• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

PGR3 Review Thread

Gek54 said:
Koenigsegg:

Koenigsegg CCV8S - 655 bhp / 3.2 secs / 240 mph

Koenigsegg CCR - 806 bhp / 3.2 secs / 242 mph
:o :o :o :o

This car is GREAT! I hope they did a fantastic job on the cockpit view, I recently was able to get inside of one and its pretty sweet!
 
Please read the following items and gauge how I will likely react to this game:

1. I favor sim style racers, eg I loved GT4 and Forza even more so
+
2. I would never even consider buying Burnout because it does not have real cars and the main intent is not to drive intelligently (IMHO, please no flames)
+
3. I liked the original Rallisport, part 2 less so because of the more arcade like physics
+
4. I really like all the Colin McRae games
+
5. I much prefer 60 fps but it is not anywhere near a dealbreaker for me (as I mentioned, I liked Forza better than GT4 overall)
+
6. I will never buy a Ridge Racer Game again (I traded in Ridge Racers the next day after purchase)

=

????????????
 
shantyman said:
Please read the following items and gauge how I will likely react to this game:

1. I favor sim style racers, eg I loved GT4 and Forza even more so
+
2. I would never even consider buying Burnout because it does not have real cars and the main intent is not to drive intelligently (IMHO, please no flames)
+
3. I liked the original Rallisport, part 2 less so because of the more arcade like physics
+
4. I really like all the Colin McRae games
+
5. I much prefer 60 fps but it is not anywhere near a dealbreaker for me (as I mentioned, I liked Forza better than GT4 overall)
+
6. I will never buy a Ridge Racer Game again (I traded in Ridge Racers the next day after purchase)

=

????????????

Without actually playing PGR myself yet.... I don't think you would like it. From the videos and peoples impressions the physics seem close to burnouts (correct me if I am wrong here) and the main point of the game seems to be to do E-brake slides and otherwise shit that would make you lose a real race.
 
Doesn't anybody else feel like some of the media for PGR3 doesn't look much better than PGR2? And then some of it looks incredible. It's almost like theres two versions of the game or something.
I wouldn't be too concerned about it, though.

Yes, I do agree with that, but most of the media that looks poor comes from the motion blur...which does not look particularly good in stills. The only other game I've played with motion blur of this quality was Trackmania Sunrise...and that could look strange in still as well sometimes as a result of it. When you capture it, the textures seem to be a soupy mess...but it actually looks awesome in motion.

That's where PGR2 failed. PGR2 looked poor in motion. It was flat, ugly, and dull. The buildings felt like paper, the textures weren't made for speed, and the whole thing felt "bleh". It was 30 fps...but with nothing to compensate (ie: motion blur). It was one of the least attractive high profile racers on XBOX IMO. It can look impressive in some of the doctored media, though...
 
Flo_Evans said:
Without actually playing PGR myself yet.... I don't think you would like it. From the videos and peoples impressions the physics seem close to burnouts (correct me if I am wrong here) and the main point of the game seems to be to do E-brake slides and otherwise shit that would make you lose a real race.

the physics are NOWHERE near burnout. Think somewhere between sega rally/sega arcade racers and sega GT.
 
Liquid said:
the physics are NOWHERE near burnout. Think somewhere between sega rally/sega arcade racers and sega GT.

lol that is a pretty wide range!

I have heard alot of people say it is 'sim-lite' ... I certainly wouldn't label Burnout as such, like the shantyman I HATE RR 'physics'. I find burnout tolarable, but I would rather be playing GT.

edit: watching blims vids again (he is alot better driver than IGN or 1up :lol ) it looks just like burnout (they way he is taking corners not the gfx obviosly) I dunno... I need to get my hands on this so I can 'feel' it for myself :D
 
dark10x said:
I wouldn't be too concerned about it, though.

Yes, I do agree with that, but most of the media that looks poor comes from the motion blur...which does not look particularly good in stills. The only other game I've played with motion blur of this quality was Trackmania Sunrise...and that could look strange in still as well sometimes as a result of it. When you capture it, the textures seem to be a soupy mess...but it actually looks awesome in motion.

That's where PGR2 failed. PGR2 looked poor in motion. It was flat, ugly, and dull. The buildings felt like paper, the textures weren't made for speed, and the whole thing felt "bleh". It was 30 fps...but with nothing to compensate (ie: motion blur). It was one of the least attractive high profile racers on XBOX IMO. It can look impressive in some of the doctored media, though...

This is my biggest concern, the fact that PGR2 looked so poor in motion. I'm so disappointed yet again that Bizarre couldn't deliver 60fps for PGR3 even moreso because of how PGR2 looked in motion. I really hope the motion blur can compensate for the 30fps this time around. I'm having such a hard time deciding between RR6 and PGR3. There's no way I can afford 2 racing games at launch that's why I'm asking these questions about PGR3. I want to be absolutely sure of my purchse.

:( damn it sucks being a framerate whore sometimes.
 
Now that we know the game will rock, what driving music do you guys prefer? Picking the right music is crucial, in my opinion. I like eurobeats (Inital D), and rock, might put some classical on there as well. Any suggestions?
 
Liquid said:
the physics are NOWHERE near burnout. Think somewhere between sega rally/sega arcade racers and sega GT.

Not even that really. I'd say it's probably as realistic as you could make it without being a sim. It behaves like a sim, but it's more forgiving. This is PGR2 I'm describing, by the way, supposedly 3 is slightly less forgiving than 2. The best way to race is still to take proper lines, don't slide, brake early, apex properly...etc. You would approach PGR much the same way you would..say...Gran Turismo (minus all the fiddling under the hood thank goodness), but you'll brake late, corner faster, and have to be less careful with the throttle(although that seems to have changed by looking at the videos).

Flo_Evans said:
lol that is a pretty wide range!

I have heard alot of people say it is 'sim-lite' ... I certainly wouldn't label Burnout as such, like the shantyman I HATE RR 'physics'. I find burnout tolarable, but I would rather be playing GT.

edit: watching blims vids again (he is alot better driver than IGN or 1up :lol ) it looks just like burnout (they way he is taking corners not the gfx obviosly) I dunno... I need to get my hands on this so I can 'feel' it for myself :D

Just for emphasis, it really is NOTHING like burnout. It's possible to make the cars slide, but you really have to force them to, and it's not a super easily controlled slide like in burnout. It's much easier than Gran Turismo or Forza to have a deep slide in PGR, but it's not like you can just whip the stick and you're sideways.
 
How the hell can you guys even put PGR3 and the word "sim" or "GT4" in the same sentence with regards to how it handles, when you are forced to play the damn thing with a friggin GAMEPAD!

How on Earth can you gauge how "simmy" PGR3 is without having access to a force feedback steering wheel? There's no way to do it and thus, your better off labeling PGR3 as arcade title.

No game deserves the label "sim" or even "kinda simmy" without proper FF wheel support.
 
morbidaza said:
Just for emphasis, it really is NOTHING like burnout. It's possible to make the cars slide, but you really have to force them to, and it's not a super easily controlled slide like in burnout. It's much easier than Gran Turismo or Forza to have a deep slide in PGR, but it's not like you can just whip the stick and you're sideways.


I bet it's much more possible with an FF wheel. But oh wait....there isn't one available! OOOOPS!
 
isamu said:
How the hell can you guys even put PGR3 and the word "sim" or "GT4" in the same sentence with regards to how it handles, when you are forced to play the damn thing with a friggin GAMEPAD!

How on Earth can you gauge how "simmy" PGR3 is without having access to a force feedback steering wheel? There's no way to do it and thus, your better off labeling PGR3 as arcade title.

No game deserves the label "sim" or even "kinda simmy" without proper FF wheel support.

Because I know how cars behave and I know what constitutes realistic behavior?

By your logic, if they were to put grand prix legends on 360 and there were no wheel to support it, it would automatically be an arcade game. think about that.
 
isamu said:
How the hell can you guys even put PGR3 and the word "sim" or "GT4" in the same sentence with regards to how it handles, when you are forced to play the damn thing with a friggin GAMEPAD!

How on Earth can you gauge how "simmy" PGR3 is without having access to a force feedback steering wheel? There's no way to do it and thus, your better off labeling PGR3 as arcade title.

No game deserves the label "sim" or even "kinda simmy" without proper FF wheel support.


So if I've mever played GT4 with a FF wheel I can label it an arcade racer?
 
isamu said:
How the hell can you guys even put PGR3 and the word "sim" or "GT4" in the same sentence with regards to how it handles, when you are forced to play the damn thing with a friggin GAMEPAD!

How on Earth can you gauge how "simmy" PGR3 is without having access to a force feedback steering wheel? There's no way to do it and thus, your better off labeling PGR3 as arcade title.

No game deserves the label "sim" or even "kinda simmy" without proper FF wheel support.
Amen
 
:lol :lol :lol :lol

ok it's all arade gaming folks until a FF comes out

if there was a market for it, they would make it
 
No game deserves the label "sim" or even "kinda simmy" without proper FF wheel support.


B00000JDG9.01.LZZZZZZZ.gif


kata075.jpg


U780P115T41D44858F757DT20050228173704.jpg


prado_samba_de_amigo500.jpg
 
isamu said:
How the hell can you guys even put PGR3 and the word "sim" or "GT4" in the same sentence with regards to how it handles, when you are forced to play the damn thing with a friggin GAMEPAD!

How on Earth can you gauge how "simmy" PGR3 is without having access to a force feedback steering wheel? There's no way to do it and thus, your better off labeling PGR3 as arcade title.

No game deserves the label "sim" or even "kinda simmy" without proper FF wheel support.

That's not what I asked, but thanks anyway.
 
Damnit, this is becoming one of the constants of life: in every single PGR3 thread, you'll have Gek pissing about 30 fps and isamu moaning about FF wheels. Jesus.
 
"How the hell can you guys even put PGR3 and the word "sim" or "GT4" in the same sentence with regards to how it handles, when you are forced to play the damn thing with a friggin GAMEPAD!"


To be fair, GT4 doesn't need to be in the same sentence as "sim," either.
 
morbidaza said:
By your logic, if they were to put grand prix legends on 360 and there were no wheel to support it, it would automatically be an arcade game. think about that.


That's right, it would.


Cerebral Palsy said:
So if I've mever played GT4 with a FF wheel I can label it an arcade racer?


Not really the point...the point is GT4 was MADE primarily with the Driving Force Pro in mind. Anyone can tell you it's a whole night and day experience when switching from a gamepad to the DFP. That makes it anything BUT an arcade racer. PGR3, is a game that would play pretty good with an FF wheel, but Bizarre probably made the controls work a bit better for folks using the analog stick. Not their fault, since the boneheads at Micro$oft decided an FF wheel isn't necessary. But at least they could have added drivers in the game allowing it to be played with the DFP. That would certainly tide us over until a 360 FF wheel(if there ever *is one*) comes out.
 
Teknopathetic said:
So wait, is Outrun 2 a sim because the arcade cabinet has FF?

No, not a sim, just the greatest racing game ever made :D
 
Nutter said:
??

as in Punjabi music?

WOW if true.

i take it u havent downloaded the GS vids? i'm gonna be rocking out to international tunes again. BC Fn rocks at selecting fine international flava.
 
PanopticBlue said:
Gek, sorry if I missed something but did you get/win a 360? Judging by your posts it appears you have the game, or at least have played it a bit.

Could you tell me how much an improvement the visuals at 480i are over PGR2? Also, does the motion blur help the framerate any? I was one of those who was greatly disturbed by PGR2's 30fps. If the motion blur in PGR3 doesn't help the stuttering, then I need to know. Wether or not I buy the game hinges on this. Doesn't anybody else feel like some of the media for PGR3 doesn't look much better than PGR2? And then some of it looks incredible. It's almost like theres two versions of the game or something.


No, my lucky bastard friend has a 360 and I made a 2 hour trip to another town just so I could try it out.

I had a real distaste for PGR2's visuals but found that Forza's was much more palatable. PGR3 feels closer to Forza but like Forza, the frame rate still lags. It dont believe it was the TV either, iirc he had it running on an LG, not sure which model though I remember the COD2 demo appearing perfectly smooth and responsive, felt like a breath of fresh air actually. I didnt even think to try a regular tv or PGR2 at the time. Motion blur helps slitghtly but the lead of the object still jumps, I think I would rather not have the blur as seems to create a false sense of speed and definition is lost.

As far as the sim discusion goes. PGR3 does feel slightly more natural than PGR2 but it is obvious that it doesnt try to hard to be realistic. Grip and stability is overly exagerated but you feel the distinct handling characteristics of each car. I wouldnt put it any where near Burnout style physics, more like a dumbed down Forza. That saying, even with the better lighting/flections/sound/cockpit, to me Forza still provides a much more rewarding driving experience over all, but PGR3 does let you drive more aggressively if you not in the mood to do too much finessing. Yes a wheel would have been nice to have but the controls with the pad feel very responsive and accurate.
 
I have a quick question that hasnt been brought up yet i dont think. when you go to look behind you when you are in the dash view can you see out the rear view window with the rest of the car wodeled (like RSC2)???
 
JoatesDogg187 said:
I have a quick question that hasnt been brought up yet i dont think. when you go to look behind you when you are in the dash view can you see out the rear view window with the rest of the car wodeled (like RSC2)???

i may be wrong, but i'm pretty sure up and down translate into looking upwards and downwards in the cockpit, not behind you :(
 
op_ivy said:
i may be wrong, but i'm pretty sure up and down translate into looking upwards and downwards in the cockpit, not behind you :(


This may be true but Y is look behind button regardless
 
Flo_Evans said:
Without actually playing PGR myself yet.... I don't think you would like it. From the videos and peoples impressions the physics seem close to burnouts (correct me if I am wrong here) and the main point of the game seems to be to do E-brake slides and otherwise shit that would make you lose a real race.

As others have said, PGR2 was like a sim lite game. If Forza or GT4 is a 10 and NFSU is a 1 on the sim continuum, then I'd say PGR2 is around 6-6.5. Each car had a fairly distinctive feel and weight. As well, each car had fairly unique handling traits.

For me, there was enough arcade in PGR2 to make it fun to play, and not so bad to pick up for a noob. OTOH, to master the platinum levels you had to maintain pretty strict lines on many of the courses.

Apparently, PGR3 expands on the uniqueness of each car even more. I just hope they haven't screwed the pooch on the Kudos system. I wish that they had a better car selection, but I understand the decision. Hopefully, once Bizarre gets a better handle on the 360, they'll expand PGR4 in much the same fashion that they did going from PGR1 -> PGR2.
 
SnowWolf said:
Damnit, this is becoming one of the constants of life: in every single PGR3 thread, you'll have Gek pissing about 30 fps and isamu moaning about FF wheels. Jesus.

True.

Gek54 said:
As far as the sim discusion goes. PGR3 does feel slightly more natural than PGR2 but it is obvious that it doesnt try to hard to be realistic. Grip and stability is overly exagerated but you feel the distinct handling characteristics of each car. I wouldnt put it any where near Burnout style physics, more like a dumbed down Forza. That saying, even with the better lighting/flections/sound/cockpit, to me Forza still provides a much more rewarding driving experience over all, but PGR3 does let you drive more aggressively if you not in the mood to do too much finessing. Yes a wheel would have been nice to have but the controls with the pad feel very responsive and accurate.

That works for me. Like I said, I like "Sim-style games, so this will work for me.

HokieJoe said:
As others have said, PGR2 was like a sim lite game. If Forza or GT4 is a 10 and NFSU is a 1 on the sim continuum, then I'd say PGR2 is around 6-6.5. Each car had a fairly distinctive feel and weight. As well, each car had fairly unique handling traits.

For me, there was enough arcade in PGR2 to make it fun to play, and not so bad to pick up for a noob. OTOH, to master the platinum levels you had to maintain pretty strict lines on many of the courses.

Apparently, PGR3 expands on the uniqueness of each car even more. I just hope they haven't screwed the pooch on the Kudos system. I wish that they had a better car selection, but I understand the decision. Hopefully, once Bizarre gets a better handle on the 360, they'll expand PGR4 in much the same fashion that they did going from PGR1 -> PGR2.

My biggest beef is all the cars are supercars. I like the progression from something like, say, a Dodge SRT4 > Impreza STI > Skyline GTR > ... It's rewarding once you get to the exotics because you know what you started with.
 
Sounds like the solo game length was the only thing that brought the score down. Othewise, GS heaped nothing but praise for the game.
 
Top Bottom