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Panzer Dragoon Saga: Masterpiece or Crap?

PolyGone

Banned
Panzer Dragoon Saga

The first two Panzer Dragoon games were coined "dramatic shooting games"; a rail-shooter with a plot and character development in a dazzling setting reminiscent of Miyazaki's "Nausicaa".

In fact, they were so dramatic that the designers decided a third game in the series should be an RPG to squeeze in all the extra details needed to explain the story, the end product being a massive 4 CD game. Perhaps due to the failing Saturn sales, or because of the production costs (the first 4 CD console game), SEGA made only 6000 copies for North America - a ridiculously small number - causing Panzer Dragoon Saga to become one of the most rare and sought after videogames.

STORYLINE

The setting is a future world controlled by the remnants of a once powerful (but now extinct) ancient civilization. The gigantic structures left behind by this civilization, though masterless, still pulse with life. Biological mutant terrors, bred to control human population and maintain ecological equilibrium, continue their gruesome task. There is the typical power-hungry Empire (and its fleet of airships), excavating ruins in the hopes of finding war machines left by the Ancients. There is Craymen, a rogue general who is trying to overthrow the Empire. There are the Seekers, a rebel group that believes the ancient technology is evil and must be destroyed. In the middle of all this conflict is the hero, Edge, and the mysterious bio-organic woman found at the excavation site, Azel.

Clearly, anyone familiar with Nausicaa's setting will find plenty of similarities, but since Miyazaki has said he doesn't want any of his films to be made into games, its forgivable. Luckily in this case the designers know when to stray from their source material, and do so liberally, giving us all sorts of interesting people to meet and places to go. Most notable is the design work for the Ancient technology (simultaneously mechanical and biological), as well as Edge's steed Lagi (the "Divine Messenger"), with no less than 30 different evolutionary states, all of which are extremely cool. Early in production of the original Panzer Dragoon, SEGA hired french artist Moebius to conceptualize these things, and his ground-breaking designs continue to flourish.

GAMEPLAY

The gameplay is where the game truly takes flight. In a market oversaturated with RPGs, a heavily formulaic genre steeped in the traditions of the dusty Dragon Quest, SEGA dared to create something new.

BATTLE SYSTEM

First, the battle system, which is very unique and fun to play. You can attack in two ways:
with a rapid-fire machine-gun attack (one target, aimed manually), or with the dragon's fire breath (multiple targets, auto aimed). These are the main attacks from previous games, but in addition the dragon has Berserk abilities (offensive, defensive, curative and augmentative "spells"), items, and you can customize your Gun parts.

Using a variation of the "Active Time Battle" system, you have a series of meters which must fill up before you can perform specific actions. Equally important is the dragon's position in relation to his enemies, in order to avoid their super attacks and pinpoint their weak spots. For example, some enemies have safe zones (allowing you to prepare a big attack or heal without worry), but often in order to destroy them you have to move into their super attack zone to pinpoint their weakness. You're constantly moving during battle, sweeping into hot zones to deliver an attack while deftly dodging the enemy's counter attack.

Easily the coolest aspect of this game is the dragon's evolutions, which add an extra layer of strategy. As the dragon gets stronger he can attack more targets at the same time in a single breath, and can change his affinity to one of five types (power, defense, agility, spiritual and normal). As you alter the affinity grid, the dragon morphs in real-time to reflect the changes in size, color and various details like wingspan, length of tail, and the armor on its head. If you choose agility, for example, the dragon has a weaker defense but can attack twice as fast. The chosen affinity (or combination) will also affect what Berserk attacks are acquired at the time of a level up.

Battle results are graded based on a variety of factors. Better strategies pay off with more experience points, and a higher chance of winning an item. Defeating enemies generates an entry in a comprehensive bestiary, allowing you to examine the 3d models, or simply learn the history (and statistics) of whatever species or machine you have defeated.

EXPLORATION

Oustide of battles is the exploration of the vast game world. With the exception of exploring towns, you are riding your dragon. Therefore, most of the game you are flying around, and interacting with the environment by targetting things and shooting with the breath attack. This works really well, because instead of having to walk right up to a treasure chest to open it, you can just shoot it from a distance. The same goes for towns, even if you are standing far from someone, you can target them and speak with them from a distance.

What is most impressive about the environments (other than the technically advanced water effects sprinkled throughout), is the sheer size of them. These areas are as huge as they are diverse; vast desert plains, deep canyons, subterranean ruins, rainforests, and oceanic coral reefs to name just a few. Another nice touch is the detail in the towns, where any given house is full of all sorts of little trinkets which you can target and read a description of. For example, if you target the stained-glass window in the church, it will say something like "Its made out of giant insect wings". Its the nice little touches like these that flesh out the world, and there's plenty of them.

GRAPHICS, SOUND, PRESENTATION

Graphically, the game is very ambitious. Full 3d environments with full 3d characters, in a
time when games on the technically superiour PlayStation had rendered environments or
sprite-based characters, was no small feat for the Saturn (which was never intended to do 3D).

Unlike the N64 which hid pop-up with dense fog, the Saturn was never designed to do
transparency. Because of this, there is some unsightly pop-up on the horizon of some stages (like the ocean stage) but in most instances they have hidden it rather cleverly. Slow-down is kept to a minimum. Battles look great, and there are some cool special effects for the spells. And of course, the hallmark of Panzer Dragoon, the best water effects of the 32-bit era, and there are a number of different techniques used!

In terms of sound, the game is no less ambitious. Featuring full voice-acting for every
single character in the game, from the main characters on down to the lowliest peasants, with up to three seperate exchanges per character (per disc), is a mind-boggling technical
achievement when you consider we have yet to reach that standard in the latest RPGs. The music was composed by Saori Kobayashi, and is amongst the finest you will hear in any videogame.

Presentation is good, but not great. CG animation is used frequently throughout the game to accentuate the storyline, but the quality is inconsistent. The introduction and ending are suitably higher quality than the rest, however the general standard is not even in the same league as Final Fantasy VII's worst stuff. Most FMV games from that period look dated by today's standards anyway, and should be appreciated for what they get right, not condemned for lack of technology or production values. The implementation of voice-overs required lip-synching, which few games of the time even bothered to attempt (let alone implement) in every scene, as this game does.

FINAL COMMENTS

SEGA, by combining such a unique and in-depth battle system with a completely different method of exploration, created a new type of game that is a hybrid between shooters and RPGs. The marriage of unique gameplay to a Nausicaa-inspired setting, with the addition of the most in-depth dragon mythology ever, amounts to an instant and timeless classic.

>> Extra options become available for the "Pandora's Box" in Panzer Dragoon 2 when a save file from Panzer Dragoon Saga is present on the internal memory, allowing Players to tweak various game settings and ride any dragon form they like.
 
A friend let me play this for an hour or two on his Saturn, and I was blown away. The story starts out wonderfully, and the exploration and battle system are very unique and fun.

I just wish I could afford a Saturn and copy of the game. :(
 
You know, I had the game and played it a bit over spring break a few years back. I didn't finish it or anything, but had to leave it at home when I went back to schol. Fast forward to the end of the school year. I go home, and somehow my Sega Saturn, perfect fucking conditioned Panzer Dragoon Saga CDs, and NiGHTs CD are all gone. I'm convinced my brother sold the fucking things, but I have no proof and he denies it completely. No idea what happened to them.

Great game from what I played, but I never finished or got very far to say whether it was a masterpiece. Definitely not crap though.
 
Stopsign said:
I admit I have never had a Saturn. This and NiGHTS are two games I have always wanted to play, though I probably never will. :(

Same here, but luckily i played NiGHTS and it remains one of the highlights of my gaming experiences. PDS is also something I would like to play, but I honestly think I can live without it. There were great concepts in the PSX/Saturn era, but i always have and always will have trouble with them aesthetically. Nothing looks clean enough. :( Maybe Sega will take a look at PDS prices on ebay and do the right thing this gen.
 
There's even a question out there that this could be crap? Good to see another sort of official appreciation thread, the last one had some hilarious accusations of mediocrity that I enjoyed reading and picking apart.

Favourite game of all time, JRPG with the deepest plot and most interesting world, fantastic 3d world for the time, stunning FMV, incredible soundtrack and brilliant dragon designs. Skipped school to play and finish it, most cherished gaming memory.

I am one of its most rabid protectors, so watch it haters :) .
 
Error2k4 said:
this is one of those famous series that I have never played. :(

oh man... I was like you a few years ago, having never owned a saturn when it was actually fresh. But I bought one, picked up many of the games I always wanted to try, and was quite pleased.

This and Panzer Dragoon Zwei are fucking unbelievably great. The first game is good, but it has serious frame rate issues. Its better to play that one on the XBOX, via PD Orta, which is also a fine game.

Its criminal how few people actually got to play this one.
 
Stopsign said:
I admit I have never had a Saturn. This and NiGHTS are two games I have always wanted to play, though I probably never will. :(

QFT. I´m lucky enough tha my friend gave me his dreamcast though...
 
I really must pay tribute to the battle system of this game. It was absolutely excellent. The battles managed to be unpredictable yet you never felt cheated, full of both action and strategy and being both mentally and visually stimulating. Very impressive for a came which was a spin off of a rail shooter. Only negative was the random encounters. It's a shame my Saturn got nicked...
 
Somethingblah Cock said:
I will play this someday, and it'd better be as good as the Sega diehards say it is.

I'm not a sega diehard, and I played this some 6 years after it had come out and I enjoyed it thoroughly. No, it had nothing to do with the fact I spent $250 Cdn on it (eBay). Yes, it had everything to do with the fact it was an RPG unlike any I'd every played. And I've played them all.
 
man PDS is so good.

Back when it came out I told myself that this game was more important to the evolution of RPGs than FF7. I'd like to believe I was right, but we still haven't seen anything like PDS come out again so life must not agree with me.

It was kinda easy though, even if you didn't have the pimped out dragon.
 
Ah, this thread reminds me how beautiful this game still is, thanks to its art direction. :)

Too bad there's a 0% chance of a sequel/remake happening. :(

Anyway, masterpiece. (Yes, I have it).
 
Awesome thread. It makes me want to go through PDS, the greatest RPG ever, all over again.
 
I wish I could find that link quoting that PDS had about 30,000 copies in print. It was an official source and kind of nice because it got rid of outlandish claims of its rarity.

Nice thread though.
 
Played the Japanese version back in the day. Wow, I need to play this again after looking at those amazing screens.
Flying around above the sunset lit ocean was perhaps the most serene moment I've ever experienced in a videogame.
I can't see how anyone cannot be affected by this game.
 
PolyGone said:
The same goes for towns, even if you are standing far from someone, you can target them and speak with them from a distance.

If you target 2 characters from far away you'll actually eavesdrop in on them.
 
I played it last summer. Well, I beat the first level or so.

I thought it was awesome. I wouldn't go too crazy though-- the graphics are good, yeah, but they are also very dirty and jumpy....certain polygons seem to disappear at times. That said, the animation is top notch and I fucking love the dragon design.

The battle system and music make it really an interesting experience.

The levels KIND of look similar...to a confusing Halo-library degree. Not that each level looks the same as every other level, but each level looks a bit too uniform for me. I did not have fun escaping the trench/ditch kind of first level.

I think I played through a desert then. And then underground. And then I was over water maybe solving another puzzle.

I liked the integration of puzzles.
 
neither, surely -- the battle system was fun and uptempo, the dragon morphing is still a little marvel, the voiced dialogue and human-scale towns were ahead of their time, and of course the soundtrack was amazing. the game nonetheless felt minor to me -- i think its compact running time and uninteresting linear "dungeons" were to blame. i think it's an interesting sideline to the shooters, but it's just that -- a sideline. there should be no doubt as to which genre panzer really belongs in.
 
I liked the battle system, but I'm lukewarm on the total package. If I played it without knowing the hype surrounding it, I probably wouldn't have given much of a second thought.
 
drohne said:
an interesting sideline to the shooters, but it's just that -- a sideline. there should be no doubt as to which genre panzer really belongs in.

Honestly, as a fan of both shooters and rpgs, if we get another PD I hope it is an RPG because lately the RPG genre has sucked balls. Sure, there are some, like Mother 3 for instance that still give me an erection - but most of them are generic crap. The RPG genre needs games like this to revitalize it. On the other hand, railshooters have for the most part peaked out with games like PDZwei and Rez. I really enjoyed PDOrta but I can't claim I loved it more than Zwei.
 
I had a saturn and I remember really looking forward to this game, but for some reason I never played it. I think maybe this came out after my saturn started flaking out on me and not reading discs.

anyway everytime I hear mention of this game I sigh with regret, and this thread is like seriously painful.
 
I absolutely love this game. Even though it's short for an RPG, it's one my favorite games of all time. After playing through it in 2000, I ended up selling my copy for $200 since I knew that I would probably never play it again.
 
Yep, this is one of few outright legendary classics that I've wished so much to play, but was never able to.

I vow to do so, at osme point, when/if I see a decent Saturn for a decent price.. That's the eays part.. Getting the game after that is gonna be horrid.
 
As a seventh grader I was a rabid Saturn fan, after having picked one up at the local Blockbuster used for a measly $30. This was about 1998, and my yearly attempts at recieving a PlayStation for christmas had continuously failed. I quickly went to all the local rental shops, Hollywood Video, Blockbuster, Wherehouse, etc. picking up the cheap Saturn games that were being cleaned out. I remember buying NiGHTS, Sega Rally, Virtua Fighter Kids, Tomb Raider, Resident Evil, Pandemonium!, Fighting Vipers, Shining the Holy Ark, and a couple others. All the games ran me $10 or less. Except one gem, Panzer Dragoon Saga. I was at a Crown Bookstore (now out of business) and saw a copy of the U.K. Official Sega Saturn Magazine. The U.S. magazine was long dead, so this was a godsend to me. I immediatly picked bought it and read every scrap of information in the mag. Not only did it contain information on the new "Dreamcast" system that would be released (turning me into a Dreamcast fanboy) it also gave high praise to a little game called Panzer Dragoon Saga. I asked for this Panzer Dragoon Saga game for christmas that year, and lo and behold, my mother is a total badass and actually found the game at the independantly owned local game shop for what she later told me was about $40. I didn't know it was so rare at the time, but wow, what luck my mom actually found it at probably the only game shop she would have ever walked into. If it wasn't in there I'm sure I wouldn't have ended up getting it for christmas. Anyways, I played the game, loved it, and quickly discovered it was very valuable on ebay. After I had my Dreamcast about two years later, I ended up selling my Saturn and all the games (and by then a netlink also) to a neighbor down the street for $100. All the games except Panzer Dragoon Saga. I kept that little gem for awhile and eventually sold it on ebay later that year for $160, which I proceded to spend on Dreamcast games. One fo the games I bought was Crazy Taxi, an amazing game, so I don't really regret the sale. I do wish I still had it sometimes though. I'm just glad I had a chance to play it, a great game. It's been so long, it's hard to remember a lot about it, but I do remember it was amazing. Anyways, that is my Panzer Dragoon Saga story.
 
SnakeXs said:
Yep, this is one of few outright legendary classics that I've wished so much to play, but was never able to.

I vow to do so, at osme point, when/if I see a decent Saturn for a decent price.. That's the eays part.. Getting the game after that is gonna be horrid.

During the summer of 2000, I spent about $300 and acquired a Saturn, two controllers, Nights, Nights controller, Burning Rangers, Shining Force III, WSB 98, Panzer Dragoon, Panzer Dragon Zwei, and Panzer Dragoon Saga. I still have the Saturn and Nights, but sold off everything else for a lot more than the $300 I paid for it all.
 
My favorite game in the series, and my favorite RPG.

There's no doubt that it'd be better if it were significantly harder, though.
 
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