What the shit? I'm guessing you have no concept of how much money, time, and manpower it takes to create a game.
A bit of quick math:
2,000,000 divided by $80,000 = 25 employees per year
On the outside, $2,000,000 seems like a ton of money, but even when you pay your employees modest salaries, you still have a lot of overhead as a company. Consider then, how long godus took to create, you could basically employ 12.5 people for 2 years, and if development drags on, like it did for godus, your budget just gets thinner and thinner.
A very common dev budget for quality indie titles these days, is about $5,000,000.