I feel like P3P was much more of a step forward in most ways than P4G.
I can't think of much at all that P4G added?
Got rid of the stupid ass shuffle and made fusion easier.
I feel like P3P was much more of a step forward in most ways than P4G.
I can't think of much at all that P4G added?
I can't think of much at all that P4G added?
Bolded for emphasis. P4G is a not insignificant step forward in that regard.A lot of the mechanical things from P4G I consider a lock for P5. The arc in how they've improved overall as a studio from P3 to FES, to P4, to P3P, and finally P4G is really clear.
Got rid of the stupid ass shuffle and made fusion easier.
Bolded for emphasis. P4G is a not insignificant step forward in that regard.
You sound like the kind of person who would complain about repel having an autorenewal in Pokemon. Shuffle was still a chance game because you didn't know what cards would appear. As if Persona needs more instant death chances. And there was NEVER any magic in fusion. It was always an annoying chore.I disliked both of those changes. All of the 'magic' from fusion disappears if you just get up a list of possible fusions and shuffle went from a chance game to WIN WIN WIN.
I disliked both of those changes. All of the 'magic' from fusion disappears if you just get up a list of possible fusions and shuffle went from a chance game to WIN WIN WIN.
That's just false difficulty. In practice what most players did was just spend 40 minutes fusing every goddamn time re rolling the dice until they got the perfect combination they wanted.
There was no magic there. In practice, it was just buttoning through your collected Personae trying to find the arcane combination necessary to meet a demand by Margaret or a Persona of a particular arcana. It was just more tedum, compounded by the fact that the game gives absolutely no indication of how to get any kind of desired result. It's literally just forcing a myriad of pegs into a very specific hole until you find the magic ingredient.
Every change that was made to the fusion system was one for the better. A system in dire need of a streamlining.
Well, all it did was expose the flaws of the Fusion/Persona system. As I've said earlier (or at least a variation of this): all the P4 changes that seem to make the game easier only make the broken and/or problematic less tedious and more enjoyable.Agreed.
I will say that although P4G made the process much more tolerable, just by sheer virtue of negating a lot of those elements - it probably does render the whole thing a little too easy.
Well, all it did was expose the flaws of the Fusion/Persona system. As I've said earlier (or at least a variation of this): all the P4 changes that seem to make the game easier only make the broken and/or problematic less tedious and more enjoyable.
It really needs more ~depth~ (and real depth not RNG crapola) but I don't have any good ideas.
see what happens when you take the time to explain yourself guysI can't find myself disagreeing with many of Turnip's points, to be honest, those are legit flaws with agamegreat
Yup. The amount of spoilers in one post (before it was edited) was staggering.
When in doubt, put it under spoiler tags. If there's something that has completely become an untwist (such as Naoto's gender) we'll let you know.
aerislives!!!
I can't find myself disagreeing with many of Turnip's points, to be honest, those are legit flaws with agamegreat
I'm not talking about move inheritence. That's something I'll agree that P4G improved (Althought it made things a little easy). I'm talking about how you can just get up a list of all possible fusion recipes.
God damn Shenmue.
I'm sorry; I still can't see how people view P4 as a better package than P4G. The portability, costumes and fusion tweaks alone make it a worthwhile purchase to me.
P4G is a way better game. I'll admit there's some pandery stuff and concede that that may throw some people off of it, but for most players I'd wager P4G is a better experience than vanilla P4.
Bolded for emphasis. P4G is a not insignificant step forward in that regard.
I fucking love you, Levito.
YES!
DOES THIS MEAN THAT I PASS?
You make my, social link groooOOOooow~!
I like the way RiseI had no problems with the balance in P4G playing on Very Hard, minus some ultimate spells and Rise.
Sophia is gonna have your head
Nevermind the fact that Mitsuru has no character and you chose the personality-less Aigis over Ted.
I feel like P3P was much more of a step forward in most ways than P4G.
I can't think of much at all that P4G added?
I vastly prefer that P4G had the fusion list. I didn't create any of the big Personas in vanilla Persona 4 (besides Black Frost), in P4G, I created a lot of the big-ass fusions because of the list. I am grateful for that list, and I hope it stays in Persona 5.
oh
but even then, you've gotta admit the costume system, character balance changes, fusion changes, shuffle time bonus and new Personas make the game more fun. If challenge is what you want, then you should start on Very hard. (IMO Normal in P4 ~ Hard in P4G)
Dude, are you kidding me.
+Costumes: Being able to personalize each of the characters in battle is awesome, and the in dungeon conversations over them are really cute. It only adds to the replay value. It's pretty much the reason why I use Teddie in battle (Bishie human Teddie > regular Teddie)
+Two new social links. Marie (who's blargh overall, but her social link events are occasionally good when the other characters show up) and Adachi's (who's social links are great and add further depth to his characters)
+New personas and a scene beyond lvl 10S.link for the investigation team members. Sure, you might not find use for these abilities, and you get to use these abilities only in 2 dungeons, but these new skills end up making each of the characters "more fun" in the long run.
+Scene fast forward(why hello there, new game+)
+A dozen new Personas like Kaguya.
+/-Some new events that are hit or miss. Skiing trip was a fairly good event imo the game.
+The TV listing feature which adds a TON of new content (Music, concept art, quiz game, a minigame, etc)
+Rebalanced characters. Naoto is usable now(she was really awful in vanilla) and Chie actually has a couple of reasons to be used over Kanji now, and the characters who lost their weaknesses like Yosuke got them reversed (why on earth did Yosuke lose his electric weakness when Yukiko kept hers?!?)
+The bike plot that initially went nowhere is now a thing. Everything associated with bikes (new skills, okina city and the beach) are great additions.
+Night time events. You can use them for boosting S.links, but simply talking to your friends at night is a reward in itself.
+It's possible to hang out with your friends after you've maxed out social link, which shuts down the "max out S.link and never talk to them again" mentality.
+Several unmentioned tweaks to the game. According to buddha, there are a couple of these scattered throughout the game. The biggest one that comes to mind are the scenes that are changed if you have a girlfriend. (It's only a line or a blush, but it helps drive the point home that "X" is your girlfriend)
+Golden ending.
+P4G has more of "hanging out and being silly with your friends" which is my favorite aspect of Persona 4, hands down. So much fun.
+/-Difficulty
The game is easier overall, but you know have access to "very hard" difficulty, which is somewhat challenging if you don't grind.
As an aside, I've always seen Persona 4 as an "easy game" once you get going. It's difficulty was accentuated by some of its more archaic game design choices, but overall P4 is an easy game once you understand the mechanics. People harp on Rise for breaking the game, but it's pretty much impossible to lose once you get some of the ultimate Persona (which is around Rise becomes ridiculous). The changes to some of the bosss (looking at you Yukiko) make easier for new players to get their groove on.
P4G is the whole package. That golden RPG that's supposed to last you 200+ hours.
oh
but even then, you've gotta admit the costume system, character balance changes, fusion changes, shuffle time bonus and new Personas make the game more fun. If challenge is what you want, then you should start on Very hard. (IMO Normal in P4 ~ Hard in P4G)
Requiring more grinding is, and always will be, a fake way of adding difficulty. It doesn't make anything inherently harder, it just makes it take more time. The lower experience was fine, the money thing was below the belt.
They should just replace the One More System and return to the Press Turn System (what's it!?).
Or at least make the system less exploitable/broken, you can finish most battles using the mc with the first attack.