Offense is already ridiculously strong in this game. Burst-safe, DP-safe offense. The fact that we're talking about nerfing a defensive option is shocking to me.
Not a great idea, easy example; many characters rely on reaction B+D to counter Minazuki's teleport, now they have to guess which way to hold the joystick.
I don't see why guessing would be necessarily a bad thing. That and B+D isn't the only way to counter that. You have your options of 2B, roll, possibly backdash. I sort of feel like that move should've been -1 or 0 to begin withNot a great idea, easy example; many characters rely on reaction B+D to counter Minazuki's teleport, now they have to guess which way to hold the joystick.
Offense is already ridiculously strong in this game. Burst-safe, DP-safe offense. The fact that we're talking about nerfing a defensive option is shocking to me.
Actually, yeah, why are we talking about nerfing DPs? Particularly the DP motion? There's nothing wrong with it; it being a simple 2-button press is a good thing, if anything.
Full screen 50/50
Although characters do have tighter more difficult options like 2B and auto correcting attacks that would avoid guessing a left/right directional input.
You don't want to do it too early lol. The timing is obviously harder than a DP but its not that hard. Netplay obviously makes things a bit more difficult.Yeah, I neglected 2B in my explanation. Some characters have bad 2Bs though. Also I find it funny that Minazuki actually has a LOT of trouble countering his own teleport with 2B.
I just don't think it's exactly necessary, that's just me. As it is, I just IB while getting my fingers ready on B+C+D if I'm not doing that other option select. Oh well, the game is what it is, and I've already accepted how the series is as a whole.
Edit: Just to clarify, the furious action input does fit the game. The game is meant to ease new players, and it's there to also help combat the amount of offensive pressure the game has, so I'm fine how it is, and it doesn't need to be changed. It's not for me, something like UNIB's defensive options is something I like more.
Actually, yeah, why are we talking about nerfing DPs? Particularly the DP motion? There's nothing wrong with it; it being a simple 2-button press is a good thing, if anything.
Yeah, definitely, especially on that latter for smash. It's interesting since it's all about balance on easy inputs (so people do actions they want instead of struggle with inputs) or balancing a move on having a slightly more complex input (360s etc).I'm just for motions being simpler, not more complicated. Of the Divekick mentality, I think it's best when user error regarding inputs is not that much of a factor in a game, which leaves more room to actually think about when the best time to make use of a tool is, and be able to always perform it flawlessly without being frustrated because one got the motion down wrong when the plan they had come up with would have worked if it weren't for the motion.
I think it's part of why Smash is so popular. It's a very different fighting game compared to the typical 2D fighter, but universal and simple inputs makes it easier to do what you want to do, when you want to. That's why I don't think B+D is a bad thing for DPs, and why I think it's only a bad thing if one (or one's going against an opponent who) can't defend against them, which is then not about the motions at all but about predicting an opponent's movement.
I have no idea why they decided to leave those as they are. Should've at least made Liz like Margarets, but you can hold it to make it like her old DP or something.If anything, certain characters like Labrys & Liz need boosts to their DPs.
Atlus seems to have taken a unique approach with Labrys. Nerfing an already underpowered character.
It's um... working?
Hey man, I'll ride the Labrys train until the wheels fall off. Of course, I dabble with other characters to keep from going insane. That DP is atrocious though. Nothing makes me want to go back to Blazblue more than my DP taking so long to come out that my opponent can DP themselves on reaction and punish it. Hell, some characters can jump cancel their attacks on reaction and punish me from behind.
I would've, but I actually liked the first game's Labrys more. So I didn't like the new changes aside from a few things.
Being able to hold 22x Tsurugi (?) was really fun. And I liked that j.A had a cross up hitbox. There was no reason to remove that :/
The game balancing is on ASW, according to the interviews they've had. Wonder if some outliers like Liz and Labrys could see revisions once the arcade version is updated.
I considered going back to Shadow Labrysor at least taking some time to learn her P4AU self a bitbut she has 8k health, so screw that.
they should make it so 5BB > 2B for marie links without delaying the second B. One of the most annoying chains ive ever had to deal with, and just fucked in net playAll of the console only chars could use some changes too either nerfs or buffs. Ken has some holes in his gameplay that need to be addressed, for example.
Actually, yeah, why are we talking about nerfing DPs? Particularly the DP motion? There's nothing wrong with it; it being a simple 2-button press is a good thing, if anything.
Isn't that the DP/Throw OS or something?Do you guys know since DP is 2 buttons you can actually defensively OS based around blockstun and overlapping inputs? :v
It's also not really an issue considering how a lot of things in the game are designed orevolved around DP not requiring a motion.
Why is Narukami so broken? Didnt they test the console version before release?
Unrelated tangent but earlier today (during ranked match) I was told I was playing Yu wrong after I beat a Margaret (with an almost perfect record) by repeatedly tossing out zios as they sat across the screen, before trying for a mixup. I wasn't trying to spam, I just wanted to see if I could get them to budge, but apparently that was wrong of me...
Dude apologized later but it was just such a weird thing to bite my head off about, but maybe I'm lucky that that was my first unpleasant online experience in ultimax.
There's a random pointless story for you all, I wouldn't have brought it up but it felt so bizarre to me ¯_(ツ_/¯
Please delete Adachi, I am beyond tired of fighting that character.
What annoys you most about Yukari?and remove yukari from the game, thatd be cool too