Metalmurphy
Member
Not.HocusPocus said:Exactly.
The mod scene won't care if the game bombed or not, they'll all have the game, they'll still continue to love making mods/maps.
Not.HocusPocus said:Exactly.
I can agree with this.Stoney Mason said:If they failed here the failure is simply on them. Personally I think they simply over-promised and delivered a very niche solution.
What the fuck is wrong with you?BirdBomb said:where was the pwn? all i see is some short ugly fat dude whining about something he doesn't even know everything about.
"bububu use your hacked ipod!!"
or just a typical usb drive, idiot.
if rein replies again, he should just send a picture of tycho. laughter will surely ensue.
The Orange said:This looks more like acting like a little bitch than "pwning".
theBishop said:If there was a central repository for UT3 mods, it would have to be moderated. If Epic hosted a Master Chief mod, they'd get slammed. But copyright holders can't regulate the existing USB option.
Jenga said:lol have u sen how bald he is? rofl and that other stick artist dude looks pigish in appearance!
otake said:at least we have the ability to use mods. on xbox live these maps would cost money.
seriously, what's with the "lets hate everything on a sony platform" fever? I have never seen (on gaf) so many threads bitching about something related to sony. is this becoming ign or gamefaqs?
I do not want or expect a central repository. What I am referring to, and what every true PC gamer is familiar with, is the act of downloading small mods and maps from the servers you're trying to play on, as you're attempting to connect. I do not mean grabbing Counterstrike or NS or any other 500mb mod file from the server. I mean grabbing a 2mb map, or a 500kb custom mutator, or even something as retarded as Simpson's quotes that play when you kill people.theBishop said:Downloading from the server is a good option for dedicated servers, but I don't think it would be fast enough on a peer-to-peer server.
Even though I would like it to function that way, this USB option guarantees that no outside source can censor the content.
If there was a central repository for UT3 mods, it would have to be moderated. If Epic hosted a Master Chief mod, they'd get slammed. But copyright holders can't regulate the existing USB option.
I wish gamers stopped asking for a walled garden when Epic is giving us unprecedented flexibility.
I don't know if it bombed, but if its stats are anything to go by, it didn't put up amazing numbers.It´s UT, the community will be there soon or later, independently of the crappy USA PC market. Every UT has a strong community and 2007 is not going to be an exception (I doubt UT 2004 was a huge success on USA market but a correction would be welcome)
theBishop said:If there was a central repository for UT3 mods, it would have to be moderated.
Even though I would like it to function that way, this USB option guarantees that no outside source can censor the content.
If Epic hosted a Master Chief mod, they'd get slammed. But copyright holders can't regulate the existing USB option.
Epic should be praised for this, even if it isn't as idiot-proof as it could/should be.
I wish gamers stopped asking for a walled garden when Epic is giving us unprecedented flexibility.
I didn't bring up his weight, so it shouldn't count!Forsete said:First personal attack, congrats.
Edit: Oh, not the first.
Dave Long said:Why even offer mod support when you know that the console maker is going to need certain controls over all the mods that get made? This will happen either because of distribution issues, hacking the console itself via the mod, or just because of content.
You just can't turn people loose on a game console the same way you can on a PC. If you do, the console maker gets angry about something or blocks something and suddenly your entire userbase is up in arms over it on the Internet.
Leaving out the mod support on PS3 would've been the better option here, or simply keeping Unreal Tournament III on the PC and making it the best it could be on there instead of splitting time with PS3 development.
Fixed2BeBroken said:you're so cool man.
Crushed said:ya dudes tycho sux epic rulz
Jenga said:lol have u sen how bald he is? rofl and that other stick artist dude looks pigish in appearance!
Like so many have already intimated above me, the feature is pretty much useless as implemented.Acosta said:Yeah, Epic sucks for offering a superior game with a very interesting feature instead of the usual half assed conversion...
Wait...
Draft said:I do not want or expect a central repository. What I am referring to, and what every true PC gamer is familiar with, is the act of downloading small mods and maps from the servers you're trying to play on, as you're attempting to connect. I do not mean grabbing Counterstrike or NS or any other 500mb mod file from the server. I mean grabbing a 2mb map, or a 500kb custom mutator, or even something as retarded as Simpson's quotes that play when you kill people.
This is the de facto standard in modern PC games. Even mods have mods nowadays, but they are so small that grabbing them when joining the server adds maybe a minute to total connection time. It's simple, and it's one of the things that keeps the mod community alive.
Epic seems to have delivered the flexibility, but their delivery method is wanting. Which I believe was Tycho's original point, and it is a valid one.
I don't know if it bombed, but if its stats are anything to go by, it didn't put up amazing numbers.
otake said:at least we have the ability to use mods. on xbox live these maps would cost money.
Draft said:I do not want or expect a central repository. What I am referring to, and what every true PC gamer is familiar with, is the act of downloading small mods and maps from the servers you're trying to play on, as you're attempting to connect. I do not mean grabbing Counterstrike or NS or any other 500mb mod file from the server. I mean grabbing a 2mb map, or a 500kb custom mutator, or even something as retarded as Simpson's quotes that play when you kill people.
AtomicShroom said:What if I don't have a thumb drive? Should I go and purchase one? I mean, it wasn't enough to purchase a $499 console and $60 game? Now I have to buy a thumb drive too? Most people will think "Fuck this shit!"
MoxManiac said:But at what cost?
Having to do this shit to get a custom mod on PS3 basically means mods will not be widespread at all.
Joe blow isn't going to see a server with custom content and think "oh, I better stop what i'm doing and go download and transfer that stuff!", he's going to be "Fuck this, i'll just choose a different one"
I hope you guys like using custom maps with bots, because the chances of people who jumped through the hoops to get the same exact mod as you joining your server seems pretty low.
MoxManiac said:But at what cost?
Having to do this shit to get a custom mod on PS3 basically means mods will not be widespread at all.
Joe blow isn't going to see a server with custom content and think "oh, I better stop what i'm doing and go download and transfer that stuff!", he's going to be "Fuck this, i'll just choose a different one"
I hope you guys like using custom maps with bots, because the chances of people who jumped through the hoops to get the same exact mod as you joining your server seems pretty low.
Draft said:I do not want or expect a central repository. What I am referring to, and what every true PC gamer is familiar with, is the act of downloading small mods and maps from the servers you're trying to play on, as you're attempting to connect. I do not mean grabbing Counterstrike or NS or any other 500mb mod file from the server. I mean grabbing a 2mb map, or a 500kb custom mutator, or even something as retarded as Simpson's quotes that play when you kill people.
This is the de facto standard in modern PC games. Even mods have mods nowadays, but they are so small that grabbing them when joining the server adds maybe a minute to total connection time. It's simple, and it's one of the things that keeps the mod community alive.
Epic seems to have delivered the flexibility, but their delivery method is wanting. Which I believe was Tycho's original point, and it is a valid one.
Acosta said:can we agree on that before starting to speak as market researchers?
theBishop said:that hasn't been the experience so far. I was playing on Shrine servers immediately after Epic made it available.
Too late, Tycho beat him to it.beermonkey@tehbias said:Nice try at trying to throw console wars into this.
Acosta said:Who cares of Joe blow? Certainly not me. There are thousands of persons that doens´t know what a HDMI cable or don´t know what the hell is a "editor", and what?
Having the option is always, always, better that doen´t have it at all. Can we agree on that before starting to speak as market researchers?
theBishop said:that hasn't been the experience so far. I was playing on Shrine servers immediately after Epic made it available.
beermonkey@tehbias said:Nice try at trying to throw console wars into this. Far Cry maps and Halo 3 Forge maps/gametypes don't cost money to download on Live. Rein has said he is working on getting mod support on the 360. If he gets it, I fully expect it to be free. MS even has a policy that stuff that is free on competing platforms has to be free on 360.
Dave Long said:Like so many have already intimated above me, the feature is pretty much useless as implemented.
Meanwhile, Epic likely split at least some of the potential PC userbase away onto PlayStation 3, thus making the game less likely to get mods even on the PC.
Danj said:http://i6.tinypic.com/6sulgty.png[IMG]
I'm pretty sure there are tons of offers like this. Even if you can't find one, these drives are so cheap it's hardly worth bitching about IMO.[/QUOTE]
Even eliminating that barrier, which is a reasonable one considering you have a PS3, a PC, an internet connection and a copy of UTIII.
You still need a PC to get to the maps, which given the oppurtunity- is what I'd be hounding Rein about, not some stupid wait on Sony to put the tools through validation.
Acosta said:Who cares of Joe blow? Certainly not me. There are thousands of persons that doens´t know what a HDMI cable or don´t know what the hell is a "editor", and what?
Having the option is always, always, better that doen´t have it at all. Can we agree on that before starting to speak as market researchers?
that hasn't been the experience so far. I was playing on Shrine servers immediately after Epic made it available.
That is a valid point. This is really the first stab at custom content in the console world, but this stab is a two or three steps back from what we expect on the PC, I think that is were a lot of this complaining is coming from.Linkzg said:but this isnt the PC, this is the PS3 (or console gaming as a whole in a board sense). This is really the first big step in custom content in console games, it just isnt all the way up to the pc level yet.
Wollan said:This article would never have been made if the console version debuted on the X360.
Wollan said:This article would never have been made if the console version debuted on the X360.
The problem is not so much you, as an individual getting the map (though I'm sure it would get annoying after some time). The problem is that unless x amounts of other people get the very same version of the map, you cannot play it against anything other than bots.Acosta said:The options is there, and If didn´t have a good gaming PC and planned to buy UT 3 for it, I would be glad to have that option without any firewall. As a consumer I don´t need daddy-corporation to give me my content with a silver spoon, I can sacrify certain convenience in order to get such an option. But that is me I suppose.
Wollan said:This article would never have been made if the console version debuted on the X360.
True. That does not mean you cut them slack. Being vocal and demanding is how you make large, fat, greedy companies improve.Linkzg said:but this isnt the PC, this is the PS3 (or console gaming as a whole in a board sense). This is really the first big step in custom content in console games, it just isnt all the way up to the pc level yet.
It probably still wouldn't. As well as if mods/maps support wasn't even there at all...Stoney Mason said:Yes it would if it functioned in the same manner as how you get the content in the game and how it is dispersed on the 360.
Draft said:Epic seems to have delivered the flexibility, but their delivery method is wanting. Which I believe was Tycho's original point, and it is a valid one.
MoxManiac said:I care about Joe Blow, as I want to play with people other than myself on custom maps.
Fair enough, but that map was released with fanfare/hype from Epic themselves.
What if Joe Modder creates his spongebob bloodbath map for Ps3 and uploads it on his geocities site? With all this obfuscation on PS3 it would be pretty hard to actually get a game going since it couldn't spread to other people easily and it's unlikely most people knew it existed.
I don't know how heavily it was advertised, but it certainly was the most discussed feature among gamers, the feature that distinguishes it from the thousand other FPS out there. That's not a "bonus feature".Linkzg said:this article would never have been made if they didnt include the custom map/mod support.
the game is already fully featured in both maps and gamemodes, this is a bonus feature that is being seen as a fault of the game.
TheRagnCajun said:Epic, among hundreds of other developers, releases a half-finished feature of a game to market in order to meet a holiday deadline and pennyarcade chews them up for it. I think Tycho is just being a dick. Seriously, you can only blame the internet for the 'we'll fix it after launch' mentality.
TheRagnCajun said:Epic, among hundreds of other developers, releases a half-finished feature of a game to market in order to meet a holiday deadline and pennyarcade chews them up for it.