BLACK AMERICAN PSYCHO
Junior Member
Why is that shit character invading this thread!?
Why is that shit character invading this thread!?
Why is that shit character invading this thread!?
Art's best when it comes for art's sake.
Damn, and I thought my butt post was good.
Art's best when it comes for art's sake.
Right, fuck the P2/art games argument.Why is that shit character invading this thread!?
Don't worry, this is only for February. (She is the Lovers arcana, after all)
March is YosukeGAF month.
Don't worry, this is only for February. (She is the Lovers arcana, after all)
March is YosukeGAF month.
And Marie? What's her deal?
Don't worry, this is only for February. (She is the Lovers arcana, after all)
March is YosukeGAF month.
It's simply impossible to ignore sales. In any medium. Especially not when the games themselves are so expensive to make in the first place.
The reality is that developers and artists must simply balance their vision with the needs of their consumers. That's where the truly good games come from.
They're not terribly difficult games. They just ask the player to invest some time into exploring. Which is not an unreasonable request if you're playing a game.
Final Fantasy 2 has a totally abusable level system anyhow. >_>;
Welp literature quotes and "are games art" arguments have come out, I'm done with this.
To change the subject: that Yosuke huh? What a dildo. And Marie? What's her deal?
Let's change the topic shall we? What system of persona summoning do you think P5 is going to use?
Welp literature quotes and "are games art" arguments have come out, I'm done with this.
To change the subject: that Yosuke huh? What a dildo. And Marie? What's her deal?
I dunno. I mean, I've played FF2 enough times that I can break it no problem, but the game's dungeon layout is positively evil. And what I remember of DQ3 was wandering forever and ever the world map looking for some Shoals or something so I could see a Dragon Queen.
Let's change the topic shall we? What system of persona summoning do you think P5 is going to use?
A lot of games usually are done for art's sake. But they can't simply ignore profits and people in this day and age, nor in this medium. Do you think Cave Story or La-Mulana would have gotten the remakes they got if they had ignored the very people interested in it?
Hell, we wouldn't even have the Persona series if it was done entirely for art's sake and nothing else. =P
Bit of an idealist, don't you think?
That view is very valid, and beautiful, and romantic, and not realistic in the context of this discussion.
You're rightShe's no Chie, or Aigis
It's not going to be any different from P3 or 4, mechanically.Let's change the topic shall we? What system of persona summoning do you think P5 is going to use?
I could see the characters miming breaking chains. Either that or everyone carries around a chair that they break to summon Persona. New gameplay mechanic: Keep buying chairs to break or you'll run out and can't summon!
Tools are becoming both more plentiful and simpler to use, we'll get there eventually.
Let's change the topic shall we? What system of persona summoning do you think P5 is going to use?
I could see the characters miming breaking chains. Either that or everyone carries around a chair that they break to summon Persona. New gameplay mechanic: Keep buying chairs to break or you'll run out and can't summon!
Tools are becoming both more plentiful and simpler to use, we'll get there eventually.
I could see the characters miming breaking chains. Either that or everyone carries around a chair that they break to summon Persona. New gameplay mechanic: Keep buying chairs to break or you'll run out and can't summon!
Tools are becoming both more plentiful and simpler to use, we'll get there eventually.
As someone who plans on making games (for a living) this is something I hope happens.
It's not going to be any different from P3 or 4, mechanically.
Unless you're talking about the method ala Evokers and card crushing. And on that point, I'm gonna say it'll just be card crushing again. But then again, it's hard to identify what it'll be without having a more specific idea about the theme of the game.
The protagonists have to tweet with #PERSONA in order to summon their Personas.
@velvetroom plz fuse #mara b4 dungeon tmrrw #nose #persona #lolThe protagonists have to tweet with #PERSONA in order to summon their Personas.
They are byproducts of their era after all. For what its worth, of the classic Final Fantasy games, FF2 is unquestionably the hardest for all the wrong reasons and probably only second to FF13 as the weakest entry in the entire series.
The protagonists have to tweet with #PERSONA in order to summon their Personas.
I dunno, I'm not sure the chains will necessarily be related to summoning Personae themselves. It just seems a little too on the nose for me. It's not like the P4 crew carried around TV remotes to turn on their Personae. Then again, P3 had its' protagonists look like they were trying to kill themselves every time they summoned their Persona.
I like miming breaking chains but if everyone is more or less performing the same motion, you kind of cut out that element of the game where you can pick up a certain detail about a character's personality by how they perform the act of summoning.
Too much Rise up in here. (Up in here)
Definitely. I just see why one would want a walkthrough when playing old NES FF or DQ games. It's easy to get lost in those ones.
A hypothetical "Shadow Saki" I drew because I wanted to.
A hypothetical "Shadow Saki" I drew because I wanted to.
I was interested in learning more about the first two victims, I felt kind of cheated you never really got to see what made them tick. So I extrapolated a bit from the little you actually see of Saki, and I figured her Shadow might have had something to do with her feeling like a betrayer--working for the very company that is driving her parents out of business, pretending to like someone to get ahead, etc. I don't know, I might be completely off the mark, and the symbolism is a little arcane, but I had fun. I think I'll try to do one for all of the characters maybe. Yamano should be pretty easy I think.
It's not like the P4 crew carried around TV remotes to turn on their Personae.
like miming breaking chains but if everyone is more or less performing the same motion, you kind of cut out that element of the game where you can pick up a certain detail about a character's personality by how they perform the act of summoning.
Too much Rise up in here. (Up in here)
You must be ancient XDWell, certainly takes the fun out of the adventure if you use a walkthrough for most of them. The games aren't unfair, after all.
Mind you, I may be biased. I grew up playing the Dark Savant Wizardry trilogy after all.
Pretty cool, the torso of the shadow is channeling a bit of Kaneko I see!A hypothetical "Shadow Saki" I drew because I wanted to.
I was interested in learning more about the first two victims, I felt kind of cheated you never really got to see what made them tick. So I extrapolated a bit from the little you actually see of Saki, and I figured her Shadow might have had something to do with her feeling like a betrayer--working for the very company that is driving her parents out of business, pretending to like someone to get ahead, etc. I don't know, I might be completely off the mark, and the symbolism is a little arcane, but I had fun. I think I'll try to do one for all of the characters maybe. Yamano should be pretty easy I think.
There can never be too much Rise.