Disgusting.
On a different note, it's amusing to see everyone on my 3DS friends list all playing Bravely Default.
Yeah, I just realized that ge is possibly going to seek much better than Lightning Returns and SE passed on it. That's crazy.
Disgusting.
On a different note, it's amusing to see everyone on my 3DS friends list all playing Bravely Default.
I find the presentation in Bravely Default so off-putting. A real shame.
I find the presentation in Bravely Default so off-putting. A real shame.
You miss out on a lot of stuff that's probably very good, don't you?
Well, no. If I thought it was very good, I wouldn't miss out on it, would I?
Art and presentation mean a lot to me is all.
I have no idea what A Softer World is, but these are amazing.
Fair enough. I'm the same way. Art is the main reason in not into Tales.
So Siliconera posted this article on P5 and their thoughts on P3/P4:
http://www.siliconera.com/2014/02/08/discussing-persona-5-wish-fulfilment/
Man I disagree with a lot of things they said.
Interesting. Ishaan's thoughts on P4 and P3 pretty much the same as mine.
So Siliconera posted this article on P5 and their thoughts on P3/P4:
http://www.siliconera.com/2014/02/08/discussing-persona-5-wish-fulfilment/
Man I disagree with a lot of things they said.
Interesting. Ishaan's thoughts on P4 and P3 pretty much the same as mine.
I can't stand articles like that. If you want to do an editorial, do one. If you have that much to say between two people, put it in a podcast. I don't read doctored up Gchat logs.
You must hate transcripts of interview sessions.
I think that SMTIV is an excellent game, but I dont think that it will be discovered. Those who are still enthusiastic about JRPGs in 2013 are largely enthusiastic about 2013 JRPGs. Which SMTIV is not.
I mean, that stuff gets me and I didnt suffer the worst of high school by a long shot. I didnt enjoy it, but there are others who had it worse. I imagine that for people who had worse experiences at that age, or didnt make it out into college and are in a dead end job or unemployed or heaven knows what else that the Persona illusion is absolutely intoxicating. So reading today that Persona 5 is written for people who are discontent with their lives I mean, no shit? Thats kind of the audience, isnt it?
Theres no doubt that Persona preys on the dissatisfaction people have/had with their lives. I dont mean that in a bad way, necessarily. I had a rough time in high school, too, for a variety of different reasons, and that aspect of Persona 3 and Persona 4 hooked me as well. Persona 4 in particular gave me some much-needed perspective on how people can be different in frightening ways, but that they arent necessarily bad people.
So yeah, I love both P3 and P4. That said, I do like P4 significantly less than 3, and this is because the wish-fulfilment aspect of 4 went a little too far for me, and the main plot suffered for it. Persona 3 felt more grand. It felt like you were finding your purpose in life. Like you were finding what you were meant for, and carrying out your role as a savioras someone that was truly capable of being able to bring out the good in people, and also help save the world.
In and that sense Persona 3 was still very much a Shin Megami Tensei game. Meanwhile, Persona 4 felt like Scooby Doo-meets-Tales-meets Japanese light novels. And there is definitely a place for that. It had that slice-of-life feel that the Japanese are so good at pulling off; it had the whole power of friendship thing going for it; it had the high school setting thats just so easy to get into when done right. But the problem for me was, it just felt so small and insignificant in scope compared to P3. There was no real story. Nothing really at stake, outside of some outlandish murder mystery, which turned out to have the most ridiculous solution ever. (Throwing people into TVs to kill them? Really?) It was a bunch of kids playing detective.
So yeah Im not sure what to think of Persona 5. Is it going to be more of that? Is it going to be more of an illusionary wish-fulfilment affair, where the game tells you, Hey, lookthis alternate life is pretty great, isnt it?! You can have that, too! Because if thats the case, I might just opt out this time. Real life isnt like that and we all know it. And the problem is, Persona has this way of being unbelievably convincing, so when you leave the game, your head is stuck inside that world for hours.
I wouldve found Persona 4 just fine, had it actually been a proper murder mystery. Persona is the perfect kind of game to explore a murder investigation with anyway. But ultimately, the whole premise was so ridiculous, I felt as though the plot served no purpose at all. It was just an excuse to have these characters hang out together and help flesh out their personalities.
When I first saw the desk with chains promotional art I got real excited about the possibility of the game being set in a juvenile detention center. Thats a good Persona setting. Lots of messed up kids stuck together going through some variation of rehabilitation, be it education or learning work skills. The prison setting gives an excuse for limited environments. Most of the characters (even the protagonist!) actually might be guilty of something, which has a ton of interesting potential. Plus theres lots of rich image symbolism in a prison, and that development team is super good with their visual metaphors. I thought that it would be a throwback to the darker tone of Persona 3 (which I also prefer) and maybe even go farther.
But then I realized that characters that are guilty of crimes dont sell merchandise like adorable waifus, and girls in detention centers dont wear the uniforms with short skirts. So thats pretty much it for that possibility. Theres a whole lot of market for schoolgirl outfits these days, less so for orange jumpsuits.
So Siliconera posted this article on P5 and their thoughts on P3/P4:
http://www.siliconera.com/2014/02/08/discussing-persona-5-wish-fulfilment/
Man I disagree with a lot of things they said.
But I don't think that goes for everyone or even the majority of the audience.
I dunno about the majority, but I seem to recall a bunch of sentiments mirroring that over the years, going back to the original P3 and P4 threads on GAF when the game launched. I don't think it would be that uncommon.
Just finished Bioshock Infinite.
WHAAAAA
Sure, I don't think it would be uncommon either, but they're acting like it's the main thing that draws people to the series and that's Atlus ' intent, which I don't think is true at all.
That's not how I interpreted the article at all. I think they're saying the high school life sim part of it was a strong part of what resonated with many new players and got them to spread the word - I do believe the games benefited from a lot of good word-of-mouth. I don't think it was necessarily what initially or primarily drew people to the games, but I do believe it was a big part of why many enjoyed and fell in love with it and stuck with it.
I just don't see the big deal with the article, content wise or tone wise. It doesn't come off as a very authoritative type of tone piece to me. Maybe you're projecting a bit?
The execution of that was on a whole other level. Ha ha, Rise was in this too!
I actually don't disagree with the claims about HS. That was my experience and I'm pretty upfront about that.
But I don't think that goes for everyone or even the majority of the audience. Nothing I've seen suggests so and I don't think that's Atlus aim with the series. Not for P3, 4, or 5.
And again: Holy shit, that tone.
Just finished Bioshock Infinite.
WHAAAAA
I haven't heard you say this before, but it's absolutely true.
More dialogue between the actual party members would be cool too.
So do Japanese schools not have cafeterias? What's up with that.
So do Japanese schools not have cafeterias? What's up with that.
The Reason why I liked the Persona series was rather the Characters themselves and the stories they told rather than wish fulfillment TBH, yeah there is a lot of games that go into some level of wish fulfillment, but are never really the central focus. It's everything else other than that people attach towards.You're right. I played the game in high school, and it wasn't because it was a bad time in my life or anything, in fact the reason P4 stuck with me so much is because how similar the interactions were to my regular life.
Sure there is a portion of the appeal that is wish fulfillment, but the same goes for basically all gaming, be it SMT, Mass Effect, or even competitive things like Street Fighter or Starcraft, part of the appeal of ANY game is that it gives you a chance to do something you can't in real life, saying that wish-fulfillment is something that is unique to a single game, or even a single genre is basically just grasping at straws for an argument.
Basically, what I got out of that article is that Persona isn't for cynics :/
So do Japanese schools not have cafeterias? What's up with that.
I think it's a little pretentious to call out one game for being a form of wish fulfillment when that's what most games are, in some way or another.
I think what he means is that the setting is less bleak than in P3, which, isn't a shocker. We've heard that time and time again. I appreciate the differences in tone between the two games, and I love the darker atmosphere than P3, but I also don't get why there's such an obsession over "dark" things. I just appreciate strong themes, whether they're "dark" or "light". The obsession is strange to me.
I think it's a little pretentious to call out one game for being a form of wish fulfillment when that's what most games are, in some way or another.
I think what he means is that the setting is less bleak than in P3, which is a very very common complaint. I appreciate the differences in tone between the two games, and I love the darker atmosphere than P3, but I also don't get why there's such an obsession over "dark" things. I just appreciate strong themes, whether they're "dark" or "light". The obsession is strange to me.
P4's tone is more consistent to me. I feel like they were going for the tone of nostalgia, and they consistently hit it all the way up to the end. This is particularly impressive because I didn't grow up in japan. It's more through the colors, the music, and just having characters that talked like normal people and had normal problems that evoked a lot of really nostalgic feelings. They totally nailed it.
P3's themes are about dealing with death, which while resonant, aren't quite as immediately relatable to myself. I've often felt that P4 was the game the team wanted to make coming down from P2, but they were still connected to the expectations of the darker tone that was expected out of Atlus titles. It's not that P3's themes are worse than P4, in fact there's a ton of things I prefer in P3 to P4. It's just that the vision is so consistently clear with P4, where in P3 I think they were still figuring out what they wanted to do with this new tonal direction.
I think it's a little pretentious to call out one game for being a form of wish fulfillment when that's what most games are, in some way or another.
I think what he means is that the setting is less bleak than in P3, which, isn't a shocker. We've heard that time and time again. I appreciate the differences in tone between the two games, and I love the darker atmosphere than P3, but I also don't get why there's such an obsession over "dark" things. I just appreciate strong themes, whether they're "dark" or "light". The obsession is strange to me.
It is funny cuz Persona 4 was designed without a design doc.
It is funny cuz Persona 4 was designed without a design doc.
It is funny cuz Persona 4 was designed without a design doc.
Makoto can be seen as being a bit manipulative while Yu is just an all around great guy, wonder what kind of person the P5 MC will be like.
I just realised that I have never drawn Junpei.
For shame, Dantis.
I doubt this is true. Where have you heard this?
Yeah what is wrong with you? You haven't drawn DA MAN before? Junpei pity the fool like you that doesn't draw him!