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So do you think all open world games and rpgs have bad pacing?The game was intentionally designed to make it possible so it really is the game's fault. The game makes it so you can, say, cut class to go shopping with Ai, but not cut class to save someone's life.
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How are the rainy day calendar dates any different than the full moon cycle in Persona 3?
So do you think all open world games and rpgs have bad pacing?
How are they different? They literally work in opposite. You need to finish the Shadow off before the month is over in Persona 4, whereas in Persona 3, you need to bide your time until the date forces you to confront the threat. You can't get it out of the way. I guess you could say it's a microcosm of the themes of both games, but please don't make it sound like they're one and the same.How are the rainy day calendar dates any different than the full moon cycle in Persona 3?
How are they different? They literally work in opposite. You need to finish the Shadow off before the month is over in Persona 4, whereas in Persona 3, you need to bide your time until the date forces you to confront the threat.
How are the rainy day calendar dates any different than the full moon cycle in Persona 3?
I mean as far as pacing goes. Both are saying "ain't nothing happening to the main story until this date."
No, I'm giving you a suitable response to your worthlessly reductive statements. Maybe if you want people to take you seriously you should put a bit more effort into your posts instead of whinging about how bad P3/4 are and typing out some "partially accurate observations in quotations slanted to validate your viewpoints" (aforementioned reductive statements) and generally not attempting to create any worthwhile discussion on the flaws of P3/4.Oh, so you're just trolling.
Labeling something as "very anime" is a legitimate critique, one used in peer reviewed papers in fact.
It's all part of the process of having complete contempt for something you enjoy, that's the only way you can be a true fan.
No, I'm giving you a suitable response to your worthlessly reductive statements.
"partially accurate observations in quotations slanted to validate your viewpoints"
lol, you asked for a general definition and now it's in defense of Persona 4? k..............They're the ones that brought up "tonal appropriateness" in defense of fucking Persona 4's pacing.
Neither. You've given me nothing to actually reply to (even in this very post you continue with worthless reductionism), so I reply in kind.Your major defense seems to be that you earnestly think watching the same damn even over and over and over is not only quality, but some of the finest scenes in gaming. Either you have horrifically bad taste or you're a poor troll, and I can't decide which would be sadder.
Mocking your inability to make coherent criticism doesn't make me a troll.....but this pretty much seals that you're a troll. Good show.
Wait, is that supposed to be about me?
lol, you asked for a general definition and now it's in defense of Persona 4? k..............
Persona 3 and 4 both have this cycle. Just replace kill shadow with save victim.
Persona 3 and 4 both have this cycle. Just replace kill shadow with save victim.
Because you don't know what it means (and still don't) -- it has little to do with defending Persona 4 and more to do with the fact that your usage of the term pacing made your posts nonsensical (not that they're much better even with appropriate word usage.)You're the one who brought it up.
Because you don't know what it means (and still don't) -- it has little to do with defending Persona 4 and more to do with the fact that your usage of the term pacing made your posts nonsensical (not that they're much better even with appropriate word usage.)
It is fun to tell Chei that we'll save Yukiko later because you've got a big bowl of beef waiting to be conquered.
You haven't even substantiated why you think it's "atrocious", so there's nothing for me to defend -- you're just repeating the things you've already said that don't mean anything.So you're not defending Persona 4's atrocious pacing.
Labeling something as "very anime" is a legitimate critique, one used in peer reviewed papers in fact.
It's all part of the process of having complete contempt for something you enjoy, that's the only way you can be a true fan.
Labeling something as "very anime" is a legitimate critique, one used in peer reviewed papers in fact.
It's all part of the process of having complete contempt for something you enjoy, that's the only way you can be a true fan.
P3 has a lot more tension in my opinion. It's the waiting game, the threat comes to you, and you can't choose when, but your ass better be ready at the full moon. It's the fact that MC feels so much more isolated at first instead of being BFF with the team for so long. They live together, they level grind together, they go their separate ways. The S.links in P3 also felt more important to me because of this. Those people seemed to be as important to MC as the team in some cases. I wanted to hang out with Yuko and Yumi because we were cool, Ai was just some chick who was distracting me from my REAL PEEPS AND OUR PERFECT AUTOFRIENDSHIP FOR THE SAKE OF A PERSONA UPGRADE. The camaraderie builds, and so does the trust. You gain respect for your team and vice versa. I realize it's just a preference in tone for me, but it's a very real one. I'd be disappointed if P5 went the way of P4, even though I like P4 plenty,and the theme of tension building up under seemingly a-okay relationships is a good one (Chie/Yukiko, Yosuke/) and Naoto is one of my favorite game characters, period I do appreciate the darker tone of P3 and the fact that you often t like you were too weak, the next one would always be the one that you couldn't pass, and that there couldn't be any such thing as a good end game.dead senapi
The pacing in both is far from perfect, but P3 > P4 in this case.
You haven't even substantiated why you think it's "atrocious", so there's nothing for me to defend -- you're just repeating the things you've already said that don't mean anything.
YES!
DOES THIS MEAN THAT I PASS?
Thank you for writing out a good post this time, I fully agree. (except I don't think it makes it atrocious, just flawed)Forcing the player to watch the same scene over and over. Both the NO YOU'RE NOT ME (which always plays out in the exact same way - there are ways to have character development that do not involve the characters literally announcing their feelings!*) and the investigation meetings. These sequences are the major story events for the first 2/3s or so of the game. The investigation meetings are kind of an interesting case - it should add something to the game, to the story, but it doesn't, because the characters never learn anything. They have nothing to show for their sleuthing, but they still sit around and talk about it for ten minutes. And it happens throughout the game! That's multiple ten minute scenes about nothing.
This is especially bad when it comes to mystery stories because there's an expectation of actual clues for the reader/viewer/player to try and piece together the story themselves. Now, you could argue that P4 isn't really a mystery, but the game seems to feel it is, right down to making the player identify the perp. But if you decided to go ahead with that, that P4 isn't really a mystery game, then I'd argue that it shouldn't make the player run around and talk to every NPC in town until they've gathered enough clues about the Victim du jour's insecurities to find their dungeon (sometimes these sequences take multiple days). Which, I mean, they shouldn't do that anyway, but the game frames it as detective work so.
*Somewhat unrelated but a note to the Persona writers nonetheless: "Is bad at cooking" is not an interesting character trait! Like, maybe if it's a character who wants to be a chef or something? And you actually spend time with them in the kitchen, helping them learn how to cook? But not "Oh my god the girls are bad at cooking can you believe it here have three to five scenes about how bad they are at cooking and laaaaauggghhh all through the night!!!"
A friend just told me that "Burn My Dread" sounds like "Burn My Bread". I can't unhear it now.
that'ssuperolddude:x
Forcing the player to watch the same scene over and over. Both the NO YOU'RE NOT ME (which always plays out in the exact same way - there are ways to have character development that do not involve the characters literally announcing their feelings!*) and the investigation meetings. These sequences are the major story events for the first 2/3s or so of the game. The investigation meetings are kind of an interesting case - it should add something to the game, to the story, but it doesn't, because the characters never learn anything. They have nothing to show for their sleuthing, but they still sit around and talk about it for ten minutes. And it happens throughout the game! That's multiple ten minute scenes about nothing.
This is especially bad when it comes to mystery stories because there's an expectation of actual clues for the reader/viewer/player to try and piece together the story themselves. Now, you could argue that P4 isn't really a mystery, but the game seems to feel it is, right down to making the player identify the perp. But if you decided to go ahead with that, that P4 isn't really a mystery game, then I'd argue that it shouldn't make the player run around and talk to every NPC in town until they've gathered enough clues about the Victim du jour's insecurities to find their dungeon (sometimes these sequences take multiple days). Which, I mean, they shouldn't do that anyway, but the game frames it as detective work so.
*Somewhat unrelated but a note to the Persona writers nonetheless: "Is bad at cooking" is not an interesting character trait! Like, maybe if it's a character who wants to be a chef or something? And you actually spend time with them in the kitchen, helping them learn how to cook? But not "Oh my god the girls are bad at cooking can you believe it here have three to five scenes about how bad they are at cooking and laaaaauggghhh all through the night!!!"
Thank you for writing out a good post this time, I fully agree. (except I don't think it makes it atrocious, just flawed)
Maybe if I had access to your mind and could fill in the blanks you left up for assumption...it is literally what i have been saying the whole time but thanks for taking umbrage dawg~
I really value the solid sense of time progression.
Turning the dial took some time...I feel like a problem with the time progression in the Persona games is the way it can be artificially wasted, or how sometimes you can do something but it kinda ends up wasted anyways.
Like, studying and then going straight to evening status is such a buzzkill.
I feel like a problem with the time progression in the Persona games is the way it can be artificially wasted, or how sometimes you can do something but it kinda ends up wasted anyways.
Like, studying and then going straight to evening status is such a buzzkill.
To that specific point, I think the days should be longer and they're getting hip to that. Probably why they added leaving home at night to P4G.
A lot of the mechanical things from P4G I consider a lock for P5. The arc in how they've improved overall as a studio from P3 to FES, to P4, to P3P, and finally P4G is really clear.