Paul Gale Network Bullshit: "Star Fox Metroid: Fusion Saga" isn't real (no shit!)

Don't see both games being in the same universe....though I still hope its true, just like the Wii U itself this game could be a spectacular success or a failure.
 
No problem, dude. :) And if this thing is true, perhaps it should be called "Fusion: Star Fox - Metroid" and if it does well, Nintendo could do other Fusion titles like "Fusion: Mario - Donkey Kong" and "Fusion: Pokemon - Fire Emblem".
That particular game releases next month. Well, sort off.
 
Nintendo owned 51%, so they had a controlling stake but never really outright controlled the studio. They could go elsewhere, like when Nintendo didn't want to publish Conker's Bad Fur Day THQ picked it up and Nintendo still got a cut thanks to owning 51% of the studio.

While Nintendo reps undoubtedly had roles, the lion's share of Goldeneye's concepts and ideas was likely Rare's doing. I think you can attribute the level of quality and polish to Nintendo, though, as they really pushed that in Rare which is why Rare developed games with a depth and quality that was rarely (HA HA) seen in Western studios at the time.

Same for Donkey Kong Country; we've all seen the quotes about how Miyamoto hated those games and thought they were shit/dumb/bad compared to Mario World.

I suppose the question is the difference between publisher and developer. How much of Mass Effect 2/3 do you attribute to EA versus Bioware? How much of Halo do you attribute to Microsoft versus Bungie? Microsoft and EA undoubtedly had a profound effect on those games/franchises, but the actual core of the projects clearly came from the studios.

Oh didn't know this. Still Nintendo does play a very big in the way their subsidiaries and second parties operate. Every project Rare worked on would have had an NCL manager inputting in as producer. So yeah credit would be shared at least somewhat.
 
If it's in any way confirmed, I'm sad to hear about it today. It's so much fun to lose your shit watching Nintendo E3 Conference.
Still remember screaming WTF for "Nintendo X Team Ninja"

But it won't. I hope I'll freak out for something else.
 
Intelligence doesn't just disintegrate into thin air. Retro knew back then that pointlessly tacking on ship combat into a Metroid prime game was a bad idea since the incoherent gameplay philosophies would detract from each other. One or both gameplay types would have suffered to realise that concept, since that's essentially building two different games into one.

Given that Retro already knows this, why would they go ahead with this retarded fanfic idea that is even more disjointed and unnatural than the above example? This litterally would be making two games in one for absolutely no logical reason.

Not to defend this ridiculous rumour or to suggest that it might be plausible, but there have been a couple of big personnel shifts from Retro since those quotes you posted, so they don't necessarily hold all the same opinions now that they did back then.

Hell, Sakamoto himself said that he thought Fusion may have crossed the line in terms of explicit dialogue/narrative, and then he went and made Other M.
 
If this is true, i predict a massive redesign of the Starfox characters.

images
 
Samus: Fox senpai, it is so damn hot in this lava cave. I might not make it.

Fox: Ok, i am authorizing the varia suit...

Slippy: Yeah, this baby can take temperatures up to 9000 degrees!

Samus: Oh no! I saw Ridley...my PTSD hits me again...

Peppy: Do a barrel roll!
 
Would a fusion of Metroid and F-Zero be better for you guys?

Star Fox x F-Zero would make way more sense - they're much closer in tone and approach, they're of similar stature, and there are a bunch of references in either series that imply some sort of connection.
 
There are only 3 Star Fox and Metroid crossovers on Fanfiction.net, this is a game only 3 people wanted to be made, which is far from everyone.

Chapter 3 whoa!

The next day was Thursday.

5:00 A.M. on the great fox

Samus wake up. Samus let out a soft grone but didn't wake up. Be quiet Philip. Ok. Waa!What was that for? Samus said still shivering. For not waking up. I am going to kill you Philip. What ever Samus. I am going to get some breakfast Philip. Ok fine. Hi Fox were is Krystal? She is still sleeping. Ok. So you want to go to the training room? Yes that would be interesting. Ok race you. Phillip and slippy woke me up with ice water. I want to get revenge.

Leaked script?
 
It seems I'm alone in thinking this... but sounds awesome. I mean, with almost any other studio I'd be afraid. But with Retro? I think those guys can make work this and even stranger things. Plus, I can already see how it could be the multiplayer:

http://www.youtube.com/watch?v=I8_noxQ4k6o

We'll see.

I'm with you on trusting Retro Studios. I think they could handle just about any Nintendo property and doing something really fresh with it.
 
Samus: Fox senpai, it is so damn hot in this lava cave. I might not make it.

Fox: Ok, i am authorizing the varia suit...

Slippy: Yeah, this baby can take temperatures up to 9000 degrees!

Samus: Oh no! I saw Ridley...my PTSD hits me again...

Peppy: Do a barrel roll!

Oh man, that made me laugh out loud so hard. Thanks. Hilarious!
 
Would a fusion of Metroid and F-Zero be better for you guys?

Nope, but this made me realize that the Wii U should be the return of 2D sprite-based games from Nintendo in some fashion. I would love a 2D Metroid
or Mario
with as detailed art as Rayman Origins.
 
IF there's any truth to it...I'm wondering if this is a misinterpretation of information.

I could see Starfox and Metroid Prime fusing gameplay but not franchises.

A squad based Starfox FPS would sort of make sense for Retro (and Nintendo will likely want a 1st party online multiplayer game near launch)..or even a game where the Starfox team fly from planet to planet in classic Starfox style and then entering an FPS mode when they reach their target location..


...but I just don't see the Starfox/Metroid universes merging. What's the point when they could just use the Starfox character in the FPS sections as well as the flying ones?
 
Metroid Prime is Essentially a translation of the Super Metroid Formula into 3D. It has just as much Sci-fi as previous games in the series. It's just as much of a shooter as previous game in the series. The one "risk" was making the game take place from a first person perspective instead of a Third person one.

Metroid Prime was just Super Metroid in 3D. Super Metroid was both Sci-Fi and an adventure game with Shooter elements just like MP. The First Person view was Miyamoto's idea. Miyamoto loves first person view, he originally wanted OoT to be first person. If anyone defines typical Nintendo, it's Miyamoto.

Metroid Prime was a game that reeked of Nintendo sensibility.

Metroid Prime is just a 3D translation of Super Metroid is a so wrong statement. Because there are so many things that were totally new.

Sure, they share in common the shooting ability and the exploration side, otherwise the game wouldn't have been called "Metroid".

Everything else is radically different though.

The Visor system is totally new. The scan visor especially permits to explore and identify what was around you in a way never seen before. VIS, IR and XRD scans were used not just for exploration, but also for identify enemies, logs, objects and so on.

The puzzles to solve were totally new. Super Metroid instead just pure exploration, but without actively acting on mechanisms.

The environment were totally different from what was already done before by Nintendo. The walls, the relics, the artifacts, the monsters, the bosses, the vegetation.....it was not just a 3D version of Super Metroid. It was much more western-oriented then ever. The style was different from Super Metroid, more than the details.

And the first-person view...totally changed the gameplay mechanics, the way to explore the various levels and the way to fight. This point cannot be underestimated. The fact Miyamoto wanted to to it before doesn't mean anything. Saying that everything Miyamoto touches instantaneously becomes "typical Nintendo" is pure fanboyism. Such a game in first person view was never done before and thus it cannot be considered as a simple 3D translation of Super Metroid. Period. A 3D Super Metroid would have been developed with a 3D perspective in mind.
 
I like this rumor for the sheer madness of it. It's just silly enough to have merit. I'll have to see it before I believe it, though.

But Andross and Mother Brain teaming up makes sense, really. Only they have the brains to rule Lylat.
 
Rare was a wholly owned subsidiary of Nintendo at the time. You're just grasping for straws here.

Yes, but this doesn't make Goldeneye a Nintendo game if not on a paper that no-one cares about.

The game itself was developed at Twycross and not at Kyoto. The people that made the game were not the people at Nintendo. If this is not relevant anymore, what can it be then?

Nintendo owned 51%, so they had a controlling stake but never really outright controlled the studio. They could go elsewhere, like when Nintendo didn't want to publish Conker's Bad Fur Day THQ picked it up and Nintendo still got a cut thanks to owning 51% of the studio.

While Nintendo reps undoubtedly had roles, the lion's share of Goldeneye's concepts and ideas was likely Rare's doing. I think you can attribute the level of quality and polish to Nintendo, though, as they really pushed that in Rare which is why Rare developed games with a depth and quality that was rarely (HA HA) seen in Western studios at the time.

Same for Donkey Kong Country; we've all seen the quotes about how Miyamoto hated those games and thought they were shit/dumb/bad compared to Mario World.

I suppose the question is the difference between publisher and developer. How much of Mass Effect 2/3 do you attribute to EA versus Bioware? How much of Halo do you attribute to Microsoft versus Bungie? Microsoft and EA undoubtedly had a profound effect on those games/franchises, but the actual core of the projects clearly came from the studios. I'd argue the same of Metroid Prime; Retro took the concepts from the old Metroid games and rebuilt them with a Western sensibility. Quotes from Retro and things point to Nintendo's main influence being on the quality of the experience rather than the core design - Miyamoto coming in and telling them to tweak this, that, the other rather than day-to-day involvement.

Drat. Close. So the Stampers owned 51%; so Nintendo didn't even have a controlling stake, then. Point stands.


Pretty much this. I agree.
 
The Visor system is totally new. The scan visor especially permits to explore and identify what was around you in a way never seen before. VIS, IR and XRD scans were used not just for exploration, but also for identify enemies, logs, objects and so on.

Miyamoto's idea.

The environment were totally different from what was already done before by Nintendo. The walls, the relics, the artifacts, the monsters, the bosses, the vegetation.....it was not just a 3D version of Super Metroid. It was much more western-oriented then ever. The style was different from Super Metroid, more than the details.

The visual style was much revised, cleaned up and "Nintendo-fied" as per Nintendo's instructions. If Retro had their way it would have looked quite different.

And the first-person view...totally changed the gameplay mechanics, the way to explore the various levels and the way to fight..

Not really. Combat plays out in much the same fashion and controls very similarly to the way it did before Miyamoto made them change from third-person, it was just an easy way to eliminate issues concerning camera controls and animating Samus.

Metroid Prime would have sucked balls without heavy intervention on the part of Nintendo and Miyamoto in particular, and I say that as a fan of all Retro's work. They were a complete shambles back then, and it's still a wonder that Prime turned out as well as it did.
 
Thinking more about it, I can't really see it like something THAT strange.

I mean, we have seen Squaresoft developing a Mario RPG, a lot of Nintendo characters fighting in Smash Bros, Star Fox becoming a Zelda-style adventure, Donkey Kong controlled with freaking bongos... It's not uncommon that Nintendo makes that kind of oddities.
 
I'd far rather have one, the other, or both separately.
But together? blech, sounds like a game to bring in fans of both "just because".
 
Thinking more about it, I can't really see it like something THAT strange.

I mean, we have seen Squaresoft developing a Mario RPG, a lot of Nintendo characters fighting in Smash Bros, Star Fox becoming a Zelda-style adventure, Donkey Kong controlled with freaking bongos... It's not uncommon that Nintendo makes that kind of oddities.

All but one of your examples are genre shifts and alterations to existing franchises, the focus still being on those franchises. Smash as an example is fairly irrelevant as cross franchise battling is the foundation for that series.

Taking two drastically different properties and smashing them together is a different beast entirely.
 
Hm... if the rumor is real, I guess it started as an attempt at a Starfox revival, with the land sections there like in Assault to make a longer game. However, at some point they might have added (or thought about adding) Samus there to help the game sell due to the Metroid brand.

Thinking about it... If the Star Fox characters went through some heavy redesigns/reimagination (either more human-like or actually alien-like), maybe they threw Samus in to give a recognizable brand to the game?
 
Miyamoto's idea.

Oh boy.

If you read my post: I knew it already.

Let me put it this way: if my work is to develop superconductors and one day one person ask me for the first time to make something against corrosion, I can do it, even if it is not a typical work I would normally do.

Everything that Miyamoto develop is NOT automatically "typical Nintendo" one second after the game is revealed, because every person is able to do many things that in some cases are not typical routine.

The visor system was something we never saw before in a Metroid game or in any other Nintendo game. How can this be typical Nintendo is something beyond my understanding. It was new, so I couldn't be!
 
Ewww...what a nasty rumour. I hope Nintendo has enough respect for their franchises to never even consider something like this. The only context in which this kind of cross-franchise shit works is in Smash Bros.


Man I'd love to see a real Star Fox game with that kind of look.
 
I'm for F-Zero being thrown in, I mean all of them star intergalactic bounty hunters!

or even a game where the Starfox team fly from planet to planet in classic Starfox style and then entering an FPS mode when they reach their target location..
Make it 3rd person shooter GoW style and I'm sold.
 
Metroid Prime is just a 3D translation of Super Metroid is a so wrong statement. Because there are so many things that were totally new.

Sure, they share in common the shooting ability and the exploration side, otherwise the game wouldn't have been called "Metroid".

Everything else is radically different though.

The Visor system is totally new. The scan visor especially permits to explore and identify what was around you in a way never seen before. VIS, IR and XRD scans were used not just for exploration, but also for identify enemies, logs, objects and so on.

The puzzles to solve were totally new. Super Metroid instead just pure exploration, but without actively acting on mechanisms.

The environment were totally different from what was already done before by Nintendo. The walls, the relics, the artifacts, the monsters, the bosses, the vegetation.....it was not just a 3D version of Super Metroid. It was much more western-oriented then ever. The style was different from Super Metroid, more than the details.

And the first-person view...totally changed the gameplay mechanics, the way to explore the various levels and the way to fight. This point cannot be underestimated. The fact Miyamoto wanted to to it before doesn't mean anything. Saying that everything Miyamoto touches instantaneously becomes "typical Nintendo" is pure fanboyism. Such a game in first person view was never done before and thus it cannot be considered as a simple 3D translation of Super Metroid. Period. A 3D Super Metroid would have been developed with a 3D perspective in mind.

You must not remember much of Super Metroid. Prime was a fantastic translation into 3D of the mechanical and environmental design of Super, right down to things like visor use, vegetation overgrowth, traversal through areas by using items in clever ways, etc. I'm not sure what you mean by the relics and artifacts, but chozo ruins have been with the series since the beginning.

Calling it a 3D version of Super Metroid is probably the most complimentary thing a person could ever say about a game, so you really shouldn't take it as an attempt to downplay the creativity present within Prime.
 
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