Shouta
Member
Ana Grenade is the only thing that definitely needs to be given the nerf bat at the moment. Everything else is kind of up in the air and how they land depends on the responses to the grenade nerf. I'd nerf the bonus healing to 50% for sure. I'd also maybe reduce the duration of the healing buff and debuff to 3 seconds, assuming I'm remembering right and 5 seconds is the length for both. Much less effective but still usable depending on situation.
I'd keep D'va's HP but remove or reduce her movement while shooting buff. Her headshot hurtbox and hurtbox in general is freaking massive and she has no mobility while shooting her guns. So keeping the HP makes sense if she's supposed to be a tank.
I think S76 is in a good spot right now. If anything, the folks around him should be buffed, if necessary, rather than giving him a nerf.
Roadhog...I'm kinda OK with him right now because his hook is the only thing kind of making up for his general deficiencies. If he had to be changed. I'd drop the hook cooldown to 8 seconds and tighten his Secondary Fire spread just a little bit. He wouldn't be able to hook people as much bit in exchange, he'd be able to deal a little more consistent damage at mid-range.
I'd keep D'va's HP but remove or reduce her movement while shooting buff. Her headshot hurtbox and hurtbox in general is freaking massive and she has no mobility while shooting her guns. So keeping the HP makes sense if she's supposed to be a tank.
I think S76 is in a good spot right now. If anything, the folks around him should be buffed, if necessary, rather than giving him a nerf.
Roadhog...I'm kinda OK with him right now because his hook is the only thing kind of making up for his general deficiencies. If he had to be changed. I'd drop the hook cooldown to 8 seconds and tighten his Secondary Fire spread just a little bit. He wouldn't be able to hook people as much bit in exchange, he'd be able to deal a little more consistent damage at mid-range.