Now that I finished IDEK anymore, I should get the game before saying anything. I can tell you're good, but I don't fully appreciate and understand everything when all I've done was watch videos and never touched it, 'cause it sounds like I'm talking out of my ass. Sorry about that.
Yeah... I'd recommend actually getting the game and playing it before talking too much about what you think you might be inferring from the matches, or at least getting knowledgeable enough on the frame data and combo routes in order to do so, because—no offense—a lot of that is pretty much baseless theorycraft.
One key element that you're not taking into account is that no one has perfect execution at all moments with no lapse in judgement or inputs. Especially not me—coming from the fighting school of recklessness—and especially not online. So, considering that:
1. Marie's 236236A/B pushes the opponent far away and is -17, so punishing it is very difficult. Instinctively, I pressed 5A, but I probably had in mind that it wasn't going to hit. 5C probably wouldn't even have worked because of the 16F startup. A gunshot could probably have hit, but, again, it's not something I had in mind for a punish.
2. Look at the meter. What that was was me hoping that the last hit of 5C would cause me to get 50 SP so I could combo it with 236236A/B, but I was exactly 1 meter short. A 236AA most likely would have done the trick after 5C's last hit but, in the moment, I wanted to make sure that the next hit would kill without risking the possibility of the opponent using a Burst.
3. Not sure what you mean here. I'm not summoning 2Ds just for fun; it's usually to either catch the opponent doing something they shouldn't or catch the opponent off-guard when they punish the Persona as a means to approach them, possibly even getting a CH off a 214AB. I don't really care about the chip from that unless the opponent is in Awakening. But 2D is one of the moves that Adachi players can use very poorly and, while I still need to strike a proper balance since there are times where it leans into overuse, I'm not just blindly spamming it hoping for it to work out somehow. It's all situational, and I tend to use it during pressure most of all.
Atom Smasher wasn't used for the same reason most of the time, since that's just a fantastic reversal option. The EX version can sometimes be used at neutral if the opponent isn't being cautious of it and tries something, but I mostly use it as a reversal.
4. Yeah, that was me not being able to punish Marie's 214214C/D. When that's happening, I want to be off the ground as much as possible so Marie can't confuse me with crazy mix-ups, and I also want it to stop asap so I tried to punish it, unsuccessfully, with 2D 1-2 times. My mind went to 2D mainly because it's the only option I have to stop it while I'm in the air like that without attempting to approach Marie, and also possibly lingering frustration and not being able to stop the super activation from the start since it could be punished with 2D during its start-up.
Just watched that flux stream...
So much improper j.C abuse from the Maries. Feels like a lot of them are where I was a month ago
I dropped too much in this match, but I did get to ignore a yukari awakening. Any other tips for getting around Yukari zoning? All I've got is double jump j.C over arrows
https://www.youtube.com/watch?v=qVVKA5-oPeg&#t=1m40s
I don't think you're being patient enough as a means of approach. j.C is a very risky means of approach that you were using quite often there, which wouldn't have been working on a Yukari who would just punish it with 236A consistently instead of doing weird stuff like 2A or AoA. Simply walking, dashing and double jumping with the mindset of consistently blocking when you need to works. Slowly you'll get close to Yukari, at which point you'll be able to do what you need to. Like, imagine you were playing as Akihiko there; without that kind of patience, an approach would be impossible.
But, in the end, it's whatever works and the j.C was working. If it wasn't, you might have adapted to a different means.
Also, just wondering: are you aware that 236236C/D's Empress card will do more damage during rain than using the Aeon card?