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Persona Community Thread |OT9| SPOILER TAGS OR DIE

StereoVsn

Gold Member
Just read about the costumes. That's certainly unfortunate as P4G had a great selection of them and some were pretty good.
 

Dantis

Member
Once again, the studying music in P5 is one of the standout tracks.

I feel like everyone always forgets these, and they're always excellent. P5's is on the same level as Specialist.

EDIT: I just saw the new confidant videos. Is it possible that the cumbersome dialogue is the result of having a different editor? As I recall, Nich Maragos was the lead editor on P4, and has now left AtlusUS. Might explain why all the sentences all contain 25% too many words.
 
Once again, the studying music in P5 is one of the standout tracks.

I feel like everyone always forgets these, and they're always excellent. P5's is on the same level as Specialist.

EDIT: I just saw the new confidant videos. Is it possible that the cumbersome dialogue is the result of having a different editor? As I recall, Nich Maragos was the lead editor on P4, and has now left AtlusUS. Might explain why all the sentences all contain 25% too many words.

That would certainly explain things.
 
EDIT: I just saw the new confidant videos. Is it possible that the cumbersome dialogue is the result of having a different editor? As I recall, Nich Maragos was the lead editor on P4, and has now left AtlusUS. Might explain why all the sentences all contain 25% too many words.

I think it's certainly a factor, but as others have pointed out in this thread, I don't think it's fair to say that without Nich Atlus scripts are going to be cumbersome. For one thing, he wasn't the only editor on P4. For another, Atlus have put out a lot of games without Nich that still read well. Vanilla P3 and SMT:A, for example.
 

Dantis

Member
I think it's certainly a factor, but as others have pointed out in this thread, I don't think it's fair to say that without Nich Atlus scripts are going to be cumbersome. For one thing, he wasn't the only editor on P4. For another, Atlus have put out a lot of games without Nich that still read well. Vanilla P3 and SMT:A, for example.
He wasn't the only editor on P4, but he was the lead editor.

And whoever was the lead editor on P3 is presumably gone, or at least they're not editing any more.

I can't speak for SMT4A.
 
Xj3N9NF.png


I'm not sure how much of a factor it is here but…
 

daevious

Member
Persona 4: a critique of television culture (Original here) -spoilers inside-

Has anyone here read this? Maybe not entirely on point but I think it's a neat read. It's very Japan-oriented.

It's pretty interesting, gives a good insight into the cultural references that inform a bunch of Persona 4's events. The discussion about the predominance of television in Japan is particularly interesting:

After World War II, Japan ceased to be a power of first order and its standard of living became equal to or less than that of many underdeveloped countries. Simon Partner, in his work Assembled in Japan. Electrical Goods and the Making of the Japanese Consumer, states that when television was first introduced in Japan in 1953, everything seemed to point to failure. The annual per capita income in Japan was about $ 93 per year (one dollar 360 yen), while a television set cost about $ 470 (p.71). At the same time, a daily ration of rice for a family of four cost about $ 1 on the black market, while a pair of shoes could reach $ 7.50. The situation was so desperate that in poorer regions families sold their daughters in bondage, earning between $ 30 and $ 40 for them (p.72). However, in 1960, 55% of the urban population had television, and in 1964 this number reached 95% (p.140). The history of television in Japan is unique because it triumphed in an economy where it was rationally impossible for it to do so...

...As we have seen, its impossible implantation in 1953 and the spectacular growth of the industry, have turned the history of Japanese television into a unique phenomenon. The image of an old TV as the symbol of Persona 4 must be understood in this context: although encompassed under the label of "new technologies," the television is also perceived as an old demon with whom society has lived for a long time.
 

PK Gaming

Member
Yuuki Mishima (JP)

-lmao who the fuck is this kid
-he seems like a mega loser stalker
-he's probably gonna betray you like 100 times
-get him OUTTA my life
-I want to bully him

Yuuki Mishima (ENG)

-Total bro
-Motherfuckin SEAN CHIPLOCK
-Should have been a member of the phantom thieves smh
-I'm willing to trust this guy with my life
-I want to protect him
 
He wasn't the only editor on P4, but he was the lead editor.

And whoever was the lead editor on P3 is presumably gone, or at least they're not editing any more.

I can't speak for SMT4A.

Yeah, I think that's a good indication that Nich was a great editor for Atlus. My point is that even with him gone, they can (and should) do just as good a job.

Xj3N9NF.png


I'm not sure how much of a factor it is here but…

I'd consider that more of a Q&A issue myself, and I think it's safe to say that Apocalypse had a lot of problems with Q&A in general. That line is obviously jumbled and improperly displayed.
 
Yuuki Mishima (JP)

-lmao who the fuck is this kid
-he seems like a mega loser stalker
-he's probably gonna betray you like 100 times
-get him OUTTA my life
-I want to bully him

You know what his design makes me think of?
That OTHER Shinji. Put-upon bitch Shinji.

Also, has Sean confirmed he's voicing him? Cause we've got some wild speculation going on in the discord and that should probably be put to rest if it can...

edit: I mean... the guy announced he was voicing Navarre, so what would the holdup be here? It didn't stop Kaiji Tang.
 

PK Gaming

Member
You know what his design makes me think of?
That OTHER Shinji. Put-upon bitch Shinji.

Also, has Sean confirmed he's voicing him? Cause we've got some wild speculation going on in the discord and that should probably be put to rest if it can...

It's Sean

Trust me, I have God's Ear.
 

Makio

Member
If anyone is interested both Amanda Winn Lee and Sarah Anne Williams confirmed their Persona 5 roles in social media as Ichiko (Winn Lee) & Chihaya (Williams) plus Sarah say she will be returning as Jack Frost in the game according to her Twitter

PD : Pretty sure Yukki is Sean , the one cant figure out yet is "Smoked out" kid .... sounds like Cindy Robinson to me but at the same time sounds nothing like her
 

Nachos

Member
Shinya is voiced by Barbara Goodson, actually. I think she does a pretty good job...

LEGIT SO HAPPY that my boy Sean Chiplock is Yuuki. The overlap between Trails of Cold Steel and Persona VAs is making me feel all fuzzy.

Chihaya is Sarah Anne Williams. She does a good job, but I would have killed for Mela Lee. I guess that one's too obvious, huh?

Ichiko Ohya is Amanda Win Lee, but that's obvious haha. It's a really good fit honestly.
Oh wait, yeah, you're 3 for 4, at least. It's been like a decade since I've even heard Goodson's voice that I instantly went to Izzy from Digimon and Doraemon from that weird dub a few years back. Didn't even consider Laharl or Naota from FLCL.

Only one I'm not sure about is Yuuki/Chiplock. The voice sounds partly like a put-on, which is why it sounds so nasally in places, but I don't know if it's him. This is the only voice I've found that comes close in his demo reels, but it's still pretty different. I've never played Trails, though, so I don't know his voice that well.

Kill to listen Sae dub voice tbh
We heard it in the first trailer ("You transferred to Shujin, correct?"). Pretty sure it's Meghan Hollingshead.

Phan-Site...

I think that's worse than anything Teddie has done.
I kinda like it. It's exactly the kind of name I could see Yuuki coming up with, thinking it's genius, but it's not going to work as well if no one else calls him on it.

I think it's certainly a factor, but as others have pointed out in this thread, I don't think it's fair to say that without Nich Atlus scripts are going to be cumbersome. For one thing, he wasn't the only editor on P4. For another, Atlus have put out a lot of games without Nich that still read well. Vanilla P3 and SMT:A, for example.
To be fair, though, Nich was lead editor on pretty much everything Atlus did for nearly a decade. He didn't do Record Breaker (which I'd actually say had some of the same problems P5's been showing – just not as much), but he did to Etrian 2 Untold. He's been such a fixture that I'd imagine his moving would disrupt at least a few things.

-he seems like a mega loser stalker
-he's probably gonna betray you like 100 times
-get him OUTTA my life
-I want to bully him
You kinda just described his entire character, though. Everyone beats up on him, including the party members.
 

_Ryo_

Member
So lately I've been getting into one piece and I just realized how great a One Piece/Persona crossover would be. What if a Persona/Shadow ate devil fruit? What if instead of dungeons you explore different islands instead?
 
D

Deleted member 518609

Unconfirmed Member
Holy cow is that really the UI they're sticking with? They showed that date counter in their November stream but I was willing to give them the benefit of the doubt that it was just temporary, but they really seem to be using that. It's terrible, and to make matters worse they stretched the objective markers to cover even more of the screen because they chose such a wide font. Surely Atlus USA have some graphic designers?
The objectives themselves are also just as stiffly written as ever; "Days until Pics Leaked," and "Await the change of heart," seriously? Really starting to fear for the localization now that it's only a short ways off and nothing seems to be improving.


Edit: Here's a quick mockup of how I think it could be improved. If I can do this in ~10 minutes in photoshop, surely Atlus USA can put in the effort too.
 
Holy cow is that really the UI they're sticking with? They showed that date counter in their November stream but I was willing to give them the benefit of the doubt that it was just temporary, but they really seem to be using that. It's terrible, and to make matters worse they stretched the objective markers to cover even more of the screen because they chose such a wide font. Surely Atlus USA have some graphic designers?
The objectives themselves are also just as stiffly written as ever; "Days until Pics Leaked," and "Await the change of heart," seriously? Really starting to fear for the localization now that it's only a short ways off and nothing seems to be improving.

"Prove your justice to society"
This is some Metal Wolf Chaos shit right here.

To me that sounds better than "Follow the situation", but that may very well be because it's not my first language.

Believe me, that sounds funky too. :/
Just... what does that even mean?
 
D

Deleted member 518609

Unconfirmed Member
Believe me, that sounds funky too. :/
Just... what does that even mean?

That one's real weird. The Japanese text says "事態の経過を見守れ," which I'd translate as "See how the situation unfolds" or something to that effect.
"Follow the situation" would just leave me thinking "well what the hell does that mean?" And it seems it's having that effect here too.
 
That one's real weird. The Japanese text says "事態の経過を見守れ," which I'd translate as "See how the situation unfolds" or something to that effect.
"Follow the situation" would just leave me thinking "well what the hell does that mean?" And it seems it's having that effect here too.

Not enough space for characters, I bet...
This is Persona Q all over again! D:

After a quick count it seems to be as long as "Prove your justice to society".

Nah. I just put them side-by-side and "folds" makes it a bit longer.
5 characters is a lot, considering the confined space. Just look at twitter.
 

Makio

Member
We heard it in the first trailer ("You transferred to Shujin, correct?"). Pretty sure it's Meghan Hollingshead..

I know that line was her , and i no even going to question how you know is her with a simple line , specially since i dont know that VA. (See if i can tell who she is for any of her of roles or such).

EDIT : Now i remember her from Drakengard , and listen to her samples in BTVA seems you are right.
 

Mediking

Member
I begun Yakuza 0 a few minutes ago and I'm already drawn in. The main guy, Kiryu, is walking around town and the atmosphere is amazing... I just did a fun minigame with Kiryu and it was pretty heartwarming.

I can't wait to see that from Atlus in Persona 5. Just walk around and stumble upon stuff. Pass your time away by doing goofy stuff by yourself or with your friends. :)
 

Jintor

Member
I don't really have a problem with the translation but the text font is still awful!

I might translate "Follow the situation" as "Monitor the situation" though
 

bluethree

Member
I begun Yakuza 0 a few minutes ago and I'm already drawn in. The main guy, Kiryu, is walking around town and the atmosphere is amazing... I just did a fun minigame with Kiryu and it was pretty heartwarming.

I can't wait to see that from Atlus in Persona 5. Just walk around and stumble upon stuff. Pass your time away by doing goofy stuff by yourself or with your friends. :)

P5's environments are less detailed than Yakuza's but they're still a huge step up from the previous games. A lot more environments and things to do.
 
Holy cow is that really the UI they're sticking with? They showed that date counter in their November stream but I was willing to give them the benefit of the doubt that it was just temporary, but they really seem to be using that. It's terrible, and to make matters worse they stretched the objective markers to cover even more of the screen because they chose such a wide font. Surely Atlus USA have some graphic designers?
The objectives themselves are also just as stiffly written as ever; "Days until Pics Leaked," and "Await the change of heart," seriously? Really starting to fear for the localization now that it's only a short ways off and nothing seems to be improving.



Edit: Here's a quick mockup of how I think it could be improved. If I can do this in ~10 minutes in photoshop, surely Atlus USA can put in the effort too.

That is hilariously amateurish. Your mockup looks ten times better.
 

Mediking

Member
The new Kingdom Hearts game on PS4 has a crazy cool CGI cinematic for 2.8. I watch it everytime I play it.

P5's opening cinematic oughta be amazing too. I wanna hear good music in the background as Joker's face twist from normal to demonic. Lol
 
I played about 3 hours into P5 and the cinematics are amazing period. Production IG did a quality ass job, especially capturing Soejima's art style pretty well because I know some of the past studios they've gotten haven't had perfect success with that. Also that game has a ton of animated cutscenes, like way more than the entirety of P3FES in the first couple hours it seemed like.
 

Holundrian

Unconfirmed Member
Persona 5 IGN review:

+ Amazing story
+ Incredibly deep characters
+ Great additions to the core gameplay systems
+ Engaging dungeons

- Shitty font

7.5
 
Holy cow is that really the UI they're sticking with? They showed that date counter in their November stream but I was willing to give them the benefit of the doubt that it was just temporary, but they really seem to be using that. It's terrible, and to make matters worse they stretched the objective markers to cover even more of the screen because they chose such a wide font. Surely Atlus USA have some graphic designers?
The objectives themselves are also just as stiffly written as ever; "Days until Pics Leaked," and "Await the change of heart," seriously? Really starting to fear for the localization now that it's only a short ways off and nothing seems to be improving.



Edit: Here's a quick mockup of how I think it could be improved. If I can do this in ~10 minutes in photoshop, surely Atlus USA can put in the effort too.

Holy shit.

Your mockup is far better. Come on Atlus USA, the UI is one of this game's biggest strengths, don't squander it...
 

Sophia

Member
Holy cow is that really the UI they're sticking with? They showed that date counter in their November stream but I was willing to give them the benefit of the doubt that it was just temporary, but they really seem to be using that. It's terrible, and to make matters worse they stretched the objective markers to cover even more of the screen because they chose such a wide font. Surely Atlus USA have some graphic designers?
The objectives themselves are also just as stiffly written as ever; "Days until Pics Leaked," and "Await the change of heart," seriously? Really starting to fear for the localization now that it's only a short ways off and nothing seems to be improving.



Edit: Here's a quick mockup of how I think it could be improved. If I can do this in ~10 minutes in photoshop, surely Atlus USA can put in the effort too.

I wonder why nobody corrected the box for the US release, seeing as they almost certainly had to draw new art for it. The Japanese text isn't nearly as off-angled as the English version.

Actually, I wonder how your mockup would look if the number was on the left side?
 

Mediking

Member
I played about 3 hours into P5 and the cinematics are amazing period. Production IG did a quality ass job, especially capturing Soejima's art style pretty well because I know some of the past studios they've gotten haven't had perfect success with that. Also that game has a ton of animated cutscenes, like way more than the entirety of P3FES in the first couple hours it seemed like.

Awww yeah! Very assuring to hear. Love my animated scenes and cinematography in games.

Does P5 does that cool thing where it transitions from a in game cutscene to gameplay seamlessly?
 
D

Deleted member 518609

Unconfirmed Member
I wonder why nobody corrected the box for the US release, seeing as they almost certainly had to draw new art for it. The Japanese text isn't nearly as off-angled as the English version.

Actually, I wonder how your mockup would look if the number was on the left side?

I think they had the original art on separate layers, since on the "School-Life" page on the English site you can see the Protagonist's art from the cover, but on his own.

And yeah, I was thinking the same thing. I think it looks better with the number on the left side, but I wouldn't expect Atlus USA to go that far with localizing the UI (or even be able to).
It doesn't make a world of difference, and I'd be happy with them just improving the awful current one.

 
I think they had the original art on separate layers, since on the "School-Life" page on the English site you can see the Protagonist's art from the cover, but on his own.

And yeah, I was thinking the same thing. I think it looks better with the number on the left side, but I wouldn't expect Atlus USA to go that far with localizing the UI (or even be able to).
It doesn't make a world of difference, and I'd be happy with them just improving the awful current one.

This. This is what this game deserves. Amazing.

Legitimately salty right now that yours won't be the one in the game lol
 
Awww yeah! Very assuring to hear. Love my animated scenes and cinematography in games.

Does P5 does that cool thing where it transitions from a in game cutscene to gameplay seamlessly?

Nah, they usually have quick little loading animations between stuff. But they do a lot of cool framing and stuff with the menus which awesome. The battle transitions in and out are decently seamless though.
 
D

Deleted member 518609

Unconfirmed Member
Awww yeah! Very assuring to hear. Love my animated scenes and cinematography in games.

If you like good cinematography, the anime cutscenes are decent, but the in game cutscenes are miles better. The direction in them is seriously fantastic. Almost every frame is screenshot worthy - which is why it's so damn painful they disabled the share button.
 
If you like good cinematography, the anime cutscenes are decent, but the in game cutscenes are miles better. The direction in them is seriously fantastic. Almost every frame is screenshot worthy - which is why it's so damn painful they disabled the share button.

Is this what happens when you don't have an Elgato?
Sounds tedious.
 
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