"This world mandates a give-and-take system..."-Elizabeth
Trish?
Is that you?
Elizabeth even serves as the game's nurse.
Q so good. Posting between Q seshs to share this love with you guys. What a year! Played the whole Persona series for the first time this year. So good.
The sub persona concept is AMAZING, it needs to be a mainstay in the series for sure.
The sub persona concept is AMAZING, it needs to be a mainstay in the series for sure.
Glad to have you back man, looking forward to your impressions!
Forgot to show off that I got all the things:
That's a really good Chie look.
Forgot to show off that I got all the things:
Question got buried due to waifu talk.
Since others are reporting some some "significant" extra room in the case will one of the New 3DS LL's fit inside? I know they're bigger but not by how much.
Wikipedia said:Nintendo 3DS XL:
Width: 156 mm (6.1 in)
Height: 93 mm (3.7 in)
Depth: 22 mm (0.87 in)
New Nintendo 3DS XL:
Width: 160 mm (6.3 in)
Height: 93.5 mm (3.68 in)
Depth: 21.5 mm (0.85 in)
I might have mentioned it before, but I personally like the idea that your allies are not inferior to the MC in most ways by mid-end game. Even at the beginning your MC is basically covering what your allies cannot do due to lack of diversity for them.
I only played vanilla P4 and for the most part the only way they're superior is because of stats, and basically doing things that you don't want your MC to waste time doing (buffing, healing, hitting weaknesses if they exist). But he can do them just as well as them, for the most part.
For dungeon crawling if you have victory cry or dont care about SP issues then your allies can be somewhat useless since you can hit most weaknesses alone. For bosses, the main character has diversity and can switch personas so the enemy's attacks are resisted, while dealing good damage or support. Plus he gets debilitate and hassou tobi endgame.
In other words, for the most part 4 MCs is a ton better, which is basically what PQ does. I would like them to have allies that are just as good as the MC (sub personas) or excel/are unique in some ways (like having spells such as burning petals or shield of justice or dragon hustle) in the future.
In Persona 1 and 2, everyone could switch Personas freely. Something I kind of want them to bring back, though this Sub-persona thing is pretty cool. Hope it makes another appearance at some point in the series.
Oh. Wonder why they took it out. I guess they could possibly bring it back in 5, but in 3 and 4 the excuse is that the MCs are Wild Cards right? And the average persona user can only use 1 persona. I don't know much about P1 and 2 so I don't really know if they ever addressed why everyone can switch (or on the other hand i can't really think of a reason why to change it)
Also, what's the difference between switching personas freely vs Sub personas?
Oh. Wonder why they took it out. I guess they could possibly bring it back in 5, but in 3 and 4 the excuse is that the MCs are Wild Cards right? And the average persona user can only use 1 persona. I don't know much about P1 and 2 so I don't really know if they ever addressed why everyone can switch (or on the other hand i can't really think of a reason why to change it going from 2 to 3)
Also, what's the difference between switching personas freely vs Sub personas?
Forgot to show off that I got all the things:
According to Wikipedia, there's not much of a size difference. You should be good.
How does this work.Nintendo 3DS XL:
Width: 156 mm (6.1 in)
Height: 93 mm (3.7 in)
Depth: 22 mm (0.87 in)
New Nintendo 3DS XL:
Width: 160 mm (6.3 in)
Height: 93.5 mm (3.68 in)
Depth: 21.5 mm (0.85 in)
The sub persona concept is AMAZING, it needs to be a mainstay in the series for sure.
How does this work.
I recall P2 having an earth elemental magic, cant recall the name of it without looking it up though.
Wouldnt mind Water if they could keep it unique from Ice like FF tries to do.
I'd like to bring back Water and Earth from P1&2, but don't know how likely that is. The phys split from P3 definitely needs to come back though.
Persona 2 has Earth (Magma) and Water (Aqua) spells. It also technically has Nuclear spells, but that would be totally redundant as those are basically Almighty spells today.
Definitely. the removal of separate Physical skills really hurt Persona 4 and I'm glad to see they're back in Persona Q.
There isn't really much of a difference, honestly. Persona Q's system of one Main and one Sub isn't terribly different from how Persona 1 let every member of the party carry three Personas and switch between them at any time.
How does this work.
Screenshots of some of the P4A stage play actors in costume:
Not too sure about that Rise's expression, but the others look cool.
Edit: PQ team's just at level 2, but I'm switching to Hard.
The older games also meant that when you switched, all of the Persona-related aspects changed, not just the skill set. Stats, resistances, everything. With the sub-Persona setup, the character's weaknesses and resistances, base stats, and base skills all remain the same, and the sub-Persona just contributes some extra stuff on top of that.
Unless I'm forgetting something, I don't think there was ever a real explanation for it. Just one of the things that fell by the wayside in the big switch from 2 to 3. Probably to make the game more centered around the MC.
Well, in P1 and 2 everyone was like the MCs in 3 and 4; they completely switched their Personae. Sub-personae are additional Personae you can switch between that give you stat boosts and extra abilities, but you can't switch your main Persona.
There isn't really much of a difference, honestly. Persona Q's system of one Main and one Sub isn't terribly different from how Persona 1 let every member of the party carry three Personas and switch between them at any time.
The only difference is that Persona 1's system lets you switch in battle (because only one is active at a time) where as Persona Q has no switching because both are active.
Anyone playing on Risky? It's tempting, and I haven't played an EO before.
Ok thanks. I've never played either, never really seen anything either. The only 'gameplay' I've seen was in the middle of battle, Mark can dance crazy for negotiations? I've heard that one of the games was extremely easy, the encounter rate was really high, and basically you auto-battle with fusion spells through mobs.
Speaking of which, would anybody like fusion/co-op spells again? The only real problem I had with it was, as amusing as it may have initially been, that armageddon totally destroys everything that is not an extra boss. Plus some of them are pretty garbage. I thought the idea was pretty cool.
If you never played EO I would definitely not recommend going to Risky right away. If you pick any other mode you can change the difficulty in game, not with risky though.
Question got buried due to waifu talk.
Since others are reporting some some "significant" extra room in the case will one of the New 3DS LL's fit inside? I know they're bigger but not by how much.
Ahaha, you're mixing up Persona 1 and Persona 2, which are actually pretty different from each other. Persona 1 is much closer to Persona Q in style, although nowhere near as polished. First person dungeons, round based combat, five player parties, and a similar (but not identical, as noted by Nich) system with sub personas. "Mark Danced Crazy" is from Persona 1.
Persona 2 is the game with fusion spells being a staple of it's combat system, and the PSP port of Innocent Sin was the one that was far too easy and far too high of an encounter rate. The original PS1 version of Persona 2 isn't anywhere near that bad.
Both games had negotiations tho, which Persona Q lacks, and those are a love it or hate it deal.
Wait. Waitwaitwait. This isn't a regular 3DS case, it IS a 3ds XL/LL case. Is it not billed as such in the LE or something? Cause the one I imported when it first came out over there was listed as such, and it is identical to the one in the CE.
Was wondering why people were complaining about the 3ds moving around inside. Now it makes sense...
Is it comparable to SMT4 in anyway in terms of difficulty? Hopefully the difficulty is consistent.
Whoops my bad. Thought those games had similar systems. I played Nocturne, and negotiations were annoying at times. Some of them were rather amusing, but in terms of actually getting the demons to join you it would be a pain sometimes. I would go up to a demon and say something which it didn't like, say the other option to the same type of demon later, and realize afterwards that at the time it was not possible for me to recruit it. Though it's nice that, because the demons have dialogue, they kind of have character to them. In Persona they say a couple lines when you fuse one and that's pretty much all.
I don't even have PQ and it's distracting me . I suppose that's what happens when a good game that you're somewhat hyped for releases.
Not sure if I can pin one thing down, but I just really like her internal struggle w/ Risette. Plus, I've been playing a lot of Valkyria Chronicles on Steam and I may be blending some characters together.
FOR SOME REASON.
.... if you found Nocturne's negotiations annoying, the negotiation system in Persona 2 would make you scream in horror. In most SMT games with negotiations (including Persona 1) successful negotiations means you get the demon right then and there.
In Persona 2, you had to repeatedly negotiate with demons to get tarot cards to trade in for new Personas.
It is about as tedious as it sounds.
http://i5.minus.com/ig616peZYu6vF.png[IMG]
Sorry for the bad edit, but this was all I could think of upon seeing the expression on Rise's face.[/QUOTE]Super relevant today!
[quote][IMG]http://i.minus.com/ibnoY7T80zopTF.png
It's tuesday here on the west coast.
It's Wednesday.
Yes, but for two more hours. Happy two-more-hours-left-of Tueday.
Forgot to show off that I got all the things:
I still win, wiseass.
Unacceptable. My point was that Tuesday was at its end or ended. One doesn't say "Happy Easter" two hours before the day's over, unless they're weird.
It was for the first two games. :|