New set of Soundboxing challenges, at my correct height for the first time (my height was calibrated incorrectly up until last week lol so I couldn't pick things off the floor in games like onward because I was floating about a foot above the ground apparently).
Artika.1 Dev diary on why they chose Node teleporation:
https://www.youtube.com/watch?time_continue=260&v=XMFQVYiuExo
I understand why they chose to not use free/full locomotion as they dont want to make a perctange of players motion sick, so they built the game around teleportation (weaving it into the narrative).
But, their reason for node teleportation over free teleportation is bullshit. They chose node because players were misjudging the distance to interactive objects when teleporting and were having to teleport another time to get close enough. This is so easily fixable, mages tale had a snap feature for its teleportation where the teleport target circle would turn orange and snap infront of the object to let you know thats the perfect spot. So they're pretty much treating players like idiots
Gunheart October "Loot" Update vid:
https://www.youtube.com/watch?v=vXL3ykXxTO0
Really looking forward to jumping back into this game soon, theres been so many new updates/ additions since I last played it. Nice to see you can use the "control projecticle" feature of the crossbow with other guns now.
If you're in the uk, theres one available on game.co.uk which is a little more expensive than the amazon one but its better in quality (i'm using one of this one and the amazon version for the second sensor). I cant link to the game version since the site is under maintenance right now. Either one are good though, they are sturdy and hold the sensor in place perfectly, I haven't had to mess with mine since I first got the rift back in July (or whenever that big sale was).
My third sensor is then wall mounted with this: https://www.amazon.co.uk/gp/product/B01N4IOQP6/
It iss mostly a wave game, normally based in a small arena but offers 4 different playstyles and online co-op. A few missions feature or larger, linear environment where you go from point A to B but these are probably only 2-3 missions at most from memory.
Robo recall is slightly different since its more like an arcade game with highscores. Raw data is more survival since you have to defend a node in every mission.
If you're tired of wave based games I would probably give this game a pass.
You might want to look into gunheart though, which is a point A to B fps game where you choose a mission from a hub and load into the mission which are big environments to explore (I usually describe it as Borderlands + Destiny + Warframe). whilst it lacks swords, it has a good selection of weapons and allows 3 player co-op. It is in early access though since July/August this year but its being updated each month. I've posted an update vid above from the devs.
- Rivers in the Desert - Persona 5 (hard difficulty)
- Blind by Light - ff13 battle theme
- A light that never comes - Linkin park
- Outlaw Star Opening Song (hard difficulty)
- 日食 / Eclipse (Special live version) - Hello Sleepwalkers (hard difficulty)
- Bloody Mary - Hello Sleepwalkers
- Million Star - Girls Dead monster (Angel beats!) (hard difficulty)
- Alchemy - Girls Dead Monster (Angel beats!)
- My song - Girls Dead Monster(Angel Beats! "that" song in the anime T_T )
Artika.1 Dev diary on why they chose Node teleporation:
https://www.youtube.com/watch?time_continue=260&v=XMFQVYiuExo
I understand why they chose to not use free/full locomotion as they dont want to make a perctange of players motion sick, so they built the game around teleportation (weaving it into the narrative).
But, their reason for node teleportation over free teleportation is bullshit. They chose node because players were misjudging the distance to interactive objects when teleporting and were having to teleport another time to get close enough. This is so easily fixable, mages tale had a snap feature for its teleportation where the teleport target circle would turn orange and snap infront of the object to let you know thats the perfect spot. So they're pretty much treating players like idiots

Gunheart October "Loot" Update vid:
https://www.youtube.com/watch?v=vXL3ykXxTO0
Really looking forward to jumping back into this game soon, theres been so many new updates/ additions since I last played it. Nice to see you can use the "control projecticle" feature of the crossbow with other guns now.
I'm using this one for 2 of my sensors that are positioned on a high shelf looking down on the play area:https://www.amazon.co.uk/gp/product/B00MR0VPOQ/Any good cheap clamp mounts for Oculus sensors?
If you're in the uk, theres one available on game.co.uk which is a little more expensive than the amazon one but its better in quality (i'm using one of this one and the amazon version for the second sensor). I cant link to the game version since the site is under maintenance right now. Either one are good though, they are sturdy and hold the sensor in place perfectly, I haven't had to mess with mine since I first got the rift back in July (or whenever that big sale was).
My third sensor is then wall mounted with this: https://www.amazon.co.uk/gp/product/B01N4IOQP6/
So i will eventually buy Project cars 2, Im big into racing but havent purchased yet as i want to get more play time out of F1 2017.
Is Raw Data worth it? Im really not keen on wave stuff for example even thought Robo Recall was cool i wouldnt want to play more of that sort of thing for more than 3 hours.
It iss mostly a wave game, normally based in a small arena but offers 4 different playstyles and online co-op. A few missions feature or larger, linear environment where you go from point A to B but these are probably only 2-3 missions at most from memory.
Robo recall is slightly different since its more like an arcade game with highscores. Raw data is more survival since you have to defend a node in every mission.
If you're tired of wave based games I would probably give this game a pass.
You might want to look into gunheart though, which is a point A to B fps game where you choose a mission from a hub and load into the mission which are big environments to explore (I usually describe it as Borderlands + Destiny + Warframe). whilst it lacks swords, it has a good selection of weapons and allows 3 player co-op. It is in early access though since July/August this year but its being updated each month. I've posted an update vid above from the devs.