SantaCruZer said:i believe doom3 can have parallax mapping
This is true and here is the mod to enable it: http://doom3.filefront.com/file/Parallax_Mapping_Mod_v10;29475SantaCruZer said:i believe doom3 can have parallax mapping
I'd also like to add this website which has a good comparison of all the texture rendering techniques and gives a decent technical explanation of what Steep Parallax Mapping is (the step above regular Parallax Mapping).JRPereira said:Really good description of parallax mapping --
http://en.wikipedia.org/wiki/Parallax_mapping
Bump mapping
http://en.wikipedia.org/wiki/Bump_mapping
Normal mapping
http://en.wikipedia.org/wiki/Normal_mapping
Nope since its still mapped onto a flat plane. On future texture rendering techniques? It could be possible, I haven't the foggiest.JRPereira said:It makes me wonder - would you be able to do collision detection that matches what you see from parallax mapping?
Thanks for reminding me, here's one of the best examples of parallax occlusion mapping available:Kleegamefan said:Parallax mapping video:
http://www.powervr.com/Products/Graphics/SGX/Index.asp?Page=6
BTW, Kameo uses Parallas mapping too...
Raiden said:And Half Life 2, people just say it because PD0's heavily usage of it, its been around a while.
mrklaw said:whats the overhead? surely this is a v.complex shader. So how does this technique compare to drawing some actual bumpy floors from polys?
lollerskates said:i thought that was only using a mod though.
element said:parallax mapping is old news. Relief Mapping is the new hotness.
Pics!Fight for Freeform said:Relief mapping is unbelievable.
I'm serious...I just don't believe it could be done.
If someone could use relief mapping in a game and it didn't bog down the hardware...there's no excuse for real looking games.
elostyle said:Pics!