Augemitbutter
Member
There are a few more too, but not quite as graphic as Mara. I can't believe Mishaguji isn't in the game!
i kinda miss him and was looking for him in this game, lol. he was one of the tougher bosses in raidou.
There are a few more too, but not quite as graphic as Mara. I can't believe Mishaguji isn't in the game!
There are a few more too, but not quite as graphic as Mara. I can't believe Mishaguji isn't in the game!
I'm hoping SMTHD will give rise to Priapus.
I didn't make much use of the system where you can sacrifice persona's to buff an existing one. Is it possible to use this system to give mara the better skills that a Lucifer or a Michael would have?
[SLink mechanic spoiler]Without going into details, how severe are the consequences for attempting to get a Harem End? Is it just one event on a set day, or does it happen whenever you sleep with someone else? Do you lose all your waifus, or do they just make you pick one?
Is Arioch in the game? I think that has the potential to be even more "impressive" than Mara.
Nope. So far his only 3D appearance is the second Raidou game.
No that's not how the guillotine system works. You sacrifice another Persona to level one up, and it gains one extra skill that's random. I find it only useful for sacrifice a Persona you don't want to bump the level of one you don't feel like grinding so you can learn the next skill.
If you want to make broken Persona with very specific skills, use Skill Cards.
Technically yes. You can transfer anything that they can inherit via normal fusion, except the skill you gain from the sacrifice is chosen at random.
This is how I've made most of my better personas. I can take time but it gets the job done.
Yeah the anime is super budget quality. With the success this game had I hope it improves for the next game.
Yeah the anime is super budget quality. With the success this game had I hope it improves for the next game.
Come on don't fool yourself. Persona anime FMVs for the games are always super budget with one or two impressive ones at the start of the game. The games get more popular, that doesn't change.
I hung out with Ann the other day and took her to the Planetorium, but didn't get any gift from it. Is it random or is it only specific characters at specific locations?
There was an exposition/story dump near the end of November that could rival an MGS4 cutscene.
Hyperbole at it's finest.
Increasing the Treasure Demon rate is really what comes to mind immediately for me, but you've already got that one. But thinking about it, I thought of a few more:Bonuses that would have made the Devil confidant not a total fucking waste of time (outside of narrative and social stat reasons):
This is a quick list off the top of my head of some potential bonuses that would break the game no more than some Confidant bonuses already do. I'm not saying any of those ideas are necessarily great (or would even work when implemented) but honestly, every single one of them sounds more appealing than the current bullshit Palace Alert Level reductions.
- Longer stealth jumping distances: Ambush enemies from further away and jump covers at a longer distance.
- Quick escape: Rushing away from enemies while in pursuit will let you lose them quicker.
- Ride to school: Occasionally get a ride to school that functions the same as finding a seat on the train. Effectively doubling the amount of free mornings you receive to read. Like a weaker version of the Temperance "slack off" skill.
- Material merchant: Level 10 could unlock a new merchant that sells a variety of rare materials usually only found in palaces/Mementos (in limited quantities of course) for crafting thieve's tools.
- Multiple negotiations: Another possible Level 10 unlock could be the ability to (occasionally) negotiate with a second demon in Hold Up (or all-out attack, I suppose) after you finish with the first, instead of ending the battle.
- Rebuy gifts: This ability would feel pretty useless to me but still, somehow, be way more useful than her current bonuses. You can rebuy certain gifts once instead having to splurge on higher tier ones.
- Permanently increase the Treasure Demon encounter rate: Speaks for itself. Functions as an automatic Treasure Trap (perhaps slightly less effective).
As for how they'd fit the character thematically, you could handle that in a single line of dialogue.
Anyone else have any fun ideas for how they could have improved Ohya's unlocks?
EDIT:
This is a great idea too, duckroll!
Def. for combat. For daily activities it is easily the fortune teller and kawakami.Shinya and Mishima are the most useful confidants IMO.
Down shot can only be used by JokerDef. for combat. For daily activities it is easily the fortune teller and kawakami.
I wonder how well shinya's abilities work with Ann and against bosses.
I hung out with Ann the other day and took her to the Planetorium, but didn't get any gift from it. Is it random or is it only specific characters at specific locations?
Dang. Haven't used it yet due to lack of need but if it does work on bosses then it is a game changer.Down shot can only be used by Joker
Def. for combat. For daily activities it is easily the fortune teller and kawakami.
I wonder how well shinya's abilities work with Ann and against bosses.
I hung out with Ann the other day and took her to the Planetorium, but didn't get any gift from it. Is it random or is it only specific characters at specific locations? .
Makoto maybe, but what makes you think Ann is a planetarium kind of girl, lol.
Missed out. Guns are the shit when used correctly.I will do Tower on my NG+ run. Never touched guns first try.
For me the most useful SLs where Star, Hermit, Fortune, Temperance...this 4 are absolutely broken and will do the game an easier ride for you.
You know that you can change party members without going to a safe room, right?I like Hifumi's abilities, being able to swap on some fight where you brought someone that's just gonna be getting their weakness exploited (and thus doubling the enemy turns) is really useful (and can be exploited when you've got a low SP member to swap for a fresh one without a safe room trip).
You know that you can change party members without going to a safe room, right?
....you can change party members in the safe room ??
how ??
Any tips for the Futaba lines trophy? I've finished the 7th dungeon, but I think I'm really far from getting this. Been grinding Mementos for a few hours trying to get new lines for my lesser used party members and getting hit by status ailments/debuffs. Anything else I should be doing?
Any tips for the Futaba lines trophy? I've finished the 7th dungeon, but I think I'm really far from getting this. Been grinding Mementos for a few hours trying to get new lines for my lesser used party members and getting hit by status ailments/debuffs. Anything else I should be doing?
just play on hard and don't neglect anyone. mine popped naturally 6th palace, i wasn't even trying.
Use items like Rancid Gravy, Mystery Stew etc. to easily get the lines related to having character stat debuffs.
Maxing out Futaba's Social Link will get you tons of extra lines related to her abilities.
Let enemies ambush you a couple times, both super weak and strong enemies.
Using Rush in battle will get you a few voice lines if you haven't used it before.
And the final bosses altogether will give you about 10 or so unique lines.
Makoto maybe, but what makes you think Ann is a planetarium kind of girl, lol.
I might be wrong, but Persona 5's jump in sales seems to be a step above the other games. I think it's a reasonable expectation. If the dungeons can get way more detailed, I think the outsourced anime cutscenes can.
Anytime out of combat, enter the Stats screen and just change the active party members (via the square button, iirc). Doesn't need to be in a safe room.
I was reminded of that too!