StarCreator
Member
They haven't changed the structure that much; it's just that with a game where new weapons are introduced monthly, many, many things have become extremely common since the game has an open economy and is approaching four years old.That's a bit of a shame, the whole thing for me with PSO was looking forward to getting to higher difficulties to get drops and upgrade my shit. I guess they changed that structure for this one. Still enjoying the hell out of it. I must have put well over 2000 hours into PSO and Episode 1&2 (until I got Nol'd at level 153), and ever since I have looked for a game to scratch the itch. Cant get better than the real thing
The biggest recent change is the proliferation of stones everywhere, which seems to be a means to justify continued grinding for endgame equipment by providing a relatively fixed path to acquisition beyond actually seeing the things drop.