shintoki said:
I'd say if anything, I rather have them on Wii than PS3/360. Or even continued support on DS/PSP for a bit more sounds nice.
I thought Atlus (and other niche jRPG publishers like N1) should've gone Wii back in 2006, but that ship has sailed. They're working on
something for HD systems, and I'm with ethelred that SJ sates any fears I might have about them abandoning the classic SMT gameplay, so my only two real hopes are that a) they release whatever they're working on for
PS3 and 360 so as many people as possible can play it and b) that they continue their excellent support for handhelds for a long, long time even as they move into HD development.
Urban Scholar said:
The director of P4 stated that they don't have a big budget for their games and that they work within logical constraints to give more in context.
I imagine this played a big role in P3 taking the form it did, actually. Persona 3 comes off superficially as an extremely high-production-values game, with lots of voice acting, classy visual design, etc. but it's all accomplished by setting an extremely narrow focus and small number of locales so that the art budget can be kept down, then reusing all the existing demon assets.
(That's one reason I'm still relatively skeptical about P5 as a lead-in title for the HD systems -- that's a lot of new assets to generate.)
Drkirby said:
To be honest, I would much rather have Atlus make a port of all of Persona 2 onto the PSP before making Persona 5.
If Persona 5 is in development now, we almost certainly wouldn't see it until well into 2010. Given the 3-month cycle Atlus is on for "small announcements" (Raidou 2 -> Devil Summoner -> Persona PSP -> Strange Journey) they would still have plenty of time to announce
and release Persona 2 Collection PSP before P5.
Just hope that Sony doesn't still uphold the "Wait, its a port you say! You can't publish that in NA, we have arbitrary standards!"
Including the never-officially-released Innocent Sin would already clear the supposed "30+% new content" hurdle.