fart town usa
Member
PFTP means "Preparing for the Party".....lol.
As some of you have seen, I've been playing Wild ARMs but I noticed the other night that there's a patched eBoot that allows DW7 to run correctly on PSPs.
I owned a physical copy about a decade ago and put in a few hours, it's archaic as shit but I love the Dragon Quest series and always wanted to play through this game due to how long it is. People say a first-time playthrough will take 120 hours minimum . I don't have a 3DS and I'm not getting one. The PSX version is what I plan on starting once Wild Arms is over. Being able to play on the TV and mobile via the PSPgo makes the task less daunting.
I hear that the translation isn't too great and it makes some of the stone tablets difficult to find. I'll probably use a guide for that.
Any tips or advice though, especially when it comes to class progression...? I'm really looking forward to jumping back in by September hopefully.
Just a video for fun. HCG is great.
edit- Gonna add various tips as I play through the game. Currently 43 hours into the game, probably a little more than a 3rd of the way through it. The class progression I've been following from gamefaqs has been really helpful with difficulty spikes, the added notes should help to give first-time players an idea of how they can prepare for those unexpected spikes. I may add more info to it at some point but if you read the notes, you'll probably have a good idea of how/when to grind for the remainder of the game.
PSX Instruction Booklet
As some of you have seen, I've been playing Wild ARMs but I noticed the other night that there's a patched eBoot that allows DW7 to run correctly on PSPs.
I owned a physical copy about a decade ago and put in a few hours, it's archaic as shit but I love the Dragon Quest series and always wanted to play through this game due to how long it is. People say a first-time playthrough will take 120 hours minimum . I don't have a 3DS and I'm not getting one. The PSX version is what I plan on starting once Wild Arms is over. Being able to play on the TV and mobile via the PSPgo makes the task less daunting.
I hear that the translation isn't too great and it makes some of the stone tablets difficult to find. I'll probably use a guide for that.
Any tips or advice though, especially when it comes to class progression...? I'm really looking forward to jumping back in by September hopefully.
Just a video for fun. HCG is great.
Dragon Warrior(Quest)VII Prima Strategy Guide : Free Download, Borrow, and Streaming : Internet Archive
Prima Strategy Guide for Dragon Warrior(Quest)VII for the Playstation
archive.org
edit- Gonna add various tips as I play through the game. Currently 43 hours into the game, probably a little more than a 3rd of the way through it. The class progression I've been following from gamefaqs has been really helpful with difficulty spikes, the added notes should help to give first-time players an idea of how they can prepare for those unexpected spikes. I may add more info to it at some point but if you read the notes, you'll probably have a good idea of how/when to grind for the remainder of the game.
Dragon Warrior VII Tips - Class Progression
Cast 'Whistle' as Gabo to instantly start a battle. You can grind in Dharma, Dune and any place so forth. Avoid earlier areas, the fights may not count towards class progression if the monsters are too weak.
Once you gain the ability to change classes (20-25 hours in. Took me 25), grind until Hero has maxed out Warrior and obtained level 5 in Dancing, you don't need to max out dancing. You'll unlock Sword Dance as a result, a skill that has 4 hits that deal roughly 70-75% attack power damage to all monsters (all monsters meaning any monster on screen, doesn't matter if they're the same type of monster or not DQ fans know what I'm talking about). Do the same for Maribel but put her as Dancer first and max that out, then only go to level 5 for Warrior.
You can only obtain Sword Dance if you do Warrior -> Dancer (or vice versa), back to back, each has to be a minimum of level 5. It's one of the numerous hybrid skills that can only be obtained when you learn skills from two specific classes, one after the other.
After Hero has obtained level 5 in dancing and learned Sword Dance, go back to Dharma and change his class to Mage.
Once Maribel learns Sword Dance, change her class to Bard.
**Learn Sword Dance with Hero and Maribel before you go into the Dune dungeon. You won't be able to leave once you're in the dengeon. You're gonna want Sword Dance, trust me.**
Gabo needs to learn Shepherd -> Thief -> Tamer -> Dancer/Warrior (Sword Dance)
**Changing classes causes your stats to flucuate. A mage is going to have high MP but lower HP and defense, etc. You'll want to grind out of weaker classes as you progress, that way you can tackle challenging bosses with relative ease**
After you're done with Dune, if Hero hasn't mastered Mage, master it. Once Mage is mastered, you can then select an intermediate class, Ranger.
For Maribel, master Bard, if it isn't already, and then change her class to Jester.
Go and do the next area and when you're done with that, grind until Mary can select Teen Idol, another intermediate class.
Gabo at that point should be working on Warrior/Dancer for Sword Dance.
**You Should be level 20-21 when you reach Litorud and will probably have spent 5-6 hours grinding.**
Hero: Warrior - Dancer (for Sworddanc) - Mage - Ranger - Cleric - Sage - Fighter - Paladin - Hero
Gabo: Shepherd - Thief - Tamer - Warrior - Dancer (for Sworddanc) Fighter - Dragoon - Cleric - Paladin - Godhand - Hero
Maribel: Dancer - Warrior (for Sworddanc) - Bard - Jester - TeenIdol - Mage - Cleric - Sage - Summoner - Hero
Melvin: Warrior - Dancer (for Sworddanc) - Fighter - Dragoon - Cleric - Paladin - Godhand - Hero
Aira - Warrior - Dancer (make up for Sworddanc) - Bard - Jester - TeenIdol - Mage - Cleric - Sage - Summoner - Hero
Cast 'Whistle' as Gabo to instantly start a battle. You can grind in Dharma, Dune and any place so forth. Avoid earlier areas, the fights may not count towards class progression if the monsters are too weak.
Once you gain the ability to change classes (20-25 hours in. Took me 25), grind until Hero has maxed out Warrior and obtained level 5 in Dancing, you don't need to max out dancing. You'll unlock Sword Dance as a result, a skill that has 4 hits that deal roughly 70-75% attack power damage to all monsters (all monsters meaning any monster on screen, doesn't matter if they're the same type of monster or not DQ fans know what I'm talking about). Do the same for Maribel but put her as Dancer first and max that out, then only go to level 5 for Warrior.
You can only obtain Sword Dance if you do Warrior -> Dancer (or vice versa), back to back, each has to be a minimum of level 5. It's one of the numerous hybrid skills that can only be obtained when you learn skills from two specific classes, one after the other.
After Hero has obtained level 5 in dancing and learned Sword Dance, go back to Dharma and change his class to Mage.
Once Maribel learns Sword Dance, change her class to Bard.
**Learn Sword Dance with Hero and Maribel before you go into the Dune dungeon. You won't be able to leave once you're in the dengeon. You're gonna want Sword Dance, trust me.**
Gabo needs to learn Shepherd -> Thief -> Tamer -> Dancer/Warrior (Sword Dance)
**Changing classes causes your stats to flucuate. A mage is going to have high MP but lower HP and defense, etc. You'll want to grind out of weaker classes as you progress, that way you can tackle challenging bosses with relative ease**
After you're done with Dune, if Hero hasn't mastered Mage, master it. Once Mage is mastered, you can then select an intermediate class, Ranger.
For Maribel, master Bard, if it isn't already, and then change her class to Jester.
Go and do the next area and when you're done with that, grind until Mary can select Teen Idol, another intermediate class.
Gabo at that point should be working on Warrior/Dancer for Sword Dance.
**You Should be level 20-21 when you reach Litorud and will probably have spent 5-6 hours grinding.**
Hero: Warrior - Dancer (for Sworddanc) - Mage - Ranger - Cleric - Sage - Fighter - Paladin - Hero
Gabo: Shepherd - Thief - Tamer - Warrior - Dancer (for Sworddanc) Fighter - Dragoon - Cleric - Paladin - Godhand - Hero
Maribel: Dancer - Warrior (for Sworddanc) - Bard - Jester - TeenIdol - Mage - Cleric - Sage - Summoner - Hero
Melvin: Warrior - Dancer (for Sworddanc) - Fighter - Dragoon - Cleric - Paladin - Godhand - Hero
Aira - Warrior - Dancer (make up for Sworddanc) - Bard - Jester - TeenIdol - Mage - Cleric - Sage - Summoner - Hero
Highly recommended class progression? - Dragon Warrior VII
For Dragon Warrior VII on the PlayStation, a GameFAQs message board topic titled "Highly recommended class progression?".
gamefaqs.gamespot.com
Dragon Warrior VII - Class Guide - PlayStation - By AMcNally - GameFAQs
For Dragon Warrior VII on the PlayStation, Class Guide by AMcNally.
gamefaqs.gamespot.com
PSX Instruction Booklet
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