drtomoe123
Member
Just ended up maxing all of my SLinks in early December with like 13 days to spare (and that's after dicking around for the entire first half of the game). Fortune really makes things so much easier.
Is the red light district supposed to be Kabukicho?
Because you're still hanging out Ryuji and that negates all
How come 7 months in everybody still acts like I'm a delinquent, despite the fact that I answer every question in class correctly, never break any rules, get the highest marks on tests, and am dating the Student Council President?
The problem is that you have almost no incentive whatsoever to do palaces in more than one go, so you do all of your battle time in one massive chunk and then you're left with crazy long times without any actual battling. Then the entire point of the game is for your to choose what's best to do each time, but they fill days up with pointless shit and don't let you do much of anything for huge periods of time sometimes. And then they break patterns without telling you, too.
So in my case I beat a palace the first day, because that's what was best to do and then didn't go into mementos because it would expand after a change of heart. Little did I know that after that change I would be locked out of Mementos for nearly a month meaning I'd be without any real battling for like 9 or 10 hours of time.
They really need to bring back the tired mechanic and then just give players the option of doing other shit during the times they blocked out now. Force people to actually do palaces in a spread out manner, like 3 chunks or so. Mementos, too. Because of the way things are, honestly this is some of the worst pacing I've ever had in a game, and it's really amazing to me it scored as high as it did. Don't get me wrong I probably would still give it a 9, but I don't really expect mainstream reviewers to give this ridiculously much leeway on some glaring problems like this.
Is the red light district supposed to be Kabukicho?
It's in Shinjuku so pretty sure it is.
They couldve come up with better reasons than 'sports teacher will get you expelled' or 'old man will report to the authorities for tresspassing' especially when coming from you friends and family at the risk of being murdered by a supernatural serial killer.
Question: 12/19the game is totally going to rob me of all free time up until the last day, 12/24 arrives, won't it?
I'm almost at November and my shelves are still empty... Did I miss something there or is that still to come?
You get one night + one day before then but that's it.
Just in case people are interested...a figure of the MC just went up for pre-order. It's about $100 not including shipping. Comes out in September though.
I started insta-killing enemies when I ambushed them in Mementos yesterday. Any way to avoid that and get the ambush? It doesn't appear to give you any exp or money when that happens.
So ive got a question, i failed to get the 1st treasure shadow in the 2nd palace but ive noticed it shows up on the 1st few floors of mementos. Problem is when i hit its weakness it just insta dies now and i dont get the chance to even talk to it. Any solutions or i cant complete the persona library thing now?
I don't really understand the design basis for Ohya's Confidant skill set at all. Did they really put that down on paper, look at it, and think "yes, players will find this useful"?
I have to assume there is some meaningful portion of the P5 player base we don't know about that just really sucks at ambushes.
I don't really understand the design basis for Ohya's Confidant skill set at all. Did they really put that down on paper, look at it, and think "yes, players will find this useful"?
Even if they do.... so what? How does this help them? If you keep getting detected and presumably ambushed by enemies, the security is the least of your worries. One surround attack turn could wipe your party. On the other hand there are so many easy ways to lower the security level.
The problem is that you have almost no incentive whatsoever to do palaces in more than one go, so you do all of your battle time in one massive chunk and then you're left with crazy long times without any actual battling. Then the entire point of the game is for your to choose what's best to do each time, but they fill days up with pointless shit and don't let you do much of anything for huge periods of time sometimes. And then they break patterns without telling you, too.
So in my case I beat a palace the first day, because that's what was best to do and then didn't go into mementos because it would expand after a change of heart. Little did I know that after that change I would be locked out of Mementos for nearly a month meaning I'd be without any real battling for like 9 or 10 hours of time.
They really need to bring back the tired mechanic and then just give players the option of doing other shit during the times they blocked out now. Force people to actually do palaces in a spread out manner, like 3 chunks or so. Mementos, too. Because of the way things are, honestly this is some of the worst pacing I've ever had in a game, and it's really amazing to me it scored as high as it did. Don't get me wrong I probably would still give it a 9, but I don't really expect mainstream reviewers to give this ridiculously much leeway on some glaring problems like this.
I don't really understand the design basis for Ohya's Confidant skill set at all. Did they really put that down on paper, look at it, and think "yes, players will find this useful"?
Even if they do.... so what? How does this help them? If you keep getting detected and presumably ambushed by enemies, the security is the least of your worries. One surround attack turn could wipe your party. On the other hand there are so many easy ways to lower the security level.
the alert level system is just badly designed. nobody is ever going to fail at ambushes repeatedly in this game. there are too many ways to cancel this whole system. i think most people ignore it.
For the people who are taking over 100 hours to complete the game, what extra stuff are you all doing? I got a friend who is on palace 7 and about to wrap it up after just over 80 hours and I'm curious how he beat y'all by nearly 20 hours?
First page for Yusuke, Futaba, and lobsters.
Yoooo, the music in the 7th Palace.
For the people who are taking over 100 hours to complete the game, what extra stuff are you all doing? I got a friend who is on palace 7 and about to wrap it up after just over 80 hours and I'm curious how he beat y'all by nearly 20 hours?
For the people who are taking over 100 hours to complete the game, what extra stuff are you all doing? I got a friend who is on palace 7 and about to wrap it up after just over 80 hours and I'm curious how he beat y'all by nearly 20 hours?
For the people who are taking over 100 hours to complete the game, what extra stuff are you all doing? I got a friend who is on palace 7 and about to wrap it up after just over 80 hours and I'm curious how he beat y'all by nearly 20 hours?
To me the alert system is no different from the stealth system in the game. It's badly designed but more a matter of aesthetics than real gameplay. It's a non-issue as long as it's part of the presentation and doesn't call attention to itself. By designing an entire Confidant around giving incremental mitigation to such a useless system though, that draws attention to it being bad.
Alright so I'm playing without looking at any guides, have just finished the first dungeon so am now managing time.
Am I pretty much always best off spending time with a confidant? Then only if none are available do something to improve a social stat? Speaking of, which places are the best use of time for those stats this time around?
The problem I have with Ohya's skill design is that it goes directly against the design philosophy in every single Confidant. Every character gives bonuses which either open up new options you can use (skills, shops, things you can do in your free time, battle options, etc) or passive enhancements to things you might want to do (battle ability, negotiation bonuses, etc). Ohya is the ONLY one whose entire skill set is increments of a mitigation of a fail state. And not even multiple fail states but the same fail state. That makes it literally useless with zero variety in it. It's baffling. Imagine if Togo's entire skill set was increments of "you can run after being ambushed" at 10%, 30%, 60%, 90%, and 100% success rates. Even THEN, it would be more useful than Ohya's skill set.
Yeah, it really sticks out in how under-cooked it is compared to the rest of the confidants. I'd even argue that her final rank ability is outright detrimental since Treasure Demon rates are directly tied to your security level.