Eh, as strong as ana is she should not be winning 1v1 vs dva.
there is no speed boost on nano boost
Character changes I would like to see:
Ana
- Healing reduced to 45-60 (Mercy healing reduced to 50 as well)
- Bionade healing boost reduced to 60-70%
- Bionade no longer burst heals
- Bionade damage decreased to 25 or less
- Longer cooldown on sleep dart
- Try out a lesser speed boost on Nano Boost
Roadhog
- Hook cooldown increased to 10-12 seconds
- Fix hook
D.Va
- Try 550 total health
- Reduce damage overall
- Defense matrix nerfs?
Soldier 76
- Reduce damage to 17-19(?) per shot
- Quicker cooldown on bio-field to compensate?
Pharah
- Try 225-250 health
- Revert knockback change from last patch
Mercy
- Reduce healing to 50
- Look into adding a new ability
- Add invincibility during Res cast and a few seconds after
Sombra
- Allow her to shoot and cast abilities as soon as invisibility drops
- Lower bullet spread
- Remove ultimate cheese
Lucio/Reinhardt
- Throw some shit on the PTR for testing
- Possibly reworking Lucio, opposite of the Symmetra rework (make him not almost 100% needed in every situation)
Widow/Hanzo
- ??? I know these characters have issues still, but I don't play them enough to know what they need.
Bastion/Torb/Junk
- Hoo boy.
i think dva is fine, she was not fine before but is now in line with the other tanks.
Say that after playing reinhardt and having either A) your shield torn through, or B ) you get melted no matter what you do because of her damage output :<
i think dva is fine, she was not fine before but is now in line with the other tanks.
soldier tho... mess
TBF though they should give people a reason not to run reinhardt.
Yeah, they just needed to bring him back to what he was during the Beta/Launch of the game & not to make him into the monster he is now.
TBF though they should give people a reason not to run reinhardt.
literally anything will go through reinhardt's shield if it's focused thoSay that after playing reinhardt and having either A) your shield torn through, or B ) you get melted no matter what you do because of her damage output :<
I don't agree about soldier :/ it feels like he out dpses most of the others currently, particularly due to his effective range.D.Va is extremely not fine. Solider is honestly close to fine. I agree with Flame's idea to nerf heal station CD because that ability is actually really strong on him right now.
literally anything will go through reinhardt's shield if it's focused tho
fair enough. I do feel like it gets shredded very quickly but I don't play him too often to comment properly.That's true, but D.Va damage on it in addition to Roadhog/Soldier makes it melt in literally 2 seconds. There is real pain in playing Rein atm, but he's still needed to keep all that damage off of the team
yeah, nano visor went from meh to horrifying.Thing that kinda balances soldier atm is that his only burst option is helix rockets.
Dat nano visor though.
literally anything will go through reinhardt's shield if it's focused tho
I don't agree about soldier :/ it feels like he out dpses most of the others currently, particularly due to his effective range.
Obviously you are much more qualified to assess balance than I am but at the level I play at he feels too strong - which might be a case again of blizz balancing for the 1% or balancing for pubs (like the torb console nerfs).
fair enough. I do feel like it gets shredded very quickly but I don't play him too often to comment properly.
yeah, nano visor went from meh to horrifying.
Yeah in terms of priority when it comes to balancing the game out right now I'd say it's Ana >>>> Dva > soldier.
I agree but I'd put Roadhog right after D.Va. That character is all sorts of levels of not okay :<
I agree but I'd put Roadhog right after D.Va. That character is all sorts of levels of not okay :<
I agree but I'd put Roadhog right after D.Va. That character is all sorts of levels of not okay :<
i guess i can see his damage being something that people just need to adjust to, but the point about healing station is a good one. it would make him a little bit more of a glass cannon which would be nice.I'll admit at a lower level he probably feels overwhelming, but he can be outplayed by a lot of things while something like D.Va really can't. Once you get good enough the only real problem people keep running into against him is that if he pops heal station there is no way to win that 1v1 unless you are a god.
Flame's list suggested making him deal 19 a shot and nerfing heal station CD a bit. I could honestly live with that. Anything more would be overkill I think.
I do think if the current version of Solider were to let rock for awhile the lower levels would figure out more ways to fight it, but they'd eventually hit the same problem of not winning the 1v1. Nerfing that ability would balance him out pretty easily.
I don't agree with all of Flame's list but Soldier I definitely feel him on.
i love beybladeDid everyone forget the nano+ death blossom....
Nobody ever mentions Roadhog for some reason. Dude has avoided nerf talks like a ninja.
i think most of the time whenever he's brought up it's about hook hitbox/pull shenanigans - which are still bad. i somehow got hooked as sombra post-translocating.
Character changes I would like to see:
Ana
- Healing reduced to 45-60 (Mercy healing reduced to 50 as well)
- Bionade healing boost reduced to 60-70%
- Bionade no longer burst heals
- Bionade damage decreased to 25 or less
- Longer cooldown on sleep dart
- Try out a lesser speed boost on Nano Boost
No. Wonky hooks aside, Hog has been one of the most balanced characters since the game came out.I don't understand how 'Hog's hook being 6sec cd was ever considered okay. It is extremely not okay!! I think his self-heal is kinda insane too, I can't out-damage it as D.va. IDK, I'm just a gold-tier scrub, but Roadhog seems kinda nutty.
No. Wonky hooks aside, Hog has been one of the most balanced characters since the game came out.
An interesting nerf I would like to see for Roadhog, if they don't want to do much for him, would be reducing the CD on hook (obv) and removing damage from the hook itself. There are many times where hooking certain characters does not mean that they die, which leads me to think many of the smaller, 200 hp heroes may be able to live through hooks a bit better if you just took away that ~20 dmg.
A character that can get an instakill every 6 seconds with absolutely no reply is not "balanced".
I would reduce the CD on his hook to 10-12 secs and increase his clip size to 6-8.
Why are y'all saying "reducing his CD" when you mean "increasing" it's kinda confusing
Yes he is. What's his pick rate? Far from 100%, so your gross oversimplification of his kit is dead on arrival. His whole kit is built around hooking squishies.
Anyone up for some chill quick play (no mic needed)? Shoes#1301 - I double-dipped on Black Friday week and need to get to level 25 on PC to start comp hell
Christ man, let her live.
No. Wonky hooks aside, Hog has been one of the most balanced characters since the game came out.
Just lose my two comp matches. We were doing well too but no one get any kills after certain point.
I hate crying nerf but Defense matrix needs to break after taking a certain amount of damage. And soldiers ult is horrifying now. How to deal?
Yes he is. What's his pick rate? Far from 100%, so your gross oversimplification of his kit is dead on arrival. His whole kit is built around hooking squishies.
I know but if I play dva who plays Ana...You deal with it by Defense matrix the very thing you want to nerf.
He's in the same tier as ana+dva+s76 last report.
The very same characters we're discussing as a problem currently.