What does that even mean? The shotgun was always there, right by that obnoxious large shield door. Why was there a laser on that map versus a beam rifle? Balance, lol. God awful piece of shit map.
Not sure what the bolded is supposed to mean. I thought the laser on that map was a bit odd (though it makes sense when there's a mongoose), but not sure how that makes it a shit map. And what's wrong with there being a sniper on that map?
And also, shield doors, no matter how you look at them, existant or not, do not make it a "total shit map." It's a very good map that encourages movement and has good flow, both with the shield doors and without them. The shield doors are also not really meant to be huge deals anyway.
Dynamic is adding a gate to be unlocked to get a warthog into a base to steal a flag or plant a bomb. Dynamic is having a button to lower a gate to get firepower into a massive base. Dynamic is having an unlockable teleporter to better sneak into a base. Dynamic is having a train to come through the middle of the map. Dynamic is having a moving elevator that can hinder or hurt weapon strategy. Guess what, only one of those were in Halo 3 -- in a sub-par remake.
Artificial, scripted set events are dynamics? Lol ok. I mean, I like them I guess, and Halo 3 certainly could have used more imagination.
But that's kind of what I'm saying. Halo 2's maps are better, but Halo 3's maps are not total shit like you say.
There is nothing as interesting or creative in map design in Halo 2 compared to some of the greats of Halo 2. Even Turf with its optional deployable cat walks had more dynamic ability than anything in Halo 3. Sure, if you think the addition of shield doors turning a map into a mauler (lol, what the fuck was that supposed to be?) or shotgun camping or melee fest was a good idea, then that explains a lot about your stance.
Are you still talking about snowbound? If so, how is it a shot gun camping fest? There is one shot gun that takes forever to respawn, and the person holding it is easily taken out with a sticky.
And what's wrong with melee? Close combat is just as legitmate as long distance and medium distance.
The minor benefit of keeping easy kills with idle players is not worth the shit show that it created. Yeah, attic spawns are not as bad with Assault Rifles, but then a somewhat playable map turns into an unplayable shit show with everyone running at each other spraying AR until they get sniped by a guy camping at the top of a sniper tower with a fucking shield regenerator. Again, I ask you, what the fuck?
I would also like to point out that attic spawns are also really rare comparatively (only had it happen to me once while in Team BRs), and having a single bad spawn point does not make the entire map shit, especially when the map itself is great otherwise.
First, noobs? Really? Are you 12? A well-organized team camping at the top of that map absolutely decimates everyone, unless you have someone get lucky with a random rocket pod (lol) or flame thrower (again, lol) kill.
I've never had trouble taking out teams, despite having played against some high level teams in parties. There are only 1 maybe 2 places on the map where that is reletively difficult, but that's sort of the point of an arena shooter. Controlling a section of the map. Hardly camping, especially, because it really isn't all that difficult to take them out, and having a sniper at those places really doesn't give you much of an advantage. In fact, the sniper is much more useful attacking these positions than defending them.
If you were attacking these situations via the lifts, then of course it felt like they were camping. That's kind of not how you do it.
Equally, a well organized team can take them out and take over the place for themselves. I've kind of done it..
Guardian has always been spoken of as a spiritual successor to Lockout. And it is fucking shit, both as a Lockout successor and as a general map. It either turns into a grenade chuck spam in the middle with everyone spraying Assault Rifles or one team holding up at the far base covering all possible approaches with a good portion of the map going unused.
I don't know why you hate the map so much. Lots of people including myself love it.
It seems in your post you keep taking minor nitpicks about maps and saying the make the entire maps awful.