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Paradox Grand Strategy - Thread of Fighting WW2 as Bithynia

Mgoblue201

Won't stop picking the right nation
I already tried the referral link, but it prompted me to sign in with my account so I don't know if it actually worked.
 

frontovik

Banned
France is the End Boss of EU4.

The only time I've ever seen France defeated before 1500 was when a coalition of all the electors and princes of the Holy Roman Empire declared war on it.

France won the initial engagements, but was eventually overwhelmed. It was kinda amusing to see French territories being swarmed by various German armies.

edit: Tried another England playthrough and was I able to defeat France by calling my allies: Austria, Portugal, Aragon, and some HRE princes. Burgundy and its allies were helpful too by weakening France in a defensive war.



Going back to Crusader Kings 2:


In regards to the Gavelkind Succession Law (in my Navarra Kingdom playthrough):

- I have several sons/daughters who are bastards and only one daughter who is of my blood. When my current ruler dies, will the titles go to her since bastards won't qualify for titles? Or will the titles go to other members of my dynasty.

- In regards to inviting people to court: debutantes are for siring bastards if your ruler has no heir, noblemen are for granting landed titles, and holy men for bishoprics, correct?

- About vassal management: should each county have a mayor/bishop/baron to manage it or should I just leave it up to the count to manage? Will they appoint their own bishops/vassals? Should I have a count for every county that's not part of my demesne?
 

Omikron

Member
Alright, I need something explained about how a sequence of events transpired...

Playing as Castile, pretty vanilla start sorting alliances (ended up with Portugal, Austria and England), stomp Granada + allies, get the PU event with Aragon (+Naples). All happened really early ~1450 or so.

Next, I am at war with France as I end up with a PU over England and France don't like that much. Fine, my allies are quite capable of sorting out France with little or no intervention from myself. This progresses well, but then England somehow declare independence. But I am still at war with France.

Does this not seem somewhat broken? Or am I missing something in the mechanics. could it be due to the war of the roses?

Screenshot with proof of war thing. http://images.akamai.steamuserconte...643/E03378D5D8A072B56797BA2844A8080105EA328A/
 
Next, I am at war with France as I end up with a PU over England and France don't like that much. Fine, my allies are quite capable of sorting out France with little or no intervention from myself. This progresses well, but then England somehow declare independence. But I am still at war with France.

EU4 1.11 introduced Liberty Desire to all subjects and changed the calculations to take into account your combined subjects' power versus you and your allies'. Because you are fighting France, your allies' armies are being depleted which makes you look weak to your unruly subject and they will try to win their independence. Independence Wars are special in that they can take place during your own wars and allow the subject to immediately exit from your own wars. If you win or force a white peace, the subject will be cowed back into submission and rejoin all your wars.

The War Of The Roses disaster (and really all tag-specific disasters) cannot fire for an England that is a subject of another nation. Now, they could experience the disaster during their own Independence War (since they are considered free at that time).
 

Omikron

Member
Thing is, I am not at war with England and they are still fighting on my side against France. They just went independent.

I get the fact England would attempt to become independent... just the way it went down seems odd. I just have the cassus belli to get them back.
 

Mgoblue201

Won't stop picking the right nation
Does anyone have a good strategy for attacking carriers in HOI3? My CAGs and bombers are effective but low on organization; my ships are unable to get within firing range of the enemy's carrier fleet to deal any damage. I've denied the enemy a port, so my only real strategy right now is to ping pong around the Pacific and prevent them from getting away, until my air force can recover its organization and attack again. I don't see why their carriers, minus any CAGs, are so immune to naval damage.
 
Does anyone have a good strategy for attacking carriers in HOI3? My CAGs and bombers are effective but low on organization; my ships are unable to get within firing range of the enemy's carrier fleet to deal any damage. I've denied the enemy a port, so my only real strategy right now is to ping pong around the Pacific and prevent them from getting away, until my air force can recover its organization and attack again. I don't see why their carriers, minus any CAGs, are so immune to naval damage.

Might be an average speed thing, try detatching slow ships and seeing if they can close the distance. CL spam is quite cost effective for countries like China or Germany for doing serious naval damage.
 

Mgoblue201

Won't stop picking the right nation
Even a fleet of destroyers, with a maximum speed of 29 kph, can't get within a range. I know their fleet isn't that fast.
 
Thing is, I am not at war with England and they are still fighting on my side against France. They just went independent.

I get the fact England would attempt to become independent... just the way it went down seems odd. I just have the cassus belli to get them back.

If you got a PU over England while it was experiencing the War Of The Roses disaster...?
 

Mgoblue201

Won't stop picking the right nation
Not sure then. Try asking the paradox forums, there's a lot of experts over there and I'm not very intimate with the naval combat details.
I did eventually figure out the problem on my own. My fleet only had four hours to get within firing range before the enemy carriers would start to widen the gap again and get away. So I needed a fleet that could close the gap in only four hours and simultaneously get within firing range. That required using 12 destroyers and two heavy cruisers.
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I'm not sure why I only had four hours to close the gap, or why I could continue firing on them after they already surpassed my 24 km range. Another strange thing is it took almost 10 battles to sink their three carriers, even without their CAGs. If they had managed to retreat to a port, then I couldn't have defeated them at all. That makes me think I was doing something wrong, but I looked around and couldn't find a better solution.
 
Fucking cvs man. The naval mechanics are a bit fucked. My usa pacific campaign usually involves building up ports near Japan and pouncing on the home islands in December 41. Capture Tokyo and never worry about supplies after that. Hate the theatre otherwise.
 

Mgoblue201

Won't stop picking the right nation
The carriers are definitely the hardest part of invading Japan. Before I could even mount an amphibious assault their CAGs would destroy my navy's organization, softening me up for the rest of their fleet. I didn't have enough interceptors to counter that either, since China's practicals are awful at the beginning of the game. But then Japan gave me a huge opening by using their carriers to invade Taiwan (which I had taken from them earlier). So I used that opportunity to invade their mainland, without the interference of their CAGs.

Another mistake that doomed the AI is its terrible habit of keeping all their damaged ships in a single port, where they're vulnerable to port strikes. All Japan had to do was move their fleet beyond the range of my bombers. But instead, they kept almost all their ships resting on the island just off the Korean coast, even after I reduced the port to nothing. It didn't even have proper AA.
 
The Chinese naval strategy I stole from Marco Antonio on YouTube was CL spam, very cost effective. Winning the land war isn't super hard at least on normal, unified China had a lllllloooot of mp. From memory my custom game mode with a few reloads saw me conquer Japan by the end of 42. Memory ain't what it used to be tho. Pretty sure I just landed mostly uncontested in a similar scenario where their navy was just elsewhere for some reason.
 

Mgoblue201

Won't stop picking the right nation
In regards to my fleet composition, I focused on heavy cruisers, light cruisers, and destroyers; there isn't much of a choice, however, because China's options are limited anyway. I was trying different strategies and found that their capital ship situation is abysmal. It takes 30 months just to build a single battleship, at least until the practical improves. Carriers are also IC hogs; I debated the merits of building any carriers at all, as Japan is already defeated, and Britain's fleet in the Pacific is now basically non-existence. They would be very useful in the case of a future war against the US; otherwise, probably not. But I'm moving forward on the construction of two escort carriers and a main carrier just in case.

Japan's army was surprisingly easy to defeat, even on hard mode. They don't seem to react to a buildup of troops on the border, so you can just blitzkrieg them from the beginning and prevent them from forming a line. I admit to borrowing Marco Antonio's strategy of conquering Manchukuo as quickly as possible to cut off Japan's supplies.
 
I thought they already delayed it to 2016? Or maybe that was just my assumption.

They had said it wouldn't make Q2 this year.

We assumed that meant end of this year/early next year based on dev statements about how once it reached alpha status it would be 6 months until it comes out min.
 

XiaNaphryz

LATIN, MATRIPEDICABUS, DO YOU SPEAK IT
New HOI4 impressions on RPS:

www.rockpapershotgun.com/2015/06/08/hands-on-hearts-of-iron-iv-2/

The hope is that HOI IV is at a pivotal stage of development. All of the foundations are in place and there are plenty of cleverly designed systems in place. I particularly enjoy the smooth flow of military production, which requires little in the way of micromanagement but – once the process is fully understood – allows an enormous amount of control over the composition and deloyment of forces.

But if the foundations are strong, the structure on top of them still seems dangerously unbalanced. In the current build, the Americans and Germans are both capable of toppling it by leaning in the wrong direction at the wrong time. These are multiplayer problems to an extent. Throw a bunch of people into any game and they’ll try to break it, sometimes unintentionally. People behave in ways that the AI never will, either through lack of experience, or because they’re made of meat and jelly rather than circuits and other clever things. There’s a thrill to that and even when my Brazilian adventure ended so terribly, I loved watching the weird wars unfolding across the globe.

Long-term though, I’m not entirely sure if Hearts of Iron will find the sweet spot it’s searching for, the one that encourages strategic experimentation while maintaining at least the outline of its historical house of cards. I’m not sure that it can find that sweet spot but I’m glad there’s more development time to search for it. Whatever else it might be when it finally releases, Hearts of Iron IV is unlikely to be dull – it’s packed with far too many interesting systems and scenarios – but I’m not yet convinced its hybrid approach will lend it the lasting appeal of its grand strategy stablemates, or the careful deliberation of the best wargames.

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DrSlek

Member
I am 23 years away from completing my first CK2 game. I've had the game since release, sunk almost 300 hours into it but never actually completed a game.
 
I've played Common Sense for a few hours and I don't really understand how fort zone of control works. The dev diary seem to indicate that it would flip province control, but that hasn't been happening even after I've taken all of the enemies forts. What am I missing? It doesn't help that some of the tooltip text strings for forts seem to be broken.
 

ZZMitch

Member
I've played Common Sense for a few hours and I don't really understand how fort zone of control works. The dev diary seem to indicate that it would flip province control, but that hasn't been happening even after I've taken all of the enemies forts. What am I missing? It doesn't help that some of the tooltip text strings for forts seem to be broken.

You still need to siege the provinces around a taken fort for one cycle.
 

frontovik

Banned
I agree. The campaign map looks quite nice. Hopefully they'll continue to enhance the visual effects.

I also appreciate them taking the time to illustrate character portraits instead of using photos from Wikipedia or other sources. Do they plan to illustrate every commander/famous persons of the war?
 
I really need to buckle down and actually finish a CKII game. I spend most of my time playing Jewish Ethiopia, which has the potential for an absolutely hilarious EU4 import.
 

zoku88

Member
I was listening to the latest Three Moves Ahead.

I understand why Paradox had to delay this. It seems like it might be kind of a mess.
 

Uzzy

Member
I was listening to the latest Three Moves Ahead.

I understand why Paradox had to delay this. It seems like it might be kind of a mess.

Hearts of Iron 4? I watched quill18's video on it and it looked alright, save for the missing features. Still, having the War break out in 1937 feels a little odd.
 

ag-my001

Member
Just an FYI to any thread lurkers (like me), I just put up a raffle giveaway in the steam sale thread for a copy of Crusader Kings II. The drawing will be a bit after 4:00pm eastern.
 

frontovik

Banned
Do any GAFers plan to attend the Paradox Fan Gathering at Gamescom this year? It looks quite exciting..

In regards to CK2, I've started a playthrough in 1066 as a Petty King in Ireland. It took awhile but I've managed to create the Kingdom of Ireland and am in the process of taking counties from Scotland. The end goal is to form the Britannic Empire.

My playthrough was nearly ruined when my lecherous king was killed in battle and the crown was passed to his craven & homosexual heir. All of my vassals hated him and I had to submit to lowering crown authority. I even had to fend off an adventurer and crushed a vassal rebellion. That being said, I think I'm getting the hang of the game now. I have a good understanding of the core gameplay mechanics and am still experimenting with marrying for claims and titles. Eventually I'll move on to trying to learn Hearts of Iron, lol.


Just have a few more questions:

- I currently have two Dukes that are family members and several counts as my direct vassals. I had to transfer a few counts to my Dukes since their disapproval rating was around 70-90. I understand that by transferring my vassals to another, I'm making them stronger. When is it ideal to retract vassals from Dukes? Or do I have to bear with the opinion penalties.

- The Pope rarely allows me to claim a title from another ruler. It's only occurred for me once. I understand the criteria is that he has to like you and hate the target ruler, correct?

- When I'm marrying my daughters to other rulers, only a matrilineal marriage would allow their heirs to gain or press claims, correct? Otherwise, it's just an alliance?

- I currently have more than two duchy titles, and my vassals detests me for that. There's no family members that I want to give it away to. Should I just destroy the titles?
 

ag-my001

Member
Just have a few more questions:

- I currently have two Dukes that are family members and several counts as my direct vassals. I had to transfer a few counts to my Dukes since their disapproval rating was around 70-90. I understand that by transferring my vassals to another, I'm making them stronger. When is it ideal to retract vassals from Dukes? Or do I have to bear with the opinion penalties.

- The Pope rarely allows me to claim a title from another ruler. It's only occurred for me once. I understand the criteria is that he has to like you and hate the target ruler, correct?

- When I'm marrying my daughters to other rulers, only a matrilineal marriage would allow their heirs to gain or press claims, correct? Otherwise, it's just an alliance?

- I currently have more than two duchy titles, and my vassals detests me for that. There's no family members that I want to give it away to. Should I just destroy the titles?

1) You'll get a -20 penalty to all vassals for each sub-vassal you retract. That adds up fast, so either try slow and steady, or let the duke revolt for some reason and take his personal demense.

2) There are usually other conditions like realm size, but the tooltips should explain the specifics.

3) A matrilineal marriage makes the heirs be your dynasty. Claims would be the same, as they come from both parents, but it could help you gain a longer term alliance. Being your dynasty would also help you invite the kids to your court to later press a claim if needed.

4) Destroying a title is a big negative for anyone with a holding in that title. If you completely own one of the duchies, then there is no one to tick off, so go ahead and destroy it.
 

frontovik

Banned
Thanks for the answers, ag-my001! I'll try to apply that in my current playthrough. I have a few more questions about marriages and realm expansion:

Ideally, I want to expand my realm through inheriting lands instead of forging claims and usurping titles.

Regarding heirs, just to clarify:

- I have a son who is married to the Queen of England and it's not a matrilineal marriage. They already have one son from the union. When their son becomes king, will he become a vassal or just an ally?

- I have a daughter who is married to a foreign heir to the Kingdom of Sweden, and it's a matrilineal marriage. Should I land the heir to allow him to become a vassal?

- My current heir is married to the daughter of the King of Aquitaine. The daughter is next to the throne, will their offspring allow my heir to rule over Aquitaine as well?

Will their lands eventually pass under my control, or do I only gain access to claims to titles that I have to push for?

- How do I check the succession/inheritance laws for other realms?
 

Almighty

Member
Thanks for the answers, ag-my001! I'll try to apply that in my current playthrough. I have a few more questions about marriages and realm expansion:

Ideally, I want to expand my realm through inheriting lands instead of forging claims and usurping titles.

Regarding heirs, just to clarify:

- I have a son who is married to the Queen of England and it's not a matrilineal marriage. They already have one son from the union. When their son becomes king, will he become a vassal or just an ally?

- I have a daughter who is married to a foreign heir to the Kingdom of Sweden, and it's a matrilineal marriage. Should I land the heir to allow him to become a vassal?

- My current heir is married to the daughter of the King of Aquitaine. The daughter is next to the throne, will their offspring allow my heir to rule over Aquitaine as well?

Will their lands eventually pass under my control, or do I only gain access to claims to titles that I have to push for?

- How do I check the succession/inheritance laws for other realms?

1) He will become an ally as you cannot vassalize someone who has a title on the same tier as you. Empire>Kingdom>Duchy>County. In order to vassalize him you would have to be an emperor and he would also have to be a vassal edit:king of yours before he inherits England. Edit: As titles will only pass into your realm if they are on a tier equal to or less then the title your landed vassal holds. Which is this case would be a Kingdom tier title.

2) Same as above pretty much.

3)No, he will rule Ireland and she(the AI) will rule Aquitaine, but assuming that the succession laws match up(they both have the same character inheriting the same titles) then the titles could merge under your control when your grandson(I am assuming your heir is your son) inherits them.

4)If the succession laws match up(they both have the same character inheriting the same titles) then it is possible you may one day control them, but the more distant relations you become the less likely that is to happen in my experience. The good news is that as long as the rulers are of the same dynasty they will be allies. So while you may not be able to directly control all the titles your dynasty has it is nice to have a potential permanent ally.

5) There might be multiple ways to do it, but the way I do it is go to the ruler's character info panel you are interested in and if it is their primary title you can mouse over the big title crest to the left of the portrait and the tool tip will tell you the current succession laws for that title and the first three people currently in line for the title. Or you can mouse over the title icons below the portrait to get the same info for his primary title and any others titles he might hold.
 

frontovik

Banned
Thanks for the answer, Almighty! That makes sense now.

I switched from Primogeniture to Feudal Elective and was able to play as the son who is married to the Queen of England. Eventually I should be able to play as their heir and succeed to the crown of Ireland and England.

1) Just another question, one of my Dukes in Ireland ended up as a vassal to the King of Scotland. I have two counties in Ireland that are now part of Scotland, and I had to fight a de-jure claim war to reclaim and usurp the duchy title.

How did that happen in the first place? Can one of my vassals (the duke) swear fealty to another realm? Or did he get himself mixed up in some marriage ties to Scotland. The duke is of my dynasty and is a cousin.

2) I have a brother who is married to a courtier with a strong claim to the Kingdom of Scotland. Does the marriage ties make her part of my dynasty or will she remain with her original bloodline?
 

Almighty

Member
1) As far as I know vassals cannot switch their liege. At least not without becoming independent first. Bloodlines and inheritance can get tricky. My guess is your duke married a duchess from Scotland she kicked the bucket first, son inherited her title, and then you duke kicked the bucket and title leaves your realm or maybe the duke had no children who could inherit and the title went to a brother/cousin/etc. The game should warn you with one of those drop down icons that the title is at risk to leave your realm and that should give you time to come up with a plan.

Edit: I was playing around a little bit with the console and it looks like there is a vital piece of information I missed/forgot Frontovik and that is the character will become a vassal of whoever is the current liege of his highest tiered title(assuming there is one, if not he will become independent). So for example you are the King of Ireland and let's say the Count of Dublin is the heir to the Duchy of Albany(Scotland) when his father dies he will become a vassal of the King of Scotland's because that is the liege of his new highest tier title. On the other hand if that same character was also the Duke of Meath then the Duchy of Albany would fall into your realm.

So long story short in order to have land be inherited into your realm and not the other way around then person has to be a landed vassal of yours with an equal or higher title compared to the one he is inheriting.

I am also going to go back and edit my previous post just in case. I hope I didn't cause you too much problems with my incomplete information.

2) She remains with her dynasty, but that claim should pass on to their children when she dies and they should be of your dynasty.
 

frontovik

Banned
Thanks again for the info, Almighty!

I suspect that it was likely the first reason you listed; I'll double-check the family tree to see what happened.

Just an update on my Ireland playthrough, my current ruler finally inherited the Kingdom of England from his mother. My concern is about succession laws as it appears that England has Agnatic-Cognatic Gavelkind while I'm using Agnatic-Cognatic Feudal Elective.

I assume that the succession law of the Kingdom Ireland does not apply to England? I don't see an option to change succession laws for England except to raise crown authority.

I've made Middlesex my capital and have an option to convert from Irish to Anglo-Saxon. Would that allow me to change England's succession laws?
 

Almighty

Member
Thanks again for the info, Almighty!

I suspect that it was likely the first reason you listed; I'll double-check the family tree to see what happened.

Just an update on my Ireland playthrough, my current ruler finally inherited the Kingdom of England from his mother. My concern is about succession laws as it appears that England has Agnatic-Cognatic Gavelkind while I'm using Agnatic-Cognatic Feudal Elective.

I assume that the succession law of the Kingdom Ireland does not apply to England? I don't see an option to change succession laws for England except to raise crown authority.

I've made Middlesex my capital and have an option to convert from Irish to Anglo-Saxon. Would that allow me to change England's succession laws?

First make sure you read my edit in previous post.

They each have their own succession laws. If you go to the laws screen and click on the realm shield at the top (since you are Irish it will be called the Kingdom of Sasana instead of England unless you already switched cultures) it should list them to the right of the line of succession portraits and if you hover over the question mark it should list want you need. My guess is you haven't satisfied the rule for ten years requirement to change a law though it could easily be something else.

As to how to fix that well the way I see it your first priority is to get England out of gavelkind as that limits your options and in your situation any law is better then gavelkind. If you can get both Kingdoms to seniority or primogeniture then you are pretty set for the short term at least. If you are really desperate then even ultimogeniture might work until you can get something better as well. Elective/Tanistry might work as well, but there is the very real risk that your vassals will nominate two different people for the titles.

Worst case assuming that you can get England out of gavelkind, but for whatever reason can't get both the same succession laws I mentioned then your best option might just be to destroy one. I would assume Ireland gets the axe since you would piss off the least amount of vassals compared to England, but it really depends on how the realms are laid out I would think.

As for changing cultures you don't need to do that to change laws and the location of your capital shouldn't matter for that either. The only reason to change culture is if your Anglo-Saxon vassals hate you and you want to get ride of the foreigner penalty. Just keep in mind if you do that penalty will just move it over to your Irish vassals instead.
 
Hey, relatively new to the game.
My character (King of Leon) has two daughters. Older one is quick and is betrothed to a strong character. Yet for some reason the 2nd one is listed as my heir. I was wondering if someone could explain why that is.

EDIT: Welp, suddenly my nephew is my heir now

EDIT2: Does it have to do with the fact that I have elective monarchy for a succession system. One of my electors (the one my daughter is betrothed to that I'm the guardian of) wants to vote for my nephew as heir to the kingdom right now

Could someone explain what's happening right now.
 
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