TJP
Member
Talk & Drive 13: First drive in new rig! 1985 F1 at Zandvoort - https://www.youtube.com/watch?v=kICTIlSHor4
That's insane. Makes you wonder how they can model/account for all that stuff in such a (relatively) old engine.2014.
From BSimracing:
I think I'm just going to have to wait for the Rift. Surely it should be released any year now.@MH, I'd love to see more curved screens come to market. My gut tells me the average person has absolutely no idea why it's curved however...
Yeah I think that's right... It says you have to download the separate WIP thing in the Steam list, which seems to be a second install of the entire game.12GB! That's me out then.
Damn it. Now I too own an LG 21:9 monitor. I hope you get a cut of the profits.I picked up a 29", 21:9 monitor. It just came today. Gained about 16° of horizontal fov (66°). It's not triples, but it's better. The monitor is mounted on an arm, super-close to the back of the wheel.
Damn it. Now I too own an LG 21:9 monitor. I hope you get a cut of the profits.
It is indeed a great monitor. I was tempted by the 34 inch, but the shop had (thankfully) sold out. An arm seems like an essential purchase though, so that's next on my list.*snip*
Thomas posted this on the iracing forum
"Like mentioned before, we are working on a product line
below the CSW and above the CSW. Direct drive is the way to go and it should be
no problem for us to offer a wheel which offers better functionality at a lower
price. But it will still be significantly above the CSW.
Of course all rims will be compatible to all base units so
that our modular system makes most sense and the user can decide between three
different quality and price levels in all product categories: wheel base, wheel
rim, pedals, shifter, cockpits."
So to summarise they are working on a better base and a cheaper base and all products will be compatible with one another.
That's good news. Now what about PS4 and Xbox One support?
For those wondering about GSCE v 1.20 release, some info just posted here.
For those who are looking forward to the launch of v 1.20 GSCE, confirm that will come during the month of June, including F-Extreme, F-Vee, Spielberg and Buenos Aires. Some difficulties with the development of the F-Extreme caused the delay, and with this we include what was to be included only in version 1.25. It will be a great update
Fanatec just announced their universal rim adapter for the CSW wheel
http://us.fanatec.com/forum/discussion/96/a-revolution-in-simracing-universal-hub-for-clubsport-wheel
I wish more games had wheel calibration tools ala PCARS and AC. I hope Simbin adds a "degree" slider to RRRE, because I hate having to switch my wheel rotation whenever I want to play those games.
Thanks for the suggestion, but that still brings two problems for me. First, it's still another program that I have to remember to open before I change games, unless I'm reading it wrong and it automatically changes based on what executable is running. Second, it doesn't really help the root cause of my issue, and that's the fact that different cars have different locks and when the games have a configuration that takes wheel rotation into account, it keeps those locks fairly accurate. For example, if I'm playing pCARS and have my wheel calibrated to 900 degrees, it'll let me use that full rotation for the road cars but then it'll only read, say, 270 if I hop into the Formula A. However, in RRRE (and I haven't tested this fully, so I may be wrong), every car is gonna try and use that full 900 degrees from lock to lock, even if the car should only have 200 degrees of usable steering. Bringing it down helps, but it may affect some cars in a negative way.
I dunno, maybe I'm wrong about all this or maybe I'm being picky but pCARS has spoiled me.
I bet they spend more time playing AC or GSC on that rig than NGC.lol great video... Really not sure why you would want to play that game with a 1000$ rig lol
https://www.youtube.com/watch?feature=player_embedded&v=lmK-qXkmUpE
The only difference I've spotted so far is the AI now has a defensive line.The 2.0 version of Virtua_LM's Mid-Ohio for rF2 is out. I couldn't tell you what's different, but it's definitely one of my go-to tracks in the sim. So much fun.
The only difference I've spotted so far is the AI now has a defensive line.
PS congrats on the new PC!
SimBin 'Turbo' bundle: http://www.bundlestars.com/all-bundles/turbo-bundle/
$2.99 gets you:
- GTR
- GTR 2
- GT Legends
- Race Injection
- GTR Evo
- Race On
- Race WTCC expansion+Caterham
Just under 11 hours to go before this expires.
I just got the Thrustmaster Enzo Ferrari FFB from Goodwill for $20. It's missing the power cable. I was wondering if anyone knew what kind of power cable it took and if I could pick it up from RadioShack or something. Is it even worth the $20 plus the cost of the cable at this point? I tested it on my PC and it works for everything except the force feedback and automatic centering. It's also a little hard to steer. I figured I'd ask in this thread because if anyone did know they'd probably frequent a thread like this. Any information would be helpful. Thanks.
With two new car series (F-Extreme & F-vee) e 3 novas pistas (Spielberg Historic, Spielberg 2014 & Buenos Aires 2014) GSC Extreme v1.20 packs heavy weight new content, but the existing content has also received plenty of attention. Formula V12 (pictured here at Buenos Aires) has had an extensive graphics and physics revision, and features now a full grid of 12 teams and 24 drivers. Other cars also received updates.
Furthermore, we´ve redone several environment aspects of the sim (vegetation in particular), which both improves the visual as well as substantially boosts overall performance, with more FPS practically eliminating "stuttering" suffered by some systems with v1.15.
V1.20 release estimate: when it´s ready