Phantom Blade Zero The Return Of Pang Town Gameplay

It looks better than Black Myth on all fronts except for the enemy variety and enemy visual design tbh.
Damn now I wish Game Science, S-Game and Leenzee would do a game together using Game Science's enemy design, S-Game's combat and Leenzee's level design.
Graphic is not on the level of wukong aswell imo.

Still impressive, yotei wish looked and played like this one...
 
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In another topic they called stellar blade and hd2 sony first parties aswell.

Maybe with sony being woke af we can call these games party-fluid?


This was the last game Mr. Shu greenlit before leaving and XDEV helped out in development, too. Not to the extent of Stellar Blade, but some kind of contribution they had.
 
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I have at least one other front BMW is going to be very difficult to beat : storytelling
We don't know much at all about phantom blade story, but it doesn't seem staggeringly original. For all its flaws (mainly you will have a hard time understanding why stuff is happening if you are not familiar with Journey to the West), BMW is a tremendously well told story, in that obscur from software type story telling.

Anyway im sold on this one since the year of the snake and the seven stars boss fight, can't wait for this one to release
I actually think they could've done storytelling a lot better. The Journey of the West so rich in lore, I expected better ngl.

Graphic is not on the level of wukong aswell imo.

Still impressive, yotei wish looked and played like this one...
Both go kinda toe to toe when it comes to visual fidelity. Phantom Blade looks crisper and has less visual artifacts from what I can see and remember, but BMW definitely takes the cake in art direction.

it was always archaic, clunky and too retarded. You can't even jump in combat in most of them, ffs.
I wouldn't say it was always archaic, as timing and hit box accuracy is done very well in From Soft games. It's just I can't do the simple combat system anymore. It has evolved so much in the last couple of years. I was always more of a Team Ninja fan when it came to combat though.
What made the From Soft games truly fun for me were the many secrets we could find and its level design. But other games are inching closer and may have even surpassed it on some instances.
 
I actually think they could've done storytelling a lot better. The Journey of the West so rich in lore, I expected better ngl.


Both go kinda toe to toe when it comes to visual fidelity. Phantom Blade looks crisper and has less visual artifacts from what I can see and remember, but BMW definitely takes the cake in art direction.


I wouldn't say it was always archaic, as timing and hit box accuracy is done very well in From Soft games. It's just I can't do the simple combat system anymore. It has evolved so much in the last couple of years. I was always more of a Team Ninja fan when it came to combat though.
What made the From Soft games truly fun for me were the many secrets we could find and its level design. But other games are inching closer and may have even surpassed it on some instances.
I played wukong on pc so it didn't had most of the problems of the console version.
 
I love contextual animations and using enemies' own weapons against them. I hope there are like 2-3 variations of contextual finishers per enemy type, though. Otherwise the mechanic is just for trailers and will get old quick when you're playing the game.

Anyways, the hit feedback could use some work, but the combat is shaping up nicely.
 
I actually think they could've done storytelling a lot better. The Journey of the West so rich in lore, I expected better ngl.
Anyone will have a very hard time adapting a Classic of litterature into any other media form.. That they manage to tell a relevant story is a feat in itself.
Anyway my point still stands, maybe even more now.
 
Will it be a better game? Maybe. Will it sell 25M+ copies? I seriously doubt it
Wukong was not made but a known developer and was not from a well known franchise.
If it's a good game, and Chinese, China will buy.
Currently on queue to try it out.
 
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Just finished an hour long demo of the game.
I'm definitely rusty about souls-like, game is very chaotic but I'm sure that once you get into the flow it can be very satisfying
 
Wukong was not made but a known developer and was not from a well known franchise.
If it's a good game, and Chinese, China will buy.
Currently on queue to try it out.


Wukong is based on one of Chinese most popular tales so that was the cultural boost for them, which propelled sales to ridiculous heights. It doesnt matter who the devs were, the source material to them was appealing enough to buy the game.

This one will sell ok, but you can't expect any other game replicate the success of Wukong or nowhere near it.


Wait, is there a demo???
 
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Feels like one of the rare cases where a PS5 exclusive looks like a real generational leap up from a PS4/Xbox One era game.
Man, knock it off. We cant keep letting yall spread this lie. Phantom Blade looks sick, but there are plenty of games on the PS5 that couldnt have been made on the PS4, and even games that are cross gen Playstation games still look better than most next gen only 3rd party games.

GOW Ragnarok looks better than most next gen only games.
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Horizon Forbidden West STILL looks better than alot of next gen only games.
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Despite releasing on the PS4, GT7 still has raytracing, PSVR2 support,120 fps and an 8k mode on PS5. More features than any other racing game thats not on a beefy PC with mods.
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Lets not act like Demon Souls Remake and Racher and Clank Rift Apart dont exist. Those two definitely arent possible on a PS4. Playstation raised the bar so high last gen, naturally you're only going to see more of a noticeable difference from 3rd party devs. Thats the advantage of smaller studios using Unreal Engine 5; punching above their weight, but they all have that "UE5" look and performance hit on next gen consoles.
 
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Man, knock it off. We cant keep letting yall spread this lie. Phantom Blade looks sick, but there are plenty of games on the PS5 that couldnt have been made on the PS4, and even games that are cross gen Playstation games still look better than most next gen only 3rd party games.

GOW Ragnarok looks better than most next gen only games.
217202.gif


Horizon Forbidden West STILL looks better than alot of next gen only games.
82f91abd5e04097d7478b1e4c60cfe827ef47154.gif


Despite releasing on the PS4, GT7 still has raytracing, PSVR2 support,120 fps and an 8k mode on PS5. More features than any other racing game thats not on a beefy PC with mods.
EpYij5Z.gif


Lets not act like Demon Souls Remake and Racher and Clank Rift Apart dont exist. Those two definitely arent possible on a PS4. Playstation raised the bar so high last gen, naturally you're only going to see more of a noticeable difference from 3rd party devs. Thats the advantage of smaller studios using Unreal Engine 5; punching above their weight, but they all have that "UE5" look and performance hit on next gen consoles.
I didn't mean to cause offense. Many feel the difference in visuals between generations is getting harder to notice.
 
Anyone will have a very hard time adapting a Classic of litterature into any other media form.. That they manage to tell a relevant story is a feat in itself.
Anyway my point still stands, maybe even more now.
I just wanted more context and a more direct way of storytelling. Not saying it's bad but it can definitely have been done better. I've watched 3 Journey to the west series in my childhood and even then it was tough to follow. Let alone someone who hasn't consumed any Journey to the west content lol
 
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