Persona has pokemon elements to it's battles. This does NOT mean it translates well to player vs. player.
Want me to spell out how it would work then? Ok. Take the party members with few to no weaknesses, have party member take skills to amp up their damage to crazy levels(SEE: Vids on youtube of people beating the optional boss of p4 Vanilla in 5 minutes with Chie/Yosuke/Kanji), have the MC have a persona that has every wall spell on one persona to cover any weaknesses actually left, and then just stand in the middle of the ring and punch each other til one tips over(which will take a bit with whoever having the most party members with access to Mediarahn spells winning).
I have never heard once of someone coming up with a GOOD way of pvp working in Persona. It's just not that type of game. You cannot force that round peg into that square hole, no matter how much you push.
If by "charm" you mean worse than P2:IS PSP's interface, then yes.
Want me to spell out how it would work then? Ok. Take the party members with few to no weaknesses, have party member take skills to amp up their damage to crazy levels(SEE: Vids on youtube of people beating the optional boss of p4 Vanilla in 5 minutes with Chie/Yosuke/Kanji), have the MC have a persona that has every wall spell on one persona to cover any weaknesses actually left, and then just stand in the middle of the ring and punch each other til one tips over(which will take a bit with whoever having the most party members with access to Mediarahn spells winning).
I have never heard once of someone coming up with a GOOD way of pvp working in Persona. It's just not that type of game. You cannot force that round peg into that square hole, no matter how much you push.
And hey, EP traditional interface has its charms. Among them wallpaper text bars!
If by "charm" you mean worse than P2:IS PSP's interface, then yes.