Instigator
Banned
Can you give us your thoughts on the Game Boy Micro, Panajev? That ought to be short. 
Instigator said:Can you give us your thoughts on the Game Boy Micro, Panajev? That ought to be short.![]()
I believe in improvements, not in miracles.gofreak said:There's probably a little "fat" in PC gpus. If you're focussing on getting as many lean ALUs in there, I think it could be doable. The X850 PE is only 160m transistors, IIRC...if you took that logic, cut out any fat, and poured into ALUs, might it not be possible?
How do you know a 2 mini-alu takes as much has half ALU space?Looking at the X850's vertex and pixel shaders, there's a lot going on in there that either isn't necessary or isn't wanted in R500 (e.g. 2 mini-alus in addition to the "normal" ALUs per pipe etc. - if you take it that they're half the transistor budget of a "normal" ALU, then that's 16 ALUs you could "convert" them into right there (or the equivalent of 8 of the R500 variety, I guess))
16How many texture units does the R500 have?
You can always do better, but if they can do SO MUCH better ATI shouldn't wait a minute to indroduce such a wonderful, compact and flexible architecture on the market, even with cutted features, just to support dx9.I'm thinking you may also get some transistor savings going with a pool of units versus seperate pipelines (?)
The distribution of logic is very different.
MightyHedgehog said:Is it that PPP thing? Or is it something more magical? :lol
MightyHedgehog said:So why is there not a Programable Primitive Processor in the RSX, then? Would seem strange that they wouldn't go all out, wouldn't it?
Nostromo said:How do you know a 2 mini-alu takes as much has half ALU space?
Mini alus are used to perform biasing and stuff like that, well, R500 ALUs can do that kind of stuff too, believe me![]()
Nostromo said:Moreover R500 has an advanced 'feature' MS and ATI have not disclosed yet that eats a lot of transistors (just give a look at dx next/wgf2.0 specs and you'll understand what I'm talking about)
The Xbox 360 also makes using curved surfaces possible in-game, meaning that it can calculate the polygons from the proper curved surface math in order to draw it on your screen correctly. Much in line with this is the ability to do high order surface deformation. And if you are familiar with high order surfaces, you are likely familiar with what gamers and hardware enthusiasts commonly refer to as LOD or Level of Detail. Mr. Feldstein shared with us that the Xbox 360 GPU has some really novel LOD schemes. So we are thinking that the days of cars in the distance with pentagonal shaped wheels in new Grand Theft Auto titles is a thing of the past.
It means just one thing: he knows more than you (than me too!) but he can't disclose.Let's hear what they pakced in RSX: the cat is not completely out of the bag IMHO
AB 101 said:I have to believe ATI and nVidia love being able to make a console chip and not being hamstrung by PC architecture.
And if you are familiar with high order surfaces, you are likely familiar with what gamers and hardware enthusiasts commonly refer to as LOD or Level of Detail. Mr. Feldstein shared with us that the Xbox 360 GPU has some really novel LOD schemes.
MightyHedgehog said:Although this is a PS3 thread, I figured this technobabble would be best put here since the comparisons between the RSX in the PS3 and the Xenos/C1 (R500) are heavily anticipated...
HardOCP's four-page early look at ATI's X360 GPU