IHaveCandy
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Persona 3 also didn't have Yosuke or anybody else that was homophobic. So that kinda helps Persona 3's group.
Misunderstood thug who is actually extremely noble
Shinjiro > Kanji (this one was close)
Persona 3 also didn't have Yosuke or anybody else that was homophobic. So that kinda helps Persona 3's group.
Persona 3 also didn't have Yosuke or anybody else that was homophobic. So that kinda helps Persona 3's group.
Of course, that was done intentionally. Perhaps Persona 5's group will also have a different group dynamic than the previous games. We don't need another "best friends forever" angle, at least not initially.
I could really go for a main party that actively hates one another
and you chose the personality-less Aigis over Ted.
I could pick apart your other selections on being wrong, but this one in particular pretty much says it all. Shinjiro might as well have not even EXISTED until the event.
Nevermind the fact that Mitsuru has no character and you chose the personality-less Aigis over Ted.
Persona 3 also didn't have Yosuke or anybody else that was homophobic. So that kinda helps Persona 3's group.
And Aigis' story is all about her actually gaining a personality.
Naoto X Rise is a much better pairing anyways.
Shinjiro won me over in one scene. Like I said, it was a close one. I think I went with Shinjiro because Kanji just let me take the girl he had his eyes on. I guess that was just my playthrough of it, but it knocked Kanji down a peg for me.
And Mitsuru had plenty of character. The fact that she is more proper doesn't mean she doesn't have any character. And Aigis' story is all about her actually gaining a personality.
Naoto X Rise is a much better pairing anyways.
Oh god shipping wars.
I disagree, I think you're conflating cause and effect
I was really annoyed at her at the beginning, but by end game I was really feeling her story. And the Answer is just so much more interesting because of who Aigis is. It's a pity almost all her developments happens in the last two months of the game. It really is not well paced.
I keep seeing that on tumblr and it creeps me the hell out.
I was really annoyed at her at the beginning, but by end game I was really feeling her story. And the Answer is just so much more interesting because of who Aigis is. It's a pity almost all her developments happens in the last two months of the game. It really is not well paced.
Oh god shipping wars.
nothing good comes from tumblr
It's become weirdly predominant on sites like Pixiv (where I imagine it originated) as well. There's a certain point when you're browsing, like me, for good pieces of Rise art (there's surprisingly not a whole lot) and it stops being about Rise and starts being Naoto, too.I keep seeing that on tumblr and it creeps me the hell out.
both p3 and p4 have really crummy pacing but maybe p5 will finally nail it
P4 has pretty good pacing but that's largely because its storyline is relatively simple...
I really hope Persona 5 has more of a Persona 3 art style. I like the gothic vibe more than the bright and sunny anime. Playing Persona 3, I felt like bad things could really happen to my group. Playing Persona 4, I felt like "no matter how bad things get, it will get better. The art style is too sunny and cheery to stay depressing."
no, p4's pacing is really awful and the investigation meetings where the characters sit around talking about all the clues they found (which, for 80% of the game boils down to "Not one damn thing") really highlight this.
they make basically no progress on solving the case until naoto joins the team (spoiler alert: a character on the box art joins the party), and even then itand the whole thing is just kind of a messawkwardly shoehorns the Izanami stuff at the end, which features all sorts of ridiculous, out of place things like the MAGICAL CRYSTAL OF REVEALING
I don't think you know what pacing isno, p4's pacing is really awful and the investigation meetings where the characters sit around talking about all the clues they found (which, for 80% of the game boils down to "Not one damn thing") really highlight this.
they make basically no progress on solving the case until naoto joins the team (spoiler alert: a character on the box art joins the party), and even then itand the whole thing is just kind of a messawkwardly shoehorns the Izanami stuff at the end, which features all sorts of ridiculous, out of place things like the MAGICAL CRYSTAL OF REVEALING
no, p4's pacing is really awful and the investigation meetings where the characters sit around talking about all the clues they found (which, for 80% of the game boils down to "Not one damn thing") really highlight this.
they make basically no progress on solving the case until naoto joins the team (spoiler alert: a character on the box art joins the party), and even then itand the whole thing is just kind of a messawkwardly shoehorns the Izanami stuff at the end, which features all sorts of ridiculous, out of place things like the MAGICAL CRYSTAL OF REVEALING
uh persona 3's art is pastel-filled anime so???
I don't think you know what pacing is
nothing good comes from tumblr
my post still appliesThere is literally no progress in the story until two thirds of the way through the game.
There is literally no progress in the story until two thirds of the way through the game.
I could really go for a main party that actively hates one another
That's exactly what I liked about P4, man. I could go anywhere for gothic depressingtimes in videogames
I could really go for a main party that actively hates one another
my post still applies
Well both 3 and 4 kind of having you go through a wild goose chase until you start making real progress. It isn't really even Naoto that leads you to making the real progress. Naoto just helps you confirm something.
Saber, huh?
How would you define pacing then.
Yeah, but in P4's case you aren't getting any closer to the killer, you're just watching the exact same thing play out over and over and over (and not in a particularly interesting way "NO YOU'RE NOT ME!!!") and then you have to suffer through ten minute cutscenes where the characters sit around and rehash that they're not getting any closer to the killer and the whole thing is really poorly paced.
Quality of the placement of events. Has no relevance to how quickly it can go through the main plot -- something can haven no progress in the main plot for the 3/4 of the work and still have great pacing.How would you define pacing then.
I really hope Persona 5 has more of a Persona 3 art style. I like the gothic vibe more than the bright and sunny anime. Playing Persona 3, I felt like bad things could really happen to my group. Playing Persona 4, I felt like "no matter how bad things get, it will get better. The art style is too sunny and cheery to stay depressing."
Quality of the placement of events. Has no relevance to how quickly it can go through the main plot -- something can haven no progress in the main plot for the 3/4 of the work and still have great pacing.
In story heavy works, the most important component of pacing is tonal appropriateness in relation to time passed. You don't want to have a happy dinner a few hours (story-wise) after somebody close to the characters just got their brains blown out, for example. Game specific pacing also relates to the ludic elements like the strength of enemies and time between midbosses and bosses. Stuff like that.
P3 is just as "anime" as 4 and that art is going back since it's the same style. Soejima has simply become a better artist.
Your issue with Persona 4's tone, which the art lends itself too (because why wouldn't it?)
P4 fails here too because you can fuck off and hang out with your bros instead of going to save a victim.
Yes, those are among the finest sequences in videogaming.So you would consider every single "No you're not me!!!" sequence high quality, correct? And all of the investigation meetings, where the sit around and talk about how they've learned exactly nothing, these are also great too. So are the "Run around and find out stuff about the victim so you can enter the dungeon" sequences, which at times can take multiple days.
Uh, no. In this case the pacing would relate to the time left until the victim dies and how the tension would ramp up if you were say, underleveled and had to fuck off and grind with your bros.P4 fails here too because you can fuck off and hang out with your bros instead of going to save a victim.
To his point then: It's complicated.
You're acting like P4 has categorically bad pacing and it's an easy call to make.
Yes, those are among the finest sequences in videogaming.
And if you just like, waste the days because whatever -- then that's the ludic narrative you create yourself. Not the game's fault.