• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Persona Community Thread |OT8| Coming Winter 2014

_Ryo_

Member
That comment about not being able to finish the prologue in 2 hours is interesting. A lot of this game is very manga inspired so I wonder if it'll advance with stuff like "Prologue" "Chapter 1" "Chapter 2" "Intermission", etc.

Also... Less than a month til release (In Japan)
 

asagami_

Banned
- Persona 5 feels like the logical evolution of the MegaTen series and also like the evolution of Atlus as a company.

Persona 5 engine to be reused for more 15 years confirmed.

So happy japanese folks praise the demon negotiation and the game atmosphere. I wonder what about Persona 1 they found, though, but I think in the end the game is a heavy mix from Persona 2 and Persona 3 and I can't be happier.
 
That comment about not being able to finish the prologue in 2 hours is interesting. A lot of this game is very manga inspired so I wonder if it'll advance with stuff like "Prologue" "Chapter 1" "Chapter 2" "Intermission", etc.

the midgame slog is titled The Boat Chapter

What would you do
 

Zolo

Member
Damn! That sounds really cool! Maybe in another game from the company.

Why is it the interesting ideas seem to come from the Persona team while the other team goes for 'Idol Industry!'? Not that #FE's a bad game.....
 
Damn! That sounds really cool! Maybe in another game from the company.

Why is it the interesting ideas seem to come from the Persona team while the other team goes for 'Idol Industry!'? Not that #FE's a bad game.....

#FE had a lot of interesting gameplay ideas, and I feel like the entertainment industry and ancient mythology is actually really good combination that you could do some interesting things with, which #FE kind of touches on, but I guess the Fire Emblem aspects kind of held them back from going any further with that.

Besides, the world travelling thing is just Jojo's part 3 anyway.
 

DNAbro

Member
Man we've been getting almost daily tidbits of info and persona news as of late. It's pretty great.

Do you think that we will see Goro's thief outfit and persona before launch?
 

Strimei

Member
Man we've been getting almost daily tidbits of info and persona news as of late. It's pretty great.

Do you think that we will see Goro's thief outfit and persona before launch?

At this point I'd say we aren't going to. They've been keeping it under wraps for so long now, I can't see them unveiling it now.
 
I think they might show him. He's omitted from some art which we're going to have to see the full version of before launch, and they still haven't added him to the website, whilst Igor who only got his P5 art this week was added today. Plus his thief form cutin is on the PS4 bonus theme with the LE, along with some of the store promo bonuses.

On the other hand, Dengeki put out a Persona 5 survey today, which had Goro in the "other characters" category, rather than the "main characters" category.
 

Lunar15

Member
I wonder what backpacking around the world in a persona game would be? It'd have to be a pretty drastic departure considering the series, at least since 3, has been about repetition through a calendar system.

I kind of hope they store those ideas and use them in some kind of concept down the line. Maybe not persona, but another original title, like Catherine.
 

Strimei

Member
I kind of hope they store those ideas and use them in some kind of concept down the line. Maybe not persona, but another original title, like Catherine.

I was watching the Best Friends LP of Catherine and I have to agree with them that Atlus should really use the Golden Theater thing in Catherine as a framing device for other games. The backpacking one would work well, I'm sure.
 

Lunar15

Member
Going to take some massive assumptions based on the interview's translation:

It sounds like the original concept revolved around changing yourself by changing your surroundings: seeing different perspectives than the Japanese one and becoming better as a result. Once the earthquake happened, he didn't want to dismiss the pride of being Japanese, so instead the idea manifested into someone who internalizes that desire to reject status quo, essentially changing the hearts and minds of Japan from within. Rather than someone who saves himself from Japan, the hero is someone who saves Japan from itself.
 

PK Gaming

Member
That original concept sounds hot.

If it were any other series than Persona, i'd be absolutely livid that they choose the latter direction over the former, but it's Persona (a series that's kind of all about embracing Japanese themes). The new direction is also incredibly solid so we're good on that front too.

In any case, it's nice to see the team even contemplate the idea of embracing other cultures. Maybe that could explain why they go oversees during their trip (and perhaps even during certain dungeons).
 
I wonder how they would have handled that concept (backpacking) with regards to things like your party, SLinks, the threat the protagonist faces, and the protagonist themselves. Would you have a small and intimate persistent party that you travels with you from beginning to end, one where you pick up members in each location, or some combination thereof?

Lots of things about the current formula would have to be reevaluated, at least imo. I'd love to hear more about it eventually, if there is more, but I doubt it.

Man we've been getting almost daily tidbits of info and persona news as of late. It's pretty great.

It's insane to think some of us were clinging to the belief that it was launching in 2015 when all we were getting was a whole lot of nothing.
 

Lunar15

Member
It's insane to think some of us were clinging to the belief that it was launching in 2015 when all we were getting was a whole lot of nothing.

Guilty as charged here. I thought they'd try comin' in hot. Should have known better: Atlus always floods with info before a launch.
 

Sophia

Member
I'm really enjoying the consistent stream of info. It's gotten me so hyped that I'm pretty close to pulling the plunge on the JP version.
 

cj_iwakura

Member
I decided to give up on importing when I realized that, unlike Catherine, the language barrier was going to be really steep. And unlike Soul Hackers(I imported the Saturn one a while back), I don't have a guide to fall back on.
 

PK Gaming

Member
It's insane to think some of us were clinging to the belief that it was launching in 2015 when all we were getting was a whole lot of nothing.

I remember when I was like

"There's absolutely no way they're launching the game with barely any advertising, that's absolutely idiotic."

But STILL believed in 2015. So jokes on me :')
 

Lunar15

Member
For me, it was hard to tell: I wasn't really around for 3 and 4's launches, so I personally thought the trailers they had shown were enough information... save for maybe a trailer or two talking about dungeons or something closer to launch later that year. I don't think it's entirely out of the question.

If you ask me, they've probably shown too much at this point.
 

jzbluz

Member
I wasn't around the launches of P3/P4, but from what I've heard/experienced, they announced P5 way too early in comparison to their other games. It does feel like they're are overcompensating for the delays by revealing too much lately, but that's probably because I'm feeling impatient and want to play the game already. I have tons of games to tie me up until Feb, but the only games that would obsess me enough to distract me from the wait are FE for the NX and SMTV.
 
That original concept sounds hot.

If it were any other series than Persona, i'd be absolutely livid that they choose the latter direction over the former, but it's Persona (a series that's kind of all about embracing Japanese themes). The new direction is also incredibly solid so we're good on that front too.

In any case, it's nice to see the team even contemplate the idea of embracing other cultures. Maybe that could explain why they go oversees during their trip (and perhaps even during certain dungeons).

I still hope they go back to that idea in the future. Maybe even make it P6?
 
Since we're talking about it, I was around only for the launch of Persona 4 Golden, and I'm pretty sure I had seen just one trailer and messed around on the official Japanese website before buying it. When I think back I wonder how I decided to buy it. It probably helped as I was pleasantly surprised by most of what I have seen, but still, it could have ended up poorly :D
 

barybll

Banned
The old concept sounds much more appealing to me than what we got.

Would have been interesting.

My thoughts exactly.

But atleast im glad that Hashino even considered something different, maybe a college or travelling persona game isn't out of reach.

Maybe once it becomes a more stablished franchise (hopefully with p5) they can start experimenting.

I would personally be already glad if Atlus JP started treating west and nippon the same
 

Setsu00

Member
I'm not sure how they would have done it, but I hope they revisit the backpacking scenario in the future. Considering that FFXV has a similiar premise with its roadtrip, I guess it might have been a good idea to settle for the phantom thief story in P5, though.
 

Dantis

Member
The old concept seems much more inline with what I was expecting, based on the direction for Hashino's games from Persona 3 to 4 to Catherine, whilst the actual P5 is a million miles away from my expectations in almost every way.
 

Setsu00

Member
The old concept seems much more inline with what I was expecting, based on the direction for Hashino's games from Persona 3 to 4 to Catherine, whilst the actual P5 is a million miles away from my expectations in almost every way.

A backpacking story is the last thing I would have expected from a Persona game, to be honest. I know that Eternal Punishment ditched the school setting, but even then it would be strange to have the characters go on a journey around the world, especially when they explicitly mentioned after P4 that they don't really know how to authentically replicate another country. The settings in Persona always feel rather authentic to me, so I think it would be weird if every country in the game was like Catherine's rather Japanese-centric interpretation of the US.
 

barybll

Banned
The old concept seems much more inline with what I was expecting, based on the direction for Hashino's games from Persona 3 to 4 to Catherine, whilst the actual P5 is a million miles away from my expectations in almost every way.

How were you expecting backpacking?
That is way too specific.

Unless you meant a persona game outside of japan.
 

Dantis

Member
A backpacking story is the last thing I would have expected from a Persona game, to be honest. I know that Eternal Punishment ditched the school setting, but even then it would be strange to have the characters go on a journey around the world, especially when they explicitly mentioned after P4 that they don't really know how to authentically replicate another country. The settings in Persona always feel rather authentic to me, so I think it would be weird if every country in the game was like Catherine's rather Japanese-centric interpretation of the US.

Catherine's location was ambiguous. Pretty sure I remember Hashino saying it was a deliberate choice to make the game appeal to people outside of Japan, too.

Then there's the fact that 'Teens traveling the world' is a much more grounded basis than the whole phantom thief thing.

In both of those respects, it's much more in line with what I would have expected. The current Persona 5 is probably the least grounded game that Hashino has made, and is also mega, mega Japanese-centric.

How were you expecting backpacking?
That is way too specific.

That's also not at all what I said, haha.

"Much more inline with my expectations" doesn't mean "100% the same as what I predicted."
 

daevious

Member
The old concept seems much more inline with what I was expecting, based on the direction for Hashino's games from Persona 3 to 4 to Catherine, whilst the actual P5 is a million miles away from my expectations in almost every way.

If you don't mind me asking, what was this trajectory that you saw Persona going in?

EDIT: Literally answered my question above.

I guess my two cents is that I'm genuinely excited to know that the game was (somewhat) influenced by the Tohoku Earthquake. Being influenced by current events of that scale can add a ton of authenticity towards how the game portrays its themes. See also; Nier being influenced by 9/11.
 

Setsu00

Member
I guess my two cents is that I'm genuinely excited to know that the game was (somewhat) influenced by the Tohoku Earthquake. Being influenced by current events of that scale can add a ton of authenticity towards how the game portrays its themes. See also; Nier being influenced by 9/11.

Fun fact: FFXIII-2's scenario was influenced by the Tohouku Earthquake as well.
 

Dantis

Member
I've said it a few times before, but I really think that Hashino's team has the potential to make a game that appeals to more than just anime and JRPG fans, but I don't think P5 is it. Things like the fan service, Morgana (like, everything about her) and the thief outfits are going to alienate people outside of the niche.

The trajectory as I saw it was games that were getting increasingly stylish, polished and grounded, whilst maintaining all of their weird character that the fans liked in them. P5 has moved away from all of that in big way (well, maybe not the polish).
 

DNAbro

Member
I remember when P5 was announced I was kind of thinking we might get something along the lines of the P4/P3 in tone and world. I was expecting Japanese high school with supernatural elements. Obviously had no idea what direction it was going to go in other than that. When they showed PV1 I was completely shocked at the Phantom Thieves element they were going for. It was different enough to distance itself from P3/4 for something a little more fantastical which got me incredibly excited.

If they went the other direction with a backpacking/world adventure I would have been equally surprised for completely different reasons. I probably would have still loved whatever they showed, even if it was a bit more grounded. Though I'm sure we would have still gotten a mascot character and shitty fanservice regardless of what the game was about. Still would love to see what they could do with the concept.
 

Setsu00

Member
I've said it a few times before, but I really think that Hashino's team has the potential to make a game that appeals to more than just anime and JRPG fans, but I don't think P5 is it. Things like the fan service, Morgana (like, everything about her) and the thief outfits are going to alienate people outside of the niche.

I fully agree with that, but the backpacking trip sounds like another can of worms with the potential to not only alienate, but also offend people. Let's take Germany as an example: Most of the time when Germany appears in Japanese media, it's either a somewhat medieval town with a couple of people dressed in dirndls and lederhosen eating sauerkraut and drinking beer or it's another nazi story. These are all aspects of Germany, but that's not all there is to this country. I just don't have any confidence in their current staff that they could make the overseas setting work without resorting to stereotypes as their staff apparently has next to no experience with other cultures.
 

Zolo

Member
For what it's worth, it's unknown how far the backpacking concept would have gone as well since it was still only in the concept stages even if that was Hashino's main idea at the time.
 
I've said it a few times before, but I really think that Hashino's team has the potential to make a game that appeals to more than just anime and JRPG fans, but I don't think P5 is it. Things like the fan service, Morgana (like, everything about her) and the thief outfits are going to alienate people outside of the niche.

The trajectory as I saw it was games that were getting increasingly stylish, polished and grounded, whilst maintaining all of their weird character that the fans liked in them. P5 has moved away from all of that in big way (well, maybe not the polish).
I'm not sure how you can say that the backpacking idea would have been any different when all we have is a one sentence description. If you describe the current P5 as "Thieves who are trying to right wrongs in society," then that would be accurate, while simultaneously not mentioning all the problems you have with the game. The backpacking idea could very easy have been just as "alienating."
 

Rutger

Banned
It sounds like the Phantom Thief theme was thought up after they decided to change the direction they wanted to go. In that case, I am very glad they decided to change it up.

But it also sounds like they didn't get very far with the backpacking thing. They could have still ended up working with Phantom Thiefs, since it would work so well with traveling the world.

It would be cool to see them revisit the idea, but this news doesn't change the fact that I am very happy with everything I see about Persona 5.
 

Zolo

Member
Changing their identities on the run?

If you take Lupin as an inspiration (which it's only one), a big focus of the series is the international aspect of exploring the world whether it's monuments, treasures, etc.

I think this is my first time seeing Igor's legs.

latest
 
Top Bottom