Mobius and pet octopus
Member
Where is D.Va's mech headshot located?
The center where you see her riding the mech.
Where is D.Va's mech headshot located?
I can only speak for my own experience but I haven't had any specific problems with multiples of other characters. Toblerone is a whole other level.
Yeah, it's not like there are replays to watch other players' perspectives. You just have your own. I've joined friends' games and spectated the first match before and heard them complain to me about a certain player and I'll go watch that player and everything is normal. It sucks when everything doesn't synergize and you don't win or your team gets outplayed but people are so slow to give credit and quick to blame other players.
if a mei can walk into your team on an objective and singlehandedly assassinate you without dying then you have bigger problems
if a mei can walk into your team on an objective and singlehandedly assassinate you without dying then you have bigger problems
PATCH FEATURES
New Feature: Competitive Play
Once you hit level 25, youll have access to our newest feature: Competitive Play. This mode was designed to be a more serious experience, allowing players to hone their skills and perfect their strategies. But before diving into the fray, youll need to play 10 placement matches. These will allow our matchmaking system to gather enough information about your abilities to assign a skill rating.
With your newly acquired skill rating, youll be matched against players of a similar ability level. And if you play well and win games, the competition will become increasingly fierce throughout the two-and-a-half-month season. Plus, your performance will be rewarded with unique in-game items like sprays, player icons, and Competitive Points (which can be traded in for cosmetic Golden Weapons).
Weve also made a number of changes to Overwatch's match format for Competitive Play. Some of these changes are simple interface changes, while others ensure that maps and modes don't favor one side or anotherplus weve added a sudden death mechanic that ensures tied games are broken as fairly as possible.
Because Competitive Play is more serious in nature, we want to make sure that player behavior is acceptable. This means that the penalties are more severe than in the Quick Play or Weekly Brawl! modes. Leaving a game early or stepping away from your computer will make you ineligible to join a game until the previous game has ended, and continued infractions could result in restrictions or removal from Competitive Play.
GENERAL UPDATES
Gamepad Controls
Players can now swap the left and right sticks on a control pad
"Legacy" controls option has been added:
Left stick up/down moves forward/backward
Left stick left/right turns left/right
Right stick up/down aims up/down (these can be inverted)
Right stick left/right strafes left/right
Sticks can also be switched
Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
Miscellaneous
When activating Widowmaker's Ultimate ability, Infra-Sight, her voice line will now be audible map-wide
"Weapons" section added to the Hero Gallery
Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
Added a variety of a social options to the hero selection and end of match screens
Removed "Prefer"/"Avoid" player system
BUG FIXES
General
Fixed a bug that would cause players weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
Fixed a bug that would move players toward the source of a knockback rather than away from it
Fixed a bug that caused Hearthstone-themed sprays to ignore localization
Fixed several framerate issues that could occur when cycling through the hero selection menu
Fixed a variety of issues with and made several improvements to ambient lighting
Made some improvements to how AI heroes respond to one another
Made a variety of performance and optimization improvements across the game
Unicode keys for non-English keyboards are now displayed properly in the keybinding interface
Maps
Players can no longer be resurrected in out-of-play areas on Ilios
Heroes
Fixed a bug with the "Junkrat RIP-Tire KillsAverage" lifetime statistic
Fixed a bug that allowed some projectiles to shoot through Reinhardts Barrier Field
Fixed a bug that allowed Torbjörn to pick up Scrap while dead
Never played Overwatch but really interested in it do you guys recommend it for a huge TF2 fan ?, been playing TF2 since it came out with the orange box
How is matchmaking supposed to know whether or not it's putting together a good team composition though? How does it know that a player isn't going to contribute to the objective? I mean from matchmaking perspective the player may never play the obj but they're still winning 50% of their games so should MMR push them into a lower tier for no reason? How is it supposed to know whether or not that player contributed to the win or not, based on obj play only? What about good snipers, or flankers that don't touch the obj as much as someone like Rein or Lucio? Should they get dropped into a lower MMR because they "don't play the objective"? How do you know people aren't trying to get to the objective but just suck or are getting outplayed? How is matchmaking supposed to know that a player isn't going to try out a new hero for that match or if they're even going to be playing heroes that got them to that MMR ranking in the first place? You could get perfect, ideal, teammates that are all at high MMR level but two of them could be trying different heroes for the first time. How is matchmaking supposed to account for that? By asking you to take a survey on what you're going to do before assembling the teams?
Pretty much the entire front area of the mech. It's next to impossible to miss that thing. Hope they shrink that hitbox down to normal size.Where is D.Va's mech headshot located?
When activating Widowmaker's Ultimate ability, Infra-Sight, her voice line will now be audible map-wide
https://playoverwatch.com/en-us/blog/20157263
Public Test Realm is released, with competitive.
6.5 gig download.
Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
When activating Widowmaker's Ultimate ability, Infra-Sight, her voice line will now be audible map-wide
Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
Public test region and new beta patch available:
https://playoverwatch.com/en-us/blog/20157263
Do you guys have some tips for Mei? I get destroyed by good Meis a lot so I'd love to play her and try for myself, but I dunno what the right playstyle for her is.
Do I stay with the team or do I flank?
Why do people even cite win rate? A defensive hero that tends to be picked on defence where uncoordinated attackers have a huge disadvantage? Also tied to new players being worse at attacking in general (playing objectives). I don't think stats take any of that into account.Read an article from forbes about our good little buddy torb. I think he absolutely destroys pubs on console. One thing i noticed the article didn't point out, is that the PC community was already more experienced due to the beta (and various players also had experience with classed based shooters like TF2), whereas the console version you have people who have never touched a classed based shooter of this caliber and the inexperience is killing everyone. Would torb be a non-issue on console if we just wait a month or two?
http://www.forbes.com/sites/insertc...g-overwatch-on-ps4-and-xbox-one/#2ce4accc1419
In this topic...
http://www.neogaf.com/forum/showthread.php?t=1236924
There's a video that shows all character portraits up top with HP bars. Is this just for competitive play? Or is this something I can add myself. I like the look.
after you hit e you can hit it again to change the wall's orientation, and when it's up you can hit e again to cancel it before it expires.
Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement
Public test region and new beta patch available:
https://playoverwatch.com/en-us/blog/20157263
"Weapons" section added to the Hero Gallery
Yes but everyone has this same story. You are thinking about the few great plays you had and saying that is the entire Overwatch experience. I'm betting 99% of the time there are people pushing the payload with you or are keeping people away from you as you are pushing the payload.
Too many people on here think they are the best of the best while everyone else are drooling idiots shooting at walls.
Yeah. In a lot of ways this feels like a spiritual sequel to TF2.
What is this? I mean, there is like one weapon per hero, so what's the point? Are they going to introduce new weapon models to the lootboxes?
What is this? I mean, there is like one weapon per hero, so what's the point? Are they going to introduce new weapon models to the lootboxes?
What is this? I mean, there is like one weapon per hero, so what's the point? Are they going to introduce new weapon models to the lootboxes?
OH, I didn't know I could change orientation, this changes a LOT.
I don't know whether I like the ranked mode having tangible rewards. I think it should be something more akin to player portraits or I don't know.
Wouldn't want the pub crowd to play ranked for those and play the same they do in Free-Play.
Then again you get these for WINNING now, so maybe it changes game style no matter what.
I recognize that there's lots of factors where people will be playing the objective correctly but not actually be on the objective. But someone still has to cap the point, or push the payload, or keep overtime going (or defend against that). When I say I get angry over people not playing the objective, I'm thinking of games I've lost in Overtime where we had the numbers advantage and then lost because everyone walked off the point/payload.
Skins, the first being golden gun rewards for competitive mode I believe.
Removed "Prefer"/"Avoid" player system
Nice. I hope they fix it so when you back out your team comes with you
Yeah this is what I mean, alot of people don't contest. They will back off the point or payload and let it continue to move, or let that ONE character sneak the payload on by. It's okay to ignore enemy characters if they are not getting in the way of the mission.
How long does it take for updates to be released following the public test?
Is the leave as team option not working for other people?
How do you be an effective Zenyatta?
Yeah this is what I mean, alot of people don't contest. They will back off the point or payload and let it continue to move, or let that ONE character sneak the payload on by. It's okay to ignore enemy characters if they are not getting in the way of the mission.
Is the leave as team option not working for other people?
Q. Will I be able to purchase Loot Boxes on the PTR?
A. No. All real-money purchases are disabled on the PTR.
love me some PTR.
How do you be an effective Zenyatta?
Lead targets. Spam from a distance. Hide behind larger HP characters. Throw up a discord whenever you switch targets. Watch for opportunities to use your charge up attack as you come around corners, or as Mei's ice block ends. It hits for a lot if you can get the timing.