Phil Spencer on Halo 2 Anniversary

Chettlar

Banned
If it lives up to the nostalgia goggles.
Which it inevitably will not.

There's no way they're just going to release a HD version with a new coat of paint and leave the entire multiplayer game the same as it was a decade ago. Regardless of what Phil says, expecting multiplayer to not be fundamentally different due to age and different dev teams is setting yourself up for major disappointment.

So you just completely disregard what he says.

Phil said that it would have the original style multiplayer, and you just say, with absolutely no evidence, that it won't be, despite what the leader of MS entertainment says.

Well, ok bro.
 

HTupolev

Member
It's still an ugly game. CE still looks great, but 2 is really ugly.
I wouldn't personally call Halo 2 ugly as a whole. It gets muddy at times, and there are spots that don't appeal very strongly to me, but some of the environments have seriously amazing aesthetics (like the "exterior" sections of Gravemind/HC, holy shit). And the sound design really plays nicely with, and elevates, the visuals in a lot of places.

Overall I agree that Halo 1 tends to have it badly beaten, though.
 
I think Halo 2 was a 'had to be there at the time' kind of deal. I played it when I got a 360 and I thought it was pretty unremarkable. The fact that it's MS's flagship title for this year is a joke.

I think Quantum Break is the flagship title, assuming it makes it this year.
 

JdFoX187

Banned
Guardian was a great map. I liked it a lot more than lockout, even. Valhalla and Isolation are worth playing.

But other than that, yeah 3's maps weren't near as good as those in 2.

The only "decent" map in the entirety of Halo 3 was a half-assed shit remake of Sidewinder. And even then, "decent" is on a sliding scale. It's amazing 343i somehow managed to surpass the absolute shit show that is Halo 3 map selection with Halo 4.
 

Wasp

Member
I hope the single player campaign isn't just a 1:1 remake like they did in Halo Anniversary. Considering Halo 2's campaign received a mixed critical reception they should use this opportunity to fix those issues.

They should have improved The Library level in Anniversary too but they didn't.
 
The only "decent" map in the entirety of Halo 3 was a half-assed shit remake of Sidewinder. And even then, "decent" is on a sliding scale. It's amazing 343i somehow managed to surpass the absolute shit show that is Halo 3 map selection with Halo 4.

sidewinder on Halo 3 was great. There was several nice maps in the game.
 
The only "decent" map in the entirety of Halo 3 was a half-assed shit remake of Sidewinder. And even then, "decent" is on a sliding scale. It's amazing 343i somehow managed to surpass the absolute shit show that is Halo 3 map selection with Halo 4.
Halo 3 had some great maps they just weren't as consistently good as Halo 2. I mean the Pit was one of the best in the series.
 
The only "decent" map in the entirety of Halo 3 was a half-assed shit remake of Sidewinder. And even then, "decent" is on a sliding scale. It's amazing 343i somehow managed to surpass the absolute shit show that is Halo 3 map selection with Halo 4.

There are opinions, and then there is being wrong.
 

Chettlar

Banned
I hope the single player campaign isn't just a 1:1 remake like they did in Halo Anniversary. Considering Halo 2's campaign received a mixed critical reception they should use this opportunity to fix those issues.

They should have improved The Library level in Anniversary too but they didn't.

Fix The Library? One of the best levels in Halo? Uh-uh. The Library is a fantastic level. I hated it the first time, but when I played through it a few more times, I really started to like it, especially if you play it in co-op and try to get through it as fast as possible (which is why 343 made an achievement for doing that).

Halo 2's flood levels were awful though.
 

JdFoX187

Banned
Halo 3 had some great maps they just weren't as consistently good as Halo 2. I mean the Pit was one of the best in the series.

The Pit was awful. It's held up as some bastion of quality because people try to look for some glimmer of hope in a pile of shit. Want a decent "competitive" map in that game, look at Heretic -- another remake of a superior Halo 2 map. Too bad its release was bungled by Bungie and Microsoft.

There are opinions, and then there is being wrong.

You are right. I was wrong. There are a couple of quality maps in Halo 4, including Haven.
 
Fix The Library? One of the best levels in Halo? Uh-uh. The Library is a fantastic level. I hated it the first time, but when I played through it a few more times, I really started to like it, especially if you play it in co-op and try to get through it as fast as possible (which is why 343 made an achievement for doing that).

Halo 2's flood levels were awful though.
High five man! The Library deserves some love.

And I agree with you, the Flood segments in Halo 2 were horrible (to Halo standards).
 

Chettlar

Banned
The Pit was awful. It's held up as some bastion of quality because people try to look for some glimmer of hope in a pile of shit. Want a decent "competitive" map in that game, look at Heretic -- another remake of a superior Halo 2 map. Too bad its release was bungled by Bungie and Microsoft.

While I never got the love for the Pit, your opinion is just strange. Halo 3 having awful maps...

Halo 2 had some really shitty, unfocused maps that did nothing to help with gameplay flow.
 

Surface of Me

I'm not an NPC. And neither are we.
The only "decent" map in the entirety of Halo 3 was a half-assed shit remake of Sidewinder. And even then, "decent" is on a sliding scale. It's amazing 343i somehow managed to surpass the absolute shit show that is Halo 3 map selection with Halo 4.

Ugh no. I was just thinking at this point after all the improvements and tweaks they made to Halo 4, it's biggest flaw are the maps. Most of them are awful, none are really memorable in a good way. Has like one good Big Team map and one good 4v4 sized map. I fucking hate that piece of shit big team map that is green and brown, cant remember the name. It's like they didnt even try to design that one properly.
 

HTupolev

Member
The only "decent" map in the entirety of Halo 3 was a half-assed shit remake of Sidewinder. And even then, "decent" is on a sliding scale. It's amazing 343i somehow managed to surpass the absolute shit show that is Halo 3 map selection with Halo 4.
Wat.

Halo 4's maps are mostly gigantic unfocused literal piles of garbage. There are like, a couple of okay or decent maps in there.

Halo 3's map pool is pretty decent.

Fix The Library? One of the best levels in Halo? Uh-uh. The Library is a fantastic level.
Hell yeah.

It feels a bit weird to hop into, but once you start sinking into it, it becomes this awesome mesmerizing thing. Tons of classic shooter-esque shotgun action within a totally fitting oppressive atmosphere.
 
Hell yeah.

It feels a bit weird to hop into, but once you start sinking into it, it becomes this awesome mesmerizing thing. Tons of classic shooter-esque shotgun action within a totally fitting oppressive atmosphere.
What I like most about it is the atmosphere. That "I'm all alone now, no Cortana to keep me company" and that 343... that guy is your best friend right there. I can't really describe how I felt the first time but man... I love that level.


They're bearible if you do the sword glitch and just run around punching stuff.

But man in Halo 3 on the last level, Halo. Running around with a sword or hammer or skull and just punching these things with a buddy is so fun!

1522697971_2e3c0b4a48.jpg

That shit in coop was so dope.
 

Chettlar

Banned
High five man! The Library deserves some love.

And I agree with you, the Flood segments in Halo 2 were horrible (to Halo standards).

They're bearible if you do the sword infinite ammo glitch in the level before and just run around punching stuff.

But man in Halo 3 on the last level, Halo. Running around with a sword or hammer or skull and just punching these things with a buddy is so fun!

1522697971_2e3c0b4a48.jpg
 

JdFoX187

Banned
While I never got the love for the Pit, your opinion is just strange. Halo 3 having awful maps...

Halo 2 had some really shitty, unfocused maps that did nothing to help with gameplay flow.

The "worst" of Halo 2's maps was Backwash, and it still shits on any non-remake in Halo 3 or Halo 4. Too bad Bungle lost all ambition in designing atmospheric maps and went with stale, jaggie-filled garbage in Halo 3 and Reach. Containment alone had more ambition and better flow than ANY Big Team Battle map in those two games -- and it was the worst BTB map in the game.

Ugh no. I was just thinking at this point after all the improvements and tweaks they made to Halo 4, it's biggest flaw are the maps. Most of them are awful, none are really memorable in a good way. Has like one good Big Team map and one good 4v4 sized map. I fucking hate that piece of shit big team map that is green and brown, cant remember the name. It's like they didnt even try to design that one properly.

Halo 4's maps are shit. Haven is good and that's about it. But Haven is still better than any 4v4 map in Halo 3.
 

Surface of Me

I'm not an NPC. And neither are we.
They're bearible if you do the sword glitch in the level before and just run around punching stuff.

But man in Halo 3 on the last level, Halo. Running around with a sword or hammer or skull and just punching these things with a buddy is so fun!

1522697971_2e3c0b4a48.jpg

Man, I really hope Halo 3 being remastered with it is true. Would love to see that double scarab battle all shiny and new.
 

Chettlar

Banned
The "worst" of Halo 2's maps was Backwash, and it still shits on any non-remake in Halo 3 or Halo 4. Too bad Bungle lost all ambition in designing atmospheric maps and went with stale, jaggie-filled garbage in Halo 3 and Reach. Containment alone had more ambition and better flow than ANY Big Team Battle map in those two games -- and it was the worst BTB map in the game.

You seriously sound like you're trolling now. Hyperbole at it's worst.

-- PTSD is the only explanation for this madness.

The flood are actually REALLY. EASY. TO. FIGHT. They're just difficult because up till that point the game has taught you how to fight covenant, so it seems difficult because you're suddenly dropped into this "oh no what do I do!?" scenario. Pretty brilliant, design wise, actually.

Seriously, get 3 other buddies and play through the library on legendary (and the level after because why not) and go through it as fast as you can. Super fun
 

MysteryM

Member
The Pit was awful. It's held up as some bastion of quality because people try to look for some glimmer of hope in a pile of shit. Want a decent "competitive" map in that game, look at Heretic -- another remake of a superior Halo 2 map. Too bad its release was bungled by Bungie and Microsoft.



You are right. I was wrong. There are a couple of quality maps in Halo 4, including Haven.

He's right you are wrong. The pit was fantastic and holds its own with the great halo maps. The room with the sword along with the sniper cover on both ends made for some absolutely stonking team slayer games.
 

JdFoX187

Banned
You seriously sound like you're trolling now. Hyperbole at it's worst.

Nope. Played 10,000 games of Halo 2, close to 5,000 games of Halo 3 and several thousand of Reach. I love(d) the series as much as anyone. But to try to honestly say Halo 3 had good maps is laughable hyperbole in itself. The remakes were all sub-par compared to what came before. Somehow shit like Guardian (a piss poor "successor" to Lockout that misses the entire point of what made Lockout great), Epitaph (what the fuck where they thinking?) Construct (lol) and Valhalla (is this supposed to be a good successor to Coagulation?) made it through and are heralded by players that either never played Halo 2 and experienced its great maps, or have battered wife syndrome.

He's right you are wrong. The pit was fantastic and holds its own with the great halo maps. The room with the sword along with the sniper cover on both ends made for some absolutely stonking team slayer games.

You mean "stinking," right? Let's camp in the sword tower and see any approach to that side of the map. Let's camp in the sword room and control that whole building. Let's spawn some mother fuckers in the ridiculous attics with BRs so they can rain hell down upon anyone with absolute security. Let's make it damn near impossible without MLG alterations to get a flag out of the base because of that ridiculous drop off. The map is overrated as shit and is only looked upon fondly because of how bad everything else was in that game. Heretic is still the best 4v4 map and it's a sub-part remake.
 

Chettlar

Banned
Nope. Played 10,000 games of Halo 2, close to 5,000 games of Halo 3 and several thousand of Reach. I love(d) the series as much as anyone. But to try to honestly say Halo 3 had good maps is laughable hyperbole in itself. The remakes were all sub-par compared to what came before. Somehow shit like Guardian (a piss poor "successor" to Lockout that misses the entire point of what made Lockout great), Epitaph (what the fuck where they thinking?) Construct (lol) and Valhalla (is this supposed to be a good successor to Coagulation?) made it through and are heralded by players that either never played Halo 2 and experienced its great maps, or have battered wife syndrome.

I'll agree that most of Halo 3's remakes really failed, but um no to the others.

I think I see why you hate them so much. You're trying to play them like you played the Halo 2 maps you think they were trying to be, so OF COURSE you don't enjoy them.

Play the maps for how they are, instead of, as you perceive them remakes, and maybe you'll enjoy them more.

Guardian. is. not. a remake. of. lockout. People think it is because it's set up is relatively similar, but it's a very different map. Stop trying to play Guardian like Lockout you poor thing.
 

Blueblur1

Member
Halo 3 really did have some very crappy maps. The Pit and a couple of DLC maps were the ones that stood out. But most of the launch maps were boring, inferior versions of previous map concepts.
 

JdFoX187

Banned
I'll agree that most of Halo 3's remakes really failed, but um no to the others.

I think I see why you hate them so much. You're trying to play them like you played the Halo 2 maps you think they were trying to be, so OF COURSE you don't enjoy them.

Play the maps for how they are, instead of, as you perceive them remakes, and maybe you'll enjoy them more.

The hell does that even mean? I played them "as they were" and they were shit. You cannot tell me the addition of shield doors in Snowbound -- with a shotgun right next to them -- was a good idea; or that having attic spawns in The Pit was a good idea; or that having radar allowing anyone to camp a lift in Construct was a good idea. I could go on.

Guardian. is. not. a remake. of. lockout. People think it is because it's set up is relatively similar, but it's a very different map. Stop trying to play Guardian like Lockout you poor thing.

Did I say it was? Reading comprehension, bub.
 
While I never got the love for the Pit, your opinion is just strange. Halo 3 having awful maps...

I'd agree that the H3 maps were awful in general. Pit and Narrows were too angular and lacked flow. Guardian was full of uneven surfaces and grenade-eating cracks in the walls. Shield doors broke Snowbound and Epitaph (doubles on those maps was pure hell). Isolation and Construct were campfests, though MLG fixed the latter to some extent by adding camo and rockets basement/bottom mid. Bungie's weapon placement on that map was lolworthy. High Ground's design seemed overly reliant on the portable grav lift and encouraged camping, not to mention the back of the base was almost never used. Controlling the middle hill on Valhalla with snipe and BRs felt overpowering.

Maybe it's a personal thing but H3 has some of the worst maps I've ever played. And don't get me started on the ridiculous DLC maps like Ghost Town and Orbital *shudders*
 

maneil99

Member
If you don't agree you havr battered wife syndrome.... What?

High Ground, Valhalla, Guardian, The pit are all grwat maps.
Not to mention Rat Race which was awesome for warthog runs and BtB CTF
 

Chettlar

Banned
And lol @ battered wife syndrome.

I entered all three of the trilogy's multiplayers at essentially the same time: Halo CE PC, Halo 2, and Halo 3. Halo 3 just ends up as my favorite. Feels more focused and balanced.

The hell does that even mean? I played them "as they were" and they were shit. You cannot tell me the addition of shield doors in Snowbound -- with a shotgun right next to them -- was a good idea; or that having attic spawns in The Pit was a good idea; or that having radar allowing anyone to camp a lift in Construct was a good idea. I could go on.

The shotgun was there to get rid of the shield doors because the map works best without them. They put them there as a dynamic. The shotgun was there to get rid of them. You can actually change the flow of gameplay on that map if you go steal the shot gun, purposely don't shoot them until you run out of ammo. The map plays differently. It works either way, which is great compared to Halo 2's maps that were mostly static. At least 3 tried some new things to keep things interesting.

Attic spawns in the pit are a good and a bad idea. Good because it can get rid of idle players effectively. Bad when you are playing team BRs. Not really a problem when you're doing AR/pistol starts though.

I've never had problems with Camping in construct. There are dozens of ways to attack people hanging out around the lifts. Actually, sticking around the lifts is more something noobs do. You'll generally survive longer if you keep moving.

That said, I never really liked any of those maps, though the Pit was acceptable.

Did I say it was? Reading comprehension, bub.

You were comparing it to lockout, meaning you thought it was meant to be a spiritual remake. You envisioned it as something it was not. It was a small map with a largish thing in the middle. That's really all it had in common.

You're judging Guardian on Lockout's standards. I'm staying stop it, because of course it will fail every time. No map can be lockout like lockout can.

I'd agree that the H3 maps were awful in general. Pit and Narrows were too angular and lacked flow. Guardian was full of uneven surfaces and grenade-eating cracks in the walls. Shield doors broke Snowbound and Epitaph (doubles on those maps was pure hell). Isolation and Construct were campfests, though MLG fixed the latter to some extent by adding camo and rockets basement/bottom mid. Bungie's weapon placement on that map was lolworthy. High Ground's design seemed overly reliant on the portable grav lift and encouraged camping, not to mention the back of the base was almost never used. Controlling the middle hill on Valhalla with snipe and BRs felt overpowering.

Maybe it's a personal thing but H3 has some of the worst maps I've ever played. And don't get me started on the ridiculous DLC maps like Ghost Town and Orbital *shudders*

Narrows is one of the more voted against maps out there. It's not awful, but not really all that fun.

And I agree that the Pit could have been done a lot better. Some places seemed to small, and some seemed to wide open. Something was off about it. Still an enjoyable map.

A lot of Halo 2's maps were way to big and unfocused.
 

Striker

Member
Somebody defending shield doors and how the Shotgun spawning beside them is a good thing. The fuck?!

I'll post more later but now I must sleep.
 

Chettlar

Banned
Somebody defending shield doors and how the Shotgun spawning beside them is a good thing. The fuck?!

I'll post more later but now I must sleep.

Not really defending them. Just saying that the design was intentional in order to get rid of the shield doors. The doors are there in the first place so that if they don't get knocked out, the map plays differently.
 

JdFoX187

Banned
The shotgun was there to get rid of the shield doors because the map works best without them.

What does that even mean? The shotgun was always there, right by that obnoxious large shield door. Why was there a laser on that map versus a beam rifle? Balance, lol. God awful piece of shit map.

They put them there as a dynamic. The shotgun was there to get rid of them. You can actually change the flow of gameplay on that map if you go steal the shot gun, purposely don't shoot them until you run out of ammo. The map plays differently. It works either way, which is great compared to Halo 2's maps that were mostly static. At least 3 tried some new things to keep things interesting.

Dynamic is adding a gate to be unlocked to get a warthog into a base to steal a flag or plant a bomb. Dynamic is having a button to lower a gate to get firepower into a massive base. Dynamic is having an unlockable teleporter to better sneak into a base. Dynamic is having a train to come through the middle of the map. Dynamic is having a moving elevator that can hinder or hurt weapon strategy. Guess what, only one of those were in Halo 3 -- in a sub-par remake.

There is nothing as interesting or creative in map design in Halo 2 compared to some of the greats of Halo 2. Even Turf with its optional deployable cat walks had more dynamic ability than anything in Halo 3. Sure, if you think the addition of shield doors turning a map into a mauler (lol, what the fuck was that supposed to be?) or shotgun camping or melee fest was a good idea, then that explains a lot about your stance.

Attic spawns in the pit are a good and a bad idea. Good because it can get rid of idle players effectively. Bad when you are playing team BRs. Not really a problem when you're doing AR/pistol starts though.

The minor benefit of keeping easy kills with idle players is not worth the shit show that it created. Yeah, attic spawns are not as bad with Assault Rifles, but then a somewhat playable map turns into an unplayable shit show with everyone running at each other spraying AR until they get sniped by a guy camping at the top of a sniper tower with a fucking shield regenerator. Again, I ask you, what the fuck?

I've never had problems with Camping in construct. There are dozens of ways to attack people hanging out around the lifts. Actually, sticking around the lifts is more something noobs do. You'll generally survive longer if you keep moving.

First, noobs? Really? Are you 12? A well-organized team camping at the top of that map absolutely decimates everyone, unless you have someone get lucky with a random rocket pod (lol) or flame thrower (again, lol) kill.

You were comparing it to lockout, meaning you thought it was meant to be a spiritual remake. You envisioned it as something it was not. It was a small map with a largish thing in the middle. That's really all it had in common.

You're judging Guardian on Lockout's standards. I'm staying stop it, because of course it will fail every time. No map can be lockout like lockout can.

Guardian has always been spoken of as a spiritual successor to Lockout. And it is fucking shit, both as a Lockout successor and as a general map. It either turns into a grenade chuck spam in the middle with everyone spraying Assault Rifles or one team holding up at the far base covering all possible approaches with a good portion of the map going unused.
 

Chettlar

Banned
What does that even mean? The shotgun was always there, right by that obnoxious large shield door. Why was there a laser on that map versus a beam rifle? Balance, lol. God awful piece of shit map.

Not sure what the bolded is supposed to mean. I thought the laser on that map was a bit odd (though it makes sense when there's a mongoose), but not sure how that makes it a shit map. And what's wrong with there being a sniper on that map?

And also, shield doors, no matter how you look at them, existant or not, do not make it a "total shit map." It's a very good map that encourages movement and has good flow, both with the shield doors and without them. The shield doors are also not really meant to be huge deals anyway.

Dynamic is adding a gate to be unlocked to get a warthog into a base to steal a flag or plant a bomb. Dynamic is having a button to lower a gate to get firepower into a massive base. Dynamic is having an unlockable teleporter to better sneak into a base. Dynamic is having a train to come through the middle of the map. Dynamic is having a moving elevator that can hinder or hurt weapon strategy. Guess what, only one of those were in Halo 3 -- in a sub-par remake.

Artificial, scripted set events are dynamics? Lol ok. I mean, I like them I guess, and Halo 3 certainly could have used more imagination.

But that's kind of what I'm saying. Halo 2's maps are better, but Halo 3's maps are not total shit like you say.

There is nothing as interesting or creative in map design in Halo 2 compared to some of the greats of Halo 2. Even Turf with its optional deployable cat walks had more dynamic ability than anything in Halo 3. Sure, if you think the addition of shield doors turning a map into a mauler (lol, what the fuck was that supposed to be?) or shotgun camping or melee fest was a good idea, then that explains a lot about your stance.

Are you still talking about snowbound? If so, how is it a shot gun camping fest? There is one shot gun that takes forever to respawn, and the person holding it is easily taken out with a sticky.

And what's wrong with melee? Close combat is just as legitmate as long distance and medium distance.

The minor benefit of keeping easy kills with idle players is not worth the shit show that it created. Yeah, attic spawns are not as bad with Assault Rifles, but then a somewhat playable map turns into an unplayable shit show with everyone running at each other spraying AR until they get sniped by a guy camping at the top of a sniper tower with a fucking shield regenerator. Again, I ask you, what the fuck?

I would also like to point out that attic spawns are also really rare comparatively (only had it happen to me once while in Team BRs), and having a single bad spawn point does not make the entire map shit, especially when the map itself is great otherwise.

First, noobs? Really? Are you 12? A well-organized team camping at the top of that map absolutely decimates everyone, unless you have someone get lucky with a random rocket pod (lol) or flame thrower (again, lol) kill.

I've never had trouble taking out teams, despite having played against some high level teams in parties. There are only 1 maybe 2 places on the map where that is reletively difficult, but that's sort of the point of an arena shooter. Controlling a section of the map. Hardly camping, especially, because it really isn't all that difficult to take them out, and having a sniper at those places really doesn't give you much of an advantage. In fact, the sniper is much more useful attacking these positions than defending them.

If you were attacking these situations via the lifts, then of course it felt like they were camping. That's kind of not how you do it.

Equally, a well organized team can take them out and take over the place for themselves. I've kind of done it..

Guardian has always been spoken of as a spiritual successor to Lockout. And it is fucking shit, both as a Lockout successor and as a general map. It either turns into a grenade chuck spam in the middle with everyone spraying Assault Rifles or one team holding up at the far base covering all possible approaches with a good portion of the map going unused.

I don't know why you hate the map so much. Lots of people including myself love it.


It seems in your post you keep taking minor nitpicks about maps and saying the make the entire maps awful.
 
It would seem to me that there is a little bit of a debate going on here..

It would appear to me that this is rather pointless. Chettlar has obviously proven his point as being the greatest of Halo players and being able to beat through all opposition.
I'm just joking, not trying to get in a huge debate here, but saying, "I could easily kill a team camping at So and So location" isn't exactly groundbreaking proof that shouid be used in your argument.

Snowbound WAS a giant clusterfuck in the shotgun spawn. There can be no doubt. If you played Snowbound, you were most likely going to spend 75.6% (give or take) of your time doing some activity that involves either chucking grenades down into the pit, or camping the pit with the shotgun. There are heat maps on Bnet to prove it. Give me time to find them. xD

Honestly, I loved Halo 3. I loved Halo 2. I love Halo 1. I love Halo 2 a bit more that Halo 3 or 1. That is my standing on the situation.
Damn. I edited this a lot. :l
 

defghik

Member
He's right you are wrong. The pit was fantastic and holds its own with the great halo maps. The room with the sword along with the sniper cover on both ends made for some absolutely stonking team slayer games.

The Pit had the same problem most Halo 3 maps did, which is that there were entire sections of the map that were totally cut off from the rest. Look at the great maps in Halo 2 - Midship, Lockout, Sanctuary, Coagulation, Warlock, Containment, etc. - there were few places to hide, and you there were plenty of angles to shoot across the map (this isn't to say that there weren't bad maps in H2, because there absolutely were). Halo 3 was not like this, they just generally had a lack of map flow. The Pit had a gigantic wall stuck in the middle which eliminated almost all cross map combat, Construct was almost two separate maps stapled together (the bottom and top floors had a floor between them, cutting off all angles), Isolation had a similar problem, Guardian had none of the angles and map flow that made Lockout great, Narrows had so few angles to attack from and had terrible issues with spawn camping, etc.

And one of the most annoying problems in H3 that was universal to all maps, was the tiny little cracks in the geometry that would completely fuck up your grenade bounces.
 
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