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PC Racing Sims

Seanspeed

Banned
Just to add to your other observations about iRacing, I think it asks for a different approach with regards to variety. You can spend a lot of money for an interesting selection of cars, but for most members this isn't what they come for - you'll find plenty of drivers who only drive a single car, and have done so for years. I'm into my third year on the service, and I still only drive the MX-5, SRF and Skippy, and even then I only take the Skip championship seriously. It's a testament to the depth of the physics engine that I am still learning the car after four full seasons. I can almost drive it with my eyes closed at this point, but there is still so much to learn in race situations. It is very much about racecraft rather than vehicle variety. You also need to be a special kind of alien to be able to compete at a high level in a large number of cars. I did a fair amount of testing in a few different cars at the start of this season, and it took me about an hour to get comfortable in the Skippy again - it really messes me up!

This relates to only driving one track per week. This is also a positive in my book. Being on the same combo for a week means that everyone knows it like the back of their hand, allowing the racing to take centre stage. You don't get people treating a race as a practice session, learning the combo as they go (well, you do in rookies, but even that is frowned upon). Particularly by the end of the week, the standard is incredibly high - this wouldn't be the case if the tracks swapped more regularly (this can be seen in full effect during the amusing Week 13 races, with track swaps each day - disaster!). Imagine it like real club racing - it's the norm to race on the same track during a week, in fact many clubs just race at their local track all year round.

I guess what I'm trying to say is that there is method to their madness, and what seem like limitations actually start to make sense after a while. I don't think they do everything quite right regarding purchases - they should allow you to test the cars in a private session before committing to buying them for example - but mostly it's understandable. There's no getting around the fact that it requires a higher initial investment than any other driving sim if you are looking to go beyond the rookie series, but there's nothing else like it, and once you're on board the fees really don't seem that bad if you're an active member and buy the content methodically. Admittedly at this point, I've bought a large number of cars and tracks, but spread over the years it hasn't felt excessive for what is essentially my main hobby. For me it's worth it, knowing that I can get on at any time and be almost guaranteed a clean race, against people perfectly matched to my pace (and in the case of the Skippy, people I'm now so familiar with I recognise their driving styles) - you simply don't get that anywhere else outside of the real world. It's all according to keikaku of course, once you're in you'll not want to leave, so get out while you still can! ;)
I can totally understand some the method of the madness and I can also see how its totally worth the costs for some people. I'm not gonna call it a scam or say people shouldn't try it because everybody values things differently, but its just yea, a pretty substantial investment is necessary if you want to really join in properly. The initial subscription cost is really just bait, a seemingly good value but you cant do much unless you buy at least 4-5 others tracks and a car or two.

And for me, I really like variety. I get that running the same car/track combo leads to everybody being more competitive and cleaner, but I'm getting bored of it already and I've only done 4 races between yesterday and today. Not quite sure why they cant just have different tracks at different times. Like have Okayama at 1:00, Laguna Seca at 2:00, etc and kind of keep some rotation going. You'll still have a lot of repetition for increasing familiarity(especially if people are used to driving the same car for a long period of time) but people can also enjoy a different experience on any given day. The way it is right now just isn't ideal for me.

I will admit the racing so far has been very good and the netcode and server stability seems pretty much flawless(even racing against people from Australia/NZ), so that is a huge plus and the main reason I've still got 20%(its gone up a bit since playing with it again recently) of my brain saying it would be worth it. I had a few multiplayer races in Assetto Corsa and while I know its in alpha state, its got a long way to go and it really whetted my appetite for multiplayer, which is what brought me to give iRacing a try. I really enjoy sim racing too, but man, I really like playing guitar(also expensive), regular video games(not cheap) and reading quite a bit as well, so I'm having a hard time prioritizing my time and money between all this and I'm unsure whether iRacing is really something I should invest more in. I'm tempted, but I've gotta really figure out my priorites, I guess. We'll see.

Anyways, I won my first race today. Doesn't seem like the class somebody is in means a whole lot because there were C and A class racers and I started 9th and didn't have a whole lot of trouble winning still. Worked my way up to 2nd after a few laps and then basically just pressured the lead driver until he finally messed up. Was fun, though. I think I just need 0.03 more driver rating to get out of the rookie class. I'd already be there but my first race was catastrophic. I joined the grid and was ready to go, quite excited about my first race, but then my wheel decided to reset/recalibrate itself *right* before the start. I don't know what the fuck happened, but it meant I got rammed from behind at the start, yelled at and got penalty points for the contact and getting knocked off-track. The recalibration messed up my steering so I quit, reset my computer and actually rejoined the race, having missed about 4 laps together with the tow/pitstop work.
 

Branson

Member
Another thing with iracing is that everything they have track and car wise is all laser scanned. So it's the closest it can be in terms of accuracy and why cars and tracks have a price to them.
 
Anyways, I won my first race today.
goodmanb.jpg

Congrats!

You're right, the licence classes relate to safety rather than speed - if you can keep cars on track and stay out of trouble you can gain classes very quickly. Some of the top drivers are still Class B or C, simply because they've never driven in any of the relevant series to move their licence forward. The iRating is a better indication of skill level.

Sucks about the recalibration, hopefully there isn't a loose connection somewhere. Everyone gets their fair share of 'mechanical failures', either with equipment or their internet connection. I've developed a bit of ritual before races, checking everything, but there's always something that can't be anticipated. Like when your screen goes black on the last lap... >_<

There's something to be said for increasing the rotation of tracks, particularly for the included ones, but I think more people would be against the idea than for it. For instance, if you had a really great race with someone, it's common to chat at the end saying 'see you at the next one' - and if it was a different track, one person might not have set a good quali time, and it would be less likely that a similarly close race would happen again. The 'rematch' potential would be lost somewhat.

If you're looking for more variety, you can always venture to the Other Side. Street Stocks is absolutely hilarious at times, because the standard is so poor, and mic usage so high. It's chatty, to say the least. I had limited interest in oval racing coming in, but it's pretty awesome, and a great illustration of the netcode stability, running nose to tail lap after lap. A very different discipline and very satisfying in its own way. Good for practising wreck avoidance/spatial awareness.

And apart from that, there's the Hosted stuff. It's very active, you should be able to find something as an alternative to the official races. Hosted sessions use the iRacing servers, so the quality is the same, but your safety rating isn't affected, so people tend to be more brave, with good and bad consequences.

If you can get your multiplayer kicks in other sims, you'd be saving a lot of cash. AC is not bad already - I've had a couple of half-decent races. GSC was good, although I haven't used it much. It's a smaller community so I think you'd need to get involved with a league through somewhere like RaceDepartment to get the most out of it. Same goes for all the other sims really.
Another thing with iracing is that everything they have track and car wise is all laser scanned. So it's the closest it can be in terms of accuracy and why cars and tracks have a price to them.
True, but it's becoming less of a distinctive factor - all the sims are heading in that direction, with AC's tracks all laser-scanned, a few of PCARS, and Forza and GT will be scanning everything moving forward. iRacing have well-established tech for this however, and their process is supposedly the most detailed.
 

Branson

Member
goodmanb.jpg

Congrats!

You're right, the licence classes relate to safety rather than speed - if you can keep cars on track and stay out of trouble you can gain classes very quickly. Some of the top drivers are still Class B or C, simply because they've never driven in any of the relevant series to move their licence forward. The iRating is a better indication of skill level.

Sucks about the recalibration, hopefully there isn't a loose connection somewhere. Everyone gets their fair share of 'mechanical failures', either with equipment or their internet connection. I've developed a bit of ritual before races, checking everything, but there's always something that can't be anticipated. Like when your screen goes black on the last lap... >_<

There's something to be said for increasing the rotation of tracks, particularly for the included ones, but I think more people would be against the idea than for it. For instance, if you had a really great race with someone, it's common to chat at the end saying 'see you at the next one' - and if it was a different track, one person might not have set a good quali time, and it would be less likely that a similarly close race would happen again. The 'rematch' potential would be lost somewhat.

If you're looking for more variety, you can always venture to the Other Side. Street Stocks is absolutely hilarious at times, because the standard is so poor, and mic usage so high. It's chatty, to say the least. I had limited interest in oval racing coming in, but it's pretty awesome, and a great illustration of the netcode stability, running nose to tail lap after lap. A very different discipline and very satisfying in its own way. Good for practising wreck avoidance/spatial awareness.

And apart from that, there's the Hosted stuff. It's very active, you should be able to find something as an alternative to the official races. Hosted sessions use the iRacing servers, so the quality is the same, but your safety rating isn't affected, so people tend to be more brave, with good and bad consequences.

If you can get your multiplayer kicks in other sims, you'd be saving a lot of cash. AC is not bad already - I've had a couple of half-decent races. GSC was good, although I haven't used it much. It's a smaller community so I think you'd need to get involved with a league through somewhere like RaceDepartment to get the most out of it. Same goes for all the other sims really.

True, but it's becoming less of a distinctive factor - all the sims are heading in that direction, with AC's tracks all laser-scanned, a few of PCARS, and Forza and GT will be scanning everything moving forward. iRacing have well-established tech for this however, and their process is supposedly the most detailed.

I like the one track a week schedule they've had for a long time now. In the oval series they keep to the same schedule as the real world top 3 NASCAR series. Whichever track they are on that week is where it is on iracing since they have all of the Sprint Cup tracks scanned.

That's a good thing about the other sims having more laser scanned stuff. I knew AC had them I just haven't got it yet. Probably will during the next steam sale.
 

Business

Member
Sure but what stops people from using any real rim they want. I'm not familiar with the CSW mount but if a real rim doesn't fit standard there surely is (or will be?) an adapter out there.
 

Megasoum

Banned
Sure but what stops people from using any real rim they want. I'm not familiar with the CSW mount but if a real rim doesn't fit standard there surely is (or will be?) an adapter out there.

It doesn't fit the standard mount and they use some proprietary connector inside the quick release mechanism that makes it impossible to plug a real ream. Only option would be for Fanatec to make an adapter themselves but of course they will never do that.
 

Business

Member
It doesn't fit the standard mount and they use some proprietary connector inside the quick release mechanism that makes it impossible to plug a real ream. Only option would be for Fanatec to make an adapter themselves but of course they will never do that.

I'm not the one that's gonna tell fanatec how to run their business but I think they got this one wrong.
 

Seanspeed

Banned
goodmanb.jpg

Congrats!

You're right, the licence classes relate to safety rather than speed - if you can keep cars on track and stay out of trouble you can gain classes very quickly. Some of the top drivers are still Class B or C, simply because they've never driven in any of the relevant series to move their licence forward. The iRating is a better indication of skill level.

Sucks about the recalibration, hopefully there isn't a loose connection somewhere. Everyone gets their fair share of 'mechanical failures', either with equipment or their internet connection. I've developed a bit of ritual before races, checking everything, but there's always something that can't be anticipated. Like when your screen goes black on the last lap... >_<

There's something to be said for increasing the rotation of tracks, particularly for the included ones, but I think more people would be against the idea than for it. For instance, if you had a really great race with someone, it's common to chat at the end saying 'see you at the next one' - and if it was a different track, one person might not have set a good quali time, and it would be less likely that a similarly close race would happen again. The 'rematch' potential would be lost somewhat.

If you're looking for more variety, you can always venture to the Other Side. Street Stocks is absolutely hilarious at times, because the standard is so poor, and mic usage so high. It's chatty, to say the least. I had limited interest in oval racing coming in, but it's pretty awesome, and a great illustration of the netcode stability, running nose to tail lap after lap. A very different discipline and very satisfying in its own way. Good for practising wreck avoidance/spatial awareness.

And apart from that, there's the Hosted stuff. It's very active, you should be able to find something as an alternative to the official races. Hosted sessions use the iRacing servers, so the quality is the same, but your safety rating isn't affected, so people tend to be more brave, with good and bad consequences.

If you can get your multiplayer kicks in other sims, you'd be saving a lot of cash. AC is not bad already - I've had a couple of half-decent races. GSC was good, although I haven't used it much. It's a smaller community so I think you'd need to get involved with a league through somewhere like RaceDepartment to get the most out of it. Same goes for all the other sims really.

True, but it's becoming less of a distinctive factor - all the sims are heading in that direction, with AC's tracks all laser-scanned, a few of PCARS, and Forza and GT will be scanning everything moving forward. iRacing have well-established tech for this however, and their process is supposedly the most detailed.
Figured out the problem with my wheel. Its happened a few times before, usually after intense moments of FFB. The little power brick cord wasn't plugged in fully. At first I thought it was maybe a USB port going bad, but the PC was still recognizing the wheel fine.

Anyways, it seems to me that multiplayer in pretty much any other sim other than iRacing is really best done in a league setting. The lower raw numbers of people playing are going to make it hard to find decently populated public races, I think. But I don't want to do just league races, like once a week or something. I like being able to just jump on and join a race. I suppose the consoles spoiled me a bit with that. We'll see how AC goes. Hopefully the numbers stay up, but I do expect they'll drop once the excitement dies down. Question is - how much? This is mainly what I'll be waiting for. If multiplayer is good in AC eventually, I'll probably stick with that. If not, I might not have any choice but to go with iRacing for what I want to do.

What's this 'hosted' stuff you're talking about with iRacing? Haven't seen that anywhere. Does that mean people can do custom races and whatnot?

EDIT: Oh and yea, I have very little interest in oval racing. Just not my thing. I might give it a whirl, but I don't expect it'll be anything but an occasional diversion.
 
Figured out the problem with my wheel. Its happened a few times before, usually after intense moments of FFB. The little power brick cord wasn't plugged in fully. At first I thought it was maybe a USB port going bad, but the PC was still recognizing the wheel fine.

Anyways, it seems to me that multiplayer in pretty much any other sim other than iRacing is really best done in a league setting. The lower raw numbers of people playing are going to make it hard to find decently populated public races, I think. But I don't want to do just league races, like once a week or something. I like being able to just jump on and join a race. I suppose the consoles spoiled me a bit with that. We'll see how AC goes. Hopefully the numbers stay up, but I do expect they'll drop once the excitement dies down. Question is - how much? This is mainly what I'll be waiting for. If multiplayer is good in AC eventually, I'll probably stick with that. If not, I might not have any choice but to go with iRacing for what I want to do.

What's this 'hosted' stuff you're talking about with iRacing? Haven't seen that anywhere. Does that mean people can do custom races and whatnot?

EDIT: Oh and yea, I have very little interest in oval racing. Just not my thing. I might give it a whirl, but I don't expect it'll be anything but an occasional diversion.

You can host sessions that are independent of the iRacing "game" so to speak. Create leagues with their own schedules. Pick your own car/track combos. No SR/iR. Do whatever you'd like for $1/2hrs. Tons of people just do league racing, and don't really bother with the standard game.

There are hosted and league tabs on the tool bar thing. Check them out, but better yet go to the league/hosted sub forum and see what's going on.

Any more variety than two or three car/track combos a week and you'd better have a lot of free time because I really think it hurts your competitevness. I don't even like to run two different ones in a week. There's always more speed to be found as you'll be frequently reminded of as you start racing better and better competition. You want to beat a race full of Finns? You can't be dinking around looking for console variety. You need to be practicing!

If you've never done proper sim racing on ovals (read nr2003), prepared to be wowed. Take the legends car to South Boston and tell me that's not fun as balls.
 
Big Takeover beat me to it, although looking now, there's not much activity in Hosted. I guess I usually look at it during Week 13 where there is a lot more interest in doing things away from the official sessions. People tend to put up practice sessions quite often though, particularly for an upcoming track, and with the way they currently do weather, the conditions are stated in advance, so the session is configured for the same conditions so that you get a good gauge of pace. There are plenty of leagues to join too, but the ones I'm in only meet once a week.

It's a case of keeping an eye out in the various series forums to see what's happening.
 

Dice

Pokémon Parentage Conspiracy Theorist
yessssssssssssssss!

I thought I'd have to wait for summer sale to get the simbin bundle for $12 (lowest recorded shown in isthereanydeal.com)
 

LeBoef

Member
Figured out the problem with my wheel. Its happened a few times before, usually after intense moments of FFB. The little power brick cord wasn't plugged in fully. At first I thought it was maybe a USB port going bad, but the PC was still recognizing the wheel fine.

Anyways, it seems to me that multiplayer in pretty much any other sim other than iRacing is really best done in a league setting. The lower raw numbers of people playing are going to make it hard to find decently populated public races, I think. But I don't want to do just league races, like once a week or something. I like being able to just jump on and join a race. I suppose the consoles spoiled me a bit with that. We'll see how AC goes. Hopefully the numbers stay up, but I do expect they'll drop once the excitement dies down. Question is - how much? This is mainly what I'll be waiting for. If multiplayer is good in AC eventually, I'll probably stick with that. If not, I might not have any choice but to go with iRacing for what I want to do.

What's this 'hosted' stuff you're talking about with iRacing? Haven't seen that anywhere. Does that mean people can do custom races and whatnot?

EDIT: Oh and yea, I have very little interest in oval racing. Just not my thing. I might give it a whirl, but I don't expect it'll be anything but an occasional diversion.

there are enough races throughout the day. just advance in license and you ll be able to jump in between classes and races. but switching tracks hourly in one series would be the most stupid thing. even after one week training, some folks seem not to know where to brake and how to behave. would be far worse if they wouldnt be forced to focus on one track.

a track a week is almost perfect. sometimes i wish for more. you ll need those training days just to keep up with the aliens. or you dont care coming in last every time.

one evening to get the track right and close to 1.5-2.0sec to the aliens. than setup again and looking to find those seconds for the rest of the week.


hosted sessions can be found under "hosted" which is the 5th selection in the main menu bar (homepage). people are posting races for fun, leagues, practice sessions, etc
all with custom rules

ps: i am never doing more than 2 cars a week. its just too time consuming. (even now the 2nd car is just for fun)

pps: winning a race is almost worthless for me if it isnt happening in the top split. i know, its still a nice thing. but there is always this feeling, that you re just the best of the bottom line.
due to a few bad gt3 races at watkins glen i lost a lot if irating. now i have to get back into the top splits again :(

/edit
are you still in the rookie series? if so, dont even think you have any clue about what is going to come. there are a plenty of fast guys. really fast, thats when you realize how much you got to re-learn after forza and co.
 
Not everyone uses iRacing to compete with aliens. Not everyone cares what split they're in. The beauty of the service is that you should be able to get a close race at any skill level. It sounds like Seanspeed is keen to improve, but is also looking for jump-in-and-race fun, with more variety from the basic subscription, so it's understandable that he wants the tracks rotating more regularly.

You certainly don't need to grind a single combo for a week if you just want a fun race one evening.
 

LeBoef

Member
as said. there are enough races throughout the day if you just want to jump in.
you just have to be in a higher class, which allows you to participate for more series.

but i still dont think its going to be so much fun jumping around, without enough practice. sooner or later you spoil others races, since folks tend to override a car.
or you could find a car which is part of more series, so at least you dont have to adept to a whole new car, when jumping around (should be possible to adept quickly to a setup)

afaik he is still in the rookie series, meaning so far he hasnt even seen what gem iracing is. he should just advance via quick promotion through that part.


ps: hunting aliens is not my main goal. they set the time for the week which i try to come as close as possible. then i ll just try to make this time my steady and confident pace for the races. thats the point where i can go for as many races as i want without doing failures on my side. i hate to be the guy spoiling others races just because i didnt know what i was doing.
but yeah, winning in lower splits is nothing i am happy about, which doesnt mean others shouldnt aswell.
 

TJP

Member
Last Tests Before Multiplayer Alpha Release for RaceRoom: http://insider.simbin.com/simbin-dev-blog-9/


SimBin said:
Multiplayer Alpha is around the corner. Apart from patching some things for the ADAC GT Masters competition, our full focus is Multiplayer so in this blog, I’ll take the opportunity to call for help before we go live with MP Alpha.

Calling Old Closed-Beta Testers

About one and a half years ago before we launched R3E, there was a closed beta period where we had invited a hefty number of people to join and help us test things before we pushed the launch button. We now need something similar in a smaller scale.

In order to test server load and how it affects R3E servers in general, we really want to stress test it in a test environment before going live. We’re doing this at some capacity already but now we need some numbers to simulate more realistic scenarios of network traffic and server load usage.

Because of this, we would like to invite players who were part of the closed beta. I know it’s been a while but hopefully some of you will be able to join and help us out :).

So how do you know if you were one of those players. Players who have an application called RaceRoom Racing Experience WIP (Work in Progress) in their Steam library were part of the closed beta. You probably removed its files because it hasn’t worked since the closed beta closure.

We will set things up so that the R3E WIP application will run Multiplayer Alpha in a test environment for a few days. Once we get the results we need, we will remove the build again.

This is not for everyone. This is for players who really can and want to help us out for a very short time. We are asking you to download an entire game and help us test by playing DTM Multiplayer in an environment that might become unstable at times. Things might break, there might be glitches, and various bugs. When things work though, the video below somewhat sums up the experience.

The Test build in this R3E WIP application will be ready to download tomorrow!

https://www.youtube.com/watch?v=pkzgaIsiaF8

By clicking the support icon in the MP Alpha menu, you will be able to send us any issues you find or any feedback you have during this short test phase. Please indicate the purpose of the ticket in subject to make it easier for us to separate these from our regular R3E tickets.

dtm-help-670x359.jpg


You can send us any issues you find or feedback through our support system.

We are asking for a lot here but I sincerely hope that enough of you will be able to help us out before we go live with Multiplayer.
 

Seanspeed

Banned
I'm under no false impression that I'm super quick cuz I won a race or that there isn't serious competition at higher levels. I'm never gonna be alien quick, but I just like racing in general. I'm fine with coming in 3rd or 8th or 16th so long as it was good, clean racing.

About to mess around for a bit and at least get into D-class here in a moment. Thanks for the advice though guys.

EDIT: Ack. Practiced too long and missed the race by a couple minutes.

Anyways, we're at a new track now, so that's good. Except I hate Lime Rock. Short, narrow, dangerous and no place to pass. Awful track to race on. Fingers crossed.

Actually, I might qualify for this one. Haven't done that yet. Just been starting every race from like 9th spot or so. My lap times seem fairly good, so it should help keep me away from some of the madness behind.
 
I'm under no false impression that I'm super quick cuz I won a race or that there isn't serious competition at higher levels. I'm never gonna be alien quick, but I just like racing in general. I'm fine with coming in 3rd or 8th or 16th so long as it was good, clean racing.

I think this is without a doubt the biggest selling point for iRacing. I had more thrilling wheel to wheel clean racing, both oval and road tracks in iRacing before I made it out of the rookie class than I probably had in the entire combined history of racing sims I have played online. Even our exhaustively curated GT5 GAF leagues failed to suppress the idiocy of most drivers bombing to the inside on turn 1, lap 1, race after race. You still occasionally get this in iRacing but the iRating and Safety rating systems, even with their flaws, cannot be praised enough for what they do for the quality of online racing with random people. I can come back to iRacing after a long break, jump in the Skippy and find myself racing balls to the wall with an elevated heart rate within the hour, no matter where I finish in the pack.

IMO, I think all online racing, from casual console to hardcore race sims, need some sort of penalty/rating system. Without the threat of bodily harm, or massive financial costs of treating your car like a kamikaze bumper-mobile, racing with random people will be absolute garbage 9 times out of 10.
 

LeBoef

Member
cant imagine i ll ever go back to another racing game, to play its mp part.

/edit
look at the fm5 mp part. they had a proper thing going on in fm4 just to ridicule it for fm5. we re years away from an mp penalty/ rating system.
 

Seanspeed

Banned
You may learn to love it, I did. :) If you practice nailing good runs off the final corner you can be alongside or even completely past someone by turn 1.

Lime Rock? One of my all time favourites. I love short and narrow tracks.
There's just not really much complexity or dynamics to it. And its hard to race on. I'm constantly amazed that ALMS visits here as it just feels completely unsuited for it. It feels too small for a moderate grid of MX-5's, let alone a full grid of LMP's and GT's.

Anyways, I actually had a fine race on it today. Started 4th, finished 3rd. I actually had moved up to 3rd after a few laps and was pressuring 2nd place when I made a little mistake and slipped back to 4th. Caught up, passed the guy going through the first couple corners to regain 3rd after a few laps and finished there.

Doing well so far I think, though. Last three races have finished 2nd, 1st and 3rd while only having 2 incident points(1 each in the last two races for running off-track slightly).

Sorry for posting such a blow-by-blow, but its been pretty fun. I'm actually thinking that this might be worth it now. I've opened up some new races and I can feel that the racing is probably good enough that going back to something else after getting used to this probably would be disappointing(as LeBoef was kinda saying).

Probably wont get anything immediately, but I'll have to really think about what I want to race. Is the Radical popular? That's like the ideal track vehicle for me, but I'd like to race something that is used by a fair amount of people. And then I've gotta figure out what tracks. I'm think 1 car and 5 tracks if I do decide to jump in. Any suggestions?

EDIT: I'm sitting here spectating some sessions(since its too late to drive) and I see that people are requesting spotters. Does that mean I can actually join up and essentially play 'crew chief/race engineer' for somebody during their race?
 
My 1st buy road car recommendation would be Skippy or Ruf.

The Skippy has a huge following, and is such a fun car to race. So drafty. It also races every hour (the Radical is every two hours), so you won't be doing as much planning or waiting. That's a bigger deal than you might imagine.

The Ruf is actually four cars for the price of one. There are currently three different series running Rufs. That's good value, and gives you a ton of opportunity to race. Again, tons of participation with these cars.

I don't own the Radical, but it's supposed to be pretty fun with a nice fan base. To me, it would be a perfect car to pick up a little later when you're itching to do something different.

I would also recommend taking a look at the overlap of tracks for the series (cars) you own, series you will buy, and series you might buy. Sebring may be your favorite track, but it doesn't show up nearly as often as Watkins Glen. Use the schedule (pdf) to help from buying an oddball that may not be good value to you.

and yeah, you can spot for people. Pretty cool, right?!
 

LeBoef

Member
i went with the mx5 to class c, to be able to get the macca and go into the grand am series (which is different now).
as a beginner, you do learn a lot from the skippy and spec ford. so this is a recommendation for everyone new to sim racing. my cousin (beginner) went the same path as me. had a very hard time and is now having a lot of fun with the spec ford and learning constantly new stuff after going back to the basics. the macca and ford gt was just an overload for him.

think you re coming from the same background as i do, so you can jump into the series you just want to. you ll be able to adept. later on - when looking for seconds - you have to re-learn some stuff, but as someone with experience it shouldnt be a problem. i just love endurance multi class races above anything, so i focused on these.

after some GT1, GT3 (go macca!) seasons and indy races i just went to the radical.

to me, its the most amazing car and folks racing the series are VERY nice aswell. clean, fair and fast sprint racing. gt3 is quite the opposite if you re not lucky. but the radical series doesnt have a large community, so keep in mind that there wont be a lot of races. on the other hand, i think gt3 races are happening by every chance*
the mclaren community is sharing its setups (edit: aliens are sharing!), aswell as the radical guys. you can always ask in the forums or in practice sessions (they can share them ingame).

* a race needs a minimum of people attending to become official. radical needs afaik eight and gt3 ten players.

ps: i think the mx5 is the car with the worst response in the game. expect everything else to be a huge step forward.

pps: if you want to learn how to setup a car, start with the skippy.


edit
i think i went to class a in less than a month. had no clue about the game and thought class b racing is going to be clean and those below are just a crash fest. i can tell you, there is no need for that at all! just focus on one series you re interrested in. there is amazing stuff going on in all classes. if you re in formula racing -> start with the skippy and go for the mazda or classics afterwards. dont jump right into f1.
 
Predictably I'm gonna recommend the Skippy too... but the Radical is something to aim towards. If you don't want to buy the Skippy, the Spec Racer Ford is a good alternative. I think the Skip is slightly more useful in terms of learning, but both are suitable and both have great communities. They're useful in slightly different ways - I find the Skip has a nicer chassis - it communicates what you're doing wrong more clearly. The SRF is good for learning heel and toe, which is not necessary (although still a viable method) in the Skip. The SRF teaches you to be respectful of kerbs (very stiff, short wheelbase, heavy kerb = scary). The Skippy teaches you to be respectful of other driver's rear ends and increase your awareness of braking points (the rear is very flimsy, and being open wheel it has no brake lights). I guess the SRF is the one you'd pick to head towards the Radical, being closed wheel too, but that's pretty much where the similarities end.

The 'problem' with the Radical is that it is VERY fast. It's faster than the GT3 cars. It's pretty easy to drive, one of the nicest cars to 'save' (of the cars I've tried in iRacing, the Radical feels most like something from AC), but because of this it can give you a false sense of security. It is a huge step up to go straight from rookie to Radical, simply because of the sheer speed of everything. The useful things you'd learn in the Skip or SRF, running in close packs, anticipation of spins, reaction to early braking, drafting, defensive moves, etc will all happen twice as fast in the Radical if not faster. It sounds like you're a fast learner so perhaps it'll be fine, but I certainly couldn't do it.

The other potential issue is that it requires throttle blips on downshift. If you're a left-foot braker this might not be a problem, but for me, as (mostly) a right-foot braker, I've not got comfortable with it. I tend to heel and toe some of the downshifts in the Skip (for instance if a corner requires two downshifts the first one I might not do the blip because the braking is in a straight line, but then as I turn in, trail off the brake and want to do a second downshift, a blip here is useful for rear stability), whereas if I do that in the Radical the gearbox simply refuses to shift down on the first shift. I'm so used to only blipping when the car isn't slowing in a straight line, whereas the Radical requires a blip on every single downshift, which makes me want to left-foot brake. (It's all not an issue if you use autoblip.)

And as LeBoef says, there's not many races going on sadly.
 
A couple of really good posts.

I think the Spec Racer Ford (SRF // base content/free) is a great car. I'd take that every single time over the MX-5. If the races go official in the time slots you generally play in, I'd recommend spending some time in that.
 

LeBoef

Member
...
The 'problem' with the Radical is that it is VERY fast. It's faster than the GT3 cars. ... It is a huge step up to go straight from rookie to Radical, simply because of the sheer speed of everything. The useful things you'd learn in the Skip or SRF, running in close packs, anticipation of spins, reaction to early braking, drafting, defensive moves, etc will all happen twice as fast in the Radical if not faster. ...

this nails it!
i tend to forget these things.

i ve been racing plenty times in close packs - especially in gt3 - and couldnt believe how much more intense it is with the radical.
 

Seanspeed

Banned
Thanks again for all the advice! Lots to think about.

Its a shame the Radical isn't that popular. Is there any particular reason? Or is it just that so many people just gravitate towards a few specific series that it draws away the playerbase from a bunch of other cars?

So it sounds like the Skip and the RUF(s) are the best picks if I want the best combination of fun and popularity? I really wish I could test drive the cars. I've spent a bit of time watching some Youtube vids, but it never really gives the full picture of what its like to drive.

I hate that I cant really decide on which tracks to get until I decide on which car(s) I want to race. Every series seems to be racing different tracks, so unless I buy like 10 tracks, I'm basically stuck with having to focus mainly on one series. And even then, I can spend $75 to buy 5 tracks and *still* be unable to compete at some events. That really hurts. I suppose I can just kind of take those weeks off from the series and maybe jump back into the MX-5 for a bit? I'd say I could just take that week off from iRacing completely, but man, when you're paying subscription fees, that's hard to justify!

EDIT: And man, the MX-5 at Lime Rock can be a bitch. I don't like the car all that much and the track is so treacherous. I ruined my last race here earlier with a mistake and I honestly don't know what I did wrong. Seemed like I was doing everything as normal, but I came off a corner and suddenly I was in a half spin and into the wall. I don't tend to make a lot of major mistakes like that during a race where I'm usually driving within myself most of the time(still haven't hit another car, either), so it was a bit of a 'WTF' moment. I think the camber of the road is really out to fucking hurt you there.
 

LeBoef

Member
i think there are different reasons why some series are less populated. like the lotus 49, which is maybe just too tough to drive for many people. gt3 is definetely so overcrowded, that its taking drivers away from another series. almost every 2 hours are races with 2 splits or more. gt3 sessions are new and the ruf is easy to drive, so could be a reason why it is so popular. less practicing, more racing.
think the radical is just a special car many people dont know about. so they dont buy it... just a guess.

the problem with watching the videos is, that you re maybe looking at old versions of the car. currently they switched most cars to NTM5 (new tire model version 5). they dont have a lot in common with the cars they were before, since the tire physics have been overhauled. and all GT cars do have optional traction control aswell, so you got to take care when that video has been uploaded.

one advice regarding buying tracks and cars:
- they sometimes sell 100 $ for 75 $ (25%)
- dont buy just 1 car/ track
-> buying 3 things at a time gives you 10%
-> buying 6 gives you 20%
- if you participate at 8 races out of one season, you get 7 $. for every other full season (8 races out of 12) you get an extra dollar. max 10

so do it step by step. i dont like the ruf (because its the ruf, not because it is bad! :D) but its a good investment, since you can participate in different sessions with different cars. they may look a like, but the cspec in the grand am series is a whole lot different than the gt3 one.

i started with buying the tracks i knew i want to race anyway. didnt care much about participating complete seasons. bathurst, suzuka, spa & co are the usual suspects you can find almost everywhere.

you can jump around in the cars and seasons just as you want to. all you need is the license and owning the stuff (you dont need to buy the riley if you want to race the ruf in grand am). so yes: if you re racing the skippy this week and dont own the one for the next week. just jump over to the ford or mx5 and race there.

the cadillac and ford are included in your subscription. no need to buy these.


regarding your accident:
- i dont even know how i managed to drive the mx5. if i jump into it these days, i spin around and dont know why. dont even get any feedback... so good luck in coming out of the rookie status
- settings: did you set your fov and ffb right? i think i spent one week to do it correctly. dont underestimate it, since it is having an impact on things like "spinning without a reason"

fov:
use the calculator which is in the upper right corner of the graphic settings. if you havent done it, do it. it kind of a shocked me coming from fm and seeing what difference that makes. even if it felt wrong what that calc set. (tipp: go as close as you can to achieve 45°)

i do spin with the cars i know about, when ich change my fov dramatically over the suggested value

ffb:
if you re like me, your ffb is currently at full force. i never thought about it before iracing, but there is a good post about this in the hardware/ software section.
you can either download the atlas tool and do your own tests or use the suggested ones.

long story short: when driving, there is an "F" meter on the upper right corner. this is your force feedback. if it turns red, your ffb is set to high. it should only turn red, when hitting curbs. if you have linear unchecked, orange is the colour you have to look out for.

reason: lets say your wheel is capable of putting out 10nm force. if you ve set ffb at 100% and are using a consumer wheel, you ll lose most of the important feedback.
as an example: at 100% you re wheel will put out already 10nm when you re going over bumps. if your car starts to struggle now, you wont feel it on the wheel. since it cant go over these 10nm.
(edit: check the forum. try to drive without dampening. there is much more into ffb settings)


unbelievable how i like to talk about this game. i hope i am not babbling to much.

/edit
oh one more thing. small series can be amazing. after a few races you will know most of the drivers in there. you know how they race and behave. sooner or later you ll have your private "nemesis". he is as fast as you and somehow driving the same way you are. sometimes he wins the battle and sometimes you will. its amazing, especially if they re nice.

/edit
one more thing. if you go back to the mazda, you can go for the grand touring cup instead of the rookie series. the free pontiac is there aswell.
with all free cars and one or two newly bought, you should be able have a race every week without buying too much stuff.
 
LeBoef has covered a lot of stuff there, including how the get the most value out of it. The participation credits help, and you'll probably want to take advantage of the yearly half-price membership around Black Friday (people like to point out that once you've acquired a decent number of tracks, the combination of participation credits, anniversary credits and the Black Friday deal, means that iRacing can cost a mere $4 a year - it never works out like that of course, you'll be tempted to buy new content along the way, life will get in the way and you'll be unable to fulfil the requirements to receive participation credits, etc), but there are ways to reduce the strain on the wallet, or at least, ways to make you feel better about it!

I recommend heading to the Skip forum and reading the 'planning track purchases' thread. Both the Skip and SRF series cater towards newcomers so they always run some of the included tracks, and then try to rotate others in a sensible fashion. The staff put it to the community to make suggestions for the following season rather than just randomising it - a lot of thought goes into the track selections each time.

And yeah, you can always go back for a blast in the Mazda Cup - I've been enjoying a bunch of races at Lime Rock as I didn't buy the weird Skippy track they're using this week. The MX-5 remains a tricky customer, and quite rewarding.

A small note about FOV - while I completely agree that there are many good reasons to have it right, I'm of the opinion that it is only essential to do this for a proper triple screen setup. If you're on a single screen like me, you may find the correct FOV is simply too restrictive. Even with my screen right up against the back of my wheel, I'd need to run the minimum FOV for it to be reasonably accurate. I can't stand it. I run 70 degrees, and it's much better for me. I used to run even higher, to get more peripheral vision and because it looks faster, but I soon learned about how lowering it helps with 'feel' and I found a compromise. Each to their own I say (with single screen). If I had triples I'd probably be really anal about getting it spot on.
 
A small note about FOV - while I completely agree that there are many good reasons to have it right, I'm of the opinion that it is only essential to do this for a proper triple screen setup. If you're on a single screen like me, you may find the correct FOV is simply too restrictive. Even with my screen right up against the back of my wheel, I'd need to run the minimum FOV for it to be reasonably accurate. I can't stand it. I run 70 degrees, and it's much better for me. I used to run even higher, to get more peripheral vision and because it looks faster, but I soon learned about how lowering it helps with 'feel' and I found a compromise. Each to their own I say (with single screen). If I had triples I'd probably be really anal about getting it spot on.

I picked up a 29", 21:9 monitor. It just came today. Gained about 16° of horizontal fov (66°). It's not triples, but it's better. The monitor is mounted on an arm, super-close to the back of the wheel.

 
Ooooooh. That looks very smart indeed! Just had a look for it on OCUK, didn't realise there were so many 21:9s to choose from. What made you pick the LG?
 
21:9 is great for single screen racing setups, practically every genre benefits from the extra width. Gutted I'm losing mine and couldn't find a television sized replacement.
 
Ooooooh. That looks very smart indeed! Just had a look for it on OCUK, didn't realise there were so many 21:9s to choose from. What made you pick the LG?

Price - NCIX almost immediately put it on sale for 350usd. This ( 29UM65-P ), along with the absolutely incredible 34" version (expensive to buy, expensive to drive) are the very latest ones to market.

To be honest I wasn't even looking at them, but all of a sudden it sort of dawned on me that it would be a lot of fun, and it is! :) Just fired up Dark Souls 2 - incredible!

Linus (youtube):

29"
34"
 
21:9 is great for single screen racing setups, practically every genre benefits from the extra width. Gutted I'm losing mine and couldn't find a television sized replacement.
Mmm tempting indeed. However I've used a 1920x1200 monitor for years, and do a bunch of graphic design. Vertical resolution is handy, I think I'd miss those 120 lines, despite the masses of extra space at the sides. The 3440x1440 version would be ideal, but it's too expensive and I'd need a new PC to run it!

[edit] just saw your post Big T - yep that sounds like a good deal. Some serious wow factor with that shape too.

[second edit] I'd seen Linus' review of the beast, just watching the 29" one - seems to suggest the 34" has lag issues, so probably not a great option for sim racers after all!
 
Yeah, it's sitting next to a 1440p iMac, which if I didn't have, I'm not sure I could live with the 1080 vertical lines on this LG. It'll be hooked up to a machine specifically built to get the games off my mac, and onto a dedicated machine, so in that sense it's great for what it's there to do.

Low-ish lag on the 29" sold it to me. You're right, after shelling out all that cash for the 34", it can't be laggy. Just can't have it! Also, I didn't know Leo Bodnar was the "input lag guy" either. Pretty funny.

Anyway, I'll have some more to say about 21:9 once I've got the rest of my machine put together. Should make for some cool looking gifs :)

Here's another 66° fov (that's the unaltered calculated number, btw). Screenshot instead of picture this time. I love that I can finally see out the side window. Even if it's just a sliver, it's enough to see if numbnuts is going to shut the door on me :p


Unlike you and Sean, my brain goes crazy with high fov. I just can't take the distortion. It makes me a kind of nauseous, although I do max out the virtual mirror fov to help with my racecraft (and it does).
 
Does anyone know what happened these kind of monitors?

X8Qz1fc.jpg


The CRVD was released in 2010, but seems to have sunk without a trace. I was expecting it to be the next big thing in monitors (once it became much much much much cheaper).

Off topic: if I google "what happened to" the first auto-complete is "what happened to flappy bird?" lol
 

TJP

Member
Extreme is based on the 2014 F1s, yes? Or 2013?
2014.

From BSimracing:
This means that the Formula Extreme will be powered by a V6 1.6 Turbo engine with an 8-speed gearbox. Further more this high-powered single seater will feature DRS and all the energy recovery systems used in the present F1 championship. In the provided screenshots you can see the Formula Extreme in its standard livery, but once released, it will probably be not long before the creative community creates some famous Formula 1 liveries to dress up the model.

Edit: That's A1 Ring? Did we know we were getting that? Always liked the look of it, glad we now have a chance.
Yes, A1 Ring has been in previous screen shot galleries.
 
Game Stock Car Extreme V1.20 Preview - Formula Extreme: https://www.youtube.com/watch?v=Oetm-hpoDl8

Oh man, A1 came out great. Very nice job with the elevation changes. Love this track, and I'm really happy to see it back on the calendar. Who just said short tracks rock? Marvel? A1 puts on great races because it's so short.

@MH, I'd love to see more curved screens come to market. My gut tells me the average person has absolutely no idea why it's curved however...
 
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