People in this thread mostly seem to forget that the Ace Attorney series has always been annoying in this way. It's been overusing flashbacks since the first game, even when they aren't at all necessary or just happened. In some ways Spirit of Justice is a little more restrained since many of the flashbacks contain only one or two lines, whereas the older games tended to include much more of the scene they were showing.
I think the flashbacks are worse here because they all have mini loading times and the characters have a longer set of animations. For whatever reason, they do seem to stand out more in this game than in previous games.
It's a really good entry. Also case 4 isn't bad at all, it features a really nice, classic mystery. But it's completely filler and not even remotely important even for character development, so I guess that's why it's not the most liked case in the game.
I'm finding Case 4 rather enjoyable really. Sure it screws a little with the great pacing that the game has had up until that point but it's something I eventually started to enjoy (even though I haven't finished yet, however I just got to a major twist regarding one of the characters so I assume I'm nearing the end). What's surprising me is that I can't say that AA6 has had any outright bad or mediocre case so far, and even though I can clearly see Case 4 as being the outlier it's less because of the way the case is and more about where they decided to put it.
To be perfectly honest about it;
it feels like a Case 1. It has a very structural way of tackling testimonies, no investigations and is a completely separate storyline where the theme of it is a character learning the ropes. This would have been a perfect first case for an Athena focused game. Oh well, maybe in AA7 she'll get more love.
It's a really good entry. Also case 4 isn't bad at all, it features a really nice, classic mystery. But it's completely filler and not even remotely important even for character development, so I guess that's why it's not the most liked case in the game.
Case 4 is completely harmless and silly fun and is almost perfectly positioned in the story as a breather between the high stakes Khu'rain(sp) drama.
Some people will come up with complaints about anything though (this is mostly a non sequitur and isn't really related to the case 4 complaints). I saw one post somewhere where the guy could not wrap his head around why a magician would ever use real and fake props at the same time in a show. Like what possible use could a magical illusionist have for showing the audience a real prop and then exchanging it for something harmless??? Some questions just don't have answers I guess
Case 4 is completely harmless and silly fun and is almost perfectly positioned in the story as a breather between the high stakes Khu'rain(sp) drama.
Some people will come up with complaints about anything though (this is mostly a non sequitur and isn't really related to the case 4 complaints). I saw one post somewhere where the guy could not wrap his head around why a magician would ever use real and fake props at the same time in a show. Like what possible use could a magical illusionist have for showing the audience a real prop and then exchanging it for something harmless??? Some questions just don't have answers I guess
Hmm, finally hit my first real sticking point with a séance, during the second day of case 3. I feel like I know what the final explanation is going to turn out to be, but I have no idea currently what to object to in order to really get there. Taking a break for breakfast before giving this another shot but I'm not sure quite what I'm overlooking at the moment.
Overall so far, the game's good, and most of the witnesses have some really great animations. One of the "reveals" during case 3's investigation has me curious to see how they explain certain things though, and a few of the parallels that are showing up feel kind of weak.
...Guilty as charged, I was staring at it for a minute and couldn't make anything beyond Pompous out. And here I was thinking Rheel Neh'mu couldn't be topped. Oh how wrong I was.
Well, Case 3 down and it was fine, made good use of its setting and circumstances to tell something unique.
Yet there's just something about current Phoenix that's just so...bland? I'm really thinking between this and Dual Destinies going from snarky puppetmaster Naruhobo to safe interpretation of original trilogy Wright that feels like a backstep.
We have nothing more to learn about him now, he's almost reduced to bluffing machine who BELIEVES in his clients and not much else, and throwing the super hostile court at him doesn't really change anything. The fact that all three defendants in the game thus far have been assistant type characters hasn't really helped this believe angle I suppose,.
Throw in the new prosecutor whose shaping up to be the most uninteresting one yet and I'm in two minds with this game so far, it's probably better than Dual Destinies but I'm not enjoying it as much. I will say the plot points left for Case 5 to assumedly address actually seem pretty great but then, well the non spoiler reactions to that one seem to be interesting to say the least.
In conclusion, I love ya Wright but we really need a new start here.
Dual Destinies was, in my opinion, definitely better in proposing a "middle ground" as far as Phoenix's character goes in my eyes. I've already made peace with the idea that we're never getting a return to his Naruhobo personality. I figured that personality only made sense because with AA4 he had the benefit of seven years of prep time which he was sitting on, calm like a time bomb. Dual Destinies had him put in more situations where he has to act in an impulsive fashion (and in the final case I imagine he had a lot of emotional toll weighing him down), that said you really got a sense of his maturity and leadership whenever you weren't actually playing as him.
In this game he's definitely reverted just a little more to late trilogy levels. I suppose you can make the case that it's because of the circumstances he's put in (this time he literally has to defend like his life depends on it) but it could still have been handled a bit better.
i guess i'm lucky my interest in great ace attorney was tempered based on how underwhelmed i was by takumi's next project after ghost trick being an ace attorney spinoff, and that i saw AA4 nick as character upheaval rather than character development
of course, i wouldn't mind less focus on nick or him having shown further signs of maturing, but i guess my misgivings about AA6 are lessened as a result. i've been very pleasantly surprised by it after having had middling expectations.
Are the DLC mini-cases worth playing? I definitely am interested in the full DLC case since I've heard good things about it, but I don't think I know anything about the two non-canon DLCs.
Are the DLC mini-cases worth playing? I definitely am interested in the full DLC case since I've heard good things about it, but I don't think I know anything about the two non-canon DLCs.
Are the DLC mini-cases worth playing? I definitely am interested in the full DLC case since I've heard good things about it, but I don't think I know anything about the two non-canon DLCs.
They're 15-20 minutes each, the Phoenix one is really stupid and hilarious but I don't know if it's worth paying actual money for. Get them if you have money to throw away
I think I am about half way into Case 1 and... Jesus H. Christ, I don't think I've ever seen an Ace Attorney case escalate this fast.
Payne is so fucking salty that he would impose the death penalty on Wright? Nah, fuck that dude, I take back everything halfway nice I might have thought about Payne over the series.
I think I am about half way into Case 1 and... Jesus H. Christ, I don't think I've ever seen an Ace Attorney case escalate this fast.
Payne is so fucking salty that he would impose the death penalty on Wright? Nah, fuck that dude, I take back everything halfway nice I might have thought about Payne over the series.
But, that's Gaspen Payne the one from DD who was an asshole in that game as well, Winston Payne is still enough of a pathetic loser he still comes across as endearing.
I enjoy the dynamic between Athena and Blackquill this case. Not to mention that Blackquill's inclusion kinda made me realize how much I miss his character. Sure, he seems like a blender of odd localization choices and character gimmicks (though now I find them more endearing than nagging), but he's still hell of a lot more interesting than Nahyuta's been in court up to this point.
The case in general is hit-or-miss. The murder weapon and the multiple personalities guy made for some interesting bits (I'm pleasantly surprised the writers finally tackled a personality disorder in a case, and with Athena at the helm as well, adding another interesting layer onto the mood matrix).
Not much else to say, though. It's a harmless filler case with some fun moments. I'd argue that it's about on par with average filler cases in other games (still steps above DD's that for sure).
Finished up with case three. I'm actually pretty surprised and pleased with the way things turned out differently. I thought for sure it was going to turn out like case 2, where I had the killer figured out almost immediately, and I was happy to be wrong...
sort of. I'd assumed that the wife killed Tahrust since the moment she first talked to his portrait, and while it's true that she did kill someone, it didn't play out at all like I expected it to.
The thought route for this case definitely brought something out that I hadn't anticipated, and I love it for that.
I haven't started case 4 yet but from the bits and pieces of info I've seen here, it sounds like it's a return to exceedingly Japanese things. Oh boy.
Also Sadhmadhi is an exceptionally boring prosecutor. I like his occasional random voice-acted chant but outside of that he's been very one-note. Doesn't feel like a real challenger nor is he really satisfying to defeat. He just...fits the bill of what you'd expect of a Khura'inese prosecutor. Prays, insults lawyers, that's about all.
Second time I've been stuck at a spot for more than ten minutes while knowing what exactly was the correct answer but due to technicalities I was left pondering if there was another answer.
This time in was in Case 3 trial
the wind affecting the fire in the lamp, I pointed out the flames, I needed to check youtube that I was supposed to point at the lantern right beside it to proceed...
I think I am about half way into Case 1 and... Jesus H. Christ, I don't think I've ever seen an Ace Attorney case escalate this fast.
Payne is so fucking salty that he would impose the death penalty on Wright? Nah, fuck that dude, I take back everything halfway nice I might have thought about Payne over the series.
I think I am about half way into Case 1 and... Jesus H. Christ, I don't think I've ever seen an Ace Attorney case escalate this fast.
Payne is so fucking salty that he would impose the death penalty on Wright? Nah, fuck that dude, I take back everything halfway nice I might have thought about Payne over the series.
Just finished it, possibly my favorite of the new Trilogy, but not quite sure. Better than AA5 at the very least.
The pacing was a little wonky, but come on it's Ace Attorney, pacing is often a bit weird. As for some people's complaints about Nick's personality:
I think it fits in pretty well all things considered. In Case 1 he was pretty confident throughout, and was tossing out jabs at the prosecution and Rayfa nonstop. Yeah, we know that in his thoughts he's usually bluffing or panicking, but when we play as Apollo vs Phoenix, he seems a hell of a lot more put together. Looking at him through Apollo's eyes he seems like a fucking legend. But he's still Phoenix, and is the same character from AA4 on.
Still a great game, I don't feel a bit let down like I did at the end of 5 with the major twist in that one, which felt like a bit much. Here the twists can be crazy, but they feel a lot more organic to the situation of dealing with a foreign country and the joys of Spirit Channeling.
Got through Case 1, and honestly it felt like a chore.
It seemed like you were going through mounds of dialogue between each testimony segment, and not all that much of it really advanced the narrative. Don't get me wrong, this happened in the other games too, but here it felt like they tried to intentionally pad out the case for no reason whatsoever.
The culprit was decent, but the new judge and other "court presences" were all extremely one note, and not in a good way.
We get it, the people here hate attorneys! And not only do they hate attorneys, they hate them in the most trope-esque, bland way possible. It didn't need to be repeated every other line of dialogue.
Here's to hoping that the writing and pacing get better as the game goes on.
Which insights was completely overturned, then prosecution proceeded to introduce a criminal as a witness, which testimony turned out to be a complete nothing... then instead of starting at the state prior to the witness was introduced, now the accused was even more guilty? How in the world does that sequence make any sense.
I disagree with the new Judge. I always thought the classic PW Judge was a senile buffoon and he got stupider and stupider as the series went on. This new Judge actually seems fairly smart, and I really like it.