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PC Racing Sims

Shaneus

Member
How good is this year for sim racers? Seriously:
* Full release of Assetto Corsa
* Full release of Project CARS
* Continual updates to Game Stock Car Extreme
* KartSim getting greenlit, to appear this year
* Full release of rF2 maybe?
* Probably some other shit I've completely forgotten about
 
RaceRoom might get multiplayer soon too. Simbin have been fairly quiet of late, so hopefully they've been hard at work and we'll see some major progress with that title this year.

iRacing continues to improve, and we could see some major features introduced this year (they've teased things like driver swaps and a DX11 graphics overhaul for ages now). It might even appear on Steam, which should boost interest significantly.

It's a great time to be a sim racer! :)
 

Shaneus

Member
I wish Simbin hadn't gone down the F2P route and released a fully-fledged game. I'd rather have something I can pay ~$40 for with 10 tracks and a handful of cars than $0 where $40 can buy the same amount because there'll never be a complete game, just a platform and content.

I'm not holding my breath for GTR3, but goddamn I'd love to see it still. Like I said, more likely to buy that than anything for RRE.
 
iRacing is struggling with stability at the moment. :(

I guess it's good timing then for my recently-replaced T500RS to start playing up.

It decided to calibrate incorrectly this evening, putting me about 20 degrees left of centre.

After a few attempts of just disconnecting and reconnecting, hoping it might fix itself, I decided to do the centre reset procedure described in this document:

http://ts.thrustmaster.com/download.../T500RS_AutoCalibration_Centering_Process.pdf

This successfully made the driver read the centre correctly, but it seems to still 'remember' the incorrect centre - meaning that when I turn it all the way to the right, it is stopping about 20 degrees before the actual full lock (I've tried forcing it beyond this 'soft' lock to the real stops in the hope it will recalibrate, but it doesn't help). In the driver (and iRacing), this means it reads centre correctly, but turning left is now slightly slower than 1:1, and turning right is now slightly faster than 1:1. Drivable, but annoying.

The strange thing is, when I plug in the wheel, the standard startup calibration goes to the full locks (not stopping short) and back to centre, so that seems to suggest it's not a mechanical problem?

If anyone has experienced similar issues, I'd be interested to hear your thoughts.

Thanks.
 

TJP

Member
I wish Simbin hadn't gone down the F2P route and released a fully-fledged game. I'd rather have something I can pay ~$40 for with 10 tracks and a handful of cars than $0 where $40 can buy the same amount because there'll never be a complete game, just a platform and content.
I don't like the F2P model either but it's what SimBin have in place as of today. Perhaps if Henrik Roos was still in charge, GTR 3 would have been released in place of R3E but alas he isn't. Further, you could have bought a lot of cars and tracks for $40 with the recent 50% off everything Easter sale...

RaceRoom might get multiplayer soon too. Simbin have been fairly quiet of late, so hopefully they've been hard at work and we'll see some major progress with that title this year.
Multiplayer alpha is coming for those who've purchased the DTM add-on; presuming testing goes well, a wider release will come. SimBin no doubt want to avoid the issues Kunos are having with Assetto Corsa's multiplayer.

It's a great time to be a sim racer! :)
I post the same thing all the time too 8)
 
Pazuzu iirc there's a calibration tool floating around for the TX, originally it was only obtainable from Thrustmaster. Might work on the T500 (may have even been designed for it) but I've heard it works.
 
I did indeed. I think... you didn't read my post ;)

Ha, jeez I guess so! I admit I looked at it more than I read, and even then I'm not sure what I was looking at :p

OK, now that I've actually read it, yeah that's not right. The only thing I personally have had issues with is I've got a 4 port usb hub that if I plug my wheel into the leftmost input, it occasionally doesn't calibrate correctly. Goes mysteriously off-center. Needless to say I don't use that one any more, but it took me a little while to figure out what the story was.

Anyway, tldnr - try a different usb input. I think I've read before that it doesn't like 3.0 if you happen to be using that.

A generic bit of advice, but that's all I've got at the moment. I'll look around however.
 
Well whaddyaknow, I turned my PC on today and plugged in the wheel as normal. It did the startup calibration, and finished... about 20 degrees right of centre. So it had basically fixed itself, but was now remembering the messed-up centre that I'd forced upon it from yesterday. So I reset that again, and now it's back to full functionality. Great success!

It had happened once before, but a quick restart had resolved it. Yesterday, no matter what I did, it wasn't fixing itself. Today, it has miraculously gone back to normal. Something to keep an eye on...

Thanks for your help anyway guys :)
 

Megasoum

Banned
Fanatec just announced a new rim for the CSW wheel.

$350 US or 350 Euros... No buttons or shifters.

f428d5143be964bce9cc48aed17746.png
 

Megasoum

Banned
I'm really wondering what justify this price? I mean, it's 100$ more than the BMW rim which has LED and buttons. Sure the new one is in leather but the BMW has Alcantara (sp?) leather too.
 

Megasoum

Banned
I just saw the Fanatec post on their Facebook wall for the new wheel. It seems a about $150 more expensive than it should be.

Yeah I'm reading through the comments on that post... It's brutal! hah. I'm sure they knew before announcing it that it was overpriced but still... It's a ridiculous price for a super simple rim with no buttons, no electronic and no official branding license.
 
I just found out that there is some electronic wizardry in the hub that prevents someone from the making a generic hub adapter - the FFB doesn't work unless the base detects a real Fanatec rim attached. Explains why they can charge such a price for this rim... very cheeky!
 
Yeah, it just seems the are pushing the limits of exploiting the enthusiast market. They don't even have current gen system compatibility locked down but they want you to buy a function-less wheel add on for nearly the price of a new console. I am happy to see the massive backlash on Facebook.
 
Haha at the Fanatec wheel price.

First of Shaun Cole's SimPit are online: https://www.youtube.com/watch?v=W7M44mbJwPU and https://www.youtube.com/watch?v=wCaj4ICZxcI Glad to see Shaun back!

Nice.

All a bit formal to start things off, but I'm sure he'll loosen up. I've grown so accustomed to the talk-and-drive/broadcast style that it's a little weird to see a heavily edited video now. I'm not saying that's a bad thing, just different to what I've been watching lately.
 
OK so I decided to update PCARS and see how far it has come over the past year or so that I haven't played it. I'd seen footage of the Nordschleife in the rain and wanted a piece of that action. My weapon of choice? The Lotus 49, of course. I wanted a car that would test me at every corner.

What I got instead was a car that felt like it was producing more downforce than its weight at any speed, even when stationary. Flooring the go-pedal and dumping the clutch in 1st gear in the rain would not even produce wheelspin. Once moving, the correction and recovery of oversteer required no precision whatsoever--as long as you began to turn into the slide, the car would magically drift with grace and balance no matter how poor your skills on the pedals. This was with every assist turned off. It was a complete joke.

To say I was disappointed would be generous. Back to Assetto Corsa and the user-made Nordschleife while we wait for the official laser-scanned version. Oh well. At least PCARS is really pretty.
 
How good is this year for sim racers? Seriously:
* Full release of Assetto Corsa
* Full release of Project CARS
* Continual updates to Game Stock Car Extreme
* KartSim getting greenlit, to appear this year
* Full release of rF2 maybe?
* Probably some other shit I've completely forgotten about
I know this post is a few days old, but just wanted to agree 100%. We're living in a golden age of sim racing right now. Let's have fun before the next generation of sims comes along with its fuel, tyres and vehicle repair micro-transactions*.


*I hope I'm joking.
 

Dilly

Banned
OK so I decided to update PCARS and see how far it has come over the past year or so that I haven't played it. I'd seen footage of the Nordschleife in the rain and wanted a piece of that action. My weapon of choice? The Lotus 49, of course. I wanted a car that would test me at every corner.

What I got instead was a car that felt like it was producing more downforce than its weight at any speed, even when stationary. Flooring the go-pedal and dumping the clutch in 1st gear in the rain would not even produce wheelspin. Once moving, the correction and recovery of oversteer required no precision whatsoever--as long as you began to turn into the slide, the car would magically drift with grace and balance no matter how poor your skills on the pedals. This was with every assist turned off. It was a complete joke.

To say I was disappointed would be generous. Back to Assetto Corsa and the user-made Nordschleife while we wait for the official laser-scanned version. Oh well. At least PCARS is really pretty.

Could've atleast bothered to check the forums on which car is furthest in development instead of choosing a car that hasn't been updated in months.

And I also wouldn't be surprised that you forgot to disable Autoclutch, which gives that exact behaviour.
 
Could've atleast bothered to check the forums on which car is furthest in development instead of choosing a car that hasn't been updated in months.

And I also wouldn't be surprised that you forgot to disable Autoclutch, which gives that exact behaviour.

Auto-clutch was disabled, as were all other assists.

I admit I didn't bother to check when the Lotus 49 was last updated, but that car has been one of the flagship vehicles of PCARS since the beginning--I assumed it would be up to current standards. I was similarly unimpressed with the Capri around Laguna Seca and the Mk I Escort in the rain... I suppose I'll have to try the most up-to-date vehicle, whichever that may be, but if the physics, tire, and force-feedback models aren't drastically different...
 

TJP

Member
Skip to the third video if you want just the pros and cons. Suffice to say the review is highly positive.
 

TJP

Member
Driving Development: Audi 90 quattro - http://insider.simbin.com/driving-development-audi-90-quattro/

SimBin said:
The Audi 90 quattro brings all-wheel-drive physics to R3E and SimBin developer, Marko Hartikainen has set the bar high with this motorsports icon. Drive the Audi 90 quattro before it is released and share your thoughts on the experience with SimBin’s physics team.

We’re making strides to elevate your RaceRoom Racing Experience to the highest levels of authentic race gaming. Previously in the R3E beta, we established our amateur and novice game modes and now we are working to strengthen Get Real. With this in mind, we’re proud to introduce you to SimBin’s take on the Audi 90 quattro.

Learn more about this car from Mark Reynolds in the video below, then fire up R3E and experience the car for yourself. When you’re finished driving come back here and tell us what you think of R3E’s newest addition.

https://www.youtube.com/watch?v=hvZ03UDzMY8
 
Try any one of the Ariel Atom's as they are a blast to drive.
Well... I just took the V8 Atom out on the Nordschleife in the rain, even bumped the downforce numbers down to 0 front and rear, and the amount of grip it exhibits is still comically high at best. I've got to stand by my original assessment, as it was not far at all from the experience in the Lotus 49. *shrugs*

Neil's pedals look AMAZING. I'd die for a set of those. But they're more expensive than many real pedal sets for real racing applications. I'm not sure I could ever justify that for a sim setup unless my real cars were 100% finished... and that never happens. :)
 

markao

Member
Well... I just took the V8 Atom out on the Nordschleife in the rain, even bumped the downforce numbers down to 0 front and rear, and the amount of grip it exhibits is still comically high at best. I've got to stand by my original assessment, as it was not far at all from the experience in the Lotus 49. *shrugs*

Neil's pedals look AMAZING. I'd die for a set of those. But they're more expensive than many real pedal sets for real racing applications. I'm not sure I could ever justify that for a sim setup unless my real cars were 100% finished... and that never happens. :)
Stop driving in the wet until serious time has been spent on it (right now nothing, or maybe there have been a 1st step on GT3 wet/inter tires) by the devs.

Just pick a dry setting and set-up your game (delete CARS folder/ set-up controller) after each update, pick the more advanced car and you will notice it's an awful lot better as your experiences so far have been.
 

Seanspeed

Banned
I wouldn't mind even if PCars does turn out to be a sim-lite. I can still enjoy that.

I've tried out a couple different sims during my vacation from here.

GSC2013

Pretty good. UI is disasterously bad, but I like the few cars and tracks I've driven and while I initially had little interest, I really like the Brazilian stock cars. They're far nicer to drive than V8 Supercars or American stock cars, so that was a pleasant surprise. Reminds me of DTM but with less downforce. Its also my first time driving the old Interlagos, which is a lot of fun.

All in all, it feels like an extremely high quality rFactor expansion. I'm not sure if its gonna be a mainstay in my regular sim racing playing, but it should be great for a chance of pace here and there.

How is the multiplayer in it? I'm definitely not practiced enough with it to jump in yet, but if its good, I could actually find some more time for it.

iRacing

Figured it couldn't hurt to spend $15 for a few months of it and see what its all about. Except well.......what they don't tell you is that the base content isn't much more than a glorified demo in terms of what you can actually race. Still only tried out the MX-5 and it seems I can only race it on one of the four road tracks per week, so that's pretty shitty. Yea, there's regular races(1x per hour), but its always at the same track, which is pretty boring.

Only got this the other day, so I'm still gonna play with it some more, but I'm 90% sure I wont be continuing with this after the subscription is up and I'm damn sure not gonna spend any money on the ridiculously expensive content, of which you have to buy quite a bit of to get any good use out of this game(unless the 10% of my mind wins out). I reckon you need to spend about $70-80(on top of the subscription fees) just to enjoy one additional car, and even then, the variety available to you is still pretty limited. I'd venture at least $150 or so to get any sort of variety going, and $200+ if you want a *good* amount of variety. Which all goes away the second you stop renewing your subscription.

I mean, the racing does seem pretty good. Not a total fan of the absolute realism they're going for in terms of penalizing drivers(really, even in testing I cant go off-track and make mistakes?), but I do respect that it keeps things cleaner than normal. It also makes drivers shit-scared of contact from what I've seen so far too, though. I'm not a timid overtaker or defender, so it was pretty easy to pick my way through positions, which actually isn't a ton of fun for me when I don't think others are putting up a fight.

Physics seem ok, but I've only drive the one car. It didn't seem any more special than GSC or Assetto Corsa, though. It was nice that it felt good to drive right from the get-go, no painstaking efforts to tweak settings to get it feeling decent or anything.
 
Welcome back Seanspeed! The incident points you see in testing in iRacing are there only for your information (useful to see how much you can get away with when you're on track with other drivers, cutting apexes and the like). Anything you do in Test will not affect your safety rating, so you can go nuts if you wish. :)
 
Ok, that's really good to know, thanks.
Just to add to your other observations about iRacing, I think it asks for a different approach with regards to variety. You can spend a lot of money for an interesting selection of cars, but for most members this isn't what they come for - you'll find plenty of drivers who only drive a single car, and have done so for years. I'm into my third year on the service, and I still only drive the MX-5, SRF and Skippy, and even then I only take the Skip championship seriously. It's a testament to the depth of the physics engine that I am still learning the car after four full seasons. I can almost drive it with my eyes closed at this point, but there is still so much to learn in race situations. It is very much about racecraft rather than vehicle variety. You also need to be a special kind of alien to be able to compete at a high level in a large number of cars. I did a fair amount of testing in a few different cars at the start of this season, and it took me about an hour to get comfortable in the Skippy again - it really messes me up!

This relates to only driving one track per week. This is also a positive in my book. Being on the same combo for a week means that everyone knows it like the back of their hand, allowing the racing to take centre stage. You don't get people treating a race as a practice session, learning the combo as they go (well, you do in rookies, but even that is frowned upon). Particularly by the end of the week, the standard is incredibly high - this wouldn't be the case if the tracks swapped more regularly (this can be seen in full effect during the amusing Week 13 races, with track swaps each day - disaster!). Imagine it like real club racing - it's the norm to race on the same track during a week, in fact many clubs just race at their local track all year round.

I guess what I'm trying to say is that there is method to their madness, and what seem like limitations actually start to make sense after a while. I don't think they do everything quite right regarding purchases - they should allow you to test the cars in a private session before committing to buying them for example - but mostly it's understandable. There's no getting around the fact that it requires a higher initial investment than any other driving sim if you are looking to go beyond the rookie series, but there's nothing else like it, and once you're on board the fees really don't seem that bad if you're an active member and buy the content methodically. Admittedly at this point, I've bought a large number of cars and tracks, but spread over the years it hasn't felt excessive for what is essentially my main hobby. For me it's worth it, knowing that I can get on at any time and be almost guaranteed a clean race, against people perfectly matched to my pace (and in the case of the Skippy, people I'm now so familiar with I recognise their driving styles) - you simply don't get that anywhere else outside of the real world. It's all according to keikaku of course, once you're in you'll not want to leave, so get out while you still can! ;)
 

Megasoum

Banned
He should be hard at work revising the CSW base after the motor failures.

Apparently this issue is fixed already according to Thomas in the comments. They had a bad batch of motors originally but everything should be ok now.

Of course it's Fanatec we're talking about here so....yeah....
 
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