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Peter Moore Praises Revolution Controller

monkeyrun said:
what's ironic is, Revolution will probably be gaining most of their new user base from xbox360 due to it's (FPS) interface.
Meh... do you think so? I've been mulling this over recently. I think that even if Rvltn is the superb platform of FPSs, gamers will be hesitant to migrate. Firstly, XBox has a repuation of being most adult. Secondly, they've got the rep for holding the most FPSs. Thirdly, they've already got the community set up. There would have to be people already playing the Rvltn that XBox fans can interact with, you know?

It will be a hard road for Nintendo, but I think it all starts with making really good games themselves.
 
you could almost say Nintendo are beta testing for the industry. Microsoft and Sony have the chance to sit back and see how this new concept works out without risking their mainstream market.

if its successful it would be a success for gaming overall. :)
 
ToyMachine228 said:
Seriously Microsoft and Nintendo should ally and make one console. They fit together like puzzle pieces both covering each other's holes.
Hmmm...

No.

krypt0nian said:
I did.....the comment was addressing those that put any weight into the statement obviously.
Since he is boss of all that is Xbox, failure or not, his statements have weight by default.
 
I dont understand why any gamers wouldnt want MS or Sony to copy the Rev controller? I dream of the day I hear MS is copying the Driving Force Pro.
 
Mihail said:
Meh... do you think so? I've been mulling this over recently. I think that even if Rvltn is the superb platform of FPSs, gamers will be hesitant to migrate. Firstly, XBox has a repuation of being most adult. Secondly, they've got the rep for holding the most FPSs. Thirdly, they've already got the community set up. There would have to be people already playing the Rvltn that XBox fans can interact with, you know?

It will be a hard road for Nintendo, but I think it all starts with making really good games themselves.

The counter to that argument is that the exact opposite happened in the last generation. N64 was the FPS console of choice at the time, but that sure didn't stop those same N64 players from flocking to X-Box once that came out. Nevertheless, Nintendo needs to have FPSes for Revo if they want this phenomenon to repeat.
 
Gek54 said:
I dont understand why any gamers wouldnt want MS or Sony to copy the Rev controller? I dream of the day I hear MS is copying the Driving Force Pro.

Copy sure, as in like a separate unit from the main controller like the Eyetoy, but the controller itself? Hell no.
 
Yeah, I don't understand the wish for a duplicate Revolution controller...

The idea is neat, but is not how I would want to play most games.
 
1. You can't compare it to the EyeToy. The EyeToy is a stand-alone input similar to a light gun (in fact, the main concept behind it is a reverse light gun). The Rvltn controller requires all new technologies within the console as well as resources dedicated to sensor input, triangulation, extrapolation, etc.

2. Speaking of "copying," what exactly are the details of Nintendo's patents on this thing? How much of the technology can other companies use? What are the limitations? Anyone know?
 
JackFrost2012 said:
I think Moore is retroactively taking credit for the Revolution controller.

I noticed that as well. It's like Nintendo is following in Microsoft's advice, from this past E3, of reaching out to those one billion people.
 
Mihail said:
1. You can't compare it to the EyeToy. The EyeToy is a stand-alone input similar to a light gun (in fact, the main concept behind it is a reverse light gun). The Rvltn controller requires all new technologies within the console as well as resources dedicated to sensor input, triangulation, extrapolation, etc.

2. Speaking of "copying," what exactly are the details of Nintendo's patents on this thing? How much of the technology can other companies use? What are the limitations? Anyone know?

Answering number 2. I know that over the years Nintendo has amassed QUITE a number of patents on positional and rotational technologies. Remember Kirby TiltnTumble? Remember all the rumors about DS and the Gamecube controllers have positional and rotational sensors because of patent applications? Based purely on memory of many such instances I would say they have patented quite a bit of this technology.
 
NintendosBooger said:
They adopted this philosophy long before that and employed it through the DS.

I'm well aware. Before the DS too. By the way, I was being sarcastic with Nintendo following Microsoft's idea from E3, and emphasizing Moore's poor choice in diction.
 
to new comments one from Beth llewelyn of nintendo, and the other from David Jaffe of God of War



Low Revolution price is looking VERY good
NOA Senior Director Beth Llewelyn had some more to say cocerning the Revolution pricepoint.

While we have not released information about pricing for our next system, we do recognize that in order to expand the market and reach new consumers price is an influencing factor. Price will be a major consideration in future consoles as the cost of technology continues to rise. As we've already seen with the currently announced pricing for Microsoft's Xbox 360, gamers looking for a new system around the holidays this year could easily spend over $500, which could be too high for many consumers.

She makes a great point. Chances are anyone that is getting an Xbox360 is going to get the $400 model, and then once you factor in a charger for the controller, and a game or two you are well over the $500 mark. Seems from her words that Nintendo is going to do its best to keep a price point that can suit everyone.

posted by RawmeatCowboy at 10:38 AM 0 comments





David Jaffe digs the Revolution
Praise from the industry concerning the Revolution controller just keeps pouring in. David Jaffe, the man behind God of War had this to say about the controller on his personal blog.

I like it, can't wait to play with it... worried -- as a player -- it could be a novelty that gets old... but Nintendo is not dumb and they must know the whole 'novelty burnout' is a risk so they are prob. doing all they can to make sure that doesn't happen... I think it's a great idea....



Jaffe loves this thing.....

from http://nintendonow.blogspot.com/
 
Kseutron said:
MS is probably gonna copy it soon, so It's a good Idea to say that It's a good Idea :D
No what they didn't print is the part where Moore disagrees with Iwata that a normal controller like the Xbox 360 controller feels unnatural for most people and that hundreds of millions of people have grown up using regular controllers. I think Microsoft is really proud of the controller they've created and I don't think they'll be changing it. He also says that he believes Nintendo is doing this because they don't want to compete with Microsoft and Sony anymore for the living room.


However technically it would not be hard to create a plug-in device for the usb port at the top of the wireless controller that completely mimicks the functionality of the Revolution. Basically all you need to mimick the functionality of the Revolution are sensors around the tv that plug into the USB port of the console and a tiny attachment for the top of the controller that has gyroscopes in it like the Kirby/Wario cartridges. It would be very cheap to manufacture too. I don't see Microsoft doing this though as they didn't copy Eyetoy either and don't believe this is where the video game industry is going at all.
 
---- said:
No what they didn't print is the part where Moore disagrees with Iwata that a normal controller like the Xbox 360 controller feels unnatural for most people and that hundreds of millions of people have grown up using regular controllers. I think Microsoft is really proud of the controller they've created and I don't think they'll be changing it. He also says that he believes Nintendo is doing this because they don't want to compete with Microsoft and Sony anymore for the living room.


However technically it would not be hard to create a plug-in device for the usb port at the top of the wireless controller that completely mimicks the functionality of the Revolution. Basically all you need to mimick the functionality of the Revolution are sensors around the tv that plug into the USB port of the console and a tiny attachment for the top of the controller that has gyroscopes in it like the Kirby/Wario cartridges. It would be very cheap to manufacture too. I don't see Microsoft doing this though as they didn't copy Eyetoy either and don't believe this is where the video game industry is going at all.

Unless Nintendo's patents prevent the specific technology from being copied by Microsoft or Sony. And from the looks of the controller, there are a lot of different technologies working together to give the rev remote its unique features.
 
Mihail said:
1. You can't compare it to the EyeToy. The EyeToy is a stand-alone input similar to a light gun (in fact, the main concept behind it is a reverse light gun). The Rvltn controller requires all new technologies within the console as well as resources dedicated to sensor input, triangulation, extrapolation, etc.

2. Speaking of "copying," what exactly are the details of Nintendo's patents on this thing? How much of the technology can other companies use? What are the limitations? Anyone know?

1. I think you can compare some of the basic functionality of Revolution to the Eyetoy because the Eyetoy is basically just half of the technology used in Revolution. The Revolution has sensors mounted on the tv just like Eyetoy to sense motion, so if you gave the Eyetoy user a device to hold to communicate their motion more precisely it would be pretty much the same thing. Revolution controller also has gyroscopes to sense tilt. To me it's like saying the dual shock was completely different than the analog stick on the N64. There were two sticks, it was more precise, and had dual rumble built-in, but it was still the same basic concept.

2. I was thinking about patents almost immediately after Nintendo unveiled this thing and honestly I don't think there is much they can patent because a lot of this technology has been used before, for games specifically. Gyroscopes to input motion in a game have been used going back to the 8-bit generation as have controllers to sense movement. Almost every single generation of game systems has had one of these devices. XaviX has been making these type of games most recently. I don't think it's ever really caught on though. If Nintendo has patents for any of this stuff then they probably filed them in the 80s. I don't think they have the patents though, and even if they did (as was the case with the d-pad) I don't think they would do anything about it. There's also a mouse for the PC that works basically the same as this.


Unless the Revolution really takes off I don't think Sony or Microsoft are going to go after this market. I think they're probably going to view this as more of a retreat than as being one-uped by Nintendo. Sony might be a little peeved because of Eyetoy, but that seems like it's already been a failed experiment for them in many markets.
 
hell, if either competitor copied this technology it could possibly even benefit nintendo.

You know how so many people are saying nintend wont be getting multiplatform games cause their controller is so different? If sony/microsoft came out with similar functions for a controller than thats more incentive for 3rd parties to embrace the control type.

And lets not forget, even if they do steal the design, lets be realistic here, nintendo will be the most talented developer when it comes to utilizing the technology.
 
---- said:
1. I think you can compare some of the basic functionality of Revolution to the Eyetoy because the Eyetoy is basically just half of the technology used in Revolution. The Revolution has sensors mounted on the tv just like Eyetoy to sense motion, so if you gave the Eyetoy user a device to hold to communicate their motion more precisely it would be pretty much the same thing. Revolution controller also has gyroscopes to sense tilt.
I can't agree with this. The EyeToy is basically a real-time scanner. As such, it can only sense 2D motion (not how far away you are), and not at all precisely. "If you gave the EyeToy user a device to hold to communicate their motion more precisely" it would be a completely different system. It wouldn't be EyeToy anymore. The EyeToy uses a visual input, a picture. The Rvltn controller uses points in space and trigonometry. They're completely different. And that's not even mentioning the complex use of gyroscopes, which you seem to gloss over.

This is speaking in technical terms.

In "emotional" terms, the EyeToy can only be a peripheral for a very limited selection of games, while the Rvltn can be a new control standard.
 
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