A Dead Diehard
Member
He probably PLAYS the games instead of arguing back and forth over an imaginary girl. Hah, what a nerd!
Like any proud Canadian should!
He probably PLAYS the games instead of arguing back and forth over an imaginary girl. Hah, what a nerd!
Holy shit you guys. At a PSX event and someone introduced me to a big Persona fan. Talked to her for like 10 minutes before she had to leave, COMPLETELY IGNORANT TO THE FACT IT WAS LAURA BAILEY.
Awaiting punishment.
Holy shit you guys. At a PSX event and someone introduced me to a big Persona fan. Talked to her for like 10 minutes before she had to leave, COMPLETELY IGNORANT TO THE FACT IT WAS LAURA BAILEY.
Awaiting punishment.
So is there any chance 5 will be rated T like the Arena games, or is it impossible due to the Persona designs?
I can't be any more disappointed than the moment I read the last two words of this paragraph. You gotta do something to make up for it, man.Holy shit you guys. At a PSX event and someone introduced me to a big Persona fan. Talked to her for like 10 minutes before she had to leave, COMPLETELY IGNORANT TO THE FACT IT WAS LAURA BAILEY.
Sooo fake ....but soooo goood.
https://www.youtube.com/watch?v=yi0CdLlPhMs
My first post btw hi everyone , diary reader since OTP 4.
Boosts help mostly in dungeon crawling to me. I never run out of resources since I'm always using boosted physical attacks/magic attacks. I hated that character element spells get upgraded automatically until I realized I could just have the lesser ability on a sub persona. I'm not against using an Agi on turn one on Yukiko to then use a free cast Agilao on turn two and save the 20 SP.
Party is Yu/Chie/Kanji Yukiko/Yukari, so I just heal ALL the things. Gave Yukiko the Recarm skill card early, just got a sub persona on Yukari that got Recarm and inherited Me Patra, so pretty solid atm.
Physical is just so damn broken in the game though. That you can dish out elemental damage with physical attacks is all the more silly. I love that I can have Yu be the EO4 Lands by having a persona with an elemental link + link boost. Bonus points for me giving him the skill that lets him follow up attacks too.
I was expecting PQ to be fun to both play and experience, but it's rare to see a mashup like that that makes both parts better for it. Always kind of felt that hitting an elemental weakness in EO didn't do enough.
It is kind of crazy that Chie gets Power Boost and can't even USE it because it costs so much SP. I got a fusion accident and got a persona I wasn't planning on(Nue) that had Tempest Slash, so chances are at least one of those three hits it does is critting. Her and Kanji seem to crit all the time. Seems kind of silly to me that attacks that can hit multiple times apparently roll on miss/hit/crit each of those times: It makes an OP situation even more OP.
Still funny hearing Chie trying to say two lines at the same time with the attack(kills the enemy on hit one or two, hit three misses and she gets depressed).
I like how Power Charge is designed around being used after boosts . Have you been abusing Critical Eye? It almost always guarantees crits after use; I was able to rely on Turdak's almighty physical skill to nearly guarantee boosts in most fights. It's a good thing physical attackers have low SP and are slow, otherwise they'd be running wild.
I literally just got Critical Eye, so haven't even gotten into a fight with it(leveled up to get it on thefight I did the second I hit the fourth floor of the second dungeon. Chie pretty much solo'd that fight.Elizabeth
Have to figure out a way to counter binds, and have no one that does status ailments, which is probably going to bite me later(Kanji has physical attacks that magic bind/tarunda, Yu has a poison slash, but that's it).
It's funny seeing how much influence EO4 has on this. You have Link Lands character skills, circle arcanist skills, etc. Somewhat tempted to turn either Yukiko or Yukari into the classic circle arcanist to cover the lack of status ailments. Yukiko has panic circle, but doesn't hit too much because she has no way to boost it's accuracy.
Yeah, physical attackers are crazy good in this game. In addition to doing good damage, they can crit (which leads to boost), and have solid coverage. Health is infinitely easier to restore than SP, and their ease of entering boosts lets them rely on expensive skills such as Power Charge or Dragon Roar.
In order of effective, i'd probably rate the characters this:
Naoto >>> Hybrids > Physical Attackers > Magic Attackers
Just made it to the third dungeon and the very first random encounter I met almost wiped my team out (on Hard). Pretty surprising seeing how things have been rather easy so far.
Eh... I wouldn't say that you don't need to go for weaknesses. You really need boost mode for all out attacks and getting persona cards for fusing/sacrificing.
Yeah, physical attackers are crazy good in this game. In addition to doing good damage, they can crit (which leads to boost), and have solid coverage. Health is infinitely easier to restore than SP, and their ease of entering boosts lets them rely on expensive skills such as Power Charge or Dragon Roar.
In order of effective, i'd probably rate the characters this:
Naoto >>> Hybrids > Physical Attackers > Magic Attackers
Naoto is an absolute machine.
Holy shit you guys. At a PSX event and someone introduced me to a big Persona fan. Talked to her for like 10 minutes before she had to leave, COMPLETELY IGNORANT TO THE FACT IT WAS LAURA BAILEY.
Awaiting punishment.
Playing P4A's story mode. Labrys's story mode is so damn long. Its been over 3 and half hours and still no playable battles.
True. If only unit #024 was a playable character.
It's also the best one.
Just made it to the third dungeon and the very first random encounter I met almost wiped my team out (on Hard). Pretty surprising seeing how things have been rather easy so far.
Welcome to corrosion hell
Naoto is an absolute machine.
It is kind of crazy that Chie gets Power Boost and can't even USE it because it costs so much SP. I got a fusion accident and got a persona I wasn't planning on(Nue) that had Tempest Slash, so chances are at least one of those three hits it does is critting. Her and Kanji seem to crit all the time. Seems kind of silly to me that attacks that can hit multiple times apparently roll on miss/hit/crit each of those times: It makes an OP situation even more OP. Still funny hearing Chie trying to say two lines at the same time with the attack(kills the enemy on hit one or two, hit three misses and she gets depressed).
Yup. She's pretty much a staple in my back row. I switch out Yukari, Yukiko and Zen/Rei every now and then, but Naoto always has a place in the back, which sucks a bit for the other characters who work best in the back like Aigis and Ken, as I usually do 3 front and 2 at back, and they never get a chance to really shine unless I'm doing a spot of grinding to keep them at a similar level with the rest of the team, just in case I need them.
Speaking of grinding (minor 2nd labyrinth spoilers),when you get the optional second boss (the giant gold bug) in the first labyrinth, he's really easy to beat (just buff up your defenses, poison, and spam with electric attacks and he goes down pretty quickly), gives 18k EXP (which is amazing for the ~lv17-23 that you'll be facing him at), has a guaranteed drop that ensures you can afford to heal up with Elizabeth (it sells for 3400 Yen), and he respawns when you leave the labyrinth and return to it. It's so easy to cheese everyone up to lv20 with that guy; it has literally saved me hours.
I'm playing on Normal, by the way.
Lol uh he was screwing with you, you just get "finished" by Mitsuru as "punishment" for your actions.Just got to the Hot Spring scene in Persona 3, I've heard on twitter if you screw up the stealth segment it's game over. Anyone have a clip of this?
Holy shit you guys. At a PSX event and someone introduced me to a big Persona fan. Talked to her for like 10 minutes before she had to leave, COMPLETELY IGNORANT TO THE FACT IT WAS LAURA BAILEY.
Awaiting punishment.
Lol uh he was screwing with you, you just get "finished" by Mitsuru as "punishment" for your actions.
here you go https://www.youtube.com/watch?v=1zR6Tyn9NvA
Kind of disappointed the LPer didn't talk to everyone in the lounge afterwards as I imagine the dialogue there changes to reflect getting caught.
Edit: Also Mitsuru's first social link level is... weird. That wasn't at all what I was expecting based upon the other female social links
Nothing special. Shellshock from the guys, silent treatment from the girls.
Every unique, contextual line of dialogue to me is special in this series. It's why I would wander from store to store in Persona 2 just to talk to the teammates and hear every bit of unique thing they had to say.
Every unique, contextual line of dialogue to me is special in this series. It's why I would wander from store to store in Persona 2 just to talk to the teammates and hear every bit of unique thing they had to say.
I understand that line of thinking. I should have said "nothing says anything new". Is that better?
I loved splitting my party up on a floor
Yes.Am I screwed up in the head or something?
Yes.
Oh, they don't say anything different regardless of whether they're caught or not? I didn't recall that.
One of the best things about Persona 2 and Persona 3 is the sheer amount of hidden dialogue in the games. It's not minor dialogue either; they often foreshadow character development coming up.
They do. I just didn't think it was that noteworthy.
Or maybe I just dislike it for all the guys getting blamed for an honest mistake?
Weird opinion: I really love Tartarus in P3. While dungeon variety improved in P4, I think they screwed up everywhere else. I loved splitting my party up on a floor, and I really liked Fuuka as a navigator. Am I screwed up in the head or something?
Weird opinion: I really love Tartarus in P3. While dungeon variety improved in P4, I think they screwed up everywhere else. I loved splitting my party up on a floor, and I really liked Fuuka as a navigator. Am I screwed up in the head or something?
In Persona 3, being able to split the team up in a dungeon and also being forced to only direct teammates in battle via indirect orders were parts I didn't think were necessarily bad and lent themselves to that game's identity. Everyone was more independent in that game (also extending itself to not everyone always being available every night for a Tartarus excursion) and the P3MC had a different leader dynamic to the P4MC, and the mechanics kind of reflected that.
Tbh the only reason I think dungeon crawling is better in P4 is the variety in the look/music of the dungeons. The layouts are still boring as hell.
I did like the look of the Harabah block at least:
http://lparchive.org/Persona-3/Update%2042/62-Persona3-37-150.jpg[IMG][/QUOTE]
[img]http://i.imgur.com/ytq0dLV.jpg