cj_iwakura
Member
Better with brown hair. Ah well, I might find a better character from that collection.
I think it's too awesome a moment to spoil, anyway.
I think it's too awesome a moment to spoil, anyway.
cj_iwakura said:They're from EP, and that character isn't in EP. Well, not with that expression anyway.
Nice find, still.
Wait, there's definitely IS images there. I'll see what I can find.
(Major spoilers at that link, people.)
Ainaurdur said:I keep telling myself: Don't click the spoiler pic. Don't click the spoiler pic.
The anticipation for this game grows.
Cheska said:So with the game releasing tomorrow have any other reviews surfaced?
Volcynika said:Amazon estimates my copy to arrive the 23rd.
Well ok then.
Akselziys said:I got mine overnighted and it's already been charged XD;
So hopefully Wednesday, if not tomorrow :3
Perfect timing, since I just finished Disgaea 4 last night XD
Volcynika said:I had free two day shipping! THAT'S NOT TWO DAY.
Also I've already been charged and it's in shipping soon mode. So their approximate must be a lie!
Akselziys said:Well, I didn't use Amazon this time around cuz I had a giftcard from GameStop that I used instead XD;
Kazerei said:
Hobbun said:Wow, the reviews are from bad, to at best, average.
I am at work, so I cant open the links, but why are they giving it such low scores?
Hobbun said:Wow, the reviews are from bad, to at best, average.
I am at work, so I cant open the links, but why are they giving it such low scores?
It would have been nice if Atlus had made a few adjustments to the gameplay to make it more playable by modern standards. I'm not looking forward to that encounter rate. Hopefully I can still get some enjoyment out of it. My copy should arrive on Wednesday.Sseklebeast said:They're shocked that a late 90s PS1 rpg still plays like a late 90s PS1 rpg. Shocking, no?
;p
hosannainexcelsis said:It would have been nice if Atlus had made a few adjustments to the gameplay to make it more playable by modern standards. I'm not looking forward to that encounter rate. Hopefully I can still get some enjoyment out of it. My copy should arrive on Wednesday.
Sseklebeast said:They're shocked that a late 90s PS1 rpg still plays like a late 90s PS1 rpg. Shocking, no?
;p
Hobbun said:What current standards make this game less playable?
I cant speak in regards to the graphics on how bland they are, the encounter rate, or how boring the dungeons are, but I am glad they didnt make any changes to the gameplay.
To be honest, with the changes Ive seen in the battle system in most current RPGs is what has turned me off from them. A lot of them now think they have to have a mixture of real-time/fast paced combat. No thanks.
Theres nothing wrong with a good turn-based RPG.
Completely agree. Give me the Final Fantasy VIII or X battle system any day. I'm enjoying Xenoblade's complex MMO-like battle system, however, for what it's worth.Hobbun said:To be honest, with the changes Ive seen in the battle system in most current RPGs is what has turned me off from them. A lot of them now think they have to have a mixture of real-time/fast paced combat. No thanks.
tokkun said:Every one of those outlets quoted above scored Persona 4 as a 9/10 or higher, so I don't think you can dismiss the scores as being wholly due to a turn-based battle system.
If they released the original on the PSOne, I'd still easily pay $40 for it. Considerably more, in fact. How many years has it taken us to get the complete Persona 2? $40 is a steal. By modern standards, the fact that we are getting this game in English at all is a miracle.tokkun said:The game is being released at full price on PSP, not as a museum piece. It deserves to be evaluated by modern standards.
Hobbun said:Youre right, I shouldnt, as I fully dont know how combat works in Persona 2 with the exception that it is turn-based.
Sorry, I just have heard the The game didnt age well because it still uses the archaic turn-based system. They need to update it to something faster and it just tiring.
So what are the reviews saying is outdated in regards to the gameplay?
The graphics are a larger hurdle. Character sprites are small and smudgy, spell effects are unimpressive, and most dungeons are bland.On a related topic, the dungeon design itself is basic. Several mazes feature annoying gimmicks that are either poorly explained or repetitive padding. Most are warrens of identical chambers and hallways. The onscreen minimap and easily accessible full map stop the dungeons from being truly dreadful. Instead, they're merely boring.
It's 2011, however, and things like incredibly high random encounter rates, labyrinthine dungeons with few clues on where to go, and the necessity to grind and not just for experience points are incredibly frustrating. This is a Persona title, however, and Atlus has never been known for making poor games. Much was ahead of its time in Innocent Sin, so there's a pot of gold at the end of the rainbow for those who can stomach its anachronistic elements.
...
Innocent Sin's core gameplay also suffers because it adheres to some of the RPG standbys of times gone by. The game's turn-based combat system is fairly straightforward and includes expected features like elemental weaknesses and combo attacks. The encounter rate is incredibly high, and combined with the labyrinthine dungeons and sometimes unclear directives, finding your way around can be lengthy and frustrating. This isn't the level of Phantasy Star II we're talking about, though, especially considering that the game features an auto-battle system that works. Instead of simply defaulting your characters to autoattacks, the auto-battle repeats previous commands, making it so you can grind easily. As well, characters' SP regenerates as you walk around dungeons, so you'll never get caught almost dead with no mana in the middle of the dungeon, but the grinding's still not something that's friendly for today. Some dungeons are particularly frustrating like the shelter under one of the high schools which requires literally walking in circles to complete. All this is exacerbated by the frustrating analog controls and minimap it's very easy to get disoriented due to the quick movement of the characters and environmental hazards like traps.
Unfortunately, the story and characters are where part of the enjoyment stops. Innocent Sin can be a tease at times because while it contains plenty of concepts that pioneered the RPG genre, many of the battle mechanics are now archaic. As a full-priced game released today, it's fair to expect that the developers would tweak these poorly-aged parts. Yet not only is the random encounter rate absurdly high, the turn-based battles play out sluggishly. Shin Megami Tensei standbys like elemental weakness are still there and auto-battle will be your friend, even if battles still take a while with this feature. Regrettably, auto-battle doesn't extend to demon negotiation and making pacts is important to victory.
...
Between the longwinded battles, the random encounters barely letting you breathe, long load times, and repeated negotiation, adventuring will drag. It doesn't help that dungeons are completely labyrinthine with dead ends, branching pathways, and traps galore. They become extremely difficult to navigate, and it's equally frustrating when the minimap doesn't do much to help. In fact, there was one dungeon with no correct path; the point was to make you go in circles a few times before triggering a cutscene. It's that old-school and cruel.
Zaraki_Kenpachi said:I'm torn whether to buy it now or wait for a price drop. :/
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September 21, 2011
Gaspode_T said:I got this for like $10 used in Japan
My enjoyment of the game was basically like a 10/10 until I got all party members and started getting into lots of random encounters, now I am having a bit of a hard time losing patience with the battles because I can't seem to figure out tricks for making the negotiation thing go smoothly. Can anyone give a quick non-spoiler dummy guide for how to negotiate with the monsters? Or do I really have to look up FAQs or something for each one?
Graphics: 93%
Sound: 95%
Gameplay: 92%
Control: N/A
Story: 98%
Overall: 96%
chickdigger802 said:when rpgfan thinks a game has high encounter rate, you might want to be wary.
Sigh. I want to check this out, but I don't think I can tolerate high random encounter these days.
cj_iwakura said:That makes two reviewers who loved the original and hated on the remake, I believe.
Funny about that. Well, not the same reviewer, but still. There's something of a double standard here.
hosannainexcelsis said:It's not the same reviewer for RPGFan.
cj_iwakura said:No, but all the criticisms being leveled at the game are because it's 'dated'. If it wasn't broke, why should they fix it?
I haven't played Persona 2 yet, so I can't speak to the validity of these particular criticisms. But I do believe there are games which were good and innovative for their time but have not held up well and are nearly unplayable today, such as Phantasy Star II.cj_iwakura said:No, but all the criticisms being leveled at the game are because it's 'dated'. If it wasn't broke, why should they fix it?
hosannainexcelsis said:I haven't played Persona 2 yet, so I can't speak to the validity of these particular criticisms. But I do believe there are games which were good and innovative for their time but have not held up well and are nearly unplayable today, such as Phantasy Star II.
Well, I look forward to being able to make up my own mind on the game.cj_iwakura said:Because PSII really is, mostly due to the mind-numbing dungeon design.
Persona 2 isn't nearly as bad. Even the original had an automap.
cj_iwakura said:No, but all the criticisms being leveled at the game are because it's 'dated'. If it wasn't broke, why should they fix it?