That particular game releases next month. Well, sort off.No problem, dude.And if this thing is true, perhaps it should be called "Fusion: Star Fox - Metroid" and if it does well, Nintendo could do other Fusion titles like "Fusion: Mario - Donkey Kong" and "Fusion: Pokemon - Fire Emblem".
A Captain N game where he jumps from universe to universe sounds awesome but would probably end up terrible.Will Captain N be in the game too?
Nintendo owned 51%, so they had a controlling stake but never really outright controlled the studio. They could go elsewhere, like when Nintendo didn't want to publish Conker's Bad Fur Day THQ picked it up and Nintendo still got a cut thanks to owning 51% of the studio.
While Nintendo reps undoubtedly had roles, the lion's share of Goldeneye's concepts and ideas was likely Rare's doing. I think you can attribute the level of quality and polish to Nintendo, though, as they really pushed that in Rare which is why Rare developed games with a depth and quality that was rarely (HA HA) seen in Western studios at the time.
Same for Donkey Kong Country; we've all seen the quotes about how Miyamoto hated those games and thought they were shit/dumb/bad compared to Mario World.
I suppose the question is the difference between publisher and developer. How much of Mass Effect 2/3 do you attribute to EA versus Bioware? How much of Halo do you attribute to Microsoft versus Bungie? Microsoft and EA undoubtedly had a profound effect on those games/franchises, but the actual core of the projects clearly came from the studios.
Intelligence doesn't just disintegrate into thin air. Retro knew back then that pointlessly tacking on ship combat into a Metroid prime game was a bad idea since the incoherent gameplay philosophies would detract from each other. One or both gameplay types would have suffered to realise that concept, since that's essentially building two different games into one.
Given that Retro already knows this, why would they go ahead with this retarded fanfic idea that is even more disjointed and unnatural than the above example? This litterally would be making two games in one for absolutely no logical reason.
If this is true, i predict a massive redesign of the Starfox characters.
That particular game releases next month. Well, sort off.
Would a fusion of Metroid and F-Zero be better for you guys?
Would a fusion of Metroid and F-Zero be better for you guys?
Chapter 3 whoa!
The next day was Thursday.
5:00 A.M. on the great fox
Samus wake up. Samus let out a soft grone but didn't wake up. Be quiet Philip. Ok. Waa!What was that for? Samus said still shivering. For not waking up. I am going to kill you Philip. What ever Samus. I am going to get some breakfast Philip. Ok fine. Hi Fox were is Krystal? She is still sleeping. Ok. So you want to go to the training room? Yes that would be interesting. Ok race you. Phillip and slippy woke me up with ice water. I want to get revenge.
It seems I'm alone in thinking this... but sounds awesome. I mean, with almost any other studio I'd be afraid. But with Retro? I think those guys can make work this and even stranger things. Plus, I can already see how it could be the multiplayer:
http://www.youtube.com/watch?v=I8_noxQ4k6o
We'll see.
Samus: Fox senpai, it is so damn hot in this lava cave. I might not make it.
Fox: Ok, i am authorizing the varia suit...
Slippy: Yeah, this baby can take temperatures up to 9000 degrees!
Samus: Oh no! I saw Ridley...my PTSD hits me again...
Peppy: Do a barrel roll!
Samus flying a fighter in a wing and giving support to wingmates? What?Scrap Fox and put Samus in the cockpit and it's a good idea.
Would a fusion of Metroid and F-Zero be better for you guys?
Metroid Prime is Essentially a translation of the Super Metroid Formula into 3D. It has just as much Sci-fi as previous games in the series. It's just as much of a shooter as previous game in the series. The one "risk" was making the game take place from a first person perspective instead of a Third person one.
Metroid Prime was just Super Metroid in 3D. Super Metroid was both Sci-Fi and an adventure game with Shooter elements just like MP. The First Person view was Miyamoto's idea. Miyamoto loves first person view, he originally wanted OoT to be first person. If anyone defines typical Nintendo, it's Miyamoto.
Metroid Prime was a game that reeked of Nintendo sensibility.
While this game could be fun, it will not be the metroid fans have been waiting for.
If this did turn out to be true, then I've had enough good experiences from Retro to give them the benefit of the doubt. I'd probably buy it.
Rare was a wholly owned subsidiary of Nintendo at the time. You're just grasping for straws here.
Nintendo owned 51%, so they had a controlling stake but never really outright controlled the studio. They could go elsewhere, like when Nintendo didn't want to publish Conker's Bad Fur Day THQ picked it up and Nintendo still got a cut thanks to owning 51% of the studio.
While Nintendo reps undoubtedly had roles, the lion's share of Goldeneye's concepts and ideas was likely Rare's doing. I think you can attribute the level of quality and polish to Nintendo, though, as they really pushed that in Rare which is why Rare developed games with a depth and quality that was rarely (HA HA) seen in Western studios at the time.
Same for Donkey Kong Country; we've all seen the quotes about how Miyamoto hated those games and thought they were shit/dumb/bad compared to Mario World.
I suppose the question is the difference between publisher and developer. How much of Mass Effect 2/3 do you attribute to EA versus Bioware? How much of Halo do you attribute to Microsoft versus Bungie? Microsoft and EA undoubtedly had a profound effect on those games/franchises, but the actual core of the projects clearly came from the studios. I'd argue the same of Metroid Prime; Retro took the concepts from the old Metroid games and rebuilt them with a Western sensibility. Quotes from Retro and things point to Nintendo's main influence being on the quality of the experience rather than the core design - Miyamoto coming in and telling them to tweak this, that, the other rather than day-to-day involvement.
Drat. Close. So the Stampers owned 51%; so Nintendo didn't even have a controlling stake, then. Point stands.
The Visor system is totally new. The scan visor especially permits to explore and identify what was around you in a way never seen before. VIS, IR and XRD scans were used not just for exploration, but also for identify enemies, logs, objects and so on.
The environment were totally different from what was already done before by Nintendo. The walls, the relics, the artifacts, the monsters, the bosses, the vegetation.....it was not just a 3D version of Super Metroid. It was much more western-oriented then ever. The style was different from Super Metroid, more than the details.
And the first-person view...totally changed the gameplay mechanics, the way to explore the various levels and the way to fight..
Thinking more about it, I can't really see it like something THAT strange.
I mean, we have seen Squaresoft developing a Mario RPG, a lot of Nintendo characters fighting in Smash Bros, Star Fox becoming a Zelda-style adventure, Donkey Kong controlled with freaking bongos... It's not uncommon that Nintendo makes that kind of oddities.
Welp, there goes any chance of the Wii U getting hype at E3. Hopefully the launch won't flop too hard.
Miyamoto's idea.
Make it 3rd person shooter GoW style and I'm sold.or even a game where the Starfox team fly from planet to planet in classic Starfox style and then entering an FPS mode when they reach their target location..
Hmm that's he price of twix cheesecakes$20 bet that this is false.
.
Metroid Prime is just a 3D translation of Super Metroid is a so wrong statement. Because there are so many things that were totally new.
Sure, they share in common the shooting ability and the exploration side, otherwise the game wouldn't have been called "Metroid".
Everything else is radically different though.
The Visor system is totally new. The scan visor especially permits to explore and identify what was around you in a way never seen before. VIS, IR and XRD scans were used not just for exploration, but also for identify enemies, logs, objects and so on.
The puzzles to solve were totally new. Super Metroid instead just pure exploration, but without actively acting on mechanisms.
The environment were totally different from what was already done before by Nintendo. The walls, the relics, the artifacts, the monsters, the bosses, the vegetation.....it was not just a 3D version of Super Metroid. It was much more western-oriented then ever. The style was different from Super Metroid, more than the details.
And the first-person view...totally changed the gameplay mechanics, the way to explore the various levels and the way to fight. This point cannot be underestimated. The fact Miyamoto wanted to to it before doesn't mean anything. Saying that everything Miyamoto touches instantaneously becomes "typical Nintendo" is pure fanboyism. Such a game in first person view was never done before and thus it cannot be considered as a simple 3D translation of Super Metroid. Period. A 3D Super Metroid would have been developed with a 3D perspective in mind.