What else can you tell me about Legacy?
I think it would be a mistake to talk about it.
No Man's Sky, like some of your games, didn't live up to our fantasies about it. Did you have empathy for what Sean Murray and Hello Games went through?
Absolutely. He lives two miles away from me. I worked with his wife on all three of the Fable games, incredibly closely. I went to see him. I really felt for him. People don't realize, for me and for him, it was like an ice-cold dagger in the heart. Every game that I work on, I put so much of my heart into it. And always, it's never quite what it should be.
Are you interested in virtual reality or augmented reality?
I love virtual reality. I worry about it being oversold to consumers before we as an industry are ready. It's something that desperately needs a couple of titles to define it. If I had a VR demo about two people having a conversation, I think that would be fascinating.
That connects a little bit to Milo, a virtual character you created that was never released for Kinect.
Yes, it does. Milo was an incredible piece of technology. You could draw something on a piece of paper, and then Milo would look at it, recognize it, and show it back to you. It was magical. He could recognize numbers, and letters, and shapes.
When you look back on your career, is there anything you would have done differently?
Oh God, if anyone says no, they're a sociopath. There are many, many things I would do differently. Should I have left Microsoft? I'm not sure I should have. Should I have sold Lionhead to Microsoft? I'm not sure I should have. Should I have sold Bullfrog Productions to Electronic Arts? I'm not sure I should have. There are so many mistakes to be made. But really it's how you deal with those mistakes.
Did Bryan Henderson, the player who was supposed to become the "god of gods" in Godus for finding the inside of the Curiosity cube, ever get his prize?
That was a real problem. The only thing to say is, Yes. You'll remember that Godus is a free-to-play game. And while 33,000 people are playing the game, 33,000 people aren't spending money on the game. So in terms of pure profit, actually Godus has not quite even broken even. We got Kickstarter money of about $1 million. After you're done with the pledging and all that stuff, that works out to about $400,000. But Godus cost about five times that to make. We really struggled, at times, to finish Godus. I'd love to pay Bryan money. It would be insane to do it just for a publicity stunt, because that's what it would be.
Are you talking about the interview you did two years ago with Rock, Paper, Shotgun, in which the first question was, "Do you think you're a pathological liar?"?
Yes. I said at the end of that interview, the best thing I could do is never talk to the press again. I think if I could do it again, I'd redefine that. Never is a very long time.
- Glixel
Never talk to me again, if old