Not really (or at all?), no.
SOCOM was high-player-count multiplayer game on console with single-kill rounds, and I guess the "gimmick" (in that it was among the first to do this, particularly on console,) that teams could communicate and collaborate over mics. You kind of had to have the mic, otherwise your team was going to get eaten up by well-coordinated crews. Modern shooters have point systems and upgrades and other features in battle which often just have you running and gunning and barely caring what your team is doing (or in hero shooters, there's a shared goal and symmetrical maps that you can see progress on whether you communicate or don't,) but SOCOM was an intense and sudden-death experience that really encouraged a certain type of play.
SOCOM did have voice commands in the single-player (and I think the PSP SOCOM Tactics or FTB3 also had more deliberate voice control,) but it wasn't really a core feature and the single-player was rarely the draw of SOCOM anyway.