Persona 5 for PS3 announcement leaked?

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INDIGO_CYCLOPS said:
I've mentioned this before and I have to agree 100%. An HD Kaneko masterpiece is all I want at this point; I would prefer a mainline SMT game but I will accept P5 if the rumors turn out to be true. They've sold me on Strange Journey though!

What if Persona 5 for PS3 is announced, and the art is 100% Soejima this time?
 
Tenks said:
I'm not here to start system warz thread #1251235332 but outside of ToV there hasn't been a single noteworthy RPG on the 360. ToV won't even stand the test of time when in 10 years the List Wars threads of "Top 10 RPGs ever" comes out.

???

ummm, okay. :lol

I'm not here to reply to your post and prove you wrong, but a lot of people enjoy Lost Odyssey, Blue Dragon, and Last Remnant. They don't have to be top 10 RPGs to be solid games.
 
Drkirby said:
To be honest, I would much rather have Atlus make a port of all of Persona 2 onto the PSP before making Persona 5. Make the entire series easy to get to in NA. Just hope that Sony doesn't still uphold the "Wait, its a port you say! You can't publish that in NA, we have arbitrary standards!"

Because they're not allowing Persona 1 PSP here, amiright?
 
I hope they don't port Persona2 to the PSP because I have to sell my sealed copy of Persona2 for the PSX first :lol
 
TheExodu5 said:
Maybe not a graphical beast, but SMT Nocturne looks astounding.

Persona 4 looks awesome as well, but that's more from an interface perspective.
Nocturne holds up very well due to it's fantastic art direction no thanks to Kaneko.

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shintoki said:
I'd say if anything, I rather have them on Wii than PS3/360. Or even continued support on DS/PSP for a bit more sounds nice.

I thought Atlus (and other niche jRPG publishers like N1) should've gone Wii back in 2006, but that ship has sailed. They're working on something for HD systems, and I'm with ethelred that SJ sates any fears I might have about them abandoning the classic SMT gameplay, so my only two real hopes are that a) they release whatever they're working on for PS3 and 360 so as many people as possible can play it and b) that they continue their excellent support for handhelds for a long, long time even as they move into HD development.

Urban Scholar said:
The director of P4 stated that they don't have a big budget for their games and that they work within logical constraints to give more in context.

I imagine this played a big role in P3 taking the form it did, actually. Persona 3 comes off superficially as an extremely high-production-values game, with lots of voice acting, classy visual design, etc. but it's all accomplished by setting an extremely narrow focus and small number of locales so that the art budget can be kept down, then reusing all the existing demon assets.

(That's one reason I'm still relatively skeptical about P5 as a lead-in title for the HD systems -- that's a lot of new assets to generate.)

Drkirby said:
To be honest, I would much rather have Atlus make a port of all of Persona 2 onto the PSP before making Persona 5.

If Persona 5 is in development now, we almost certainly wouldn't see it until well into 2010. Given the 3-month cycle Atlus is on for "small announcements" (Raidou 2 -> Devil Summoner -> Persona PSP -> Strange Journey) they would still have plenty of time to announce and release Persona 2 Collection PSP before P5.

Just hope that Sony doesn't still uphold the "Wait, its a port you say! You can't publish that in NA, we have arbitrary standards!"

Including the never-officially-released Innocent Sin would already clear the supposed "30+% new content" hurdle.
 
I always preferred DDS1's visual styling the most. Not sure why, either, I just thought all the sprites look amazing.
 
Kagari said:
Because they're not allowing Persona 1 PSP here, amiright?
Persona 1 is a remake, and SOA has shot down a few PS1>PSP ports over the years for just being direct ports, but maybe with the lacklusterish sales of it and its software/A "Its a compilation of two games!" argument, they wouldn't deny a localization.
 
Jangaroo said:
Nocturne holds up very well due to it's fantastic art direction no thanks to Kaneko.

Some of the credit apparently goes to Eiji Ishida too. As the main designer on SMT3 and both Raidou games, he seems to have worked very closely with Kaneko to translate his vision onto screen. He's actually credited in one of the Atlus interviews on Raidou as being the visual supervisor of Raidou essentially, while being the creator of the unique "Vortex Shadow" visual style used in the game. It refers to the look Kaneko was trying to achieve by creating exaggerated and impossible types of shadows from all things within the world in every scene to heighten the tension and strangeness of the world.

Since he's actually directing Strange Journey this time round, and Kaneko is also intensely involved in the game's design, I can't wait to see what sort of visuals they achieve throughout the game. :D
 
Drkirby said:
Persona 1 is a remake, and SOA has shot down a few PS1>PSP ports over the years for just being direct ports, but maybe with the lacklusterish sales of it and its software/A "Its a compilation of two games!" argument, they wouldn't deny a localization.

plus it has the snow queen quest that wasn't in the original release of Persona 1. Therefor it has new content and is allowed to be released in NA.
 
duckroll said:
Some of the credit apparently goes to Eiji Ishida too. As the main designer on SMT3 and both Raidou games, he seems to have worked very closely with Kaneko to translate his vision onto screen. He's actually credited in one of the Atlus interviews on Raidou as being the visual supervisor of Raidou essentially, while being the creator of the unique "Vortex Shadow" visual style used in the game. It refers to the look Kaneko was trying to achieve by creating exaggerated and impossible types of shadows from all things within the world in every scene to heighten the tension and strangeness of the world.

Since he's actually directing Strange Journey this time round, and Kaneko is also intensely involved in the game's design, I can't wait to see what sort of visuals they achieve throughout the game. :D
The environments look really nice to me, hopefully they don't reveal too much. I want to be surprised!

the vortex world is one of the most visually striking worlds I've seen in JRPGs. So I can't wait to see what they cook for SJ.
 
MotherFan said:
What's a cellphone site?

In Japan, when you access supported sites using a cellphone, you get a totally different version optimized for cellphone browsers, sometimes with different content altogether. Like for example, the upcoming SMT: Strange Journey site has a cellphone portal in Japan, with different information than the one for PCs. It's pretty interesting!
 
duckroll said:
In Japan, when you access supported sites using a cellphone, you get a totally different version optimized for cellphone browsers, sometimes with different content altogether. Like for example, the upcoming SMT: Strange Journey site has a cellphone portal in Japan, with different information than the one for PCs. It's pretty interesting!

Japan. What will they think of next?
 
duckroll said:
In Japan, when you access supported sites using a cellphone, you get a totally different version optimized for cellphone browsers, sometimes with different content altogether. Like for example, the upcoming SMT: Strange Journey site has a cellphone portal in Japan, with different information than the one for PCs. It's pretty interesting!
Kind of like PS3 does with 'youtube XL' or whatever?
 
persona is probably a more well-known name than shin megami tensei now... i wonder if they're planning on doing a switcheroo and leading with an hd persona game and re-using the assets in the so-called "mainline smt" game?

it's not what i'd prefer, having had a much better experience with nocturne than with p3/4, but it's not necessarily a crazy idea to continue to push the persona brand and use *that* to lure people into the other games...

i'm out if p5 is really p3.5.1 though. i feel like i played p3 twice already. i want to see some genuine combat changes and (even moreso), a replacement for the "retry" fusion mechanics.
 
birdchili said:
persona is probably a more well-known name than shin megami tensei now... i wonder if they're planning on doing a switcheroo and leading with an hd persona game and re-using the assets in the so-called "mainline smt" game?

it's not what i'd prefer, having had a much better experience with nocturne than with p3/4, but it's not necessarily a crazy idea to continue to push the persona brand and use *that* to lure people into the other games...

i'm out if p5 is really p3.5.1 though. i feel like i played p3 twice already. i want to see some genuine combat changes and (even moreso), a replacement for the "retry" fusion mechanics.

I dunno if we can really say Persona is a more well-known brand "now" really. I would argue that Persona has always been the better selling brand even though it's a spinoff.

Persona sold 390k, Persona 2 Innocent Sin sold 270k, and Persona 2 Eternal Punishment sold about 200k. SMT3 sold 245k. If anything, Persona is now simply climbing back to the popularity it once had.
 
birdchili said:
i wonder if they're planning on doing a switcheroo and leading with an hd persona game and re-using the assets in the so-called "mainline smt" game?

This would seem like a weird way to do it, to me. Persona games need a bunch of assets for non-demon monsters but use fewer animations for each demon/persona, so it seems like handling all the modeling and animation in a regular SMT game would be more efficient -- but who knows.

i'm out if p5 is really p3.5.1 though. i feel like i played p3 twice already.

I feel ludicrously confident that Persona 5 will carry over the school calendar and S-Link system. That's what sets Persona apart from other series and made it so popular, so that's in the series' DNA now.

I do want to see some serious changes to the formula, though. P4 is a great refinement, but as a result, unlike with P3 there aren't many obvious "fixes" that can make a sequel easily superior. If P5 is going to usher in the beginning of HD SMT games, it needs to be as revolutionary as Nocturne was -- new systems, surprising changes to both the S-Link and dungeon-crawling formulas, and incorporation of all the huge improvements to the fusion system seen in Raidou 2 and Devil Survivor.
 
duckroll said:
Persona sold 390k, Persona 2 Innocent Sin sold 270k, and Persona 2 Eternal Punishment sold about 200k. SMT3 sold 245k. If anything, Persona is now simply climbing back to the popularity it once had.
this is (of course) what i get for speculating about these parts:)

charlequin said:
I feel ludicrously confident that Persona 5 will carry over the school calendar and S-Link system. That's what sets Persona apart from other series and made it so popular, so that's in the series' DNA now.
yeah, agreed. also agreed that this isn't really the stuff that needs to be substantively changed. the "day" mechanic is strongly compelling (in quite a few games, actually) and s-links are such a fine way to integrate two mainstays of jrpgs: combat and conversations.

i skipped ds2 due to not really clicking with the first (and some general ps2 smt fatigue, probably). the fusion system was causing me emotional problems by the end of p4 though - glad to hear they're making changes there.

it's hard to not have faith in these folk at this point though. they so obviously "get" so much of what makes me like turn-based jrpgs. i complain because of love (story of myself and gaf, really).
 
I wouldn't mind it if they scrapped S Links altogether. After playing P3 and P4 back-to-back I kinda stopped caring about all the S Links.
 
duckroll said:
In Japan, when you access supported sites using a cellphone, you get a totally different version optimized for cellphone browsers, sometimes with different content altogether. Like for example, the upcoming SMT: Strange Journey site has a cellphone portal in Japan, with different information than the one for PCs. It's pretty interesting!

Lots of sites do this.

Youtube. Google. GameSpot. Facebook. Etc...
 
TheExodu5 said:
A handful of games does not a system dominant genre make.
So when will it? Does Cave/G.rev/etc. need to release even more shmups and port them to the 360 before you'll agree to it? They can only make so many at a time. :lol
 
Yep, I'd also prefer a SMTIV over a Persona 5, even though Persona 4 is the only persona I've played (didn't like what I read about Persona 3 much so I skipped it).

Looking at how awsome the setting and main premise of Strange Journey is I can only imagine what a console SMTIV could be. Just a bump in resolution (with PS2 level graphics they could even render it easily in 1080p native on PS360) and faster loading times would already be great.

Ohhhh, the possibilities...
 
Himuro said:
I hate that this thread was bumped.

Because that makes me think P5 rumors are resurfacing again and I just can't handle that.

http://www.giantbomb.com/news/another-persona-5-tidbit/1615/

Kotaku has a quick story about an interview with Atlus composer Shoji Meguro showing up on a mobile version of Sony's site. The interview apparently doesn't offer much in the way of hard details about upcoming products, but the introductory photo is accompanied by text that appears to say that Meguro is serving as the producer for Persona 5, which hasn't been officially announced or confirmed at all.

An error? Perhaps. Factually inaccurate? Heck, maybe. But when combined with the previous pachinko-related reports that also said something about a fifth game in the Persona series, this is all starting to sound more and more likely. Plus, Persona 4 has been out for awhile. It's just about time for another game in the series to be announced, regardless.

I'm putting my money on an official announcement at or around this year's Tokyo Game Show, which takes place in late September. Though I'd rather put my money into a Chie-focused martial arts action spin-off, now that I think about it.

DUN DUH!!!!!
 
icecream said:
So when will it? Does Cave/G.rev/etc. need to release even more shmups and port them to the 360 before you'll agree to it? They can only make so many at a time. :lol

I'm speaking more on the RPG side of things, since this is, you know, and RPG related thread.
 
TheExodu5 said:
I'm speaking more on the RPG side of things, since this is, you know, and RPG related thread.
Except for the fact that, you know, he mentioned both in his post and you just gave a blanket statement without specifying your subject of point.

If it's JRPGs you're referring to then yes, the PS3 with its strong exclusives and superior ports of the 360's good RPGs makes it equal if not slightly better than the 360 now.
 
ChaoticBlue said:
sounds like you don't want it on ps3 and maybe you're just a hater for bringing up "sales age" as a kind of shot to the ps3. atlus games are not really big budget and a game from them for a RPG audience on ps3 is fine.

lol you dont know what you are talking about.
 
icecream said:
Except for the fact that, you know, he mentioned both in his post and you just gave a blanket statement without specifying your subject of point.

If it's JRPGs you're referring to then yes, the PS3 with its strong exclusives and superior ports of the 360's good RPGs makes it equal if not slightly better than the 360 now.

besides Vesperia, what else is there?
 
Danthrax said:
besides Vesperia, what else is there?

That's... actually a good question, because I hope no one is referring to Eternal Sonata and Enchanted Arms as the 360's "good RPGs" :lol and the 360's best RPG had its PS3 port seemingly cancelled. :(

Regardless, this whole "which out of PS3 and 360 is the third best RPG platform of the generation and which is the fourth best" argument is kind of ridiculous; both of them are pretty shitty compared to many of the second-best RPG systems of previous generations, much less the actual winners, and that's lumping j and w together here.

HK-47 said:
I'm just waiting to see if they can come up with a scenario better than Nocturne.

"...because that would be difficult, because Nocturne's scenario is so rad."

...right?
 
HK-47 said:
I'm just waiting to see if they can come up with a scenario better than Nocturne.

SMT: Strange Journey? Nocturne is fantastic but I totally love the setting and premise of SJ.
 
HK-47 said:
I'm just waiting to see if they can come up with a scenario better than Nocturne.

Eh, they abandoned the Philemon aspects, to an extent, in P3 and P4 and I can't imagine they'll bring them back. SMT have certain narrative currents that the "new" Persona series don't jive well with.

Though I suppose I could see there being a S.Link with an old blonde man in wheelchair...
 
TheChillyAcademic said:
Eh, they abandoned the Philemon aspects, to an extent, in P3 and P4 and I can't imagine they'll bring them back.

I for one am glad for this.


TheChillyAcademic said:
Though I suppose I could see there being a S.Link with an old blonde man in wheelchair...

:/ That would lessen his mystique to me personally if that happened
 
charlequin said:
That's... actually a good question, because I hope no one is referring to Eternal Sonata and Enchanted Arms as the 360's "good RPGs" :lol and the 360's best RPG had its PS3 port seemingly cancelled. :(

Regardless, this whole "which out of PS3 and 360 is the third best RPG platform of the generation and which is the fourth best" argument is kind of ridiculous; both of them are pretty shitty compared to many of the second-best RPG systems of previous generations, much less the actual winners, and that's lumping j and w together here.
I'll put it bluntly

The battling of JRPGs between PS3 and 360 is a joke. It's like one of those cartoons were you see two small animals fighting it out, then a massive third one comes along and steps on them both. That 3rd one is the DS.

It feels like the only 3 systems this gen are the PS3, 360, and Wii. While DS, PSP, and PC don't exist 90% of the time, unless you have to prove a point to one of the first 3 systems.
 
Urban Scholar said:
:/ That would lessen his mystique to me personally if that happened

They'd almost have to make him a "hidden" or "True" S.Link for it to work with how he is generally portrayed. Igor fills a similar role, in being the "spark" for the protagonists actions in the "new" Persona games. Whether or not he is antagonistic (like in SMT 3) or Omnipotent (as in DS2).
 
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