"Hey, Sean. There's a guy I work with that says his game is going to do these amazing things but here's the catch, they never do!"
"Hmmmm...."
I for one am shocked that Sean and Peter are best buddies.
Some of the replies in this thread are weird. As if Sean Murray knowing Peter Molyneux has some ulterior motive behind it.
Are some of you aware that Simon Carter who was former Lionhead and former Bullfrog Studios is also a Hello Games employee.
Former Sumo Digital devs which is situated out of Sheffield UK, also has folks that work for Hello Games.
Same for Criterion Games of Burnout fame, who are also from Guildford UK (The same studio that Sean Murray originated from)
I could mention Evolution Studios (UK studio) staff working for Codemasters (another UK Studio) in this case as well.
There is no conspiracy theory here folks. It's not out of the norm for UK devs living in UK wind up actually working for other devs studios located in the UK.
I'm pretty sure it's mostly a joke based off of a funny coincidence. Like, people don't need it explained to them that devs get new jobs with new studios.
Fable II was fun though...Anyone still willing to pay or play his games is living on a different plane of reality. The man is a crook.
No Man's Sky, like some of your games, didn't live up to our fantasies about it. Did you have empathy for what Sean Murray and Hello Games went through?
Absolutely. He lives two miles away from me. I worked with his wife on all three of the Fable games, incredibly closely. I went to see him. I really felt for him. People don't realize, for me and for him, it was like an ice-cold dagger in the heart. Every game that I work on, I put so much of my heart into it. And always, it's never quite what it should be.
I'm sorry, but what?
I agree it's the responsibility of the customer. That hype culture even pops up around his stuff is completely mystifying to me now.Fable II was fun though...
Also, it's the responsibility of the customer to see what they are getting themselves into. You don't HAVE to give in to hype culture.
No, he's been lying and underdelivering for 15 years or so now. He deserves his reputation, even if he used to make quality products he no longer does. That will only change when he makes something good again. But it's been a long time.Ultimately, gamers are far too quick to forget the 90% of his career that has been phenomenally awesome for us as players and consumers, and too quick to judge him for the mechanics he talked about it later games that never made the final cut
No, he's been lying and underdelivering for 15 years or so now. He deserves his reputation, even if he used to make quality products he no longer does. That will only change when he makes something good again. But it's been a long time.
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I personally didn't have fun with Fable but the series does have a quality reputation. However he did a TON of lying about scope in Fable 1, which still paints him as someone who overpromises and underdelivers.Then you're saying the Fable series weren't even quality products? I guess that's subjective, but it's a pretty tough line to tow. I'd certainly never praise them as great games (perhaps with the exception of 1 for its ambition) but I'd also never call them bad games. It certainly seems to be a trend to over-react to games that aren't solid 85-90+ metacritic scorers though and suggest the developers are just flat out bad at their jobs. Molyneux should share a beer with the guys at Bioware. They can't catch a break since DA2 either.
What the shit? I'm guessing you have no concept of how much money, time, and manpower it takes to create a game.
A bit of quick math:
2,000,000 divided by $80,000 = 25 employees per year
On the outside, $2,000,000 seems like a ton of money, but even when you pay your employees modest salaries, you still have a lot of overhead as a company. Consider then, how long godus took to create, you could basically employ 12.5 people for 2 years, and if development drags on, like it did for godus, your budget just gets thinner and thinner.
A very common dev budget for quality indie titles these days, is about $5,000,000.
Its really not. Just do the math on salaries alone for two to three years of development. Then insurance, business taxes, office expenses. Two million is honestly a tiny amount of money for making a decent sized game.
wow some of you people here are real assholes
wow some of you people here are real assholes
wow some of you people here are real assholes
Should people not take umbrage with his continuing lies about Milo in this very interview? Or his odd answer about screwing the Godus winner? I agree he seems to be more down to earth in sections of the piece, but he's still off in other spots as well. It's not just one or the other, there are shades of gray.Yup. It's a very good interview with Peter pretty much admit his mistakes, but people here just shitposts without reading the interview. The quality of discourse has never been lower.
You can do it without being mean about it.Should people not take umbrage with his continuing lies about Milo in this very interview? Or his odd answer about screwing the Godus winner? I agree he seems to be more down to earth in sections of the piece, but he's still off in other spots as well. It's not just one or the other, there are shades of gray.
But he only mentioned letter, numbers and shapes.
That's not a lot of voice work.
He never said Milo would recognize everything you showed him.
Based on the article, he wasn't capable of recognising any image. He asked the player to draw a specific image "Draw me a boat" and then he just had to tell if the player complied with his request or not. And you're right, that E3 demo was staged, they also talk about that (and why) in the article.
Should people not take umbrage with his continuing lies about Milo in this very interview? Or his odd answer about screwing the Godus winner? I agree he seems to be more down to earth in sections of the piece, but he's still off in other spots as well. It's not just one or the other, there are shades of gray.
You can do it without being mean about it.
Milo never released so who cares? Maybe it caused some people to buy Kinect but I doubt it was a big reason. The Godus winner situation seems complicated and over. Regardless, discussing those issues is not what I was referring to as shitposts.
Please point out where I was mean?You can do it without being mean about it.
So a lie is ok so long as the product in question never comes out?Milo never released so who cares? Maybe it caused some people to buy Kinect but I doubt it was a big reason. The Godus winner situation seems complicated and over. Regardless, discussing those issues is not what I was referring to as shitposts.
If achievements were a shield to criticism Trump threads would be very boring.Molyneux has made mistakes but he's still achieved more in his career than I bet every one of the bitter assholes that berate him. Like a pack of wolves. Really, distasteful, sorry wolves.
Are you going to hide behind the ambiguity of your statement, or will you actively try and host a discussion on why you feel that way? I'm guessing it's the former.
I'm not on his side... but what?Why is he trying to make it sound like he slept with Sean Murray's wife? What a completely bizarre way he phrased that answer.
If achievements were a shield to criticism Trump threads would be very boring.
I mean I could but I don't like discussing empathy with people who have very little of it
We all know Milo was a faked demo, I thought those that worked on it even admitted to the fact? And yet here he is doubling down on selling the concept...I was interested in what he was doing when opening this thread but as soon as I read that it felt like Peter got worse somehow
Yes, it does. Milo was an incredible piece of technology. You could draw something on a piece of paper, and then Milo would look at it, recognize it, and show it back to you. It was magical. He could recognize numbers, and letters, and shapes.
please, tell me this is not about that flop fabke game that was pretty much on rails
I always regarded PM as sort of a hopeless dreamer, reach-exceeds-his-grasp type guy... right up until the Godus winner revealed that not only did he never receive a cent, but that Peter's studio hadn't even spoken to him in months and wasn't returning calls.
Also making the press sign a whiteboard saying "Its not on rails" before they watch a demo of his very much on rails game was... weird? Fucked up? Like, I don't honestly know how to classify the guy anymore.
So you resort to namecalling and taking potshots from afar, making sure to comment when you had no real intention of engaging in the discussion at all.
Doesn't seem like you would have added much, to be honest.