Penny Arcade's Tycho uses vitriol and fancy wording to look like a tool

Azih said:
And it's completly unacceptable considering what they promised.

What did Epic promise where that now transferring maps through a memory card/virtually any USB device is so outrageous and difficult to do?
 
It's all a moot point anyway. Game is a total bomb, the community will quickly dwindle, and the mod scene will be about as active as a flounder.
 
urk said:
Every digital camera on the market comes with either a transfer cable or a memory card.

"Transfer cable" = USB (omg, scary!)
"Memory card" = 16MB (omg, have to buy another one if I want to save more than 3 pictures!)
 
Draft said:
It's all a moot point anyway. Game is a total bomb, the community will quickly dwindle, and the mod scene will be about as active as a flounder.

Yeah, there's a much bigger crime here than overpromising mods, which is that the game was released during the Great Deluge with little to no fanfare at any level. Which is a damn shame, because it plays great.
 
Draft said:
It's all a moot point anyway. Game is a total bomb, the community will quickly dwindle, and the mod scene will be about as active as a flounder.

.

December's NPD will seal the coffin^H^H^H^H^H^H I mean deal.
 
The Faceless Master said:
this is why it should be a configurable option.

people who don't have the proper bandwidth either will have it off, or will have people leave their game because they have it on and it's lagging the game.

I would love it if that were possible, but the simple fact the of the matter is you're going to get more people who think they have the bandwidth and don't than people who actually have the bandwidth. It would be GREAT if that weren't the case, but most people don't really understand how networked gaming works and the demands hosting puts on your upload speed.
 
Did you guys really expect Epic to take on the job of moderating every mod that comes out to approve it for PS3 or something? Are you kidding? The resources any sort of moderation would take are just ridiculous relative to the benefit an end user would get. Come on.

I thought Rein answered the questions fairly and Tycho just came off sounding like a prick. I can understand criticizing not having the process 100% working day one - it's completely valid - but the USB stick transfer method is hardly something to shit a brick over. Blame Sony if anything - good luck getting them to approve any sort of ingame content download method that isn't a patch. They'd probably require you to go through the Playstation Store and mods would NEVER end up on there, that's just laughable.
 
urk said:
Every digital camera on the market comes with either a transfer cable or a memory card.
Oh bravo! Every PS3 comes with reasonable means to transfer data from PC to PS3, via USB. In some cases you are afforded the convenience of a media bay or wireless.

Give them time and I'm sure they'll implement a direct download portal when Sony gives such a service the go-ahead.
 
Yeah, uh, this is really easy to do and I'm getting the benefits of endless user-made content out of it. It could be done better with direct downloading to the PS3 but it doesn't kill anything. I don't even have a 60gig with memory card slots, I just use my PSP and it takes a few mins.

You'd think most people who've tried this out would be happily discussing how awesome it is to play PC maps on their console instead of bitching that it took 3 mins to put it there.
 
dark10x said:
I totally disagree with Tycho. He comes off as if he really doesn't even understand how these things work. Using a USB device to transfer files is f*cking easy and was expected. When you add support for mods like this, you start moving into the PC realm of usability.

It sucks that the support on the PC side wasn't there from day 1, but so what? The game does support mods and they will become available. It takes time to create them. Why not just enjoy what the game offers first and worry about mods later? That's usually how things work.

agreed. I don't understand the part of installing linux to use a mod.
 
What he's complaining about the mods? Fuck that stupid tycho guy. Mark Rein will pwn that skinny little dork.

He's just being a whiny bitch. :lol
 
CC'ing people in an ANY e-mail you send is a typical thing when you work in the games industry. Especially when dealing with the press. I don't even know why it was brought into the argument
 
The Faceless Master said:
wow, i must have skimmed over that part... total dick move on the part of mark rein, guess that almost justified tycho's hostile response...

BCC MARK REIN, BCC!!!

Yeah, what a prick. Its much classier to blog about the exchange for full public consumption.
 
AtomicShroom said:
For example, FarCry Instincts which used the good ol' PC way: Join a server and if they're using a custom map, it downloads it and voilà! You're good to go!

That's convenience!

um, Far Cry Instincts used a really limited poor map creator, you couldent even use custom textures. It doesnt even begin to compare to what old PC games offered nor what UT3 on PS3 will offer in time.

although user made maps/mods are really early in UT3 for PS3, it is still a huge step for console games to have real custom maps. It is actually really simple to do once you stop complaining about it and actually attempt to install the maps, its even easier than spending money on map packs!
 
urk said:
All makes sense, but I read more than one interview with Rein indicating that Sony was embracing user-generated content. In fact, he claimed it was the reason UT3 was getting early PS3 love over the 360. This doesn't look like embracing user-generated content. It looks like reluctant acceptance with corporate restrictions in order to get a timed exclusive. That's not how Mark laid it out at all.
Yeah, it's exactly this gulf between what was promised and the current state of things that prompted the original (and now, epic follow-up) post. Funny thing is, they gave the topic all of a paragraph before. If Mark had let it be (and perhaps not CC'd others on the exchange) it would have been left at that. Now it's on the front page. Whoops.
 
WHOAguitarninja said:
I would love it if that were possible, but the simple fact the of the matter is you're going to get more people who think they have the bandwidth and don't than people who actually have the bandwidth. It would be GREAT if that weren't the case, but most people don't really understand how networked gaming works and the demands hosting puts on your upload speed.
yet they can figure out how to use a usb key, memory stick, etc, get everything in the right folders, etc... right?
 
I mean isn't the whole point of PSN being an open system that you CAN just download shit straight to your PS3?

Real talk: if you can't grab the maps and tiny admin style mods from servers you're trying to connect to, then this shit is truly worthless. Nobody is going to monitor map sites on the daily to keep themselves up to date with every little update to bigkitchen003 and Fragking's Instagib Pro.
 
Kestastrophe said:
It almost seems like Tycho is only really pissed about Rein and EPIC being a mouthpiece for Sony.

No, it's PA being their typically stubborn selves. "I think this game's bad. NO! You can't change my mind! LALALALALALALALALA"
 
Indeed, gamers lured by the promise of the $400 forty gig machine (or those who purchased the twenty-gig, as I did) don't even have the slots to use mods built in.

Retard status confirmed.
 
Visualante said:
Oh bravo! Every PS3 comes with reasonable means to transfer data from PC to PS3, via USB. In some cases you are afforded the convenience of a media bay or wireless.

Give them time and I'm sure they'll implement a direct download portal when Sony gives such a service the go-ahead.

Eh, I was just pointing out the flaw in the analogy. One of Tycho's complaints is that for many PS3 owners, additional hardware is required.

I think it's a good think that user content is coming to a console, no matter how it gets there. Hopefully, this will show Sony (and Microsoft) that it's not as scary as they think.

But there is quite a bit of difference between the way Mark presented it and what's actually happening, which appears to be the most significant issue here. Blown out of proportion? E-penis waiving? Yup. But maybe the dude will start wrangling his "Gears can't be done on PC" level marketing bullshit and just stick to the facts from now on.
 
What the hell? oO

Tycho is being a total ass...


Not once Mark Reign said the game would support getting mods directly from the PS3, it was hinted for the FUTURE.

And what's the problem with these:
usb_drives_2.jpg



And saying the PS3 version wasn't ready to receive mods at launch is WRONG. No matter how you try to spin it.


What's next? Gonna complain the fact that you need an internet connection to download the mods and winrar/zip to extract them?
 
_leech_ said:
What did Epic promise where that now transferring maps through a memory card/virtually any USB device is so outrageous and difficult to do?

There are expectations, based on previous games.

In UT2004 (and previous UTs) if you join a server with any mods/mutators you don't have, it automatically downloads everything you need, right there If the mods are too big or you don't want to take the time to do so, a simple F10 quits you out and you can choose a different server.

This is how it should have been, not this clusterfuck we have with the PS3 version, right now.
 
Draft said:
It's all a moot point anyway. Game is a total bomb, the community will quickly dwindle, and the mod scene will be about as active as a flounder.

It´s UT, the community will be there soon or later, independently of the crappy USA PC market. Every UT has a strong community and 2007 is not going to be an exception (I doubt UT 2004 was a huge success on USA market but a correction would be welcome)
 
ElyrionX said:
So Tycho wrote the following about UT3 about a week ago:




Mark Rein responded and here is Tycho's latest post about it:



I love the Penny Arcade guys but Tycho is somewhat of a dick in his post though he does raise some very valid points.

Tycho's a dick, just use a USB stick! Geez...
 
SRG01 said:
No, it's PA being their typically stubborn selves. "I think this game's bad. NO! You can't change my mind! LALALALALALALALALA"

uh, that can be said for people in this very thread if u replace game's with something else..
 
Draft said:
I mean isn't the whole point of PSN being an open system that you CAN just download shit straight to your PS3?

Real talk: if you can't grab the maps and tiny admin style mods from servers you're trying to connect to, then this shit is truly worthless. Nobody is going to monitor map sites on the daily to keep themselves up to date with every little update to bigkitchen003 and Fragking's Instagib Pro.

Downloading from the server is a good option for dedicated servers, but I don't think it would be fast enough on a peer-to-peer server.

Even though I would like it to function that way, this USB option guarantees that no outside source can censor the content.

If there was a central repository for UT3 mods, it would have to be moderated. If Epic hosted a Master Chief mod, they'd get slammed. But copyright holders can't regulate the existing USB option.

I wish gamers stopped asking for a walled garden when Epic is giving us unprecedented flexibility.
 
Stoney Mason said:
I don't even know what this means.
Why even offer mod support when you know that the console maker is going to need certain controls over all the mods that get made? This will happen either because of distribution issues, hacking the console itself via the mod, or just because of content.

You just can't turn people loose on a game console the same way you can on a PC. If you do, the console maker gets angry about something or blocks something and suddenly your entire userbase is up in arms over it on the Internet.

Leaving out the mod support on PS3 would've been the better option here, or simply keeping Unreal Tournament III on the PC and making it the best it could be on there instead of splitting time with PS3 development.
 
i guess it's a fine line between arch and histrionic -- references to olympian gods and their pr firms don't entirely work in response to legitimate corrections of his earlier rant -- and when he isn't talking to pr in the first place.
 
Tycho comes off as a big time douche here. So you can download user created content, but right now it takes a thumb drive and a zipping process? And this is only temporary? Cry me a fucking river.
 
Dave Long said:
Why even offer mod support when you know that the console maker is going to need certain controls over all the mods that get made? This will happen either because of distribution issues, hacking the console itself via the mod, or just because of content.

You just can't turn people loose on a game console the same way you can on a PC. If you do, the console maker gets angry about something or blocks something and suddenly your entire userbase is up in arms over it on the Internet.

Leaving out the mod support on PS3 would've been the better option here, or simply keeping Unreal Tournament III on the PC and making it the best it could be on there instead of splitting time with PS3 development.

Plenty of developers do alright making PC/Console games. If they failed here the failure is simply on them. Personally I think they simply over-promised and delivered a very niche solution. If their game doesn't sell it falls on them.
 
MoxManiac said:
There are expectations, based on previous games.

In UT2004 (and previous UTs) if you join a server with any mods/mutators you don't have, it automatically downloads everything you need, right there If the mods are too big or you don't want to take the time to do so, a simple F10 quits you out and you can choose a different server.

This is how it should have been, not this clusterfuck we have with the PS3 version, right now.

That is unfair, you can´t ask a propietary console to offer the same freedom and versatility of a non propietary platform.

Maybe it would be better that the console version didn´t offer anything of this "editor" stuff, console owners should be glad of being able to use half assed editors that just modify created maps.
 
The Faceless Master said:
yet they can figure out how to use a usb key, memory stick, etc, get everything in the right folders, etc... right?

I understand your point, but I just don't think that precludes that they'll understand the additional burden put on the game by allowing downloadable content during gameplay. Most casual users don't tend to bother to stop and think about alot of the options they choose that don't directly affect gameplay. It used to happen alot in the early days of Unreal when someone would host a server on their computer and would enable autodownloading but didn't have the bandwidth for it. Everyones ping times would shoot up and the experience as a whole would suffer.

Granted...this doesn't apply to everyone...and it would be great if they built in some sort of network test to have it autodetect if you could select the option based on the number of people you were going to let into the server. But it doesn't, unfortunately.

theBishop said:
Even though I would like it to function that way, this USB option guarantees that no outside source can censor the content.

If there was a central repository for UT3 mods, it would have to be moderated. If Epic hosted a Master Chief mod, they'd get slammed. But copyright holders can't regulate the existing USB option.

I wish gamers stopped asking for a walled garden when Epic is giving us unprecedented flexibility.

THIS. Everyone slagging on epic should read this and consider it very carefully.
 
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