Nikkuthulu
Member
I thought to get an idea of the sort of gear I need, I would check out some JP level 70 RA players. Strangely, most of their weapons aren't anywhere near 700 R-Atk like my Yaminkov, yet they must be doing more damage at that level, if I go into S.Hard it takes about 5 JA One Points to kill an Oodan. Head scratcher
Build > Potentials > Actual Weapon values is the way it'll general go. Your build will give you your multipliers, your abilities, your tricks and in general define a playstyle.
Because of how much better multipliers are the potential of a weapon can really change the game or how everything is going to work. That's the likely culprit. For example, your weapon mentioned before boosts damage... if you're in the short range distance.. which outside of a few things.. you don't really want to be there. Being that most potentials are multipliers.. I'm suspecting they have something that's going to work much better. Also is your elemental bonus (the light, fire, wind, ice etc) maxed at 50? That is a significant portion of damage.
Build wise, you're aiming for something like this: (Build Suggestions / Info / Help follows, skip down to affixes if you're super confident on this.)
http://arks-layer.com/skillsim/skil...Io00000007oIn00000000IbIo0000000jdoIb0000000j
Weak Bullet at 10, non-negotiable really, otherwise you'll quickly end up on parasite lists if you're a ranger unwilling to use weak bullet. Sides, you'll murder things faster with proper usage and make your MPA go quicker. Use it and love it. Weak Hit Advance 1/2 are your main multipliers, bread and butter type of deal. Plus you should always be aiming at weak points regardless. Sharpshooter is there if you're maining RA, it's really nice. Following that is Standing Snipe which again is another solid damage increase and your main focus.
First hit I like cause I tend to user launchers for mobbing before the recent ranger buffs and end attraction. Gave a lot of hits that perfect edge to one-shot the entire group with that one launcher attack that rains explosive death from above. Cluster or whatever? Something like that. Been awhile.
Gravity Trap is extremely handy, and with Tactics Trap is a nice recharge to PP. Pulls those mobs nice and close for you to destroy. Stun Trap I use mostly for PP recharging while also nice for the occasional interrupt. While I didn't add it.. I personally use Upper Trap which has some nice advantages.. namely the stupid wheel boss and it knocks him over perfectly. Was nice for that EQ where you have to chase them down. Personal preference though.
Rare Weapon Mastery again, if you intend to main ranger, 30 points for 1 skill point is a fair trade. That leaves you with 18-ish points to play around with. Bullet Keep to let you switch to a launcher if need be for mobbing or whatever the reason. If you need more PP, Killing Bonus. Moving Snipe is a small bonus, but a multiplier if you move a lot.
That leaves you with a few points to mess around with. Only if there is really nothing else.. then move to Shooting 1 / Maxed Shooting 2. Anyway, that's just an incredibly basic build to get you started. Will easily do the jobs you need done.
(Build stuff over, moving to affixes.)
Honestly for starting out for affixing, and in the event you're not super rich, you should start basic and safe. Mizer Soul / Shooting 3 / Spirit 3 and a R-ATK Fever, such as Saint, Egg, or Noiya Fevers. I prefer Saint due to +2 PP. But it may be a bit expensive until V-day time next year. Nowadays, the numbers aren't so hot when it's easier to get 125 on stuff. However this is a relatively cheap and affordable way for newer players to get started and is infinitely better then walking around with random or nothing. Also do this for your units.
So rifles.. hmm. This'll be tricky depending on if you're premium or not, but a few off the top of my head. Let alone the drop rates in this game are kinda... vicious. ヒュリオスニフ (Hurio Sniff) 11 star is solid, インフィニットコランダム (Infinite Corundum) I've seen to good use with spamming for more attacks, メナアリス (Mena Alice) however with this one, you're looking for the potential Precision Sniping which boosts long range damage. The second potential it can have is a gunner thing. If you hit 12 star, ヤスミノコフ7000V (Yasminkov 7000V) is really nice to have. Again, pretty much my recommendations are something that has a potential that is maxing weak point damage, elemental weak point damage, or boosting one of your multipliers like standing snipe for example.
So when you do get a new assault rifle, check out its potential as it'll be what leads to the most damage and most successful. Also something else to keep in mind before I end this is what subclass are you going with ranger? Cause it's one of those classes where there's not too many good combinations with it.