These are what I've been considering:
- The protagonist's dual nature between docile looking student and brash thief.
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One of the game's slogans being "What awaits us? Will it be glory? Or will it be destruction?", with "Glory" being written in clean white, while "Destruction" is a ruptured red text.
- Hashino's favorite 2014 game being inFamous: Second Son because of its morality system that engaged the player.
The dichotomy motif makes me think of a Shin Megami Tensei style "Chaos" and "Law" split. It's something I consider more when I think back to how the last new, solo P Studio gameCatherinehad a morality mechanic. I wonder if Persona 5 could have something like it, and if it could have a bearing on the Cooperation system.