We Just released a huge update for 2MD (as was mentioned in the last page) and today we actually added more:
Now you can flip plays with a double press on the D pad, affectively giving you 16 custom play configurations to choose from.
For Vive owners, weve defaulted running to the touchpad rather than impressed of the D pad which allows for better responsiveness.
But heres the big thing I didnt talk about in our patch notes:
weve implemented an active field of view for running which should cut down on any nausea or discomfort. Id really like to get peoples feedback on this, as I feel like its made a huge difference. We implemented this mechanic in our first VR game on PlayStation VR, and it really seems to curb DTe.
Also nobody has picked out the neogaf references yet 
and I worked so hard on them too.
Edit: it would probably be a good idea to include a link, yeah? No really Im not totally new at this.
http://store.steampowered.com/app/674850/2MD_VR_Football/