Word on the streets is wiimote
Hmm... I'd better buy one then!
Word on the streets is wiimote
If you weren't in love with the game I wouldn't expect you to be here. But that said you have to be grounded in some sort of fact to be making these accusations that the game is truly negatively impacted by a change in control scheme or mechanics. Many aspects have been refined or altered and the game is designed to flow with those decisions. It's not supposed to play exactly the same but much like every Mario/Zelda/Metroid gain some things, remove some things, change some things and revive some things.
But how is 15 more ridiculous than 7? Would it have been better if I had said 8? I really don't understand how you can think that cutting two types (and substituting them for another two types) could be major steps back.
Which control set is the best to play this?
Hmm... I'd better buy one then!
Make sure it's a Wii Remote+! Motionplus is what makes the aiming in this game so buttery great.
I'm not sure how your taking my post and replacing it with a ridiculous number makes my point any less valid.
Unless you're under the assumption that more types will be added with each entry. Which isn't really a reasonable assumption to make, considering all the things that could be done for sequels while still keeping the main 7 types.
Nevermind the fact that this is a real-time strategy game with 3 different main units to control. I guess we should be upset that they added another captian?
This time I feel (which may change upon playing the game), that the changes are not.
There should have been online multi player. None of my buddies as of yet have a Wii U
There should have been online multi player. None of my buddies as of yet have a Wii U, and I'm certain at least 100k Wii U owners in NA will get the game on its first month... so it'd have been nice to have the local multi player be online as well. Nintendo should have nothing afraid of in that regard. Have internal studios whose goal is to provide network play to Nintendo's titles... NSMBU would have been great with online multi. So would have Nintendo Land... especially Nintendo Land. The game is a riot on local play. But unfortunately I can't have my buddies over all the time to play NL with me. Online play would have fixed that with the quickness. Hell, it would probably have provided more hype for the game after it became available.
Now GiantBreadbug, let me be the one to hopefully change your mind.
I'm sad the classic style of swarming isn't making a return, as it felt really good. However, as stated it's in their with D-Pad maneuvers and a lock-on move, and who are we to say that doesn't benefit the level/enemy design? Also, the new controls options such as touchscreen organization, map control, and IR aiming really overshadows one, slightly altered mechanic. I believe on the gamepad the 2nd stick is now real-time camera control, which sounds great.
With regards to losing Purple and White Pikmin.
Aren't the new rock type more or less replacement of purple? As in the heavier, stronger Pikmin type?
Also, White Pikmin served little to no purpose other than being poison and destroying poisonous barriers. I think using yellow/red Pikmin on the electric/fire barriers is more or less the EXACT SAME GAME MECHANIC.
The Pikmin types really just serve the gameplay and level design mechanics. In a Pikmin game without water, I wouldn't complain about lack of blue Pikmin as their benefit is pretty much unnecessary. It's like complaining that a new Mario game doesn't have ALL the power-ups from the Mario before it, even if the new levels/game-design didn't serve those power ups. Let's face it, it's a silly argument.
For arguments sake, there could be 7 types in the game and they could make it work. There could be 15 as well. It depends entirely on the game they made. I think it might be cool if there were small side-missions where you had radically new Pikmin for short bursts, and for regular missions stuck the original 5-7 or whatever. But then again, I'm not designing the game.
I'm a bit confused. Have you played the game? Because to me, you're coming across as having formed an opinion on a mechanic that's been altered in a sequel without having played it. And that's a bit silly to me.
Someone brought up the point that if Pikmin needed online multiplayer, then so did Bioshock Infinite. It's a silly argument considering Pikmin is largely a single player adventure.
Yes, I was one of the oddballs that preferred Pikmin 1 to 2.
Make sure it's a Wii Remote+! Motionplus is what makes the aiming in this game so buttery great.
NPC Pikmin 2 didn't have Motion+ aiming, did it? I'm thinking no, but I can't quite remember.
Never had a MotionPlus Wii remote. Only the basic ones. I'll go order one! Cheers
That's kind of silly though because the game had 0 mp. Pikmin is largely a sp based game but the type of game it is screams for online play or coop.
It may go without saying, but be sure you've got a nunchuck as well. If you don't have a normal remote, I'm guessing you might not have a nunchuck lying around either.
Nah, I've got a standard Wii Remote + Nunchuck. Does the same old Nunchuck work with the new Wii Remote Plus?
Ah okay. Yeah there's only one Nunchuck, it works with everything.
I don't think it's silly to have an opinion on something I haven't experienced firsthand as long as I acknowledge that fact and say that that's just the way I feel knowing what I do. Which is what I'm doing. I'm taking what I've been told and forming an opinion on it. But I'm going to great lengths to make sure you guys know that it's just the way I feel about it right now. I'm not saying that what I think is the ultimate truth.
2) These aren't changes. This is flat out removing really important/fun aspects. It's not changing things up to keep it fresh. It's fucking awful.
Nah, I've got a standard Wii Remote + Nunchuck. Does the same old Nunchuck work with the new Wii Remote Plus?
Well I'll admit Pikmin is the type of game that could have online play, I don't think it should be docked for that. It's just not where development resources went.
Same way Bioshock could have had online multiplayer (Bioshock 2 had it).
The games should be reviewed on the merit of what the game is rather than what they should-have or could-have had. I understand a reviewer complaining they finished the game too fast and more multiplayer options would help the longevity, but not complaining and docking points simply for a mode they wish was there.
That's not the impression you gave out, especially with a statement like this:
How do you know it's awful when you've yet to try it out?
Yeah, you don't need a new nunchuck.
Ah, late. Well, I'm really looking forward to Pikmin 3! I've been trying to keep myself away from stuff like Cheesemeister's videos to avoid spoiling myself on the locations, etc. Famitsu being the only review so far is kinda sad, though.
Perhaps my wording was a bit strong, forgive me.
And Whites could detect buried objects. Plus they were the fastest Pikmin.
It was, but you're fine. Had you originally said it like that I don't think anybody would have had a problem with what you were saying. Tone can be just as important to what you're saying as the content.
Also, nice wall of text, ASIS.
What the game "is" is a $60 piece of software up against other $60 pieces of software. If game A is as good as Game B as offline games, but Game B has online multi while Game A doesn't, then consumer reports-esque reviews (which are common to games, TV and movies, less so music, books, etc) will tend to "dock" Game A for not delivering the same value.The games should be reviewed on the merit of what the game is rather than what they should-have or could-have had.
fucking hell
new nintendo game syndrome strikes. not even pikmin is safe.
fucking hell
new nintendo game syndrome strikes. not even pikmin is safe.
I've grown so tired of this shit it's almost enough to make me skip the game.
That post is absolutely correct, thats all there is to this supposed "hand-holding".
Reading a famitsu review is like reading the back of the game's box.
As far as online mutli is concerened, sometimes (most of the time) I don't have my friends come over to play local multi. It's just more convenient to play online and not leave our houses. Mainly because I live over 30 minutes away from all my friends. Plus theres also no screen sharing. Having your own screen is great.
And personally I think Pikmin would be a great game for co-op story mode, which isnt in for some reason. Nintendo really doesn't understand multiplayer. Bingo battle, yeah.... no. Just my opinions.
Well, it took just over 10 years for their first 40/40. Then that stopped being as special when we saw them about every other year, then became a joke once multiples per year were the norm rather than the exception, checking quickly 2009 had 4.Wasn't there a time when Famitsu was a big deal? Seriously. Am I misremembering?
Hey, what's the black ribbon about?
Chances are you probably wouldve brought them along to take out poison barriers or maybe sacrificed a few for really tricky enemies (I don't think I personally ever did as I felt guilty sacrificing my other pikmin to convert them to purple/white). I liked purple/white pikmin and miss them in the main game but I do feel thethere may have been too many types to juggle between. Also rock/winged pikmin seem a lot more useful and integral to the design like the original trio. Purple/White pikmin felt more like powerups.I dunno. I personally found it obnoxious to have a bunch of white Pikmin tag along because there might be an underground object. Maybe that's just me, though.
I personally think white Pikmin got cut because they didn't fit with the overarching play goals of most players: Don't let your Pikmin die. A Pikmin that is only useful in death is useless for players trying to not lose guys.
fucking hell
new nintendo game syndrome strikes. not even pikmin is safe.
How is that not selective reading, just to have something negative to say? This has been debunked few posts below Anth0ny's post.I've grown so tired of this shit it's almost enough to make me skip the game.