Penny Arcade's Tycho uses vitriol and fancy wording to look like a tool

The Faceless Master said:
tycho's attitude in the response seems to be making people miss the point.

mark rein overpromised and underdelivered!

if this confusing mess is supposed to make microsoft say "hey, sure, we should allow user generated content too" then we're all fucked.

All Epic has to do is release the PC editor patch at all promises will be delivered.
 
Epic's Mark Rein took exception to my recent post about Unreal Tournament III on the Playstation 3, being sure to CC the personal correspondence to his trusted agents elsewhere.
What does that mean? I took it to mean they copied others on the email exchange, perhaps the press.

Anyhoo. I thought the whole thing was hilarious. Yes, Tycho was harsh, but it's PA. Harsh is what they do. Being harsh is their stock and trade. It's the fact that Tycho's writing is hilarious and crafted that makes the post so awesome.

Side note: this will not end well.
 
mrklaw said:
honestly, how were people honestly expecting to get mods from PC to PS3? Half of you put firmware updates, themes etc on USB sticks. Is it such a big deal that they don't have some full file download service created? So fucking what?

jesus.
I'm not sure how the systems works, but are you forced to transfer every map by hand with a USB drive? If that is the case, it sounds like the method of delivery could split the user base between the haves and have nots, which I think is a fairly big deal with a smaller user population. In most games with user created maps the maps will be auto-downloaded to your system from the server that you join, assuming the server requires the maps. That system makes sure everyone has the maps needed.
 
AtomicShroom said:
Because they don't want the liability. They don't want to moderate. They don't want to have the content approved by Sony to show up on PSN. They don't want to use their own bandwidth. etc etc etc...

In other words, they want it to be as hassle-free as possible to them. They'd rather put the hassle on the users instead.

it is SUCH a hassle to zip something onto a thumb drive and import it into the PS3. what a bastard mark rein is.

if they did it through psn and gamers had to wait weeks for each individual piece of user created content, people would bitch about that too.
 
Sounds like they're just having difficulty with the licensing issues, but it will come soon enough. They even went out of their way to transfer some user created maps themselves for the time being.

Ungrateful lot...
 
Wow, Tycho can go cry moar about this. STOP WHINING.

God, I don't see them throwing a fit over a certain unnamed game, which starts with A and ends with a D.
 
hahaha.

Free, user created content on consoles sucks because you have to use USB key or memory card to transfer it.

That might have been true, if there was an better implementation - but there hasnt been - they are the first and they need to be applauded for it and not dissed.
 
He may have over promised but it is coming.I mean the game is there for now and when the tools get released there will be many maps for people to enjoy.Mark already clearly stated that there is legal issues they need to sort out and when they are done everything will be ready to go.

Plus the game already comes with a bunch of maps and there is no way anyone can be bored of them by now so people will just have to be a little more patient but it will be worth it in the end.
 
Wow the only thing slightly annoying about the process is you can only do one at a time. Apart from that its easy and id rather have them out now with this method then wait till the tools are sorted by sony.
 
Visualante said:
Kind of effects the mod scene indirectly when nobody there is to play what you create.
I don't see many PS3 owners going out of their way either, some of them might not even have good PCs to run Max and Photoshop.

Thats the point. Nobody is playing the game, and on top of that you need to go through a ton of trouble to run mods. No one will be playing them.
 
BirdBomb said:
it is SUCH a hassle to zip something onto a thumb drive and import it into the PS3. what a bastard mark rein is.

if they did it through psn and gamers had to wait weeks for each individual piece of user created content, people would bitch about that too.

What if I don't have a thumb drive? Should I go and purchase one? I mean, it wasn't enough to purchase a $499 console and $60 game? Now I have to buy a thumb drive too? Most people will think "Fuck this shit!"

It IS a hassle when other games have had much simpler ways of transferring user-created content between users. For example, FarCry Instincts which used the good ol' PC way: Join a server and if they're using a custom map, it downloads it and voilà! You're good to go!

That's convenience!
 
The original post was fairly tame, and I think Tycho's reaction here is more spurred by Rein being rather smarmy himself, not to mention CC'ing his colleagues to make himself look like a hero. I think we all know people like that in our respective offices.
 
God, I hate Mark Rein. He's probably the most arrogant guy in the whole industrie.

However, you can use your retail, unhacked iPod as a mass-storage device...
 
The point is he promised something he couldn't deliver on release.

If you're not sure you can deliver due to legal or technical issues THEN DONT PROMISE IT

Don't have your fans buy your game hoping to do this and that and then have them find out you didn't quite follow through, just yet

He pulls this crap all the time.
 
spwolf said:
That might have been true, if there was an better implementation - but there hasnt been - they are the first and they need to be applauded for it and not dissed.

Actually, there are earlier/better implementations (Far Cry, Halo 3) of delivering user-created content on consoles, they just don't allow mods to the degree of UT3. I'm sure at some point we'll see the best of both worlds.
 
Like the gods of old, you are withholding fire. The difference is that Zeus had no PR agency on Mount Olympus to call his tyranny benevolence.


what the fuck?! was that really necessary? Tycho is coming off as way too righteous in his response. Doesn't seem like a huge issue at all. Use a freaking jump drive and have a little patience while the game treads practically new water in console land. Better yet play the damn PC version--you must own a high quality gaming PC :lol
 
I can understand both sides. But, honestly, I didn't remember all this hype and propaganda over the mods like Tycho and a few others are saying. I remember that being the sticking point against Microsoft and it was something Mark Rein was trumpeting, but nothing as bad as Tycho makes it out to be.

I look at it this way, you can get mods on a console game for the first time, ever? There's going to be some hiccups along the way. If mods had been a regular thing on console games for years and UTIII dropped the ball, I'd understand the complaints. But right now, this is foolish.
 
AtomicShroom said:
Because they don't want the liability. They don't want to moderate. They don't want to have the content approved by Sony to show up on PSN. They don't want to use their own bandwidth. etc etc etc...

In other words, they want it to be as hassle-free as possible to them. They'd rather put the hassle on the users instead.

All makes sense, but I read more than one interview with Rein indicating that Sony was embracing user-generated content. In fact, he claimed it was the reason UT3 was getting early PS3 love over the 360. This doesn't look like embracing user-generated content. It looks like reluctant acceptance with corporate restrictions in order to get a timed exclusive. That's not how Mark laid it out at all.
 
I have PA on high regard but I am not agree with the tone or the message of this rant. The functionality will be there. I don´t see Mark lying over what his product offers and the compromise of the memory cards seems a low price for the potential and innovation UT3 offers to PS3 users.

I have seen some PC games that has been released without editor just to be added later or editors that were not finished or nailed. Waiting for a patch so everything can work as intended doen´t seem a big deal.

PA is harsh but usually fair, that is what I like of them. Harsh for the shake of being harsh is something that I don´t find interesting at all.
 
Are you guys assuming that he's in the right because of his attitude? Seems like it, because the content of it doesn't justify this great hurrah. He's complaining about a good thing because it's not all that it perhaps could be right out the gates. Good job?
 
Kestastrophe said:
Since the PS3 has WiFi, why can't you just download the maps via that?

They still can. The fact that Epic was all-hands-on-deck to get the PS3 version gold in time for Christmas isn't a secret. Now that its out, they can improve on it based on the community's reaction.
 
Too much bitching over nothing.

"Like the gods of old" :lol Geez.
 
AtomicShroom said:
What if I don't have a thumb drive? Should I go and purchase one? I mean, it wasn't enough to purchase a $499 console and $60 game? Now I have to buy a thumb drive too? Most people will think "Fuck this shit!"

It IS a hassle when other games have had much simpler ways of transferring user-created content between users. For example, FarCry Instincts which used the good ol' PC way: Join a server and if they're using a custom map, it downloads it and voilà! You're good to go!

That's convenience!
yeah, that's an option in the PC version, but it's permanently disabled on PS3, instead of being user configurable...
 
I wonder how high will UT3 PS3 chart on December NPD list.

It's no mystery that it outsold the PC version, the question is by how much. 30K? 50K? 100K?
 
this is the first time as well that this has been attempted so there is bound to be issues and problems that need to be sorted out but just think when everything is in place and fixed it will benefit future games that attempt this.
 
Mamesj said:
what the fuck?! was that really necessary? Tycho is coming off as way too righteous in his response. Doesn't seem like a huge issue at all. Use a freaking jump drive and have a little patience while the game treads practically new water in console land. Better yet play the damn PC version--you must own a high quality gaming PC :lol
Tycho's writing makes him come off as self-righteous, it is the tone he cares in all his post. I think it is just his writing style more then him being self-righteous. He tries to be different with his writing style.
 
beermonkey@tehbias said:
Actually, there are earlier/better implementations (Far Cry, Halo 3) of delivering user-created content on consoles, they just don't allow mods to the degree of UT3. I'm sure at some point we'll see the best of both worlds.

Dude, what? The map editor of Far Cry doesn't even begin to compare to the full functionality of an editor like UnrealEd. No fucking wonder you guys don't take user content creation and sharing seriously.
 
ElectricBlue187 said:
The point is he promised something he couldn't deliver on release.

If you're not sure you can deliver due to legal or technical issues THEN DONT PROMISE IT

Don't have your fans buy your game hoping to do this and that and then have them find out you didn't quite follow through, just yet

He pulls this crap all the time.

You're right, they should have put the fans first and just delayed the entire game until they could get this totally optional feature worked out thoroughly.
 
OnWarmerMusic said:
The original post was fairly tame, and I think Tycho's reaction here is more spurred by Rein being rather smarmy himself, not to mention CC'ing his colleagues to make himself look like a hero. I think we all know people like that in our respective offices.
wow, i must have skimmed over that part... total dick move on the part of mark rein, guess that almost justified tycho's hostile response...

BCC MARK REIN, BCC!!!
 
Kintaro said:
Epic maybe not have wanted to bother with it since Sony's approval process for PSN takes so damn long... =(

Yup, this way you can get maps minutes after they're released. Tycho does sound like an ass here.
 
AtomicShroom said:
Because they don't want the liability. They don't want to moderate. They don't want to have the content approved by Sony to show up on PSN. They don't want to use their own bandwidth. etc etc etc...

In other words, they want it to be as hassle-free as possible to them. They'd rather put the hassle on the users instead.

In other words, Mark Rein and Epic deserve every last bit of shit Tycho is giving them.
 
Because they don't want the liability. They don't want to moderate. They don't want to have the content approved by Sony to show up on PSN. They don't want to use their own bandwidth. etc etc etc...

In other words, they want it to be as hassle-free as possible to them. They'd rather put the hassle on the users instead.
The reason for the hands off nature is simple. They can't possibly track every single map/mod/mutator that gets released. There is just too much there. The only realistic and feasible way of doing things is to put the control entirely in the hands of the users, which is how the company HAS ALWAYS DONE IT. There is no reason to change if changing only means breaking the model from completely free and open into something else.


AtomicShroom said:
What if I don't have a thumb drive? Should I go and purchase one? I mean, it wasn't enough to purchase a $499 console and $60 game, now I have to buy a thumb drive too? Most people will think "Fuck this shit!"

It IS a hassle when other games have had much simpler ways of transferring user-created content between users. For example, FarCry Instincts which used the good ol' PC way: Join a server and if they're using a custom map, it downloads it and voilà! You're good to go!

That's convenience!

Much different though. With Far Cry you're talking about basic modifications on an existing template (elevation changes + pre-made objects). In UT3 you can do absolutely anything. You could build a scale model of the statue of liberty to put in your map, and you could put it in your map without a problem. Many maps (Krodan, for example) are based on meshes that are not taken from UT, but created by the user seperately. This makes the files dramatically larger than what you would find in a map created in far cry. The most important part is that the quality of connection for the people in the server doesn't suffer. When you're downloading such large files epic can't assume that people are going to have sufficient connections to allow an 8-16 player game AND having people downloading maps off the server at the same time without performance suffering for those in the game.

Ideally it would recognize the map in the game then would go to another server to download it, but if they implement such a system it's understandable that it would take some time.
 
AltogetherAndrews said:
Dude, what? The map editor of Far Cry doesn't even begin to compare to the full functionality of an editor like UnrealEd. No fucking wonder you guys don't take user content creation and sharing seriously.
It's as if they've never used a digital camera before. Oh my god, the pictures don't just magically appear on my hard drive? Jesus Kodak sort it out.
i know they have wifi ones now
 
AtomicShroom said:
What if I don't have a thumb drive? Should I go and purchase one? I mean, it wasn't enough to purchase a $499 console and $60 game? Now I have to buy a thumb drive too? Most people will think "Fuck this shit!"

It IS a hassle when other games have had much simpler ways of transferring user-created content between users. For example, FarCry Instincts which used the good ol' PC way: Join a server and if they're using a custom map, it downloads it and voilà! You're good to go!

That's convenience!

This was already discussed in a previous thread.

it ended up with some others and myself bringing up some logical points on the flaws of the system and ps3 fans going in full defense, or flaming.

it wont end well. ignorance is bliss, let them be.
 
Tycho's original one paragraph from one week ago was pretty reasonable and valid. Mark Rein made the mistake of answering it with PR spin. And that's when things got ugly.

Seeing as I am not a fan of PR spin, I back Tycho on this one.

"> You don't need a "memory card". I use the term "memory card" but in
> fact any PS3 readable memory device should do. A USB memory stick
> plugged into one of the PS3's USB ports (all models of PS3 have USB
> ports) works fine. If you already have a memory card from a digital
> camera and you want to use that then you can buy a pretty cheap USB
> memory card reader and plug it that into the USB port of the PS3. "

Should have been on the back of the freaking box. And it's completly unacceptable considering what they promised.
 
Importing multiple maps at once is a little inefficient, but doing single maps is really a breeze. That said, I see no technical reason we shouldn't be able to pull them down off the web directly on our PS3s. I'd like to see that in future. Or at least make it easier to import multiple maps at once.
 
I totally disagree with Tycho. He comes off as if he really doesn't even understand how these things work. Using a USB device to transfer files is f*cking easy and was expected. When you add support for mods like this, you start moving into the PC realm of usability.

It sucks that the support on the PC side wasn't there from day 1, but so what? The game does support mods and they will become available. It takes time to create them. Why not just enjoy what the game offers first and worry about mods later? That's usually how things work.
 
urk said:
All makes sense, but I read more than one interview with Rein indicating that Sony was embracing user-generated content. In fact, he claimed it was the reason UT3 was getting early PS3 love over the 360. This doesn't look like embracing user-generated content. It looks like reluctant acceptance with corporate restrictions in order to get a timed exclusive. That's not how Mark laid it out at all.

You don´t know how big corporations work, don´t you? Every big company must have tight standards for validating anything that is provided through their own services. Everything must be validated and green lighted for not exposing yourself and your stockholders to potential lawsuits and god know what.

One thing is giving freedom to a studio to use such non restricted option (something rare and really unique for a console) and other thing is allowing a free, non restricted use of a Sony service or channel, wich is simply impossible.
 
MoxManiac said:
In other words, Mark Rein and Epic deserve every last bit of shit Tycho is giving them.

exactly, at least with Molyneux the overpromosing is endearing and betrays a certain boyish optimism about his games with Rein it's just plain hype and posturing, every single word out of his mouth is just souless PR
 
Azih said:
Tycho's original one paragraph from one week ago was pretty reasonable and valid. Mark Rein made the mistake of answering it with PR spin. And that's when things got ugly.

Seeing as I am not a fan of PR spin, I back Tycho on this one.

"> You don't need a "memory card". I use the term "memory card" but in
> fact any PS3 readable memory device should do. A USB memory stick
> plugged into one of the PS3's USB ports (all models of PS3 have USB
> ports) works fine. If you already have a memory card from a digital
> camera and you want to use that then you can buy a pretty cheap USB
> memory card reader and plug it that into the USB port of the PS3. "

Should have been on the back of the freaking box. And it's completly unacceptable considering what they promised.

This isn't spin. This is honest technical straight-talk. Tycho's response to Rein begs for a PR response in the future.

Its bloggers like Tycho that have forced game publishers to put up a PR firewall over everything. Rein is one of the few who does keep it real, and Tycho is doing his damnest to snuff him out.
 
WHOAguitarninja said:
Much different though. With Far Cry you're talking about basic modifications on an existing template (elevation changes + pre-made objects). In UT3 you can do absolutely anything. You could build a scale model of the statue of liberty to put in your map, and you could put it in your map without a problem. Many maps (Krodan, for example) are based on meshes that are not taken from UT, but created by the user seperately. This makes the files dramatically larger than what you would find in a map created in far cry. The most important part is that the quality of connection for the people in the server doesn't suffer. When you're downloading such large files epic can't assume that people are going to have sufficient connections to allow an 8-16 player game AND having people downloading maps off the server at the same time without performance suffering for those in the game.

Ideally it would recognize the map in the game then would go to another server to download it, but if they implement such a system it's understandable that it would take some time.
this is why it should be a configurable option.

people who don't have the proper bandwidth either will have it off, or will have people leave their game because they have it on and it's lagging the game.
 
Visualante said:
It's as if they've never used a digital camera before.

Every digital camera on the market comes with either a transfer cable or a memory card.
 
tak said:
Tycho's writing makes him come off as self-righteous, it is the tone he cares in all his post. I think it is just his writing style more then him being self-righteous. He tries to be different with his writing style.


That's not different....that's "i'm in a corny gladiator movie set in antiquity, giving a speech just before I kill the tyrannical ruler." :lol I can understand stylistic inflections in his normal posts, but he's talking to someone else in the industry--he should meet them head on instead of showing off for his audience.
 
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