more than nope, I will start leaving games as soon as this feature is added.
 
Nobody wants to be a good hand in this business, Data. It's a damn shame.

Yeah, my biggest complaint with the game so far is the inner monologue: "Maybe I'll play Roadhog this game, or 76, or ... looks I'm playing Lucio again on this team of Genjis and snipers."
 

Gurrry

Member
Hooking someone off the map needs to result as a kill for roadhog. As of now I think it only counts as a death towards that player (a suicide) according to the kill display.
 

LiK

Member
Hooking someone off the map needs to result as a kill for roadhog. As of now I think it only counts as a death towards that player (a suicide) according to the kill display.

Yea, I kept getting hooked into the well in the Greece map and it was suicide.
 
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